← CC E15 · A Crown of Candy, episode 16 · CC E17 →
For Candia! (Part 1)
What happens
- 00:00:19 Opening: Brennan frames the scene at Castle Candy and Dulcington; the Dairy Islanders' ships sail "unmolested" up the Cola River with hidden soldiers below decks — 00:00:32
- 00:01:34 The ships are stopped by the lost Knights of the Order of North-Gumbia, survivors from fighting in the Southlands; their talk of "a rough summer" and the Lady Uvano unhorsed in the tourney — 00:01:34, 00:02:24
- 00:03:18 On the ship Caramelinda asks Ruby (Amethar present) to close the door and tells her Catherine Ghee died on the 12th of Harvestdusk, 1196, so Ruby is "true-born"; the family agrees to keep it quiet until after the battle; Ruby calls Saccharina "dangerous" — 00:04:35, 00:07:14
- 00:11:48 War council on the deck: when and how to attack (night, dawn or noon; siege weapons; sneaking in; the Cola River); a d100 weather roll gives a bright, clear day; the plan settles on night, 3:30 for a 6 am sunrise — 00:14:01, 00:18:14, 00:21:04
- 00:21:44 In the dead of night Swifty visits Saccharina and tells her what he overheard; Saccharina tells him and Gooey off about Port Syrup — 00:22:11, 00:22:45
- 00:27:13 Gooey fetches Theobald (and grabs his groin); Theobald is brought to the queen's quarters — 00:27:22, 00:28:19
- 00:28:26 Saccharina confides in Theobald that Amethar's marriage came after her mother's death; his Insight (17 plus Guidance, 18); he pledges his sword to her; she casts Ceremony (Dedication) on him — 00:30:11, 00:32:20, 00:33:05
- 00:34:10 Minis on the board: the ships, the field and Dulcington; group Stealth check up the river; choosing the field over the town; Battlefield-tactics (Intelligence) rolls; placing trebuchets and troops — 00:35:32, 00:37:13, 00:41:09
- 00:43:22 Theobald and Saccharina decide to tell Cumulous; later Theobald sends Message to Cumulous and to Liam; Ruby's Insight on Theo, Theo's Deception (natural 20) — 00:43:46, 00:55:42, 00:56:34
- 00:44:33 Unit placement: Cumulous with the marauders and monks through the town, Liam with Jawbreaker archers, Theobald with the Knights of North-Gumbia, Amethar with Rocks units and Joren, Annabelle and Manta Ray at the trebuchets; Saccharina with invisible Cinnamon — 00:43:10, 00:45:30, 00:48:16, 00:49:01
- 00:51:53 Four group Stealth checks with disadvantage (DC 20) to field the army; Yak scouts Dulcington; Pass Without Trace fades; horns sound and initiative is rolled — 00:52:31, 00:54:03, 00:55:17
- 00:57:31 Battle rules: units, size, casualties, morale, commanders; turn order Liam 23, Theobald 21, Amethar 17, Ruby 12, Cumulous 7, Saccharina 7 — 00:58:00, 01:01:10
- 01:02:57 Round 1: Liam's archers hit the wall archers; Theobald and Amethar charge; Ruby hides and hits a Vegetanian infantry unit with a natural 20 (half the force gone); Cumulous dashes; Cinnamon, invisible, pulls a ballista gunner out with Lightning Lure and destroys a ballista; two natural 1s for the Vegetanian archers — 01:03:32, 01:11:22, 01:22:43, 01:24:59
- 01:26:49 Meat Lander mercenaries attack Cumulous's unit; a Vegetanian screams "Dragooooon!" — 01:26:51, 01:30:37
- 01:31:04 Round 2: Liam hides and shoots at Grissini's unit; Knights of North-Gumbia charge; Keradin Deeproot and Vegetanian knights emerge; Amethar's cheese boulders destroy ballistae; Ruby's second ambush; Cumulous Stunning Strikes the Meat Landers; Cinnamon, Hasted, Lightning Bolts the wall and destroys another ballista — 01:36:52, 01:38:35, 01:43:53, 01:47:44
- 01:51:25 Round 3: Liam fails to hide; Amethar's unit rages; Theobald readies against cavalry and casts Shield on his unit; Ruby routs a Vegetanian unit; Joren charges through a church; the ballistae keep firing — 01:53:54, 01:57:25, 02:00:57, 02:02:41
- 02:04:46 Round 4: Cinnamon destroys the damaged ballista; Plumbeline's chariot charge knocks Theobald prone with a natural 20; Liam flanks her and kills her; Brennan ends the episode — 02:06:17, 02:12:08, 02:12:37
- 02:12:45 "Next time" preview of Episode 17: For Candia! (Part 2) — 02:12:45
Frames




































































Who and what appears
Player characters
- Cumulous Rocks
- King Amethar Rocks
- Liam Wilhelmina
- Princess Ruby Rocks
- Queen Saccharina Frostwhip
- Sir Theobald Gumbar
NPCs
- A Meat Lander
- A grape-looking lady with green hair
- Annabelle Cheddar, Manta Ray and Dairy Islanders
- Cinnamon (Calorum)
- Commander Constano Grissini
- Duchess Primsy Coldbottle
- Duke Joren Jawbreaker
- Enemy unit
- Gooey
- House Jawbreaker cavalry
- Lady Plumbeline Uvano
- Queen Caramelinda
- Sir Keradin Deeproot
- Sir Morris Brie
- Swifty
- Unnamed Vegetanian
- Vegetanians
- Yak
Locations
- Battlefield board
- Castle Candy and Dulcington
- Cola River
- Dulcington
- Great Stone Candy Mountains
- Lazuli's office
- Port Syrup
- Secret tunnel
- Southlands
Items and artifacts
- Ballistae
- Box of Doom (Calorum)
- Chariot
- Cinnamon's card
- Doughnut lance / donut arrows
- Flickerish
- Index card for units and the scale platform
- Siege weaponry on the ships
- Spells
- Swirlwarden
Factions and organizations
- Bulbian Church
- Ceresians / Imperial forces
- Dairy Islanders / House Cheddar
- House Cruller
- Houses Rocks, Jawbreaker and Frostwhip
- Meat Land mercenaries
- Order of North-Gumbia
- Order of the Spinning Star
- Vegetania
Creatures
Roll log
| Time | Character (player) | Roll | Result | DC / AC | Outcome |
|---|---|---|---|---|---|
| 00:18:14 | Theobald (Murph) | d100 weather (Box of Doom) | 60 | — | "normal weather. Bright, clear day" |
| 00:32:10 | Theobald (Murph) | Insight on Saccharina (Help action) | 17, then 18 with Guidance d4 | — | she is honest |
| 00:35:40 | Amethar (Lou) | group Stealth | natural 1 | — | — |
| 00:35:43 | Ruby (Siobhan) | group Stealth | 21 ("Can I get a 31?" with Pass Without Trace); 21 without | — | — |
| 00:35:46 | Liam (Ally) | group Stealth | natural 20 | — | the ships arrive silently |
| 00:35:49 | Theobald (Murph) | group Stealth | 24 (if Pass Without Trace applies) | — | — |
| 00:35:50 | Saccharina (Emily) | group Stealth | 12 | — | — |
| 00:35:58 | Cumulous (Zac) | group Stealth | 30 | — | — |
| 00:37:27 | Ruby (Siobhan) | Intelligence (battlefield tactics) | natural 1 | — | — |
| 00:37:30 | Theobald (Murph) | Intelligence (battlefield tactics, advantage) | 14 | — | — |
| 00:37:32 | Amethar (Lou) / Liam (Ally) / Cumulous (Zac) | Intelligence | 14 / 18 / 12 | — | — |
| 00:42:14 | Saccharina (Emily) | d100 wind | 11 | — | "a calm fall day" |
| 00:53:07 | Ruby / Theobald / Liam / Saccharina / Cumulous | group Stealth, round 1 (disadvantage) | 21 (31 with Pass Without Trace) / 14 / 35 / 18 / 29 | DC 20 | "Half passes, that passes." |
| 00:53:34 | Ruby / Amethar / Cumulous / Liam | group Stealth, round 2 | 25 / 30 / 33 / 34 | DC 20 | pass |
| 00:53:44 | Ruby, Theobald, Saccharina, Amethar, Cumulous, Liam | group Stealth, round 3 | Siobhan "Nat 20" (then notes disadvantage), "21 with disadvantage"; 26; 15; 19; 26; 33 | DC 20 | pass |
| 00:53:59 | Theobald / Ruby / Saccharina / Cumulous / Liam | group Stealth, round 4 | 24 / 28 / "Nat 20 but I can't use it!" / 27 / 37 | DC 20 | in position |
| 00:54:34 | Ruby / Liam / Amethar / Cumulous / Theobald / Saccharina | Stealth, disadvantage, without Pass Without Trace | 11 / 16 / 6 / 10 / 2 / 28, then 18 | — | units move one step |
| 00:56:17 | Ruby (Siobhan) | Insight on Theo (disadvantage) | 12 | — | — |
| 00:56:34 | Theobald (Murph) | Deception (advantage, Guidance) | natural 20 (Ally also says "Nat 20") | — | Ruby trusts him |
| 00:57:08 | all | initiative | Liam 23, Theobald 21, Saccharina 7, Ruby 12, Amethar 17, Cumulous 7 | — | — |
| 01:03:29 | Liam (Ally) | unit attack on wall archers (advantage, +4) | 14 | defense 13 | casualty inflicted |
| 01:08:44 | Ruby (Siobhan) | History (weak wall) | 7 | — | nothing recalled |
| 01:09:34 | Liam (Ally) | House Cheddar trebuchet attack at disadvantage (+5) | 13 | AC 15 | miss |
| 01:10:48 | Ruby (Siobhan) | Stealth (hide) | 21 | — | hides |
| 01:10:55 | Ruby (Siobhan) | unit attack with advantage | natural 20 (other die 17) | — | 4 casualties of 8 |
| 01:12:49 | Liam (Ally) | Jawbreaker cavalry attack (+8) | 16 | AC 16 | casualty; morale check DC 15 passed |
| 01:15:43 | Cumulous (Zac) | Insight | 16 | — | — |
| 01:22:12 | Cinnamon (Emily) | bite on a ballista | 15 | — | 16 damage plus 1d6 fire (21 total, Brennan) |
| 01:23:36 | Cinnamon (Emily) | claw | 18 | — | 2d6 plus 6, 13 damage |
| 01:23:55 | Cinnamon (Emily) | claw | 20 | — | 13 more; ballista destroyed |
| 01:24:59 | Vegetanian archers (Brennan) | attack at disadvantage | two natural 1s | — | "they shoot themselves" |
| 01:26:27 | Saccharina (Emily) | Perception (Cinnamon helps) | 24 | — | fleeing archer unknown |
| 01:27:42 | Meat Landers (Brennan) | unit attack | 8 + 8 = 16 | defense 14 | casualty; Cumulous takes 8 |
| 01:31:52 | Liam (Ally) | Stealth (Uncanny Hide) | 24, 25 | 16 | hides |
| 01:32:07 | Liam (Ally) | unit attack on Grissini (advantage, +4) | 18 plus 4 = 22 | — | casualty |
| 01:35:26 | Amethar (Lou) | Rocks archers at disadvantage | natural 1 | AC 16 | miss |
| 01:35:57 | Cumulous (Zac) | Rocks archers on Meat Landers | 13 | — | miss |
| 01:37:47 | Amethar (Lou) | trebuchet (+5, disadvantage) | 16 | AC 15 | hit; 8d10 about 49 plus 7; ballista destroyed |
| 01:39:00 | Amethar (Lou) | trebuchet | 15 | AC 15 | hit; 8d10, 19 plus 14 and others, 51; ballista destroyed |
| 01:39:40 | Amethar (Lou) | trebuchet | 7 plus 5 = 12 | AC 15 | miss |
| 01:40:17 | Ruby (Siobhan) | Stealth | 16 | 16 | hides |
| 01:40:26 | Ruby (Siobhan) | unit attack (advantage) | 8 ("two 4") | — | slaughters them per Brennan |
| 01:41:20 | Brennan | Vegetanian cavalry attack | 18 plus 4 = 22 | — | Ruby takes 8 (Uncanny Dodge) |
| 01:41:52 | Ruby (Siobhan) | Jawbreaker cavalry flank (advantage, +8) | 17, then 21 | — | casualty; morale check fails |
| 01:43:34 | Cumulous (Zac) | unit attack (+8) | 22 | — | casualty |
| 01:43:53 | Meat Landers (Brennan) | Con save vs Stunning Strike (+4) | natural 2 | — | stunned |
| 01:45:07 | Cumulous (Zac) | second unit attack, advantage (+8) | 17 | — | hit |
| 01:46:50 | Saccharina (Emily) | Lightning Bolt 8d6 with Empower Spell | "11, 14. 22, 28, 29" | — | two casualties, a third of the wall archers |
| 01:48:21 | Cinnamon (Emily) | bite / claw / claw | 23 (9 + 6 fire = 15) / 21 (16) / hits again, 29 | — | another ballista destroyed |
| 01:51:02 | Brennan | ballista on Cinnamon | 6 | — | 14 damage |
| 01:51:56 | Liam (Ally) | attack on Vegetanian cavalry | natural 1 | — | — |
| 01:52:24 | Liam (Ally) | Stealth | 17, then 13 | — | the hide fails |
| 01:54:10 | Amethar (Lou) | unit attack, disadvantage | 13 | — | miss |
| 01:54:46 | Amethar (Lou) | Rocks archers on cavalry | 6 | — | — |
| 01:55:12 | Cumulous (Zac) | archers on Meat Landers (advantage) | 17 | — | hit; another casualty |
| 01:56:46 | Theobald (Murph) | unit attack on cavalry (+4) | 10 | — | a casualty to his unit ("That's a hit") |
| 01:57:15 | Theobald (Murph) | Arcana for Shield (Help) | 21 | DC 15 | 40-foot shield |
| 01:59:26 | Amethar (Lou) | trebuchet at disadvantage | "Nat 1. 16" (unclear which die counted; treated as a hit) | AC 15 | 8d10: 8, 11, 16, 23, 30, 42, 47; ballista survives |
| 02:00:16 | Amethar (Lou) | trebuchet | 13 | — | miss |
| 02:00:36 | Ruby (Siobhan) | Stealth | 16 | — | hides; unit routs Vegetanian cavalry |
| 02:03:03 | Joren (Lou) | attack on Grissini | 5 plus bonus | — | does not hit |
| 02:04:17 | Cumulous (Zac) | unit attack (+8) | 16 | exactly hits | casualty; morale passed; Stunning Strike works |
| 02:06:17 | Plumbeline (Brennan) | lance attack on Theobald | natural 20 | — | 36 damage, minus 3 |
| 02:06:53 | Theobald (Murph) | Strength save (Ceremony d4, Help) | 12 and then 15 | DC 18 | fails; prone |
| 02:08:30 | Brennan | archers on Cinnamon (cover) | 7, 21 | AC 22 | arrows ping off |
| 02:09:49 | Liam (Ally) | first attack on Plumbeline | 22 | — | hits; damage 10, 21, 29 plus favored enemy; Ally says "33 on the first attack" (does not match the later total, flagged) |
| 02:10:31 | Liam (Ally) | second attack | 19 (30 total) | — | hits |
| 02:11:21 | Liam (Ally) | Hail of Thorns damage | 16 plus 7 = 23, 27 | — | Ally's total "58" |
Natural 20s: Liam 1 (group Stealth), Ruby 1 (attack; also a "Nat 20" on a Stealth die under disadvantage, see rows), Theobald 1 (Deception), Emily 1 as said and unusable, Brennan 1 (Plumbeline's lance) · Natural 1s: Amethar 2 (Stealth; Rocks archers) (the unclear "Nat 1. 16" not counted), Ruby 1 (Intelligence), Liam 1 (attack), Brennan 2 (Vegetanian archers) · DM saves: Meat Landers natural 2 (Con), Brennan's natural 3 on the gunner's Strength save (as a threshold).
Transcript



0:00:19 Brennan: Welcome, one and all, to the final episode of "A Crown of Candy". I'm your humble dungeon master, Brennan Lee Mulligan, with me as always are our intrepid heroes, say hi, intrepid heroes!
0:00:29 All: Hi, intrepid heroes!
0:00:32 Brennan: [sighs] Back where it all began, in Castle Candy, the sweet village of Dulcington. You are on your way to arrive here. The ships of The Dairy Islanders, given free passage to deliver the Duchess Primsy Coldbottle to this council at Castle Candy, sail unmolested up the Cola River. Deep below decks, hidden soldiers, the forces of the Houses Rocks, Jawbreaker and Frostwhip. Sailors of House Cheddar, archers, irregulars. On the way up the river, you are stopped momentarily, the first time that you have been stopped, and coming aboard, armored head-to-toe, are the lost Knights of the Order of North-Gumbia. No one reacts.

