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Character sheets

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Chancellor Lapin Cadbury

Printable sheet, end of A Crown of Candy (spoilers): page · PDF

A Crown of Candy sheet of Chancellor Lapin Cadbury (played by Zac Oyama). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.

Skills

Features

Spells

Items

  • Foil cape and robes — Robes and cape made of the Easter-coloured foil of a chocolate bunny. CC E1·00:12:27
  • Lollistaff — Zac spins it before an Insight check on Keradin. CC E4·01:49:04

Cumulous Rocks

Printable sheet, end of A Crown of Candy (spoilers): page · PDF

A Crown of Candy sheet of Cumulous Rocks (played by Zac Oyama). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.

Skills

Features

  • Ki points — Zac spends four Ki points on the Fluffwind spin attack. CC E8·00:32:12
  • Whirlwind Stance — With the Fluffwind staff and four Ki points, a spin; Zac and Brennan call it Whirlwind Stance. Brennan: the range goes to 10 feet and creatures take 1d6 bludgeoning damage (Zac rolls 4); Brennan rolls 1, 2 and 6 for the pirates, and they are knocked back 10 feet (Zac). CC E8·00:32:12 CC E8·00:32:28 CC E8·00:33:08 CC E8·00:33:21 CC E8·00:33:36
  • Mage Slayer — Character feat shown on the card. CC E8·00:31:43
  • Deflect Missiles — Reaction when hit by a missile: Zac catches the arrow using 1d10 plus 11 and throws it back as an unarmed attack (Brennan: +8 to hit; d6 plus 2 damage, 4 rolled). CC E8·01:16:31 CC E8·01:16:46 CC E8·01:17:03
  • Hour of Reaping — Zac asks whether his allies are also frightened by it; Brennan: they are. CC E8·01:19:38 CC E8·01:19:46
  • Flurry — Spends a Ki point for two unarmed attacks (Brennan: "make two unarmed attacks"), d6 plus 5 damage, on different targets if wished. CC E8·01:21:51 CC E8·01:22:02 CC E8·01:22:21
  • Temporary hit points on a kill — As a creature he hits dies, Cumulous draws it dry and gains temporary hit points (Zac: 9 temp hit points). The ability name is not said here. CC E8·01:22:52
  • Hour of Reaping: Wisdom save — Zac uses it to unsettle his targets: they must succeed on a Wisdom saving throw or be frightened by him until the end of his next turn. CC E10·00:42:05
  • Patient Defense — Bonus action using a Ki point to give himself the Dodge action (Brennan confirms). CC E10·00:43:08 CC E10·00:43:16
  • Stunning Strike — Zac takes a Stunning Strike on a frightened hound. CC E10·00:45:22
  • Step of the Wind — Bonus-action Dash after a full Dash; speed 45 gives 3 x 45 = 135 feet. CC E10·01:26:52 CC E10·01:27:15
  • Jump distance tripled and Slow Fall — Zac: "my jump distance is three times normal. And I have Slow Fall". CC E11·00:51:58
  • Evasion — Zac: "I have Evasion", so he can walk toward the front in case of traps; a freezing-cold trap deals 15 halved by Evasion to 7 damage (Brennan). CC E13·01:27:58 CC E13·01:33:20
  • Mage Slayer reaction — Zac tries the Mage Slayer reaction against a creature attacking him; Brennan rules she is attacking, not casting: "It's not a spell." Zac also names advantage on spell saves within five feet of him. CC E14·01:15:56 CC E14·01:16:03 CC E14·01:19:55
  • Unarmored Movement — Zac: "I have Unarmored Movement" when asking to jump up with Step of the Wind. CC E17·01:35:06

Spells

  • Gaseous Form — Cumulous arrives as a spinning cloud of gas (Zac); in character he says he teleported there with the Gaseous Form spell. CC E8·00:31:22 CC E8·02:20:51

Items

  • Fluffwind, the Spunsugar Staff — Cumulous's quarterstaff; card (partly cut): magical quarterstaff, requires attunement, +1 to attack and damage, and the spin effect (1