0:01:34 Brennan: Your sworn brothers-
0:01:34 Murph: [quietly] Oh. Lou laughs at him.
0:01:34 Brennan: -who have survived and have been fighting in the Southlands [laughs].
0:01:40 Theobald: Great to see you all.
0:01:43 Knight: [sighs] It's been bad.
0:01:44 Theobald: It's been- Yes.
0:01:45 Knight: It's been very bad. The last couple of months, I won't lie, have been hard to get through.
0:01:52 Theobald: We've had a rough couple of weeks. We had a good week in there somewhere, but overall, bad, overall bad times.
0:02:01 Knight: A rough summer.
0:02:01 Saccharina: The coronation was fun, though, right? Right?
0:02:03 Theobald: The coronation, we had a good time.
0:02:04 Saccharina: Everyone have a good time, it was a good one, okay.
0:02:07 Murph: Do I recognize these as being any kind of officers of clout or anything, or are these just soldiers that are...
0:02:14 Brennan: Yeah, Toby was killed, but basically, you're gathering more forces as you head up the river. And these are members of your sworn Order of Knights.
0:02:22 Murph: Great.
0:02:24 Brennan: Who are like,
0:02:24 Knight: Yeah, the only good thing we heard was that one of our Order unhorsed the Lady Uvano in the tourney, so that was huge.
0:02:32 Theobald: Oh, great, yeah, so glad I could help give you guys a moral victory. She did later stab us in the back, quite literally stabbed Amethar. So I was glad to get that in.
0:02:45 Knight: God, we really need a win.
0:02:46 Theobald: We need a win.
0:02:47 Knight: We really need a win.
0:02:48 Theobald: We do.
0:02:51 Brennan: The ships are not far from Castle Candy. [slowly] Ruby, you are asked to come to the quarters of Amethar and Caramelinda aboard the ship. As you enter, Amethar, you're there as well, Caramelinda has asked you to be there. Caramelinda looks up at you [to Ruby] and says,
0:03:18 Caramelinda: My darling, could you close the door behind you?
0:03:22 Siobhan: I close the door. Brennan rolls a die and there is a tense momentary silence.
0:03:32 Ally: She deals you 79 points of damage.
0:03:36 Zac: I mean, it does feel like that.
0:03:37 Ally: It does feel like that. [gentle piano music]
0:03:42 Brennan: Caramelinda looks at you and looks at Amethar and says,
0:03:47 Caramelinda: My darling daughter, I am going to share something with you, because you have become, perhaps faster than I ever could have hoped, a woman grown and a person who- A young woman who has no fear of making her bloody way in the world and I recognize that even though what I long for, most of all, is your safety. However, the time of keeping you safe by protecting you from secrets is long past, and the time of sharing them so that you may act upon them is here.
0:04:29 Ruby: Thank you. [gentle piano music]
0:04:35 Caramelinda: Captain Annabelle has shared with your father that Catherine Ghee has been dead many long years. Catherine Ghee passed away from illness on the 12th day of Harvestdusk in the year 1196. Your father and I were wed...
0:04:57 Ruby: Are married?
0:04:59 Caramelinda: We are married and you are true-born.
0:05:02 Amethar: Yeah, yep, yeah.
0:05:06 Ruby: Wh-what, what does that mean?
0:05:17 Caramelinda: [sighs] Amethar's oldest daughter is true-born as well. Saccharina is Amethar's heir, but Amethar is still king. And in the event that anything were to happen to your father, Bulb forbid, I would be Queen.
0:05:53 Ruby: So we're gonna tell people, right?
0:05:57 Amethar: Oh.
0:05:57 Ruby: That Pops is still the King?
0:06:05 Amethar: We're… we’re gonna wait for now, 'cause it just doesn't feel like that's… As, warrior to warrior, that's not where anyone's head should be at right now, not today. [ominous music]
0:06:22 Ruby: If you say so. I...
0:06:22 Amethar: I say so.
0:06:29 Ruby: I don't know if she'll- I don't trust her people.
0:06:34 Amethar: Well, that's another reason why we're choosing when we say it, and not just saying it. We're just gonna, it's just delicate.
0:06:46 Ruby: All right.
0:06:46 Amethar: Delicate.
0:06:52 Ruby: I won't tell anyone.
0:06:56 Caramelinda: Ruby, very few of us spent any time with Saccharina. Spoken to her very rarely. What is your opinion of the woman who now wears the crown of Candia on her head?
0:07:14 Ruby: I think she's dangerous.
0:07:14 Caramelinda: I would agree.
0:07:18 Amethar: Okay, that's a little harsh. She’s-
0:07:21 Ruby: I think that she's lacking in perspective. I think that there are people who who follow the Bulb who are good people.
0:07:29 Caramelinda: Amethar, Port Syrup is in ruins.
0:07:33 Amethar: Yeah, yeah, yeah. [ominous music]
0:07:41 Amethar: I know, but, I mean, we'll figure something out. It just doesn't feel like this is the conversation for today.
0:07:55 Caramelinda: Amethar, the delay of conversation has been perhaps your most cardinal sin.
0:08:04 Ruby: I think, perhaps, she can be good, but I think that the people around her are irredeemably bad. Perhaps without them, she would be making different decisions. And the sacking of Port Syrup was not her, but it was done in her name, and she doesn't seem that bothered by it.
0:08:31 Caramelinda: The future of Candia, with that woman on the top of the throne, is a future written in flame. Sir Theobald has made no hesitation in joining his loyalty to this new Queen. What do you think he would make of your rightful claim, Amethar, if he went to him with this?
0:09:00 Amethar: I mean, Theobald, he's a knight of the royal family, and loyal to the king, and I think that he would follow, do the thing that he's supposed to do, and be loyal.
0:09:22 Caramelinda: Then perhaps, if you feel it is right, he could be brought into the fold. [sighs] I agree with your father that this is not the right time to speak. Battles, especially ones as dangerous as this one, where we are traveling so lightly with so few forces as to make our strike as potentially successful as possible, are incredibly dangerous.
0:09:55 Ruby: I will say this for Sir Theobald. I believe that he's loyal to the crown and whoever sits upon the crown. I also do not think that he is good at keeping secrets.
0:10:10 Caramelinda: That strikes me as very wise, Ruby. [sighs] I hope, above all else, that we are victorious over the forces that have opposed our family. And the reason that we will keep this in the family for right now, is that battles are chaotic and deadly things. Lots can happen in a battle, and there is always a potential that certain problems can solve themselves in the chaos and destruction of combat. [Emily laughs]
0:10:54 Amethar: Hey, you're talking about my daughter.
0:10:59 Caramelinda: I am talking about the future of Candia. Or did you not hold what remained of Sir Morris Brie in your arms? If you can't talk to Sir Theobald, that's fine, Ruby. I see the wisdom in that. Then what I would say is this. Listen to your heart. You know, and you have the sight, for the future to come. If fortune is not on our side, then we will have to do what fortune cannot.
0:11:48 Brennan: The boats sail upriver. What time are you guys planning on, you guys should confirm amongst yourself, the war council, of, when were you planning to arrive in Dulcington, and how do you want to make your attack? [tense, quick string music]
0:12:11 Siobhan: I mean, I think darkness again?
0:12:12 Zac: I think it would be at night.
0:12:13 Siobhan: Right?
0:12:13 Zac: Probably.
0:12:14 Emily: Yeah.
0:12:16 Lou: But the most of us can't see at night.
0:12:19 Murph: We don't need to see until we get inside the castle.
0:12:21 Siobhan: Yeah, and they can't see us.
0:12:23 Emily: Yeah. I-
0:12:24 Murph: Showing up during the day also maybe isn't super helpful, 'cause I feel like if we show up on the day that everyone's there.
0:12:30 Siobhan: Mm hmm.
0:12:31 Murph: Or the evening everybody showing up, then we guarantee they're there, versus the day, I don't know, they might be able to get away easier?
0:12:43 Ally: I agree.
0:12:44 Murph: I feel like we gotta do night.
0:12:45 Emily: Yeah.
0:12:45 Lou: All right.
0:12:46 Brennan: There is one issue with arriving at night, which is that Primsy is expected to attend the council.
0:12:55 Siobhan: Then can they drop us off upstream a little bit, in a place we can hide, and then we make our way there at night?
0:13:04 Emily: Yeah, so we can approach by foot?
0:13:07 Brennan: Yeah, you guys could potentially approach by foot.
0:13:09 Emily: Yeah.
0:13:12 Brennan: So they can send the ships up there, right? The ships also have siege weaponry on them. They have a couple of trebuchets and a battering ram.
0:13:24 Murph: So it's going to be pretty obv- As soon as we pull in, basically, it's like it's game on, right? Like, is it obvious?
0:13:29 Brennan: You guys can toss the siege weaponry if you don't wanna use it, but that's what they came prepared with. So if they roll up with those tools at your disposal, it's game on the second you roll up.
0:13:38 Siobhan: Fuck.
0:13:42 Murph: I mean, should we just pull up in daylight, ships coming,
0:13:43 Lou: Dawn?
0:13:43 Murph: We get dropped off, and...
0:13:46 Siobhan: Yeah, I mean, are there tunnels that we know about that Cruller wouldn't know about?
0:13:50 Ally: Well, hey, how about this? What if I cast Rope Trick and we all climb inside and we bring the siege weapons up with us?
0:13:58 Brennan: Rope Trick's not gonna be big enough, you have hundreds of people, you have full armies ready to go.
0:14:01 Lou: I think it's an approach at dawn.
0:14:04 Murph: When we show up at dawn, bring the ships around, ships maybe drop us off and we try to get up the secret tunnel that I escaped through the first time, and we didn't...
0:14:12 Emily: I know this is...
0:14:13 Ally: Can we just say, no matter what, Primsy ahead, so that she can be there, and on the inside.
0:14:19 Siobhan: Yeah, I don't think it's that surprising to have siege weapons at a time of war.
0:14:22 Brennan: Yeah, potentially, but setting them up, will...
0:14:28 Emily: Absolutely.
0:14:28 Siobhan: They're just, how long does it take to set them up?
0:14:31 Brennan: A nice little chunk of time, a nice little chunk of time.
0:14:34 Emily: I was gonna say, I know this is absolutely insane and way too silly for this world, but, presumably, they're bringing in a bunch of stuff if they're holding some sort of council. Can we sneak in via some sort of...
0:14:49 Siobhan: Barrel shenanigans?
0:14:50 Emily: [laughing] Supply boxes.
0:14:55 Lou: I mean...
0:14:56 Emily: Like Trojan horses, is what I'm trying to say.
0:14:58 Lou: I hear you.
0:14:58 Emily: That- You know.
0:15:02 Brennan: You guys are welcome to plan any strategy you like. Obviously, you guys can all sneak into the castle and attempt to assassinate and do whatever else you wanna do in there. There is also the fact that, and I will just share the mechanics with you, your troops will benefit from your leadership as well. And there are actions you guys will be able to take, not only as characters using your character abilities, but also as commanders commanding forces and units. But do as you will.
0:15:36 Saccharina: I have a target on my back. Obviously, there is news that my assassination is desired by many people. I am willing to be used as a pawn, if that helps in any way.
0:15:53 Siobhan: And have Primsy give you over?
0:15:56 Murph: I don't...
0:15:59 Ally: I think they'll just walk up and kill you immediately. I don't think that there's much play.
0:16:04 Amethar: I hate to say it but yeah, the warrior in me thinks that we take the advantage that is that they don't know we're coming and we run up on 'em and beat the shit out of 'em.
0:16:16 Liam: Yeah.
0:16:16 Saccharina: Okay.
0:16:18 Murph: Maybe we can, what is this town called again?
0:16:21 Brennan: Dulcington.
0:16:22 Murph: Dulcington. Maybe if we can, maybe we can pull- Why don't we pull into Dulcington? We pull into Dulcington, whatever dockworker or whatever comes aboard, knock 'em out, make sure they don't say anything. We quietly get into the city, we stop the guards at whatever garrison at the end of the bridge. We try to basically take Dulcington before the castle even knows about it.
0:16:47 Lou: I like that.
0:16:50 Siobhan: What way does the sun rise?
0:16:53 Brennan: That's South, sunrise is in the East, sunrise is over there.
0:16:59 Ruby: Then maybe we should actually go at high noon, because the archers would be looking directly into the sun and it would be very difficult for them to see us.
0:17:06 Theobald: That's a good idea.
0:17:07 Ruby: Is that crazy?
0:17:08 Saccharina: I like that. I think that's great. You can also be a master of arrows.
0:17:16 Amethar: We have two masters already.
0:17:17 Ruby: Thank you.
0:17:19 Amethar: That's dope!
0:17:20 Saccharina: I think I've made it clear that rankings are a very intuitive thing, here.
0:17:27 Brennan: Okay, you guys are arriving. We're gonna do maybe one of the most important-
0:17:35 Siobhan: Oh no.
0:17:35 Brennan: Rolls.
0:17:39 Ally: So we're getting there at noon.
0:17:40 Lou: Middle of the day.
0:17:43 Emily: Middle of the day.
0:17:43 Ally: All right.
0:17:45 Emily: It's like the question is now, do we eat lunch before or after?
0:17:48 Siobhan: Right, that's what the roll is for. Are we gonna have like an elevenses situation or like a 3 pm late lunch.
0:17:55 Brennan: [hisses] Okay, um so...
0:17:57 Emily: Before we go into battle, I do want to ask Theo something.
0:18:01 Brennan: We are gonna run that, I'm gonna run one thing as you guys are sailing up the river. Murph, could you kindly roll a d100 in the Box of Doom.
0:18:07 Murph: Yo.
0:18:07 Siobhan: Oh no.
0:18:09 Murph: Thank God it's me, I usually roll low, but, hmm.
0:18:14 Brennan: That is a 60, hold on one second. Great, normal weather. Bright, clear day.
0:18:21 Murph: Okay, cool.
0:18:24 Brennan: You guys are planning on arriving there in the middle of the night, or at dawn, or at high noon?
0:18:28 Murph: The thing about high noon is I wonder, do we have an idea if there'll be more people around at noon?
0:18:35 Emily: Oh, innocent bystanders.
0:18:37 Brennan: Potentially, there will be more innocent people around at noon. It's also like...
0:18:40 Emily: I think that we should do it at night, then.
0:18:42 Murph: Or not night, either dawn or at noon.
0:18:45 Brennan: I will also mention something about visibility, which is that broad daylight means archers will be at their most effective, it also means that trebuchets will be at their most effective. Night will protect you guys on the long march up to the castle but it will negate archers. So, there's good and bad on either side, depending on when you want to attack.
0:19:14 Murph: I think either dawn or high noon.
0:19:17 Siobhan: Yeah, I mean, if we could get to the gates of the castle in the darkness so that at dawn the trebuchets can hit, but we're too close to the walls for the archers to hit?
0:19:32 Murph: Yeah, so go at night?
0:19:32 Zac: Night seems better to me.
0:19:36 Emily: I think, no matter what, we sneak in at night, yeah.
0:19:39 Zac: 'Cause we're all about closing distance.
0:19:41 Emily: Yeah.
0:19:41 Zac: I think that's going to be the most important thing for us.
0:19:42 Murph: Okay, so we'll go with it, yes.
0:19:45 Brennan: How much time would you guys like to give yourself before sunrise?
0:19:48 Siobhan: Like an hour?
0:19:50 Emily: May I suggest something else?
0:19:53 Zac: Sure.
0:19:53 Brennan: Mm hmm.
0:19:54 Emily: Again, some of my suggestions are a bit out of the box right now, but let's roll with it. We could cast invisibility on Cinnamon, and all of us riding on his back descend from him like paratroopers.
0:20:13 Siobhan: We wouldn't be able to bring our hundreds of troops that way though, we still have to...
0:20:16 Emily: Right, I keep forgetting it's not just the six of us.
0:20:19 Lou: That's the part, yeah.
0:20:21 Murph: I think Cinnamon would be fine, but we might make ourselves targets.
0:20:23 Ally: Let's give ourselves three hours before dawn.
0:20:25 Siobhan: Three?
0:20:25 Lou: Three?
0:20:26 Ally: Three hours before dawn?
0:20:26 Siobhan: To set up the trebuchets.
0:20:28 Murph: 'Cause either everything goes to shit and everybody knows where we are anyway and we can't wait...
0:20:31 Ally: Something's going down here, there's a lot of new green occupation, it feels like, a lot of new green tents. I feel like it's just gonna be harder.
0:20:39 Zac: These one's have been there.
0:20:40 Ally: I know that, some of them are new green things. I think.
0:20:43 Murph: Okay, so let's say...
0:20:44 Emily: Okay, just one more crazy suggestion. If we were able to infiltrate these tents and put on the...
0:20:52 Siobhan: There's hundreds of us, and we don't look like vegetables.
0:20:54 Emily: Right, I keep forgetting, I have so many good ideas for if it was just the six of us.
0:20:59 Murph: Let's say if it's, what time would sunrise be, like 6 am?
0:21:01 Siobhan: What about if we skin some onions and wear their skins?
0:21:03 Brennan: Yeah, 6 am.
0:21:04 Murph: So, 6 am, if we're pulling in at 3:30.
0:21:08 Lou: 3:30?
0:21:09 Murph: Let's say 3:30.
0:21:10 Siobhan: Great, everybody get a good night's sleep.
0:21:12 Brennan: It's like getting to the airport. Guys, got a big day to battle tomorrow.
0:21:15 Lou: I'm gonna split the Lyft with everybody if you can set up the request.
0:21:17 Siobhan: I'm just gonna stay up, I'm just gonna stay up.
0:21:23 Brennan: Whose character here has actually experienced warfare on this level before? I think Theo and Amethar.
0:21:27 Lou: Battlefield tactics.
0:21:28 Emily: I think you should tell me, we've mostly done guerilla warfare, right?
0:21:32 Brennan: Guerrilla warfare.
0:21:32 Emily: Yeah, okay, so.
0:21:33 Brennan: So this is new.
0:21:34 Zac: I don't think I've commanded troops.
0:21:36 Brennan: Yeah, exactly.
0:21:39 Siobhan: I've certainly commanded a lot of street urchins, [laughing] does that count?
0:21:44 Brennan: There you go. You guys see the river start to become familiar. It is the dead of night, sailing in the quiet. Saccharina, there's a knock on your door. [door knock]
0:21:59 Emily: Do I have bodyguards outside?
0:22:00 Brennan: Yeah.
0:22:01 Emily: Okay.
0:22:02 Brennan: You hear Gooey say,
0:22:02 Gooey: Your Majesty, it's Swifty.
0:22:05 Saccharina: Yes, come in.
0:22:07 Brennan: Swifty comes in. You see he's picking his little gingerbread teeth with his little knife.
0:22:11 Swifty: Hi, Your Majesty!
0:22:13 Saccharina: Hi Swifty. Are you well quartered?
0:22:16 Swifty: Extremely well quartered.
0:22:18 Saccharina: Good, good.
0:22:21 Swifty: Well, you will be really excited to learn about what I heard. [Lou scoffs] There’s a brief flashback to the roll that Brennan made prior to Caramelinda’s conversation with Ruby.
0:22:34 Saccharina: What?
0:22:34 Siobhan: No, son of a bitch.
0:22:37 Saccharina: Actually, before we do any of this, I'm sorry, I have to have counsel with you both.
0:22:44 Swifty: Mm hmm?
0:22:45 Saccharina: What happened in Port Syrup was disgusting. I understand that Cinnamon is a powerful beast, but you'll notice that what I did was I limited who he was able to use his force on. I did not see any evidence that there was any guidance given to him. Do you understand how this makes me look to these people who I know will never accept me, but, at least, maybe, at this point, I can hope they won't hate me.
0:23:30 Swifty: Well, boss, I got bad news for you. Your mom, Catherine Ghee?
0:23:44 Saccharina: I know she passed.
0:23:46 Swifty: Right. She passed probably a month after she sent you away. And, maybe a more important measurement of time, is she passed away about five days before King Amethar and Queen Caramelinda were wed. [tense music]
0:24:10 Saccharina: [long pause, thinking] How did you come by this information?
0:24:12 Swifty: Well, you put me on Ruby's tail, that's where I stayed.
0:24:18 Saccharina: Ruby knows?
0:24:19 Swifty: Uh huh! It's funny, 'cause she learned, like, yesterday. I'm surprised she hasn't mentioned it to you. Seems kinda weird, feels like it would be important news for you to learn that you're not the Queen, really. Maybe they wanna keep it from you as a, I don't know, birthday surprise, or maybe they wanna wait for a better time, like when you're dead on the battlefield, maybe from a Ceresian arrow? Or maybe a different kinda arrow. What do you think?
0:24:53 Saccharina: [laughs] Those fools. [laughs] If they had just been straightforward with me, of course I would have used the throne to destroy the church and thereby making Amethar no longer excommunicated, and give him back his crown, in one last desperate plea for his attention. [sighs] But the clannishness and myopic sympathy of royalty never fails to deliver.
0:25:52 Swifty: Those people were born in that big, big, big house, and they're never gonna give a single flying fuck about anyone who's ass didn't sleep on feathers and soft quilts every night. Boss, I'm excited for the fight. We gotta kill all those motherfuckers, and when we're done, all you gotta do is give me the word. [somber music]
0:26:27 Saccharina: I need to speak with Theobald.
0:26:30 Swifty: Okay. If you trust that ooey gooey gummy bear, then, that's fine with me.
0:26:37 Saccharina: All right, Swifty, honestly, I don't even fully 100% trust you.
0:26:41 Swifty: Why?!
0:26:43 Saccharina: I've got a handful of people around me, and I am trying to figure out who I can trust and whose advice is right, and you're one of them, but there are days- What happened in Port Syrup, whether or not the Rocks family will continue to reject and humiliate me has nothing to do with whether or not what happened in Port Syrup should've have happened, so you are still on my shit list for that.
0:27:13 Brennan: You see that he and Gooey look at each other. They exchange a glance that you don't quite understand or is just very silent between them. Gooey says,
0:27:22 Gooey: I'll get Theobald.
0:27:25 Brennan: Theobald, you are summoned by Gooey.
0:27:29 Theobald: What's going on, Gooey? How's it going, what's up? [Lou sighs]
0:27:36 Gooey: What's going on, what's the deal?
0:27:37 Theobald: Just war and stuff.
0:27:39 Gooey: Yeah, I know, but like-
0:27:41 Theobald: Us, me and you?
0:27:41 Gooey: Why does this have to be weird too?
0:27:47 Theobald: I come from a world where it would be inappropriate. I took certain- Amethar never made me take any kind of vows of celibacy or anything, but I sort of acknowledge them...
0:27:59 Brennan: She grabs your junk.
0:28:01 Theobald: Oh, um.
0:28:02 Gooey: What do you think about that?
0:28:03 Theobald: I like it. I would like to get slammed big style. [cast laughs]
0:28:11 Brennan: She says,
0:28:11 Gooey: Good, after we win, you'll get slammed down big style. Your queen wants you.
0:28:18 Theobald: Yes.
0:28:19 Murph: Walks with a pep in his step towards Saccharina, and I enter your quarters.
0:28:26 Saccharina: Theobald, as I prepare for battle, I need your counsel. In the previous battles I've entered with the Rocks family, I've spent a great deal of my power keeping them out of harm's way and trying to help them.
0:29:01 Theobald: I cannot express to you how much I relate to that.
0:29:10 Saccharina: Going into this battle, I find myself questioning if I should hold the same priorities, knowing how little thanks there will be on the other side, and how little it will change anything.
0:29:41 Theobald: Queen Saccharina, I've known Amethar for a long time. I've known Ruby since she was a baby. They are good people who would never, they're not going to hurt you.
0:30:11 Saccharina: Information has been revealed, and I say this to you because I believe that wherever your allegiances lie, and I do feel that you are faithful to my cause, but even if you weren't, I believe that your honor would prevent you from misusing this information. Information has come to light that my mother's death preceded Amethar's marriage to Caramelinda, thus reinstating him as King. The way that I found out this information is because Amethar and Ruby and Caramelinda know and have known but have not saw fit to share that information with me. I don't know if this is news to you or not.
0:31:21 Theobald: They didn't see fit to share it with me, either.
0:31:29 Saccharina: I won't be sending Cinnamon on any more trips with Gooey or Swifty.
0:31:47 Theobald: What I told you…
0:31:52 Murph: Theobald is just going through his head, like, what? I guess, can I do like an Insight check, to see if I believe her or what?
0:32:03 Brennan: Give me an Insight check.
0:32:06 Emily: Can I give him a Help action?
0:32:07 Brennan: Yeah, give him a Help action.
0:32:08 Emily: I want him to know I'm telling the truth.
0:32:10 Murph: That's a 17 right off the bat.
0:32:14 Emily: Can I cast Guidance, so he can add to it? [Brennan and Murph laugh]
0:32:17 Brennan: 17.
0:32:17 Emily: Add a d4?
0:32:19 Brennan: Oh yeah, go for it.
0:32:20 Murph: Yeah. 18.
0:32:26 Brennan: Theobald is in the worst possible thing that could have happened to him. Looking into the eyes of a completely honest person. Saccharina has done a lot of shit and lying is not one of them. You stand there as flummoxed as a gummy bear can be, and you remember standing in Lazuli's office as she said, “my first command for you is to think for yourself and be curious”.
0:33:02 Murph: I say to Saccharina,
0:33:05 Theobald: I may have spoke too soon about Amethar. I always thought he was reckless. There were times when I resented him, when I wished that I was serving one of his sisters. But I always knew, deep down, that he loved his family, and that he would do the right thing. But I know by the way that he has treated you that he does not love his family. You have my sword, whether or not you wear the crown of Candia.
0:33:43 Emily: I cast, what is it? I cast Ceremony. [air whooshing]
0:33:51 Emily: It's a Ritual, and it's called Dedication. You touch one humanoid who wishes to be dedicated to your god's service. For the next 24 hours, whenever that target makes a saving throw, it can roll a d4 and add the number rolled to a saving throw, or to the save.
0:34:10 Brennan: You have never felt more powerfully connected to Candia or its magic. [deep breath] Let's go ahead and place minis on the board. [everyone laughs or sighs]
0:34:19 Siobhan: Jesus.
0:34:21 Brennan: [laughs] You...
0:34:23 Siobhan: Do we really have to fight other people?
0:34:28 Emily: [twirling her hair around her finger] It didn't have to be this way. [Brennan chuckles]
0:34:31 Brennan: I'm gonna give you guys your minis, and you guys place them wherever you see fit. First and foremost, you guys wanna go put this in the Cola River, down in the deep water, with its oars still out. And this one has gone ahead and...

0:34:50 Murph: Where is it?
0:34:51 Brennan: Wherever you guys want it, whatever dock, whichever part of the river, you guys are placing your armies.
0:34:55 Emily: Are we not...
0:34:57 Brennan: That one's not docked, so that one goes...
0:34:59 Murph: We probably wanna just be, oh, this one is not docked?
0:35:01 Brennan: Not docked yet, yeah, this one is docked with that side facing the harbor.
0:35:06 Murph: Okay. You guys have a opinion?
0:35:09 Siobhan: We wanna do this one, or do we wanna be, 'cause I feel like here we don't have to cross any bridges.
0:35:14 Murph: Sure.
0:35:15 Brennan: It depends if you're going into Dulcington or you're going into the field.
0:35:17 Ally: I say Dulcington.
0:35:19 Siobhan: Don't you think it ought to be Dulcington?
0:35:20 Murph: It's actually not a bad idea to go in the field. I don't know, it depends on if we go out there and we just see a billion tents or something.
0:35:26 Siobhan: Right. But even if there's a billion tents here, we'd still have to...

0:35:32 Brennan: Go ahead, everyone, and make a group Stealth check for me.
0:35:38 Zac: Do we have Pass Without Trace, or...
0:35:40 Lou: Nat 1. [machine powering down]
0:35:42 Brennan: Nat 1, okay.
0:35:42 Ally: I can cast Pass without Trace.
0:35:43 Siobhan: I got a 21.
0:35:44 Brennan: 21, if you wanna cast Pass Without Trace, you can.
0:35:46 Siobhan: Can I get a 31?
0:35:46 Ally: Yeah I'd love to. Nat 20.
0:35:48 Brennan: Nat 20?
0:35:49 Murph: If you got a Pass Without Trace, I got 24.
0:35:50 Emily: I got a 12.
0:35:52 Brennan: 24, nat 20.
0:35:55 Siobhan: I got a 21 without Pass Without Trace.

0:35:57 Brennan: Nat 1.
0:35:58 Zac: 30.
0:35:58 Brennan: 30.
0:35:59 Emily: 12.
0:35:59 Brennan: 12. The captain of the Peppermint Rangers, Count of Freezyberg, Liam Wilhelmina of the House of Jawbreaker, summons up the shadows of Candia, and these ships approach in the dead of night with, Liam, you're able to whisper out the waterways of the cola to these ships, so that they can row forward in the dead of night, cloth wrapped around the oars to slip silently into the cola again and again and again. You arrive there, go ahead and place these trebuchets. For your Stealth to have worked, these would have to be pretty much right near the ship.
0:36:47 Siobhan: Okay.
0:36:48 Brennan: To have been made successfully.
0:36:50 Ally: We don't wanna go to Dulcington, we definitely wanna go into this field.
0:36:54 Zac: I think Dulcington seems better.
0:36:56 Murph: There's more cover there.
0:36:58 Emily: I think Dulcington seems better. However, I am far more experienced in guerrilla warfare, so I defer to those who know battle more.
0:37:07 Murph: Do we have any Insight into what would be...
0:37:11 Zac: I think a open field is really a bad idea.
0:37:13 Brennan: Make a battlefield tactics check.
0:37:16 Zac: Would that be any sort of?
0:37:18 Brennan: That's just raw intelligence.
0:37:19 Siobhan: Oh, I got a roll.
0:37:20 Murph: Can I roll with advantage, 'cause I'm old and I've been in wars?
0:37:23 Brennan: I'll let the people that are old and have been in wars roll with advantage.
0:37:26 Lou: Great.
0:37:27 Siobhan: “I say we knock on the door”, I rolled a nat 1.
0:37:30 Murph: Raw Intelligence, I got a 14.
0:37:32 Lou: I also got a 14.
0:37:32 Ally: 18.
0:37:33 Brennan: 14, 18, cool.
0:37:35 Zac: 12.
0:37:36 Brennan: Cool, and the question you're posing is what?
0:37:40 Murph: Is, would it be better for us to, I feel like it'll be easier for us to just run out onto the open field, but we'll be easier pickings, versus in the town, where there'll be more guards right off the bat, but we'll have places to hide. What would be preferable for the amount of troops we have?
0:38:05 Emily: But, look at this. What if we went all the way through those crags?

0:38:10 Brennan: Well, here's some points that I will make. If you're fighting in daylight, which is your plan, you wanna fight at dawn. Archers will get shots at you the whole way, coming up through the field. If you're filing through Dulcington, you'll at least have partial cover. However, it's less maneuverable in Dulcington. You'll be bottlenecked getting across bridges, you know, XYZ thing. The trebuchets have a range of, I think they're, [he sits down and bumps into something behind the table] oop, that's a thing. [laughing] The trebuchets have a...

0:38:48 Siobhan: Brennan breaks the entire setup.
0:38:49 Brennan: [mimics crashing] Nooooo! [Emily laughing]
0:38:52 Emily: Just like domino effect.
0:38:53 Brennan: Where are my siege things at?
0:38:57 Siobhan: [tapping a trebuchet mini] These are truly so much fun.
0:38:59 Emily: Yeah, they really are.
0:39:00 Brennan: Trebuchet has a range of 300 feet, short range, to 1200 feet, long range. So a trebuchet's short range is, each of these is 25, so four is 100. So, a foot, so, this is firing without disadvantage for a trebuchet.
0:39:30 Siobhan: But they can shoot with this disadvantage from anywhere on this board, right?
0:39:33 Brennan: Yeah, wait, so what is that, that's 1200? So 1200 is 12 times four, is it four feet. It's like crazy, yeah. You can put them in the field, you can put them in the city, you'd be able to hit. There's also potential of splitting forces between those two places, if you wanted to muster in more than one place.
0:39:57 Murph: Why don't we do- Although, if we just do a small force out in the field, they're gonna get fucked up?
0:40:04 Emily: Yeah.
0:40:05 Ally: They can't hit until they're like right here, but they can hit out here, so I honestly think maybe should just, 'cause then we would only be, I don't know what's gonna try to get us here, though.

0:40:16 Murph: We could get kind of bottlenecked, there...
0:40:17 Emily: While we're going through here, you're saying, we could get attacked?
0:40:20 Zac: We could be be also...
0:40:20 Emily: Let me see if I have any...
0:40:22 Zac: Attacked by Ceresians coming up from that way.
0:40:23 Siobhan: Right, and that's the only bridge, 'cause this one is burned down.
0:40:26 Murph: Okay.
0:40:27 Emily: Is it crazy to say that, while we went through here, we could cast fog spell or something to give ourselves some cover?
0:40:32 Siobhan: Fog doesn't move, Fog Cloud doesn't move.
0:40:34 Emily: Doesn't it have a range? Oh, it's only 20-foot range.
0:40:36 Murph: I think maybe we should send in some people through Dulcington, and we should go in the field with a force, but I'm open to whatever you guys think.
0:40:47 Siobhan: If we're not with the troops, then they don't get the advantages of us leading them.
0:40:51 Lou: We're coming at night, I feel like we take the field.
0:40:55 Siobhan: We're coming in at night, they can't see us.
0:40:58 Lou: If it was day and we were pushing through the town?
0:41:01 Murph: Yeah, why split up? Let's just go.
0:41:03 Lou: Exactly, I say we go.
0:41:04 Murph: Let's just go to the field.
0:41:04 Lou: I mean, we're trying to use Stealth the best we can.
0:41:07 Murph: We're not going to be very Stealthy, let's just...
0:41:09 Brennan: Okay, so go ahead and place those trebuchets at the edge of the river.
0:41:13 Siobhan: I can't reach this one.
0:41:14 Brennan: There you go.
0:41:15 Siobhan: Thank you.
0:41:20 Emily: I do have- If we want to go through here, so, we're placing it there, and we're not gonna go through there anymore?

0:41:27 Lou: I don't think so.
0:41:28 Emily: Okay, never mind.

0:41:30 Brennan: I'm gonna start handing you guys your troops.
0:41:34 Murph: Sweet.
0:41:36 Brennan: I'm gonna give you your minis stuck to them. But you don't have to stay with the troops. I just wanted to give them, and let other commanders place them wheresoever they wish. Hold on one second.
0:41:53 Emily: Is it windy at all?
0:41:56 Siobhan: Yeah, what direction is the wind coming from?
0:42:03 Brennan: Go ahead and give me a d100 roll.
0:42:06 Emily: Okay. Which one is that? Is that this?
0:42:09 Siobhan: That's a d10.
0:42:11 Emily: Okay. What is that?
0:42:14 Siobhan: 11.
0:42:14 Emily: 11.
0:42:16 Brennan: Not very windy.
0:42:16 Emily: Damn.
0:42:17 Brennan: It's a calm fall day, okay.
0:42:22 Emily: Does anyone have a spell that makes wind, because I can control...
0:42:25 Murph: Yeah, I can do a Gust of Wind.
0:42:27 Brennan: Theo, this is your little mini and the Knights of North-Gumbia.
0:42:30 Murph: Ooh, ooh ooh.
0:42:31 Emily: Okay, if Theo did Gust of Wind, I can control- If it is windy, you can use your bonus action each round to choose the direction of that wind in a 100-foot radius sphere centered on you. If he was like Gust of Winding me, and then I could take that wind and have like wind going away from us, maybe the archers would get disadvantage.

0:42:53 Murph: Gust of Wind is also Self, and it's a 60-foot line, so I could stand to the side of within 60 feet up front and maybe giving them disadvantage when we get closer.
0:43:02 Emily: Yeah, but I'm saying I think because I can control the weather then I can actually amplify that spell, is what I'm saying.
0:43:10 Brennan: I've put Cumulous here, 'cause I assume you're with Cinnamon, but this is Saccharina's marauders and the Order of the Spinning Star.
0:43:19 Ally: Whoa!
0:43:20 Murph: I was actually gonna...
0:43:20 Emily: Woo!
0:43:22 Murph: I was gonna say to Saccharina,
0:43:26 Theobald: Should we tell Cumulous about what's going on? Here's the deal. I don't wanna work in secret. I'm not trying to do anything against Amethar or anyone else in the House Rocks. If they have some secret agenda, they can try to spring it on us, but we won't...
0:43:46 Saccharina: I would like to tell Cumulous, because I believe that people alongside me may be a danger to me, and it would be nice to have someone else know. I know that we share a love of magic, and so I trust him for that. I do not know if Liam ever took to me so I will certainly lend him my spells in battle, but I don't know that he...
0:44:26 Theobald: I would imagine Liam doesn't know. But I don't know. We can start with Cumulous.
0:44:32 Saccharina: Okay.
0:44:33 Zac: Does it make any sense for Cumulous, and these marauders and order of the monks, like the less traditional soldier types to go through the town?
0:44:41 Ally: I was thinking that too. I wanted to do that but then I thought my Pass Without Trace was helping-
0:44:45 Brennan: House of Rocks with Ruby.
0:44:46 Ally: -Everyone else, so I should stay.
0:44:47 Brennan: House of Rocks with Amethar.
0:44:48 Ally: Cumulous could go through Dulcington.
0:44:51 Emily: I almost kind of feel like being on the ground, though.
0:44:53 Siobhan: My little wizard cloak! Tiny little dwarves. The Wee Free Men...
0:44:55 Emily: Kind of feel like being on the ground and like fighting, 'cause I think, technically, I'm gonna be on Cinnamon.

0:45:02 Brennan: Go ahead and place those units where you want them. Okay.
0:45:08 Ally: Cumulous, I think you should-
0:45:11 Zac: Go to the town? If we could take one of the parapets of the wall-
0:45:18 Siobhan: Yeah.
0:45:19 Zac: And turn one of the ballista against them, sure.
0:45:21 Siobhan: Yeah, that makes sense to me.
0:45:22 Emily: Ooh, I like that.
0:45:24 Murph: Cool.
0:45:25 Siobhan: You want me to move you?
0:45:26 Murph: You want me to place you?
0:45:27 Zac: Yeah.
0:45:28 Murph: We just go through the town.
0:45:29 Emily: I like that.
0:45:30 Brennan: Liam, this is you with a host of Jawbreaker archers, crossbowmen.
0:45:36 Emily: Woah!
0:45:38 Ally: Very cool.

0:45:40 Brennan: And then, Cumulous. And then, do you have your little Cinnamon?
0:45:46 Emily: I do have Cinnamon. I'm trying to figure out what to do with him.
0:45:49 Brennan: That's how big Cinnamon is now. [Emily laughs]
0:45:54 Emily: I'm trying to figure out what to do with...
0:45:56 Zac: If you were more centered, you and your archers could cover more.
0:45:58 Brennan: He doesn't have to be here, but...
0:46:00 Emily: That's what I'm wondering, if I should have Cinnamon at call, not here yet, just because he's so obvious, and we can call him once we're in the throw.
0:46:11 Brennan: And this is Saccharina here.
0:46:13 Emily: Hee hee.
0:46:15 Zac: I'm wondering if putting the archers sort of in the middle, they could maybe cover both sides, depending on what the situation is.
0:46:21 Ally: Let's do it, yeah, put me to the right a little bit.
0:46:24 Siobhan: Like this?
0:46:25 Murph: We probably want the archers behind some armored people.
0:46:28 Zac: Yeah, sure, but like more in the center of them.
0:46:31 Siobhan: If we do this, how does that look?
0:46:33 Ally: Put me as the archers.
0:46:34 Zac: I mean, over here, so, like...
0:46:37 Ally: Center meaning between us and Zac's thing here, so more archers where those purple ones are at the moment.
0:46:43 Brennan: Here's more Jawbreaker infantry. You guys place that where you want. And then...

0:46:50 Ally: So if we do see the carrot, it will be dinky?
0:46:55 Brennan: It will be very dinky. [Emily laughs]
0:46:57 Siobhan: Dinky little carrot, ready for death? Slice him up and chop him down?
0:46:59 Emily: Steam him.
0:47:03 Brennan: These are House Rocks crossbowmen. So those are ranged units.
0:47:13 Ally: You want to give them a better shot than that? Through the walls?
0:47:16 Siobhan: If we have these extra archers, do you wanna go over, do you wanna go through the town?
0:47:20 Ally: I have to give you guys Pass Without a Trace if we're gonna use it at all.
0:47:22 Siobhan: Right.
0:47:23 Ally: What do you think?
0:47:25 Zac: I feel like that doesn't work for this many people, maybe.
0:47:27 Brennan: Here's another Jawbreaker infantry.
0:47:32 Siobhan: It's not, do you have to be within range of us to Pass Without Trace on a roll?

0:47:35 Brennan: And this is cavalry for House Rocks. And this is cavalry for House Jawbreaker.
0:47:41 Murph: The calvary should be in there, yeah.
0:47:43 Siobhan: Yeah, the calvary should for sure be in the field, if you're like, you know.
0:47:47 Brennan: Okie dokie.
0:47:49 Lou: Jesus!
0:47:50 Siobhan: It makes sense. We have a lot of archers. I feel like you could go with these guys through the town.
0:47:58 Zac: Just one more set of archers with us?
0:48:00 Siobhan: Yeah.
0:48:00 Lou: Yeah.
0:48:01 Zac: Okay.
0:48:02 Lou: Take one of the House Rocks.
0:48:05 Zac: And we'll just try to sneak through the town. Get as close as we can to that far wall.
0:48:10 Ally: Yeah. I mean you might wanna use your archers once you get over here to start taking out some of their archers.
0:48:16 Brennan: Place this by the trebuchet. This is Annabelle, Manta Ray and some Dairy Islanders.
0:48:22 Ally: Whoa.
0:48:23 Siobhan: Cute.
0:48:26 Brennan: And then...
0:48:30 Zac: If we can take this building.
0:48:32 Emily: Oh, that's good.
0:48:32 Zac: Kinda use that as a bit of a base.
0:48:34 Emily: Like cover?
0:48:36 Ally: You could use some stuff over here, too, I bet. Something like this?
0:48:41 Zac: Yeah, I think my game plan is to get as close as possible without dying.
0:48:47 Emily: This seems like a great place for Ruby and Liam to be shooting, hide for cover, shoot.
0:48:54 Siobhan: Well, the Church is still too far away from me.
0:48:56 Brennan: And then this is Joren, who's with some his...
0:49:00 Emily: Oh, great.
0:49:01 Brennan: So Joren Jawbreaker is there as well.
0:49:03 Murph: Sweet.
0:49:04 Brennan: Okay, I'm gonna need some group Stealth checks.
0:49:09 Emily: Am I in the sky with Cinnamon?
0:49:12 Brennan: You can be wherever you want and Cinnamon can be wherever you want.
0:49:14 Emily: Can I talk to you guys, so I can figure out what the right move is here?
0:49:17 Brennan: Mm hmm.
0:49:17 Siobhan: Mm hmm.
0:49:18 Emily: 'Cause a dragon in the sky is not stealthy.
0:49:20 Siobhan: No.
0:49:20 Lou: No.
0:49:21 Emily: I can cast Invisibility on Cinnamon and be invisible. However, I can't cast spells from that Invisibility.
0:49:31 Murph: Why don't you cast invisibility over yourself, fly over us, and then when shit hits the fan...
0:49:36 Siobhan: Right.
0:49:37 Murph: You bust out.
0:49:38 Emily: Okay, that's what I was gonna say. The thing I could do, 'cause I can, if you wanted to try that Gust thing, I have it centered around me. I'm just saying, I could try to help 'cause I could try to affect the weather.
0:49:56 Siobhan: Could you... the gusts from Cinnamon's wings, could you use that as the wind?
0:49:59 Emily: Ooh, can I?
0:50:03 Zac: Fully turned around.
0:50:05 Brennan: No.
0:50:06 Emily: Okay.
0:50:07 Brennan: If he had Wing Attack, yes, but he does not.
0:50:10 Zac: Does he have any breath weapon? Do we know of anything with Cinnamon?
0:50:15 Brennan: Cinnamon, yes, has a breath weapon, and a lot of attacks. He's very good.
0:50:19 Emily: I don't even know what he even does.
0:50:20 Zac: Could he destroy whatever heavy artillery they have?
0:50:23 Emily: That is the other question, is, do you want me to just Stealth up and...
0:50:27 Brennan: Emily, if you would like. [hands over a card]
0:50:29 Emily: Cinnamon!
0:50:30 Siobhan: Oh my God. that's so many cards.
0:50:31 Ally: Cuuuute.
0:50:32 Emily: Aaah!
0:50:33 Ally: So many cards!

0:50:34 Emily: Oh my God, look at you, whoa. Oh my god.
0:50:35 Ally: I will say, I don't think any of our Stealth checks will go through, even if you make him invisible because he's so loud. Won't that kind of blow us up?
0:50:47 Brennan: Battering ram. Final thing to give you.
0:50:49 Siobhan: If you're invisible and you hold back, he's so fast that as soon as you see...

0:50:56 Ally: Are we still making Stealth checks, Brennan?
0:50:57 Emily: Do you guys want me to do the move of burn the parapets?
0:51:01 Brennan: I'm gonna make you guys make Stealth checks just to field this army, if that makes sense. Um, so...
0:51:06 Siobhan: I think so.
0:51:06 Emily: I think so, right?
0:51:08 Lou: I think we get as close as we can quietly, and then immediately light 'em up.
0:51:12 Emily: And I'll cast Invisibility on him, 'cause what the hey, maybe it will help.
0:51:16 Lou: Yeah.
0:51:17 Brennan: You have Liam's magic, here, which is incredible.
0:51:24 Zac: Is that the Pass Without Trace?
0:51:25 Brennan: Pass Without Trace. Obviously, we're bending the rules slightly, 'cause it's working on so many people. But we're gonna do another group Stealth check. And I'm gonna say to muster all these forces is gonna take probably a couple rounds, at least. So, you're setting up the trebuchet. Go ahead, and do you guys want to still attack in light? Correct, you're waiting for the sun to rise?
0:51:48 Siobhan: No, we want to get up to the wall.
0:51:49 Murph: No, we wanna try to get to the castle.
0:51:50 Siobhan: And then the sunrise.
0:51:52 Murph: Yeah.
0:51:53 Brennan: Gotcha, okay. Cool, even with that plus 10, I'm gonna need everybody to make Stealth checks with disadvantage.
0:52:08 Emily: Okay, and then, from here...
0:52:08 Siobhan: Can I even it out with Yak...
0:52:11 Emily: Can I ask one question?
0:52:11 Siobhan: Can I- sorry.
0:52:13 Emily: This is all filled with archers?
0:52:15 Brennan: You don't know, it's all dark. The castle has some lights in it, but it's mostly dark. It's like predawn.
0:52:21 Siobhan: Can I send- Because I have my Darkvision, can I send Yak up to go look?
0:52:26 Brennan: Yes, you can.
0:52:27 Ally: Do you think Yak would alert them?
0:52:29 Siobhan: He's a bird.
0:52:30 Ally: Okay.
0:52:31 Brennan: You send Yak up, you see some guards. It looks like Dulcington has been totally bombed out and no one's even thinking to sort of protect anymore. There are soldiers sleeping in these tents here, and they're the ones you have to worry about. So, go ahead, as you're like bringing the trebuchet out, give me a group Stealth check with disadvantage, and we gotta hit a DC 20.


0:52:55 Siobhan: Fuck, okay.
0:52:58 Emily: If I make Cinnamon invisible, will I get...
0:53:02 Brennan: You still run disadvantage 'cause you have a whole army with you.
0:53:04 Emily: Okay, gotcha.
0:53:07 Siobhan: I got a 21.
0:53:08 Murph: 14 on my bad one.
0:53:09 Ally: 35.
0:53:10 Siobhan: Oh, with...
0:53:11 Brennan: With Pass Without Trace, trying to, yeah.
0:53:13 Emily: Oh, 18.
0:53:15 Brennan: 18.
0:53:15 Siobhan: 31.
0:53:16 Zac: 29.
0:53:17 Brennan: Half passes, that passes. That's your first round. I'm gonna make you do just three more of these to get into the position you're in right now. So give me another set of rolls with disadvantage.
0:53:29 Emily: I'm gonna cast Guidance on myself.
0:53:31 Brennan: Okay.
0:53:34 Siobhan: 25.
0:53:35 Lou: 30.
0:53:36 Zac: 33.
0:53:37 Ally: 34.
0:53:38 Brennan: Okay, that's great, give me two more. [suspenseful music]
0:53:41 Emily: I cast Guidance on myself again, or rather, on...
0:53:44 Siobhan: Nat 20.
0:53:45 Brennan: Okay, not with...
0:53:46 Siobhan: Oh, no, it's with disadvantage, fuck. I'll be still fine.
0:53:49 Murph: 26, even with disadvantage.
0:53:50 Siobhan: 21 with disadvantage.
0:53:51 Emily: 15.
0:53:52 Lou: 19.
0:53:53 Zac: 26.
0:53:54 Ally: 33.
0:53:55 Brennan: Great, last one.
0:53:58 Siobhan: Hell yeah.
0:53:58 Ally: Hey.
0:53:59 Murph: 24.
0:54:00 Ally: Fuck yeah.
0:54:01 Brennan: Great.
0:54:01 Siobhan: 28.
0:54:02 Emily: Nat 20 but I can't use it!
0:54:02 Zac: 27.
0:54:03 Ally: 37.
0:54:03 Brennan: Okay. Candian shadows surrounds you. Turns out, if you're gonna fight a war, be on the side that has magic. You field to this position, as Pass Without Trace fades. We've already been using it very generously.


0:54:25 Lou: Right.
0:54:25 Brennan: So, from this position, give me another Stealth check disadvantaged.

0:54:34 Siobhan: 11.
0:54:35 Emily: I'm gonna Guidance myself again.
0:54:37 Murph: I-
0:54:38 Ally: 16.
0:54:39 Lou: Without Pass Without Trace?
0:54:40 Brennan: Without Pass Without Trace.
0:54:41 Lou: 6.
0:54:42 Zac: 10.
0:54:43 Emily: Um, I got...
0:54:43 Murph: 2.
0:54:45 Emily: I got 28.
0:54:46 Brennan: Cool.
0:54:47 Emily: Oh, without Pass Without Trace, 18.
0:54:48 Brennan: I'm gonna say that you guys move all of these units forward by sort of like one movement, if that makes sense. So, yes, go ahead and move these troops up into the field a little bit further. Are you guys leaving any troops with the trebuchet?
0:55:07 Lou: I think Annabelle should deal with it.
0:55:08 Brennan: Annabelle and the Dairy Islanders, cool.
0:55:10 Ally: Wait, the trebuchet aren't moving as well?
0:55:12 Murph: These guys should move up.
0:55:12 Brennan: No.
0:55:13 Emily: Okay.
0:55:14 Murph: How far can I get, like past this, or...
0:55:17 Brennan: About like one inch. And you guys begin to hear horns and screaming. as some of the people in the tents begin to wake up and blow horns. I’mma need everybody here to roll initiative.

0:55:28 Murph: Sweet. I think we had talked about telling Cumulous. I think I'm going to...
0:55:33 Emily: You have my permission.
0:55:34 Murph: Great, and I'm gonna mention something cryptic to Liam, without getting into it, I think.
0:55:38 Emily: Yeah, I just know that Liam's an assassin, and if he is working with the Rocks people, he's probably who they would send.
0:55:42 Murph: Cool, ooh, sweet. Yeah, as everybody's getting out of the ships. right before we leave, I think I just send you a Message, Cumulous, just relaying the simplest version of it, that there's some questions of who it would fall to, and that Amethar and Ruby are conspiring without talking to us.
0:56:04 Siobhan: Can I do an Insight check on Theo? I just see him messaging people and spending a lot of time...
0:56:11 Murph: In a giant war?
0:56:13 Siobhan: With Saccharina?
0:56:15 Brennan: Yeah, go ahead and give me one with disadvantage.
0:56:17 Siobhan: Yeah. 12.
0:56:24 Brennan: You wanna go ahead and give me a Deception, I'll give you advantage on it.
0:56:27 Emily: Can I give him Guidance?
0:56:28 Brennan: Sure.
0:56:31 Murph: Um, that's...
0:56:32 Brennan: You got advantage.
0:56:34 Murph: Nat 20.
0:56:34 Ally: Nat 20.
0:56:35 Brennan: Cool.
0:56:36 Siobhan: Well. [Ally claps and Emily laughs]
0:56:38 Siobhan: I trusted Theo unto death, and I would never believe he would do anything against House Rocks.
0:56:41 Brennan: Okay.
0:56:42 Siobhan: He raised me and taught me.
0:56:46 Murph: I send the same thing to Liam, or I send something to Liam, I just say,
0:56:48 Theobald: Liam, Saccharina is in danger, not asking you to do anything specific, but just be on the lookout.
0:56:59 Ally: I Message back,
0:56:59 Liam: I will definitely protect Saccharina.
0:57:03 Brennan: Okay, I'm gonna need everyone's initiative. What did they roll? I'll start with Liam.
0:57:08 Ally: 23.
0:57:11 Brennan: Okay.
0:57:12 Murph: 21.
0:57:14 Brennan: Saccharina.
0:57:16 Emily: 7.
0:57:18 Brennan: Ruby.
0:57:19 Siobhan: 12.
0:57:21 Brennan: Amethar.
0:57:22 Lou: 17.
0:57:27 Brennan: Cumulous.
0:57:29 Zac: 7.
0:57:31 Brennan: Okay, as you guys can see before you here, the village of Dulcington, you begin to hear horns and cries. An army has fielded itself outside of the castle without any warning. Troops begin to muster, people begin to take to the castle walls and light torches. This battle is going to exist both on this scale and if we need to, [gets out a little transparent platform with grid markings] we can throw one of these bad boys on the board and move back to 28 millimeter scale.




0:58:01 Ally: All right.
0:58:01 Siobhan: Great.
0:58:02 Ally: All right.
0:58:03 Brennan: Additionally, you guys are welcome to engage in this battle in whatever way you wish. If you wanna dip out from your unit, and this is just a big old board and you're looking to go assassinate somebody, you can absolutely do that. If you're looking to cast spells, you'll be casting spells. We have resized areas of effect for spells at the new scale, so we can do that.
0:58:28 Emily: That's cute.
0:58:29 Brennan: If you wish to fight with your units on the macro, you absolutely can do that as well. You can use your action to give advantage to your troop making its roll. You can even use some of your character abilities, like if you wanna use like a Reckless Attack or a Cunning Action, you can extend that to your unit if you're commanding them.
0:58:46 Lou: Great.
0:58:49 Brennan: Units, their health is determined by their size. If their size diminishes too much, they have to start making morale checks or the unit will disband and be scattered and maybe routed.
0:58:59 Lou: Great.
0:59:00 Brennan: We begin with Liam.
0:59:04 Ally: I would like to… If I hold my turn, do I still get all the advantages of first turn?


0:59:16 Brennan: If we exit the first round, then no.
0:59:19 Ally: Okay, interesting, interesting.
0:59:24 Siobhan: There's all these guys in tents that I feel like...
0:59:26 Lou: Yeah.
0:59:27 Siobhan: It would to be nice to get rid of them before they're behind us.
0:59:34 Ally: I'm going to take aim and fire at these archers in the...
0:59:41 Brennan: Wonderful.
0:59:43 Siobhan: Oh my god there's so fucking many of them.
0:59:44 Murph: You have the Sharpshooter feat now.
0:59:45 Ally: Yeah.
0:59:46 Zac: Does that extend to your team?
0:59:48 Siobhan: You just said.
0:59:49 Brennan: I did just say that you can extend your character ability to your unit. And they are lighting torches for themselves to be able to see, so they're extending light from the castle and are visible. Okay, like a normal D&D character, units have movement and action.
1:00:08 Ally: Mm hmm.
1:00:09 Brennan: So you can absolutely take your action right now and make an attack. Which unit are you going to make an attack on?
1:00:17 Ally: My whole unit just goes for one other unit, or can I split it between these two towers?
1:00:22 Brennan: You cannot, you're not gonna get multiple attacks with your unit. You're just gonna make one attack from your unit, 'cause unit-to-unit combat is a lot more simplified than two characters fighting.
1:00:31 Ally: But what if I hopped out of my unit, then could I make my three first round attacks and try to take out everyone on these top things?
1:00:38 Brennan: Yeah, if you've decoupled from your unit, what will happen is you will maybe get to kill three of these guys, and your unit won't be able to hit them at all. Does that make sense? 'Cause they're only able to hit if you're coupled with them.
1:00:51 Ally: Right. And what does my unit do, what's their damage, crossbow damage?
1:00:55 Brennan: Their damage is calculated very differently. They actually, units don't have hit points in this, they just have size. And it's possible for your unit to just full-on inflict a casualty on that unit.
1:01:08 Ally: Of its whole unit?
1:01:10 Brennan: Different units have different sizes. The infantry units are size 8, which effectively means they have 8 hit points. The archers have 6, the cavalry have 4. And if you get to half health, that's when you start making morale checks, 'cause half your number's been killed. So your unit could actually inflict a casualty. If you get above their defense by 10 or more, you inflict double casualties, and if you hit a nat 20, it's doubled again.
1:01:39 Murph: Sweet.
1:01:40 Ally: Very cool. So, if I'm going for these, it looks like one single archer in either of those. Am I seeing that right, or am I going for somebody else?
1:01:49 Brennan: Um, no. You could… So, if you attack as a person, you're attacking each of these little guys individually. If you're attacking them with your unit, you're attacking all of them with all of your guys.
1:01:59 Ally: But those are individual guys, so that's why I'm asking if that's cool.
1:02:02 Brennan: Yes, they are individual guys, so it's up to you to decide if you would rather work your way through all several dozen of these guys or if you want to help your unit, potentially.
1:02:14 Siobhan: I feel like your unit can do way more damage.
1:02:16 Ally: I don't think so.
1:02:16 Siobhan: Than you can do on your own.
1:02:17 Ally: Me on my own, in my first round, can do a shit ton of damage.
1:02:20 Zac: But it's one guy.
1:02:21 Siobhan: Yes, but these guys don't have a lot of hit points, so all of these guys will hit, or just you will hit.
1:02:27 Ally: No, me with my unit, I can only do it to one other unit, but these are individual guys sniping, they're not units.
1:02:32 Zac: I think they're units.
1:02:32 Siobhan: No no no, they're units.
1:02:34 Brennan: They're units, this is a full unit here.
1:02:36 Ally: Oh no, I'm talking about those guys.
1:02:37 Brennan: Oh, these guys here?
1:02:39 Ally: Singles, right?
1:02:40 Brennan: These are ballistae, those are siege engines. So those are huge crossbows.
1:02:43 Ally: Oh, those aren't people.
1:02:45 Brennan: Those aren't people. They are being manned by people, but there's like a couple people manning each one.
1:02:50 Ally: Got it, okay, cool. Then I'll attack with my unit and I'll go for these guys.
1:02:55 Brennan: Vegetanian archers running up onto the wall.
1:02:56 Murph: Sweet.
1:02:57 Brennan: Awesome, go ahead and roll, oh, you are attacking them, and wait, this is surprise and assassination. Or rather, they are not surprised, 'cause the alarm has been sounded, but you do get advantage on this attack, because you're not at disadvantage for long range and you have the Assassinate because you're going before they've acted. So go ahead and roll 2d20.

1:03:18 Ally: Cool. [whistles] Wait, do I add my own attack to this?
1:03:22 Brennan: You're adding their attack bonus, your crossbow archers, you add a plus 4 to this roll, to the higher roll.
1:03:29 Ally: Let's see, that's 14 to hit.
1:03:32 Brennan: 14 to hit, these archers' defense is 13, that is a success.
1:03:36 Ally: Oooh, okay.
1:03:38 Brennan: So you have inflicted a casualty on those archers. [arrows flitting past] As you see the arrows fly [blows] from Liam's rangers into the dark, you can also take a movement action if you'd like or you can delay a movement for the troops up ahead of you to move farther.


1:03:53 Ally: I'll do that.
1:03:54 Brennan: Cool. That's going to be Theo.
1:03:57 Murph: Sweet. I'm going to raise my blade, cast, oh wait, you know what, I don't wanna cast anything, 'cause I wanna take a full dash.

1:04:08 Brennan: Cool.
1:04:09 Murph: So, yeah, I'm just gonna raise my sword.
1:04:12 Theobald: For Candia!

1:04:14 Murph: And me and the unit are charging forward.
1:04:17 Brennan: Hell yeah. So that's gonna be two and a half, you begin to sprint across the field, [feet pounding] you and your knights just booking it across the field as fast as you can. That is your turn. That's going to be, I'm gonna make a muster check to see if that unit musters, they do. Amethar, that's you.
1:04:40 Lou: Great, I do a similar thing to Theo, just more guttural and-


1:04:44 Amethar: [yells]
1:04:48 Lou: I look back at Joren, and I say,
1:04:51 Amethar: We're gonna do the tents on the left, that's us.
1:04:56 Lou: So we'll move toward here.
1:04:58 Brennan: Great and your speed is 40.
1:05:00 Lou: Yeah.
1:05:01 Brennan: Which means that you're taking- Are you taking a double move? You're going...
1:05:03 Lou: Oh yeah, double move.
1:05:04 Brennan: Cool, so that means 80, each of these is 25, okay. Awesome, Amethar, you begin to rush up the hill. This is difficult terrain, though, so you get about that far up the hill as you start going and now it's any House Rocks units that are not tied down by a commander, so that's gonna be, the cavalry here can move, their speed is 60. And then you have these archers, these House Rocks archers, and the archers back there, behind the marauders.
1:05:42 Siobhan: And these.
1:05:42 Brennan: And the ram. Those are Jawbreaker.
1:05:45 Siobhan: Oh, they're Jawbreaker.
1:05:46 Murph: Who has the battering ram? I think it's just-
1:05:49 Siobhan: The- Joren does, I guess?
1:05:51 Brennan: Joren, either of you can have it. It's technically House Rocks', but if you want Joren to be doing it...
1:05:55 Murph: It should probably be whoever is not going to the tents.
1:05:58 Lou: Yeah.
1:05:59 Siobhan: Oh yeah, maybe you should give it to this cavalry.
1:06:00 Lou: Yeah, move it behind Theo.
1:06:02 Brennan: Cool, a battering ram is not as fast as the cavalry. Cool, so, let me know where this unit...
1:06:10 Lou: I would tie it to these units.
1:06:12 Brennan: Okay, they'll be tied together, cool.
1:06:13 Zac: Are there still people in these tents?
1:06:14 Brennan: Yes, they are mustering.
1:06:15 Zac: Okay. They're mustering, I see.
1:06:19 Lou: So, what is your question currently?
1:06:21 Brennan: Where you want these archers, those archers and these cavalry to move.
1:06:25 Lou: I feel like they'll move up behind us.
1:06:28 Murph: Yeah, makes sense.
1:06:29 Brennan: Great, awesome.
1:06:31 Murph: Bring the battering ram up behind me and my guys.
1:06:33 Lou: Great.
1:06:34 Zac: Could those other archers move with me?
1:06:36 Brennan: Yes, they can tie to your turn.
1:06:37 Zac: Okay.
1:06:38 Brennan: Absolutely, great. Archers begin to move as fast as possible up the hill. And the cavalry is not going as fast as it can, it's like staying side by side with you.
1:06:48 Lou: Right.
1:06:49 Brennan: Okay, that's going to be [sighs]- [suspenseful music]
1:07:02 Brennan: Another muster check, okay. [Lou sighs]
1:07:16 Brennan: Hold on. There. Okay. A Vegetanian infantry unit musters here, [sucks in breath] coming out, pouring out of their tents. I'll roll for another one.
1:07:41 Emily: What kind of unit does it look like, does it look like archers?
1:07:48 Brennan: No, that looks like infantry.
1:07:49 Emily: Infantry.
1:07:50 Brennan: And another Vegetanian infantry, again, they pour out of their tents. That's going to, hold on one second, another 2d20. Vegetanian cavalry musters here, and that's gonna be it. House Cheddar is going to go. They're gonna man those trebuchets with any orders for them to try to take down a particular piece of wall.
1:08:24 Murph: Hmm.
1:08:26 Brennan: They're gonna be going after whatever you guys want 'em to go after.
1:08:28 Lou: Straight, just left?
1:08:31 Siobhan: Is there any that we know, as people who grew up here, that's weaker?
1:08:37 Brennan: That's weaker?
1:08:38 Siobhan: Yeah, any wall, that's like, ooh, we should probably have fixed it.
1:08:41 Brennan: Oh, yeah, we probably should have fixed that wall. Actually, yeah, make a history check for me.
1:08:44 Siobhan: Okay. 7.
1:08:49 Brennan: 7, well the easy thing would be...
1:08:50 Siobhan: Should've paid attention in class.
1:08:52 Brennan: Yeah, for sure. The easy thing would be that if you go after walls, you can get into the castle. If you go after towers, you can take those ballistae out.
1:08:59 Murph: Yeah, I think that's maybe the move.
1:09:01 Emily: Yeah, yeah.
1:09:02 Murph: Let's do ballistae.
1:09:03 Brennan: Okey dokey.
1:09:04 Zac: Especially, for now.
1:09:05 Murph: Yeah.
1:09:05 Siobhan: Yeah.
1:09:07 Brennan: I'll go ahead and give the fun rolls to you guys. Let's have whoever wants to roll for House Cheddar, make three attack rolls at disadvantage.
1:09:15 Siobhan: Liam?
1:09:15 Emily: Is House Cheddar in...
1:09:16 Brennan: Mm hmm.
1:09:18 Siobhan: Missed a good roll?
1:09:19 Brennan: Mm hmm.
1:09:21 Zac: Disadvantage?
1:09:22 Ally: Ah, dang.
1:09:23 Murph: Yeah, so, 5 plus whatever.
1:09:25 Ally: What's the attack roll?
1:09:27 Brennan: Right now, the ballistae that you're trying to hit have an armor class of 15, so you're trying to hit a 15.
1:09:32 Ally: Oh and I don't have anything...
1:09:33 Brennan: You add plus 5.
1:09:34 Ally: Okay, so it's a 10, all right. [whistles] Ah, 14, or, sorry, 13.
1:09:40 Brennan: Mm hmm.
1:09:44 Murph: Ah.
1:09:44 Ally: Damn.
1:09:45 Brennan: The stones fly off into the night. Part of the gambit of attacking at night is those trebuchets are gonna be less effective.

1:09:51 Siobhan: They just smashed right into that army, right, they just...
1:09:54 Brennan: Right into the army.
1:09:54 Siobhan: Missed the ballistae.
1:09:55 Brennan: Ruby, that's you.
1:09:56 Siobhan: Okay, I am gonna go and attack these Vegetanian knights.

1:10:01 Brennan: Hell yeah.
1:10:02 Siobhan: And you said that we have the abilities of, they have my abilities?
1:10:09 Brennan: You can make tactics checks to extend your abilities. The simple ones, like Cunning Action, just automatically translate over.
1:10:15 Siobhan: Great, so what I would like to do is to attack them and then hide.
1:10:20 Brennan: Ooh, interesting.
1:10:21 Siobhan: 'Cause that is a Cunning Action.
1:10:23 Brennan: That is Cunning Action, that's true. I will go ahead and allow that. So, you move in to close with this unit here. Go ahead, and, are you taking the hide action before or after you attack them?
1:10:38 Siobhan: Can I make it before?
1:10:40 Brennan: Yeah, you can make it before.
1:10:41 Siobhan: Great, then I'll do that.
1:10:42 Brennan: Go ahead and give me a Stealth check.
1:10:46 Siobhan: Is it my Stealth?
1:10:47 Brennan: Your Stealth.
1:10:48 Siobhan: 21.
1:10:49 Brennan: Awesome, go ahead and give me an attack roll.
1:10:51 Siobhan: Great, with advantage.
1:10:52 Brennan: With advantage, 'cause you're attacking from hiding.
1:10:53 Siobhan: Great.
1:10:55 Emily: Yeah!
1:10:55 Siobhan: Nat 20.
1:10:56 Brennan: Are you serious?
1:10:57 Siobhan: Yeah.
1:10:59 Brennan: Okay, wait. I might have fucked up. Okay, so, nat 20.
1:11:06 Siobhan: I mean, the other roll that I got was a 17, so I still would have hit pretty bad.
1:11:13 Brennan: [sighs, stutters a little] This is some house rules, oh no.
1:11:18 Siobhan: The rules are you don't get to do that.
1:11:22 Brennan: This unit, like most of the infantry units here, has a size of 8. You inflict 4 casualties in a single attack. Your House Rocks warriors you've been training with, they're all lightly armored and disguised and they're fighting on their home turf. A lot of these soldiers you recognize and know from growing up here. They have masks tied around, they have like molasses on their weapons so that they won't shine, dark sticky molasses, and as these guys come pouring out of their tents, soldiers of House Rocks whisper, "For Candia" and just start slitting throats in the night. Immediately half of that force is gone.
1:11:59 Zac: Wow.
1:11:59 Emily: Woo, yeah buddy!
1:12:01 Brennan: As you just close in on them.
1:12:03 Siobhan: I'm feeling good.
1:12:05 Brennan: That's gonna be Jawbreaker. Joren is coming right up behind Amethar, here. These guys come right up, I'll put the ram over here, just come up right behind Rocks' people here. Liam, you've got your people. And his cavalry, is going to, has a movement of 60, which means that it can do- Yeah, no sweat. [air whooshes] Moves in, and I'm gonna ask young Count of Freezyberg, the Jawbreaker, go ahead and give me an attack roll for that calvary, no advantage on this one.
1:12:47 Ally: Okay.
1:12:48 Brennan: But calvary adds a plus 8 to attack.
1:12:49 Murph: Nice.
1:12:49 Ally: Cool. Oh, so close to a nat 20, 16.
1:12:55 Brennan: 16 hits, that's exactly their armor class.
1:12:58 Ally: Cool.
1:13:00 Brennan: So that's going to inflict another casualty, they have to roll morale or suffer an additional casualty to DC 15, they have a plus 2. They succeed on their morale, so they have 5 of their 8 hit points, basically. They come stumbling out and say,
1:13:16 Enemy Unit: By the light of the Bulb, what..!
1:13:17 Brennan: Kwah, ku kwah kuah! Huoh! And this candy ram-riding northern cavalry from Candia, hah, hah, huah! And the Valley of Dulcington begins to fill with the shouts of Candian soldiers.
1:13:30 Candian Soldiers: Huah, we're under attack! [horn blowing]
1:13:35 Brennan: That is Ruby, that's Jawbreaker. Okay, let's make some muster checks. Grissini and Imperial forces muster at the top of the hill. [Ally whistles]
1:13:55 Emily: Oh.
1:13:55 Ally: Ha ha.
1:13:58 Siobhan: We really wanna kill him, then.
1:14:05 Brennan: Ooh, brother. Oh my god, none of them muster. Okay. More Ceresian knights muster at the top of the hill. Constano's gonna use an extra action to immediately ready his troops and brace for an assault, moving into position right here. You hear Constano yelling out,
1:14:32 Grissini: We're under attack! The Witch Queen, her forces are here!
1:14:38 Brennan: And that's going to be, bada boom. That's going to be Cumulous.
1:14:47 Zac: Cumulous and the marauders and archers will take a full dash action forward.

1:14:54 Brennan: Cool.
1:14:55 Zac: Yeah, that's all we'll do for now.
1:14:57 Murph: How far can they get?
1:15:00 Zac: I have 50 movement.
1:15:02 Brennan: Cool, 50 movement means-
1:15:02 Zac: Doubled, right?
1:15:05 Brennan: That you actually just move two inches in a single movement. Are you doing a full move?
1:15:09 Zac: Yes, I think so.

1:15:11 Brennan: Damn, okay.
1:15:13 Ally: Hell yeah.
1:15:14 Brennan: Jesus.
1:15:18 Zac: And then...
1:15:20 Brennan: And these guys come on, they get about halfway.
1:15:22 Zac: Okay.
1:15:23 Brennan: The archers behind you, I mean. Your lightly-armored marauders and the monks of the Spinning Star sprint through the shattered town of Dulcington.
1:15:29 Zac: Can I make...
1:15:29 Brennan: Over the, mm hmm?
1:15:30 Zac: Yeah, sorry.
1:15:30 Brennan: Over the ash and rubble. Go for it. What is it?
1:15:33 Zac: Can I make an Insight check? I'm worried about this direction, 'cause I know that's where the Ceresians are.
1:15:39 Brennan: Yes, for sure.
1:15:41 Zac: Can I just roll?
1:15:42 Brennan: Yeah, roll, go ahead.
1:15:43 Zac: That's only a 16.
1:15:46 Brennan: I mean, you're doing your plan, you're doing what you're doing. You continue, no Step of the Wind?
1:15:53 Zac: I was thinking of it. Would that apply to both, or no?
1:15:57 Brennan: I would apply that to your unit as well.
1:15:58 Zac: I don't wanna get too far ahead is my worry, so I might wait.
1:16:03 Brennan: Cool. No worries, that's Cumulous, Saccharina.
1:16:07 Emily: Okay. I guess I want to do… What is Cinnamon's speed, and what would that translate to on this map, and where am I starting? If I can, I'd love to just do a flyby, starting in, ideally what I'd like to do is a flyby. [points across the entire ramparts of Castle Candy]

1:16:27 Brennan: Cool, go ahead, where were you positioned before this started?
1:16:33 Emily: I think I didn't have it, 'cause I didn't know where it was even going.
1:16:37 Brennan: Yeah, that make sense. I think you've just been circling and as you hear stuff, his speed is 80, which means that if he's taking an attack- So that’s 50, that’s 75, this is about 80, that's his speed. If he's doing double move, he can go twice that far.
1:16:59 Emily: If he's doing a double move.
1:17:00 Brennan: Double move means you couldn't attack.
1:17:02 Emily: Yeah, I know. Okay, then I think we're not gonna do the flyby, 'cause we can't do the flyby. Okay, give me one second.
1:17:13 Brennan: No worries.

1:17:21 Emily: Then, I think we're gonna fly in here. What I wanna do is I want to, yeah, it's gonna put him in harm's way but...
1:17:32 Murph: The ballistae is a problem.
1:17:33 Emily: Oh, you're right. Oh, I have to keep him away from that.
1:17:39 Siobhan: You're still invisible, though, right? Are you invisible?
1:17:41 Murph: They won't be once she attacks.
1:17:43 Siobhan: No, but you can get close to the ballistas.
1:17:46 Emily: I could keep him invisible.
1:17:47 Murph: I mean, you got these guys down here, these guys over her, you don't have to...
1:17:50 Ally: We know those are Ceresian tents, you know those are Vegetanian tents.
1:17:56 Emily: Wouldn't that have the range to...
1:17:59 Siobhan: It probably has very long range.
1:18:00 Ally: They're have the range for all of us.
1:18:01 Murph: Yeah.
1:18:01 Emily: Yeah.
1:18:03 Ally: There's no safe spot on the board.
1:18:04 Murph: The dragon is always, is gonna get attacked.
1:18:06 Zac: But the ballistae will do way more damage than the archers, I think.
1:18:09 Siobhan: Yeah.
1:18:10 Murph: You could just go attack a ballista and at least take out one so you don't get attacked by four.
1:18:14 Siobhan: Yeah.
1:18:15 Brennan: Additionally, the ballistae in the higher towers would give you partial cover from the other ballista. Like if you landed in this one and Cinnamon would crouch underneath the, like destroy the ballista and crouch underneath it, you wouldn't be fully protected, but you would have some protection.
1:18:32 Murph: Yeah, take out their big weapons.
1:18:33 Emily: That sounds really good. Okay, so what I'd like to do...
1:18:36 Ally: I would do on that side, since we have all of our troops coming up there, but that's me, though.
1:18:40 Brennan: If you burn a slot for Invisibility, I'll let you start anywhere on the board.
1:18:43 Emily: Okay, yeah, I did. I actually already took off this.
1:18:45 Brennan: So you're just an invisible monster flying through the fucking sky.
1:18:49 Emily: Okay, if that's the case, then I would like to start back here.
1:19:00 Brennan: Okay.
1:19:04 Emily: Here's what I wanna do is I want to start close enough that I can Cone of Cold them, then have the dragon breathe fire, then land in the little, uh.
1:19:14 Brennan: The scale, it's not gonna be possible to do that, 'cause even as fast as Cinnamon is, that's 80 feet right there.
1:19:21 Emily: Yeah, yeah, sorry, I'm just trying to understand it.
1:19:23 Brennan: No worries.
1:19:24 Ally: Oh, and just so you know, it's not landing in here for cover, there's a ballista in there that you need to destroy to be able to land in either of those, so you have to attack, and land in there.

1:19:32 Emily: You know what, we might as well just find out what these ballistas feel like. [Ally and Emily chuckle]
1:19:37 Murph: Yeah, if you go up in that tower and you destroy one, they're not all gonna be able to hit you. So you can just take 'em out one by one.
1:19:44 Emily: Yeah, but I think that I just am gonna maybe find out…
1:19:47 Zac: They hurt like forty. [laughs]
1:19:49 Emily: They hurt like forty?
1:19:50 Zac: Remember Cumulous got hit by one, and I have Deflect Arrows and temp HP and it took like, I had like 20-something health afterwards.
1:19:59 Emily: Okay, then I'm going to just, okay, here's what I wanna do.
1:20:05 Brennan: Mm hmm.
1:20:06 Emily: I would like to fly up there.
1:20:10 Brennan: Mm hmm?
1:20:12 Emily: Lightning, I'd like to cast Lightning Lure.
1:20:16 Brennan: Mm hmm.
1:20:18 Emily: On the person manning the ballista.
1:20:20 Brennan: Awesome, okay.
1:20:21 Emily: 'Cause that'll draw them 10 feet towards me.
1:20:23 Brennan: Okay, great.
1:20:27 Emily: Okay, however… Oh yeah, so he has to succeed a Strength save?
1:20:31 Brennan: On a natural 3, he does not succeed.
1:20:33 Emily: Okay, so I pull him out of the...
1:20:35 Brennan: Huah, as invisibly, huah, this lightning whips through him and he is pulled off of the ballista-
1:20:44 Emily: And then, I would like to, from there...
1:20:47 Brennan: And just so you know, there is a crew of people working the ballista-
1:20:49 Emily: Oh.
1:20:51 Brennan: So, effectively, that ballista can't fire on you-
1:20:55 Emily: Okay.
1:20:56 Brennan: This turn, but there's other people up there.
1:20:59 Ally: Ooh.
1:20:59 Emily: Okay.
1:21:00 Ally: You could take out all of them with like fire and stuff and stop that ballista from working.
1:21:05 Emily: But I feel like I could do better. Okay, my fire breath needs to recharge, so I wanna use my fire breath on the most people.
1:21:10 Murph: So just attack some dudes with your dragon.
1:21:13 Emily: Call Lightning or something.
1:21:14 Murph: Or just have him claw people.
1:21:16 Emily: Yeah. No, I want him to do a little fire breath.
1:21:19 Murph: Oh, okay.
1:21:20 Emily: Okay, so I do Lightning Lure, he's out of the tower and then I'll have him, sorry, it's hard for me to reach over there.
1:21:31 Brennan: I know, for sure, I gotcha, you're good.
1:21:35 Emily: And then you know what, fuck it. We're just gonna land and do, I really just need to do something that takes out a bunch of people. Okay, no, you know what? I'm gonna be safe, I'm gonna be safe. So, once we land in there, then my dragon is going to attack.

1:21:53 Brennan: Okay, so now you...
1:21:54 Emily: I'm no longer being invisible.
1:21:56 Brennan: Gotcha, cool cool cool. No longer invisible. Are you going to do claw attacks, Claw and Bite, to the ballista, or are you going to...
1:22:06 Emily: First he's gonna… He has three attacks.
1:22:08 Brennan: Cool.
1:22:09 Emily: One with its bite, two with its claws. So he's gonna bite the ballista.
1:22:12 Brennan: Go ahead, roll for it.
1:22:12 Emily: Let's see what that does. 15?

1:22:19 Brennan: Let me double check. 15 hits, exactly.
1:22:24 Murph: Yes.
1:22:24 Emily: Okay. So the ballista takes 16 damage, plus 1d6 fire, is the ballista on fire now?
1:22:40 Brennan: Ooh, it starts to catch on fire, yes.
1:22:41 Murph: Hell yeah.
1:22:42 Emily: Great.
1:22:43 Brennan: 21 points of damage has done a significant amount to it. But it's still operational.
1:22:49 Emily: Then I'm gonna look down, then I think that we should fly a little further and land, and I'm gonna Cone of Cold this whole infantry.

1:23:00 Brennan: I'm gonna warn you right now. If he's not hiding in that tower, all the ballistas will have open shots on him.
1:23:07 Emily: Okay, he's gonna hide in the tower. Okay, then, in that case, I will Quicken Spell to cast Haste on the dragon.
1:23:15 Brennan: Okay, awesome, great. Hell yeah.
1:23:19 Emily: And that's our turn.
1:23:20 Murph: He only gets one attack?
1:23:22 Emily: Oh right, he has the claw attacks.
1:23:24 Brennan: Yeah, that's right.
1:23:24 Emily: Oh, you're fucking right!
1:23:25 Brennan: Roll some claw attacks.
1:23:26 Emily: There's other people in there?
1:23:28 Murph: A ballista's still operational.
1:23:29 Siobhan: Yeah.
1:23:30 Ally: There's a whole crew manning a ballista.
1:23:31 Emily: Sorry guys, I just got confused.
1:23:33 Murph: Don't worry.
1:23:34 Brennan: No worries, I threw a whole different kind of game at you guys.
1:23:36 Emily: I know, I know, okay. Does a 18 hit?
1:23:41 Brennan: Yes it does.
1:23:42 Emily: All right, baby. 2d6 plus 6 slashing damage.
1:23:46 Murph: Yeah, then there's a couple of dudes up there.
1:23:48 Emily: So, 13 damage.
1:23:51 Brennan: Okay, you've done 21 and 13. That's 34, this thing is looking on death's door.
1:23:55 Emily: Okay, one more attack, baby! And does a 20 hit?
1:24:00 Brennan: Yes it does. It's gonna be 13 more damage. [dragon roar] Cinnamon is rending this thing asunder. [growls] The ballista's destroyed, and there are still some living people here that might swing swords at the dragon.
1:24:19 Emily: Okay.
1:24:20 Brennan: That might happen, but...
1:24:22 Emily: Okay, and then I do still cast Haste on him, 'cause now we can just fly around and dismantle these ballistas.
1:24:28 Brennan: Rad, okay, that is Saccharina and Cinnamon. An entire unit of archers is going to take aim. These archers are down here, they can't see too much in the field below, so what are they gonna do, take a shot with disadvantage? No, fuck that, they're not gonna do that, they're gonna shoot the dragon. Disadvantage.
1:24:54 Emily: Yeah, 'cause they have disadvantage 'cause he has Haste.
1:24:59 Brennan: I just rolled two nat ones.
1:25:02 Murph: They shoot themselves.
1:25:02 Siobhan: That's like the third time this has happened in this game.
1:25:03 Murph: They see a dragon, and they shoot themselves.
1:25:05 Brennan: They shoot themselves.
1:25:06 Emily: Yeah, Ruby, Ruby-
1:25:09 Brennan: I was gonna wait for a more dramatic moment but given I just rolled two nat ones, I just wanna show you guys what they're all seeing. And I'll put a little platform out there, so we can see it at the right scale. So let's zoom in to the finer scale. [Brennan puts Cinnamon’s mini, which is a big red dragon, on a scale platform] [Emily screams and claps]
1:25:28 Brennan: This is what they're all seeing.
1:25:29 Siobhan: Oh my goodness, oh my goodness.
1:25:30 Emily: Oh, you little cherub, you have little Cinnamon balls? [Murph laughs]
1:25:34 Brennan: That is a flaming hot dragon right there.
1:25:36 Ally: That is so good.
1:25:36 Zac: Oh my God.
1:25:38 Brennan: Look at that.
1:25:38 Siobhan: That spicy dragon.
1:25:40 Emily: He's going after your ballistas, bitch. Hide your ballistas.
1:25:45 Brennan: Incredible, okay, um...
1:25:47 Emily: Oh, and he also now has plus 2 bonus to AC.
1:25:50 Brennan: Awesome.
1:25:51 Emily: So he's 20 AC now.
1:25:52 Brennan: He's 20 AC, gotcha. Awesome, okay, that entire unit fires, which would have done a truly insane amount of damage if they hadn't rolled two nat ones. And this person is gonna disengage from this unit and run down the stairs.
1:26:14 Siobhan: Ooh, who dat?
1:26:15 Brennan: Anyone can make a Perception check, actually only Saccharina, really, can make a Perception check from here.
1:26:20 Emily: Who is that coward?
1:26:22 Ally: Can you get help from Cinnamon?
1:26:25 Emily: Can I get help from Cinnamon?
1:26:26 Brennan: Sure.
1:26:27 Emily: Okay. Who is this coward? That is a 24.
1:26:35 Brennan: A sort of grape-looking lady with green hair, holding a bow and lightly armored, rushes down the steps. You don't recognize her.
1:26:45 Emily: Means nothing to me.
1:26:46 Brennan: Means nothing to you.
1:26:47 Emily: So that's cool.
1:26:49 Brennan: Cumulous.
1:26:50 Siobhan: Oh shit.
1:26:51 Brennan: Roaring out of their encampment, a group of Meat Lander mercenaries, musters and charges in the same round.
1:26:58 Zac: Meat Landers?
1:26:59 Ally: Who are they led by?
1:26:59 Murph: They're mercenaries.
1:27:00 Brennan: Yeah, what's that?
1:27:01 Murph: They're mercenaries, yeah.
1:27:02 Brennan: And a bunch of hot dogs are attacking you.
1:27:06 Siobhan: Ah, the hot dogs' revenge.
1:27:07 Emily: Jawbone, my lover from the Meat Lands isn’t there, right?
1:27:09 Brennan: What's that?
1:27:10 Emily: Jawbone, my lover from the Meat Lands isn’t there?
1:27:12 Brennan: Yes, exactly.
1:27:15 Ally: Who are these Meat Landers led by?
1:27:18 Siobhan: Some rogue, it looks like, maybe?
1:27:21 Emily: Or is it that T-Bone?
1:27:23 Ally: Nuh uh.
1:27:25 Siobhan: She was a leader of the Meat Landers. [Brennan hisses]
1:27:28 Brennan: 8 plus 8 is 16 which is definitely going to hit, let's see.
1:27:35 Zac: 16?
1:27:37 Brennan: Your unit doesn't use your, um...
1:27:41 Zac: Armor class.
1:27:42 Brennan: Armor class, no. Okay, they successfully hit. Defense is 14. Your unit has a casualty inflicted on it, your size is 6, so one of your 6 hit points has been taken. In addition to that, when you're coupled with the unit, you take a little bit of damage when that unit suffers casualties. Cumulus takes 8 points of damage.
1:28:15 Zac: I never said this in the roleplay, but I've been doing it. Could he have temp HP from killing a chicken?
1:28:21 Brennan: Yes.
1:28:22 Zac: Okay. [Emily laughs]
1:28:24 Brennan: Yes, you can.
1:28:25 Emily: Why is it always chickens [laughing]?
1:28:27 Brennan: I fucking love it. Okay, that, and then I'm gonna roll for these two. The dogs do not inflict any casualties on your unit. But you see that this giant morning star-wielding Meat Lander with a huge lobster claw as his other hand runs out and goes
1:28:39 Meat Lander: [battle yelling]
1:28:50 Brennan: And just starts slugging it out with you guys in the middle of Dulcington, in the pre-morning light. It looks like Dulcington, maybe, actually was evacuated, and that all these places are just filled up with mercenaries here.
1:29:04 Emily: Even the lingerie shop? [Brennan laughs]
1:29:06 Lou: Even the damn lingerie shop. Of all things, of all pure things left in Dulcington.
1:29:12 Siobhan: Jet's grave.
1:29:14 Ally: Oh, I was gonna move when the calvary moved.
1:29:17 Brennan: Oh, that's right, you were.
1:29:17 Ally: Can I still do that?
1:29:18 Brennan: Yes.
1:29:19 Ally: I have Cunning Action and so I have 80 movement. Can I move as close to Gumbar as I can?
1:29:25 Brennan: Yeah, absolutely.
1:29:26 Ally: Sweet.
1:29:27 Brennan: But you're using Cunning Action, but you used your action to attack.
1:29:32 Ally: Well, I thought that was a bonus action.
1:29:33 Brennan: Cunning Action is a bonus action.
1:29:34 Brennan: Oh, cool, yeah, great, so, bonus action.
1:29:36 Ally: So I have plus 10 on my first move from Dread Ambusher.
1:29:39 Brennan: Gotcha, so that's 40.
1:29:39 Ally: So that would be 80?
1:29:40 Brennan: Cool, yeah, you can get all the way right up behind Theo and these guys, bam. You hear this, fast sprinting rangers behind you, from The Great Stone Candy Mountains, as you guys are sprinting through the night.
1:29:53 Ally: Sick.
1:29:54 Brennan: Hell yeah. I'm gonna roll a bunch of these in a row real quick. I don't know who I can fucking hit even. Ballista range is 120, which is gonna be, okay, ooh, shit. Four times that is, okay. So those two can't even hit, but the other four are at least within range. That's a miss. That's a miss. Would have been a hit but for Haste.
1:30:28 Murph: Nice.
1:30:29 Emily: Yeah, baby!
1:30:32 Brennan: You see the ballistae all facing out into the night to tear your troops apart. Instead, you hear some Vegetanian scream,
1:30:37 Vegetanian: Dragooooon!
1:30:43 Saccharina: It's actually Cinnamon!
1:30:48 Brennan: [dragon bellowing] I've been waiting to play an NPC that just gets to scream “dragon” for- I can't tell you how long. Cool, now, that's going to be, pa pa pum. Okay, awesome, back to the top of the order. Liam, that's you.
1:31:04 Ally: Right. So, with my infantry, I make one attack, and that's it.
1:31:11 Brennan: Yes, you can decouple if you wanna go rogue and just be a little assassin out there, or you can try to take some of these units off the board and make attacks with your unit.
1:31:22 Ally: Okay.
1:31:23 Brennan: And obviously, you're extending your Darkvision and your rangeless, your lack of disadvantage at long range to your unit when you're coupled with them.
1:31:32 Ally: Okay, cool. Can I do kind of the same thing that Ruby did, where I use my Uncanny- I'll do Uncanny Hide, and then attack with advantage?
1:31:45 Brennan: Oh, shit, yeah. Go ahead and give me a Stealth check. You're just trying to beat a 16.
1:31:48 Ally: Oh, sure. [Ally whistles]
1:31:51 Murph: Hide behind the big Gummy Bears.
1:31:52 Ally: 24, 25.
1:31:52 Brennan: Yeah, hell yeah. You're hiding behind the Gummy Bears.
1:31:54 Ally: Yeah.
1:31:55 Brennan: The peppermint rangers and Gummy Bears, these candy warriors taking their fucking home back. Go ahead and roll with advantage, and who are you trying to attack?
1:32:01 Ally: I think I'm gonna go for these Ceresians...
1:32:03 Brennan: For Grissini, up on the top of the hill, hell yeah. [Ally whistles]
1:32:07 Ally: Ay, definitely, 18 plus whatever I'm- What am I adding to them, for my group?
1:32:12 Brennan: I believe, and I'll actually, yeah, I'll give you a little index card to write your units' shit down on.
1:32:15 Ally: Is it 22, is it plus 4?
1:32:17 Brennan: Yeah, your unit is plus 4 to attack. So that's 22, correct?
1:32:24 Ally: Yeah.
1:32:25 Brennan: Okay, awesome, yeah, you inflict a casualty. [gunshots firing] You hear Grissini go,
1:32:31 Grissini: Men, form up! [grunts]
1:32:34 Brennan: As shields come up in front of them. You hear the cracking of bread and crackers as peppermint arrows thud into them. That's your unit.
1:32:41 Ally: And then, can I hold my movement for when Gumbar goes?
1:32:43 Brennan: Yeah, you can stay lockstep behind Theo, for sure.
1:32:45 Ally: Cool.
1:32:45 Murph: Sweet.
1:32:47 Brennan: Cool, and speaking of which, Theo, that's you, man.
1:32:49 Murph: Sweet, I think I'm gonna start going to meet these guys, so we don't get closed in.

1:32:57 Brennan: Cool.
1:32:58 Murph: And I figured these guys got this. So me and Liam, with Liam's permission, will start going this way.
1:33:05 Brennan: Cool, and you're gonna just full Dash?
1:33:07 Murph: Yeah, 'cause I can't really attack anybody this turn, right?
1:33:09 Brennan: For sure, makes sense.
1:33:10 Murph: Yeah.
1:33:11 Brennan: So you're gonna go [air whooshing] move all the way here, just like sprinting across the field.
1:33:15 Murph: Yep.
1:33:16 Brennan: As fast as you can. You got Liam right behind you, locked in. [fleet running] Hell yeah, there's the glorious charge of the Knights of North-Gumbia. You just here this thunderous, [boinging] dum, dum dum, dum, dum dum dum, dum, dum dum dum. As all these Gummy Bears charge across the field. That's going to be… This unit is going to scooch over here away from the dragon.
1:33:49 Saccharina: Cowards! [Ally chuckles].
1:33:51 Brennan: You see, these are Cruller's men.
1:33:53 Siobhan: Yes, cowards.
1:33:54 Ally: Ooooh.
1:33:58 Brennan: These guys are gonna take some shots. Actually no you have complete cover from the guys right down there. These guys are actually gonna flee, and rush down here. These guys are going to fire at the Knights of North-Gumbia, with disadvantage. Complete miss. Ping, ping, you can feel Cruller, little rolled donut arrows from House Cruller, pinging off of your armor.
1:34:23 Murph: Oh, that stupid donut. [Brennan laughs]
1:34:27 Brennan: And that's going to be Amethar.
1:34:29 Lou: Great, my guys will continue to move up the hill as much as we can.
1:34:35 Brennan: Mm hmm.
1:34:39 Lou: How much movement does the, yeah, and can we start to swing around here?
1:34:44 Brennan: Yes, you can make it to right here.
1:34:46 Lou: Great, perfect.
1:34:46 Brennan: Cool, great.
1:34:48 Lou: And then, the cavalry don't act on my turn yet, right?
1:34:50 Brennan: Now they do, yeah, any uncoupled Rocks units act on your turn.
1:34:54 Lou: How fast can they move?
1:34:57 Brennan: They have a speed of 60, so they can clear 120.
1:35:00 Lou: Can they back up the Knights of North-Gumbia?
1:35:02 Brennan: Yes, they can.
1:35:03 Lou: Great, so I'm going to do that. And then, if these archers take just a movement action, can they get within range of the Ceresians?
1:35:13 Brennan: They'll be firing uphill with disadvantage, but yes, they can.
1:35:15 Lou: I'll tell them to take the shot anyway.
1:35:18 Brennan: All right, these guys move right here behind you. Go ahead and give me a roll with disadvantage, you're trying to beat an AC of 16, you’re adding plus 4.
1:35:26 Lou: Nat 1. [machine powering down]
1:35:28 Brennan: Okay. [gunshots firing] They fire off into the dark, then that's Amethar, any other House Rocks that are uncoupled? Oh, just these ones.
1:35:36 Siobhan: These archers right here.
1:35:37 Brennan: They're gonna move forward and they're gonna fire on those Meat Landers. The Meat Landers, no, they have torches lit because they can't fight in the dark, so go ahead and, I'm gonna say, Cumulous, give me an attack roll for those archers on the Meat Landers.
1:35:52 Zac: Just a regular attack roll?
1:35:53 Brennan: Yep, you're gonna add plus 4.
1:35:57 Zac: 13.
1:35:58 Brennan: 13, does that hit the barbarians? It does not hit the barbarians. No casualties inflicted as they fire. Huagh, these Meat Landers mean fucking business. Infantry, cavalry, irregulars. That's going to be... [dramatic music]
1:36:16 Brennan: Vegetania. Cavalry musters right here. and we're gonna go swing around on the road to face the Knights of North-Gumbia. That's gonna be 50, 70, 60 is right there. [mutters] 120. Comes thundering down the hill.
1:36:50 Murph: Ooh.
1:36:52 Brennan: To attack, you see Sir Keradin Deeproot emerge with heavily armored Vegetanian Knights, through the front gate and these Vegetanian archers are also going to fire on the Knights of North-Gumbia, with disadvantage as we charge through the dark. Miss, once again, heavily-armored Knights of North-Gumbia. [armor pinging] That's going to be Cheddar. Go ahead and let's get some attack rolls on these.
1:37:28 Ally: Yeah, someone else [laughs].
1:37:29 Brennan: Again, you're going for ballistas, right?
1:37:30 Lou: Yeah, what do we need?
1:37:33 Brennan: For ballistas you need AC 15, you're adding to the trebuchet-
1:37:37 Siobhan: Plus 5, right?
1:37:39 Brennan: Plus 5, correct.
1:37:40 Siobhan: Is it still disadvantaged?
1:37:40 Emily: Is there a ballista in the one behind, as well?
1:37:42 Brennan: Still disadvantaged, yeah.
1:37:43 Emily: Is there a ballista in the one behind.
1:37:44 Brennan: Yes, there is.
1:37:45 Emily: Good, okay.
1:37:47 Lou: 16.
1:37:48 Brennan: 16, hell yeah. Go ahead and roll 8d10 damage.
1:37:51 Murph: Yeah.
1:37:51 Emily: Woo!
1:37:53 Lou: Can I get d10s? Gracias, I have five, six, seven.
1:37:59 Ally: Here you go.
1:38:00 Siobhan: 9.
1:38:00 Lou: 9 or 8?
1:38:01 Siobhan: Here you go.
1:38:01 Ally: Oh.
1:38:03 Lou: Okay, 9 or 8?
1:38:04 Brennan: Eight, 8d10.
1:38:05 Siobhan: Oh, thank you.
1:38:06 Lou: Two three four, take one of those. Oh. [Ally whistles]
1:38:12 Lou: 9, 10, 19, 26, another 10, 36, plus another 10, 46 plus 3, 49 plus 7...
1:38:24 Brennan: Which one of these ballistas do you want gone?
1:38:26 Emily: I would say I might be able to get to that one, so maybe don't do that one.
1:38:30 Lou: Let's go further then. Can we hit this one? This one right here, yes. [ballista exploding]

1:38:34 Emily: Yeah.
1:38:34 Ally: Hell yeah.
1:38:35 Brennan: You guys are all sprinting across the fields, fields that not too long ago you were running in bloody chaos from, you hear [air whooshing] and you can feel a rain of cheese crumbs falling on you overhead, as a 20-foot wide cheese boulder [tower shattering] takes the top of one of the towers out.
1:38:55 Siobhan: You've got two more of those rolls.
1:38:56 Brennan: Yeah, go for two more.
1:38:59 Lou: That's gonna be 15.
1:39:00 Brennan: That's a hit. Go ahead and roll 8d10. [everyone cheers]
1:39:04 Lou: Oh, great, let me do the thing that- 19 plus 14.
1:39:12 Brennan: Mm hmm.
1:39:13 Lou: Is 35
1:39:15 Brennan: 35.
1:39:16 Lou: 35, plus another 9.
1:39:19 Murph: 44.
1:39:19 Siobhan: 44.
1:39:20 Lou: Plus 7.
1:39:21 Brennan: Is that 51?
1:39:22 Lou: Yeah.
1:39:23 Brennan: Pick another one, which one's gone?
1:39:25 Lou: Saccharina, which ones you...
1:39:27 Emily: I'm hoping to get to that one.
1:39:28 Brennan: There's one here too.
1:39:29 Lou: Great, we'll take this one then. [ballista exploding]
1:39:31 Brennan: Boom, you hear screams from within the castle.
1:39:35 Zac: Last one.
1:39:36 Murph: Come ooon.
1:39:36 Murph: Come on, Lou.
1:39:38 Lou: No.
1:39:38 Zac: Oh!
1:39:40 Lou: 7 plus 5 is 12, so.
1:39:41 Ally: Dang, nice roll. [air whooshing]

1:39:45 Brennan: You hear from behind, at least you hear someone be like,
1:39:50 Dairy Islander: Let's get Amethar his home back, shall we? No one likes a rude guest!
1:39:57 Brennan: And the Dairy Islanders cheer. [people cheering] That's going to be Ruby.
1:40:04 Siobhan: I mean, it worked so well last time. How can I not? I'm gonna try and hide again and then hit these Vegetanian knights.
1:40:13 Brennan: Give me a Stealth check. You're just trying to beat a 16.
1:40:17 Siobhan: 16.
1:40:18 Brennan: Whoa, there you go, all right.
1:40:19 Ally: Hell yeah.
1:40:20 Brennan: Go ahead and roll with advantage.
1:40:22 Siobhan: Ah fuck, it's plus 5?
1:40:25 Brennan: Plus 4.
1:40:26 Siobhan: Yeah, I got an 8. I rolled two 4.
1:40:28 Brennan: No worries, you slaughter them, and then they're awake and know what's happening and shields go up. [swords clanging] And actually, I already mustered, these guys changed to over here, these ones are gonna swing around as well to face you. They're gonna go ahead and attack.
1:40:46 Zac: Oh did they?
1:40:50 Brennan: 18 plus 4, 22.
1:40:51 Murph: Our calvary needs to go after this, I think.
1:40:52 Zac: Yeah, I think we missed a calvary.
1:40:55 Brennan: Which one?
1:40:56 Murph: The one that's after the Vegetanian knights, or these guys here?
1:40:58 Zac: Whatever this guy is.
1:41:00 Brennan: Jawbreaker has not gone yet.
1:41:01 Murph: Oh, that’s Jawbreaker, got it.
1:41:05 Siobhan: Uncanny Dodge.
1:41:07 Brennan: Hell yes. Okay, Uncanny Dodge. I'm going to apply that to- Your unit takes a half casualty?
1:41:16 Siobhan: Great.
1:41:17 Brennan: But you're gonna take half of this.
1:41:19 Siobhan: Okay.
1:41:20 Brennan: Which is, 8, 6, 14, 17. You take 8 points of damage. Huah, [punches landing] from the chaos of war, as you're still you know, sliding and, huah huah huah, putting arrows inside of these guys as fast as you can. That is going to be Jawbreaker now. These guys are gonna take another swipe at this. Someone give me an attack from Jawbreakers cavalry on the back of these Vegetanians.
1:41:45 Siobhan: I'll do it.
1:41:46 Murph: Ruby, you wanna go for it, you're there anyway.
1:41:47 Brennan: You're there with them, yeah. Roll with advantage, they're flanking.
1:41:51 Siobhan: Great. 17?
1:41:52 Murph: Nice.
1:41:53 Brennan: They have a plus 8.
1:41:56 Murph: Nice.
1:41:56 Siobhan: Oh, great, then 21.
1:41:59 Brennan: That is an another casualty, they're gonna roll a morale check to see if they suffer more casualties. And that is going to be a- That's a failure. You see, they're just being slaughtered. They've stumbled out of their tents, they were the closest to the river, and it's gonna be over for them pretty much before it began. There's just dregs left. That's Jawbreaker's cavalry. He comes surging the rest of the way up behind Amethar. More infantry fall in behind these House Rocks archers, and I believe that's all the Jawbreaker forces that are out there right now. Moving on from Jawbreaker. [suspenseful music]
1:42:45 Brennan: Okay. Ba bum-bum. Okay. Jawbreaker… Moves here, Grissini starts marching towards you and, again, has his guys square up. Gave them a Dodge action, so everyone’s gonna have disadvantage attacking them. That's going to be Cumulous.
1:43:15 Zac: Okay, Cumulous is just going to attack the dudes in front of him, just a regular attack.
1:43:21 Brennan: Awesome, yeah, go for it and you're just adding a-
1:43:24 Zac: With the squad.
1:43:25 Brennan: You're adding plus 8 to this.
1:43:26 Zac: Okay, for the team?
1:43:28 Brennan: For the team.
1:43:29 Zac: Okay.
1:43:30 Brennan: And you can use powers that you have to bolster them if you want to.
1:43:34 Zac: Plus 8, 22.
1:43:36 Brennan: 22, you inflict a casualty.
1:43:37 Zac: Okay, and I'm going to Stunning Strike. Can I apply that?

1:43:41 Brennan: I will let you apply that.
1:43:42 Zac: Okay.
1:43:43 Brennan: I'm gonna go ahead and- Let me just roll this real quick. Hold on a second. Plus 4.
1:43:53 Zac: It's a con save.
1:43:53 Brennan: Con save? Plus 4. That is a natural 2.
1:43:58 Ally: Hey!
1:43:59 Brennan: Your marauders, these Meat Landers are tough. They fucked you up at the beginning, but you watch as suddenly half of the soldiers in your marauders group teleport and Misty Step into the middle of them, stab, come out, brah, brah, and all these magical weapons come out, puah, puah, as the Frostwhip marauders and the Order of the Spinning Star go to work on these Meat Landers.
1:44:27 Zac: Because I'm attacking with the group, I don't get another attack, is that right?
1:44:30 Brennan: If you burn ki points to do a Flurry of Blows, I'll let you do that. So the extra attack does not apply, but if you wanna spend resources on it, you can.

1:44:41 Zac: You know what, they're stunned for the turn?
1:44:44 Brennan: Yeah.
1:44:45 Zac: Okay, so then technically the archers will get them while they're stunned, as well, with an advantage.
1:44:52 Brennan: And get advantage, yeah.
1:44:53 Zac: Okay, then, yeah, I'm just gonna attack 'em again with...
1:44:58 Brennan: Go for it, and you're rolling advantage on this one, 'cause they're stunned. You burn the ki points.
1:45:01 Zac: Yeah. That is, I add a 8 to it?
1:45:06 Brennan: You add 8 to it.
1:45:07 Zac: 17.
1:45:08 Brennan: 17 hits.
1:45:09 Zac: Okay, great, whew.
1:45:13 Brennan: You guys look over across the river and Dulcington and see a haunting blue purple and pink light begin to [air whooshing] swirl up and you hear the screams of Meat Landers out there. That's going to be Cumulous and his unit. That's gonna be Saccharina and Cinnamon.
1:45:29 Emily: Okay, if Cinnamon took a double movement, could he get to this balustrade?
1:45:36 Brennan: Double movement for him is almost four inches, let's find out. 'Cause that's, no, that's 50, so that's 80, no, it's more like seven inches. So, this is a double move for Cinnamon.
1:45:49 Emily: So he can get there.
1:45:50 Brennan: Yeah, in a double move.
1:45:50 Emily: Sweet.
1:45:51 Brennan: Where are you trying to get to?
1:45:52 Siobhan: The other ballista.
1:45:53 Ally: The final ballista.
1:45:54 Brennan: The ballista, cool, oh, yeah.
1:45:56 Emily: I was wondering if, on the way, I wanted to go over the side and Lightning Bolt this row in the middle.
1:46:07 Brennan: What's the length of Lightning Bolt If you don't mind my asking?
1:46:09 Emily: 100 feet.
1:46:10 Brennan: 100 feet?
1:46:11 Emily: Yeah.
1:46:12 Brennan: That's four inches. Jesus Christ.
1:46:15 Murph: Yooooooo.
1:46:19 Brennan: And how much damage does that do?
1:46:21 Emily: I think I'm just gonna do it at a third level, so it would do 8d6.
1:46:26 Brennan: Go ahead and roll 8d6.
1:46:27 Emily: And also, it would ignite flammable objects that aren't being worn or carried.
1:46:32 Brennan: Go ahead and roll 8d6 for me.
1:46:34 Emily: Okay.
1:46:35 Lou: You need more?
1:46:36 Siobhan: I got some over here.
1:46:38 Brennan: You do 8d6, cool.
1:46:41 Zac: Would I have gotten temp HP for that?
1:46:43 Brennan: Yes, you would have.
1:46:44 Zac: With my group?
1:46:45 Brennan: Your group would not have, no.
1:46:46 Zac: Okay.
1:46:47 Emily: What were you gonna say?
1:46:48 Brennan: Go ahead and roll 8d6.
1:46:50 Emily: Okay. You know, I'm gonna do Empower Spell.
1:46:59 Brennan: Okay.
1:47:00 Emily: So I'm gonna reroll. It says I can reroll my charisma, which is 5.
1:47:03 Brennan: Yeah, go for it.
1:47:04 Emily: Okay, I'm gonna... [mutters] A little better, okay. So, 11, 14. 22, 28, 29. [dragon shrieking] [air whooshing]
1:47:32 Brennan: Cinnamon takes off. Huah, chocolate and deep cinnamon fire and you see that he gives you a little twitch in his shoulder to let you know that he swirled upside down. [Emily laughing]

1:47:44 Brennan: Hanging upside down, you extend a hand and rake lightning, killing a third of the archers on the wall, inflicting two casualties. Huah, immediately it's like 20, 30 people, huaaagh, go up in lightning and are done.

1:47:59 Emily: And because he has haste, Cinnamon now has an action. And he's going to attack the balustrade.
1:48:05 Murph: Yoooooo. [Brennan and Emily laugh]
1:48:07 Emily: And the ballista.
1:48:08 Brennan: And the ballista, go for it.
1:48:09 Murph: I'm just imagining one of the dudes doing that thing where there's an explosion, when they do that running in the air thing.
1:48:16 Ally: Oh my God.
1:48:18 Emily: Okay, first there's his bite.
1:48:21 Murph: Nice.
1:48:21 Emily: 23.
1:48:22 Brennan: 23 hits.
1:48:23 Emily: Okay, so. 9 damage plus 6 fire damage.
1:48:34 Brennan: Okay.
1:48:35 Emily: 15. Then he's going to claw. 21, did it hit?
1:48:39 Brennan: That hits.
1:48:43 Emily: 16 damage.
1:48:46 Brennan: [barely avoiding a spit take on his drink] Jesus.
1:48:47 Emily: And then, finally. It hits again, 29.
1:48:51 Brennan: Yeah, that'll do it.
1:48:54 Emily: And 15. [dragon shrieking]

1:49:00 Brennan: This dragon streaks through the skies over the castle, brimming with arcane energy. Holy shit, another ballista destroyed.
1:49:11 Murph: Haste on a dragon?
1:49:12 Emily: [laughing] Yeah, Haste on a dragon, baby.
1:49:14 Brennan: You see Cinnamon just crows and lights up the fucking stuff. [dragon shrieks]

1:49:20 Brennan: That is now, um...
1:49:23 Siobhan: There's only three ballistas left?
1:49:26 Brennan: That one, that one, that one. Three left.
1:49:29 Lou: Wow.
1:49:29 Siobhan: Great.
1:49:30 Brennan: Holy shit.
1:49:30 Murph: Phew.
1:49:32 Brennan: Okay, these archers are gonna take shots here. He has an AC of 22 because he's got cover, it's not the higher tower. Complete miss. [arrows flitting past] Arrows, ping ping ping ping ping off of his dragonscale. And you see, okay. Another unit musters, begins to-
1:50:00 Murph: Yikes.
1:50:05 Ally: Who's on that?
1:50:06 Brennan: Plumbeline. That is the Meat Landers.
1:50:15 Zac: They're fucked up, right?
1:50:17 Brennan: They're stunned, fuck. Well, the dogs aren't.
1:50:19 Murph: Hah, the little hot dogs, I hate them.
1:50:22 Brennan: They miss, the dogs miss. That's going to be, the ballista are gonna take some attacks, they no longer fire at disadvantage. It's gonna be...
1:50:42 Lou: Who are they firing at?
1:50:44 Emily: The dragon?
1:50:44 Siobhan: Um, the dragon?
1:50:45 Lou: The dragon.
1:50:47 Zac: One of them doesn't have the eyeline, I feel like. Brennan leans down to see whether the ballista can see Cinnamon. (It can’t.)
1:50:52 Emily: Oh yeah.
1:50:54 Brennan: You know what, Zac, why don't you keep your fucking...
1:50:55 Emily: The one back there?
1:50:56 Zac: Excuse me?
1:50:57 Brennan: Why don't you keep your fucking opinions? You're exactly right, I'm gonna roll-
1:51:01 Emily: Does that other one have line of sight?
1:51:02 Brennan: I'm gonna say, one of them hit on a one through two. Then, that's a 6. Okay, so this one up here does hit and deals 14 points of damage to Cinnamon. [air whooshing] [dragon shrieking] As a doughnut lance spears into the side of the dragon.
1:51:18 Emily: My baby!
1:51:20 Brennan: Okay, that is back to Liam, that's your unit.
1:51:25 Ally: Okay, I have a question. If I wanna act individually and cast Hunter's Mark on someone, do I have to leave my group?
1:51:32 Brennan: No, you can do it from your group.
1:51:34 Ally: Okay, awesome, then I'm going to attack the people right in f- Ah, no. I'm gonna go for this Vegetanian...

1:51:45 Murph: Calvary.
1:51:45 Ally: Calvary.
1:51:46 Murph: That's a good idea.
1:51:47 Brennan: Okay.
1:51:51 Ally: And yeah, I'm just gonna attack normally.
1:51:53 Brennan: Mm hmm. [Murph exhales]
1:51:56 Ally: Nat 1. Uh, interesting.
1:52:00 Brennan: What spell did you cast?
1:52:00 Emily: It happens.
1:52:01 Ally: No, that was just for a regular attack, but now I'm going to, oh, I guess I'm not within 90, what's 90 feet on this board?
1:52:08 Brennan: 90 feet in this board is about four inches, so.
1:52:12 Ally: Okay.
1:52:12 Brennan: Yep.
1:52:14 Ally: Okay, cool, well then, you know what, can I do my hide thing and attack with advantage, instead since I'm...
1:52:23 Brennan: Go ahead and give me a Stealth check.
1:52:24 Ally: Cool, oh, right. Yeah, that's 17?
1:52:28 Brennan: 17's great, yep, that'll do it.
1:52:30 Ally: Good.
1:52:31 Brennan: Go ahead to see if this is higher than a nat 1.
1:52:33 Ally: Interesting, I certainly hope so. Yeah, but it's only a 13.
1:52:38 Brennan: 13 is not gonna do it.
1:52:39 Ally: Okay.
1:52:40 Brennan: Cool, you continue to charge after Theo and his unit.
1:52:44 Ally: Yeah, same thing, I'll give you my movement.
1:52:44 Murph: Sweet.
1:52:45 Brennan: Cool, so you're just keeping your movement in lockstep?
1:52:48 Ally: Oh, I don't think House Rocks attacked last time, 'cause we had their calvary, though.
1:52:52 Brennan: Cavalry was speeding to join you.
1:52:53 Murph: Yeah.
1:52:54 Brennan: And there's no one for them to attack yet.
1:52:56 Ally: Oh, the one that is flanking with Ruby.
1:52:58 Siobhan: They attacked, they...
1:53:00 Siobhan: Jawbreaker.
1:53:00 Brennan: Jawbreaker, yes.
1:53:01 Siobhan: Jawbreaker.
1:53:02 Ally: Oh, that's what I meant, Jawbreaker.
1:53:03 Brennan: Another full dash?
1:53:05 Murph: I don't think I wanna run up into this business right now. 'cause we're kinda screwed. I think maybe we shift and get into position to meet this calvary or something, maybe even like coordinate with these guys to kinda protect Liam's.

1:53:26 Brennan: Cool.
1:53:27 Murph: If that's cool, when they move on Amethar's.
1:53:29 Brennan: Yeah.
1:53:30 Murph: All right, so I'm gonna set myself up here, then once the cavalry is in range, we'll go after 'em, and then I'm hoping that these guys come like here and...

1:53:38 Brennan: So you're not taking Dodge, you're readying an attack for when they close.
1:53:41 Murph: Yeah.
1:53:42 Brennan: Cool, you set for a charge, awesome. That's Theo and his unit, badda boom, Amethar, that's you.
1:53:47 Lou: All right, can we close with Grissini?
1:53:50 Brennan: On a speed of 40? Yep, and actually you get an action.
1:53:54 Lou: Can my unit rage?
1:53:56 Brennan: Your unit can rage.
1:53:57 Lou: Great, [yells] all of us.
1:54:00 Emily: Just a bunch of frat boys just being like, yeah, yeah!
1:54:02 Lou: Let's go, die, die, die! Sorry.
1:54:07 Brennan: Incredible, these guys are taking the Dodge action, so you do have disadvantage on the attack.
1:54:10 Lou: Great, okay, let's do it, let's go with it. Lower of the two is just gonna be 13.
1:54:20 Brennan: 13 does not hit.
1:54:22 Lou: Okay.
1:54:23 Brennan: So you [air whooshing] take your attack at them. That's Amethar and your unit, then that's all of House Rocks.
1:54:30 Lou: Can these guys move to shoot on the Vegetanian's calvary?
1:54:35 Brennan: Yes, they move 30, there are at equal ground, so they're not gonna get disadvantage on this. Go ahead and roll an attack for them.
1:54:42 Lou: What do they get?
1:54:43 Brennan: Plus 4.
1:54:46 Lou: It's only 6.
1:54:47 Brennan: [arrows flitting past] They fire off into the dark, and then, House Rocks cavalry, what are they doing?
1:54:54 Lou: On Theo's orders, move into this position to defend.
1:54:57 Murph: Should we move to Liam, like here-ish?
1:54:59 Lou: Yeah.
1:54:59 Brennan: Yeah, cool.
1:55:00 Lou: And they'll kind of be, yeah.
1:55:02 Brennan: Yeah, flanking there.
1:55:03 Lou: Ready for the Vegetanians, right?
1:55:06 Zac: And then the ones behind me as well.
1:55:07 Brennan: Oh, and they're gonna fire. Go ahead and fire up on the Meat Landers, they get advantage.
1:55:12 Zac: Cool. 17.
1:55:17 Brennan: 17.
1:55:18 Zac: Plus whatever they add.
1:55:19 Brennan: Yeah, that's definitely gonna do it, awesome.
1:55:26 Ally: Hypothetically, could I go solo and give my archers to Theo to keep walking with him?
1:55:35 Brennan: They would probably just keep doing stuff, they just wouldn't get your advantages in this situation. But, yeah, if Liam wants to fuck off, Liam can fuck off, and do his own thing.
1:55:43 Ally: Okay, cool, I just wasn't sure if they stopped acting.
1:55:45 Brennan: No, they will continue.
1:55:46 Ally: We definitely still need them.
1:55:47 Brennan: They will continue to act.
1:55:48 Zac: They won't get that range and stuff.
1:55:50 Ally: So far, I haven't used any of my abilities for them. I should have just taken my three attacks in my first round.
1:55:54 Zac: You hit those guys over there in the first round, they were really far.
1:55:58 Emily: Yeah.
1:55:59 Ally: True, true, yeah.
1:56:00 Zac: You've been attacking with advantage too.
1:56:01 Brennan: What did you roll on that attack for them?
1:56:02 Zac: I rolled a 17, so I add whatever the bonus is.
1:56:04 Brennan: Gotcha, cool, cool, cool, great. That's going to now be, that's them. That's gonna be the Vegetanians.
1:56:10 Zac: Did they hit me, any of the Meat Landers, or do we...
1:56:12 Brennan: They did, look, they inflicted another casualty. The Meat Landers are looking not good right now.
1:56:18 Zac: Do I know how many units they have, or just...?
1:56:20 Brennan: You killed about half their number.
1:56:22 Zac: Okay.
1:56:23 Brennan: So that's now going to be Vegetania. These guys close.
1:56:32 Murph: I have an action prepared, can we attack 'em?
1:56:34 Brennan: You can attack 'em, go for it.
1:56:35 Emily: Yeah.
1:56:36 Ally: Nice.
1:56:37 Murph: What do my guys get?
1:56:39 Brennan: Your guys, the wonderful Knights of North-Gumbia, you have a very high defense, your power is plus 4.
1:56:46 Murph: Okay. Ugh, 10.
1:56:49 Brennan: Okay, this guy's going to attack. That's a hit. They inflict a casualty, but it is just barely a casualty, so you don't take any damage from it.
1:57:00 Murph: Okay.
1:57:03 Brennan: That's going to...
1:57:04 Murph: Can I cast Shield on my unit?
1:57:08 Brennan: Give me an Arcana check, I'll call it a DC 15 Arcana check.
1:57:12 Murph: Can Princess help me?
1:57:13 Brennan: Princess can help you. [Emily shrieks and laughs]
1:57:15 Murph: Please help me, Princess, I don't have great Arcana. 21. [Emily shouts and laughs]
1:57:20 Brennan: Oh my God. You see that the Vegetanian calvary go,
1:57:25 Vegetanians: For the Bulb above, may its light protect us!
1:57:28 Brennan: You throw Swirlwarden up, and the largest shield you've ever conjured, a 40-foot shield, flashes across the battlefield and, boom! These Vegetanian celery horses smash into the front of the shield.
1:57:40 Murph: So rad.
1:57:44 Brennan: Incredible. Fucking a siege of a castle! That's those knights. We got other people going, 'cause we're gonna close with these cavalry, here, come for House Rocks. That's a hit. They inflict a casualty on House Rocks.
1:58:11 Murph: How many people do we have on the horses there?
1:58:13 Brennan: Calvary is very powerful but very small. So that's one of four hit points that they have gone.
1:58:17 Murph: Got it.
1:58:20 Brennan: These guys are going to advance down the hill, Keradin and his people. These guys are going to move as well. So, that's gonna be, Jesus. They're gonna go here, take a Dodge action. Vegetanians, and then these ones are gonna come for Ruby. That is a miss. They do not inflict the casualty on Ruby or your unit. And I'm trying to think if there's any other fucking Vegetanians that I have here. I do not have any Vegetanians.
1:58:50 Ally: Can I ask you a question?
1:58:51 Brennan: Yeah.
1:58:52 Ally: Again, with these mechanics, if I wanted to cast something that's like Bursting Arrow or Hail of Thorns, that affects multiple people near it.
1:59:00 Brennan: Mm hmm.
1:59:01 Ally: Does that work in this kind of a battle or not really? Would I be able to hit someone and inflict a casualty on them?
1:59:07 Brennan: Area of effect spells are very effective, like a Lightning Bolt, things that affect an area, mean that you can, as an individual, do stuff to a unit, for sure.
1:59:15 Ally: Okay.
1:59:16 Brennan: There's a potential to inflict a casualty, yes.
1:59:17 Ally: Very cool.
1:59:19 Brennan: That's gonna be the trebuchet again.
1:59:21 Murph: Hell yeah.
1:59:21 Ally: Yes.
1:59:22 Emily: Woo, come on, we got it.
1:59:22 Ally: Come on!
1:59:23 Emily: Let's go, dude.
1:59:26 Lou: Nat 1. 16.
1:59:34 Zac: Forgot about the disadvantage.
1:59:35 Brennan: Cool, go ahead and roll damage.
1:59:36 Lou: Yeah.
1:59:37 Zac: That was such a slow roll to a nat 20.
1:59:38 Ally: Dang.
1:59:39 Lou: One, two, three, four, five, six. Sorry, can I borrow your two again? Yeah, drink that coffee.
1:59:45 Brennan: [finishing his coffee] Suck it down.
1:59:47 Lou: 8, 11, 16, 23, 30, 42, 47. Yeah, that one.
2:00:04 Brennan: That one here? Okay, that one is still operational, 47 is not enough to do it.
2:00:08 Lou: Great.
2:00:09 Zac: Aww.
2:00:10 Murph: Get it one more time.
2:00:14 Lou: What does it add?
2:00:15 Brennan: These add plus 5.
2:00:16 Lou: 13.
2:00:17 Brennan: Okay, nope, so [ballistae fire] they keep raining down. [ballistae fire] Ruby, that's you and your unit.
2:00:24 Siobhan: Well, it's worked so far, so, who am I to not hide? Yeah, I hide.
2:00:32 Brennan: Hell yeah, go ahead and roll with advantage.
2:00:36 Siobhan: 16.
2:00:39 Brennan: Ruby, you tell me, what happens as you and your unit move on these Vegetanians?
2:00:44 Siobhan: I just want to fully terrify them, so they are shitting themselves as we split them.
2:00:54 Emily: Oh my God.
2:00:55 Siobhan: All the way up the body. [Emily laughs]
2:00:57 Brennan: Ruby, in the middle, Flickerish comes out. Green arrows are stuck out of bodies everywhere and [grunts] you stand the Princess of Candia and the commander of this unit is gored by your sister's blade. This unit screams, routs, disband. They are off the board.
2:01:15 Siobhan: And then I'll take my movement just along the road.
2:01:21 Brennan: Awesome, you're gonna take your movement.
2:01:24 Siobhan: Which is 35.
2:01:26 Brennan: 35, yeah, you come up right behind the cavalry here.
2:01:29 Siobhan: Great.
2:01:30 Brennan: Awesome.
2:01:31 Siobhan: Hell yeah.
2:01:31 Ally: Hell yeah.
2:01:32 Brennan: Bringing up the rear, that's going to be...
2:01:36 Siobhan: Rear guard is the fear guard.
2:01:38 Brennan: That's gonna be Jawbreaker. Jawbreaker, this unit is gonna come up behind these archers, here, Ruby, you got your unit here.
2:01:47 Siobhan: Yeah, can that unit go after these guys, this other cavalry? Vegetanian cavalry?
2:01:51 Brennan: Yes, in the dark you call out to Jawbreaker's cavalry, and then you see they go,
2:01:55 House Jawbreaker: All right, Your Highness!
2:01:58 Brennan: And then [air whooshing] turn around. That's gonna be 50, 60, that's a lot. Yeah, these guys do a full charge to close. They don't get an action, though.
2:02:08 Siobhan: Great.
2:02:09 Brennan: They come up to, basically, actually they're gonna come right here and start flanking that cavalry.
2:02:13 Siobhan: Awesome.
2:02:15 Brennan: Then that's going to be, that's Jawbreaker there, this unit.
2:02:19 Lou: Is there any way we can rotate, or is that just...
2:02:22 Brennan: No, you can rotate. I'm actually gonna go ahead and have these guys move irregular, and they are going to, you see that there's a little Bulbean church here, Joren's in this group, and you see he goes, he just says,
2:02:41 Joren: Through the church!
2:02:41 Brennan: And just knocks a Bulbian symbol off of the fucking fence on his way through.
2:02:46 Emily: Yeah!
2:02:47 Brennan: And moves right into here. He can go ahead and make an attack on Grissini's unit with disadvantage.
2:02:55 Lou: You want me to roll it?
2:02:56 Brennan: Yeah, go ahead and roll it.
2:02:57 Siobhan: Would he have advantage because he's flanking, so that gives him advantage?
2:03:00 Brennan: It cancels out, so it's just one roll.
2:03:01 Murph: Sweet.
2:03:03 Lou: 5 plus whatever.
2:03:04 Brennan: It's not gonna do it. That is Jawbreaker and his unit. The ram is moving up slowly behind them. That's going to be... [sighs] Okie dokie. Archers muster and immediately fire on Amethar's unit.
2:03:34 Zac: That are raging.
2:03:35 Brennan: Hm?
2:03:36 Lou: We're raging.
2:03:36 Zac: They're raging.
2:03:37 Brennan: That are raging, yep.
2:03:38 Lou: We as a unit, together in rage.
2:03:41 Brennan: They do inflict a casualty on your unit.
2:03:45 Lou: Halved to what, half ca-
2:03:46 Brennan: Half a casualty. You take 5 points of damage halved to 2.
2:03:50 Lou: Okay.
2:03:56 Brennan: Okay, that's now going to be Cumulous, that's you.
2:04:01 Zac: Okay. They're not stunned anymore, is that correct?
2:04:05 Brennan: They are now no longer stunned, that's correct.
2:04:09 Zac: Yeah, I'm just gonna attack 'em.
2:04:10 Brennan: Go for it.
2:04:11 Zac: Right?
2:04:12 Brennan: Yep.
2:04:14 Zac: What do I add to it?
2:04:15 Brennan: Oh, you add plus 8.
2:04:17 Zac: 16.
2:04:18 Brennan: 16 exactly hits. You inflict another casualty, they have to make a morale check. Which they succeed, they don't lose another casualty.
2:04:26 Zac: Can I Stunning Strike them again?
2:04:28 Brennan: Yes, you can, burn another ki. They do not succeed, they are stunned again, insane.
2:04:36 Zac: Okay, I'm going to save the other hit and hope that the archers can take them out and then they'll start running.
2:04:46 Brennan: Cool. Saccharina and Cinnamon, that's you.
2:04:48 Emily: Okay, I think that Cinnamon, he uses Haste into both actions to get here. And then, when I get there, I'm gonna Lightning Lure, the guy who's manning this, what is the B word again?

2:05:01 Brennan: Ballista.
2:05:02 Emily: This ballista again out of the tower.
2:05:05 Brennan: Okay, you can make it there in one move.
2:05:06 Emily: Oh, I can make it there in two moves?
2:05:07 Brennan: Two moves, sorry. Okay, but so then he does still attack.
2:05:10 Brennan: Move and then action. Yes, you can.
2:05:12 Emily: Oh, okay.
2:05:13 Murph: You can attack the ballista that's still there again.
2:05:15 Emily: Yeah, then he's gonna go for the ballista.
2:05:16 Brennan: There's no point in even rolling, it has 3 hit points left, it's fucking toast.
2:05:19 Ally: Hell yeah.
2:05:20 Saccharina: Yeah, baby.
2:05:22 Brennan: And then Saccharina has got a spell, if you have any other actions.

2:05:27 Emily: Oh, I Lightning Lure the guy out of the tower.
2:05:29 Brennan: Oh, cool. Yeah. [lightning strikes] He's done. Awesome, just going to work.
2:05:34 Emily: Then we hide.
2:05:36 Brennan: They see this dragon is been barely even flying. With Haste, he's kinda just pouncing. [air whooshing] Vaulting off, bam. That is going to be… Yeah, that'll do it. Lemme do this real quick. [loses a die] Ooh, sorry.
2:06:02 Lou: He's dropping dice.
2:06:03 Siobhan: Yeah, you drop it, you don't get to roll it, I think that's the rule. Brennan makes a roll then stares at it for a second.
2:06:06 Ally: Wait, what?
2:06:07 Siobhan: Shh. [Emily, Siobhan and Ally laughing]
2:06:10 Ally: I wouldn't get to roll anything. [Emily, Siobhan, Ally, Lou and Zac laughing]
2:06:14 Murph: Do they hit even with us having Shield?
2:06:17 Brennan: Nat 20.
2:06:18 Ally: Fuck.
2:06:18 Emily: Ooh.
2:06:19 Zac: Oh, that sucks.
2:06:20 Emily: Oh no!
2:06:22 Brennan: However, they're not attacking your unit.
2:06:25 Murph: They're attacking me, specifically?
2:06:26 Brennan: Yeah. [Emily gasps]
2:06:28 Murph: No.
2:06:28 Brennan: 9, 12.
2:06:29 Siobhan: Oh no.
2:06:30 Brennan: 15, 25, 28, 30-
2:06:35 Siobhan: Plum-bitch? She's mad at you.
2:06:37 Brennan: 30.
2:06:40 Siobhan: That you won against her.
2:06:41 Brennan: You take 36 points of damage.
2:06:42 Murph: Minus 3?
2:06:43 Brennan: Minus 3.
2:06:44 Murph: Okay.
2:06:44 Brennan: I'm gonna need an Athletics check from you.
2:06:47 Murph: Jesus.
2:06:48 Emily: Is it a saving throw?
2:06:49 Brennan: Oh, sorry, this is a Strength saving throw.
2:06:51 Emily: So add a d4.
2:06:53 Brennan: This is going to be DC 18.
2:06:54 Murph: Jesus.
2:06:55 Emily: Add a d4.
2:06:56 Murph: Okay.
2:06:58 Zac: Princess help?
2:07:02 Murph: Jesus fucking Christ. Oh, wait, that's 12, ah, nah, that's 15.
2:07:08 Brennan: Okay.
2:07:14 Zac: Plumbeline coming at you in a chariot.
2:07:16 Siobhan: With a lance, she's mad, she's got revenge in her sight.
2:07:18 Emily: Oh no, are those water daggers?
2:07:22 Murph: If that's an Athletics...
2:07:23 Brennan: Hold on a second, sorry.
2:07:24 Zac: You might be trampled.
2:07:26 Murph: Oh, fuck.
2:07:37 Ally: That's so cute.
2:07:40 Brennan: Oh, sorry. Keep it right there. You are knocked prone, take that damage, as Plumbeline hits you square in the center of your armor and flattens you to the ground. She goes,

2:07:56 Plumbeline: Just, well, it seems we are well met again, Sir Theobald.
2:08:00 Theobald: Yeah, I guess this time, maybe I should also have a horse? That would be fair. Yeah no, you're great when you have a horse and I don't! You fucking rule, Plumbeline. We almost named you Emperor.
2:08:21 Brennan: These archers are getting terrified of this fucking dragon.
2:08:27 Emily: I have extra cover, right, 'cause I'm in the big one now?
2:08:30 Brennan: Yes you do. 7, 21, does 21 hit?
2:08:36 Emily: I think it's a 22 with AC?
2:08:37 Brennan: 22 with AC, yep. [arrows flitting past] Arrows, once again, ping ting ting ting tang tang tang! That is that, that's going to be the Meat Landers, who are fucking stunned again.
2:08:50 Zac: Sorry!
2:08:51 Brennan: Sorry, dude. Cumulous, you take 7 points of damage as the dogs on either side close in.
2:08:58 Zac: Me specifically?
2:08:59 Brennan: Yes, you specifically.
2:08:59 Zac: Okay.
2:09:01 Brennan: As the dogs close in on either side, and inflict another casualty on the marauders.
2:09:04 Ally: Oof.
2:09:05 Brennan: That's going to be the remaining ballista. It's a miss. That's a miss as well. [ballista fire] As they fire on the dragon. Liam, that's gonna be you.
2:09:26 Ally: Okay, I'm hopping solo.
2:09:29 Brennan: Mm hmm.
2:09:30 Ally: I'm guessing, since I was kind of behind Theo, can I run here and flank Plumbeline?

2:09:35 Brennan: Oh my god, yes you can.
2:09:36 Ally: Okay.
2:09:38 Murph: Yo, my dude.
2:09:41 Ally: Cool.
2:09:42 Emily: I'm glad you're doing this, 'cause the dragon was about to reroute. [Ally and Emily laugh]
2:09:45 Zac: To what?
2:09:46 Emily: Reroute.
2:09:47 Ally: Okay, so, I get two attacks on Plumbeline?
2:09:48 Brennan: Yes, you do.
2:09:49 Ally: Okay, first attack. [whistles] Oh, yeah, that's 22?
2:09:52 Brennan: 22 hits.
2:09:53 Ally: And I would like to add my Bursting Arrow to this attack.
2:09:57 Brennan: Yes, go for it.
2:09:58 Ally: Okay, cool, so.
2:10:01 Brennan: What's Bursting Arrow do?
2:10:02 Siobhan: Plus Sneak Attack?
2:10:03 Ally: Yeah, I got it. Bursting Arrow adds 2d6 to damage. Hell yeah.
2:10:08 Murph: Yooooo.
2:10:09 Ally: So that's 10, 21, 29. Plus, she's my favored enemy, so 33 on the first attack.
2:10:17 Brennan: [laughing] Okay.
2:10:20 Siobhan: War guy.
2:10:21 Ally: War guy's back.
2:10:22 Theobald: What do you say, 2v2 now, you and the horse versus us? You fucking asshole? I tried to shake your hand.
2:10:31 Ally: Okay, second attack. Come on, for a crit, please. Oh, so close to a crit, 19. Okay, so 30 probably hits, right?
2:10:39 Brennan: 30, [laughs] okay, let's see what happens.
2:10:41 Murph: All right, everyone relax.
2:10:42 Ally: And then, for this one, I'd like to cast Hail of Thorns, which is a bonus action.
2:10:45 Brennan: Cool.
2:10:46 Ally: It says next time you hit a creature, the second level Hail of Thorns, and can I use Bursting Arrow again? Is that something I get to use each...
2:10:51 Brennan: No, it's once per short rest, yeah.
2:10:53 Ally: All right, 2d10, plus Sneak Attack on the second one, right? Plus my normal?
2:10:58 Brennan: 2d10, you're not doing double damage on this one.
2:11:01 Ally: I know.
2:11:02 Brennan: Yeah.
2:11:03 Ally: It's a d10 for my normal hit, Hail of Thorns is another d10.
2:11:05 Brennan: Is another d10, cool.
2:11:06 Ally: And then I'm doing it second level Hail of Thorns.
2:11:08 Brennan: Oh shit, yeah, throw it in there.
2:11:09 Ally: That's 3d10, and then my 2d6 from the Sneak Attack?
2:11:12 Brennan: Sneak Attack is only once per turn.
2:11:13 Ally: Oh, okay, okay.
2:11:14 Brennan: No worries. [heroic music]
2:11:15 Ally: All right, so, let's see here, okay. Yes.
2:11:20 Murph: Yo.
2:11:21 Ally: Hell yeah, so 16 plus 7, 23.
2:11:25 Zac: It's inspiring to watch them roll.
2:11:27 Emily: I know!
2:11:29 Ally: 23, 27. So, 31 and 27, so 58, to Plumbeline, immediately. [Brennan laughs]
2:11:39 Zac: Plumbeline.
2:11:40 Emily: With enthusiasm.
2:11:41 Siobhan: Liam, you should steal this meep.
2:11:42 Ally: I'm trying to get the chariot, for sure. Is she close to being...
2:11:45 Brennan: Hold on one second, if you would be so kind, just double-checking something, this is fucking wild. Okay. Hell yeah. Theo, you look up at her standing over you, being like,
2:12:03 Plumbeline: You die here, sweet little bear.
2:12:08 Brennan: And both of her eyes explode out of the front of her head, and as she drops, standing behind her, with a, not smoking, but a misting crossbow, is Liam Wilhelmina, as Plumbeline falls out of the fucking empty chariot.


2:12:22 Ally: Fuck yeah.
2:12:23 Brennan: Plumbeline of the house Uvano is dead.
2:12:26 Emily: Yeah!
2:12:26 Murph: Yeah.
2:12:27 Ally: I hop into the chariot.
2:12:29 Theobald: Hell yeah, Liam, man, I'll shake your hand. I'm down to be defeated by you. I'm just kidding.
2:12:34 Emily: I was squinting from afar being like “I must save him! Oh, actually, I don't need to”.
2:12:37 Brennan: And that is all for this week on A Crown of Candy. Tune in for the exciting conclusion next week.
2:12:44 Ally: Wow.
2:12:44 Lou: Great.
2:12:45 Emily: Hey. [dramatic music] [NEXT EPISODE - Episode 17: For Candia! (Part 2)] [NEXT TIME ON DIMENSION 20] [swords clanging against each other]
2:12:51 Grissini: Come on to the castle! Imperial soldiers, keep yourselves, these Candians must be...
2:12:57 Brennan: Wuuuah, pow!
2:12:59 Amethar: What's the last part of my title?
2:13:01 Ruby: In sweetness there is strength, bitch.
2:13:03 Brennan: Bam, kwao, pop! [hollow barrel rolling]


2:13:07 Brennan: Chaaaarge!
2:13:08 Emily: Yeah! [arrows flitting past]
2:13:10 Brennan: [gags] An arrow goes through his throat and he falls to the ground. Brennan shakes some dice. The cast watches intently as he rolls them but the camera cuts before he speaks. [dramatic music] Transcribed by Kyber Bonsai Edited by Kyber Bonsai, Tillie the Paladin, gluegunshots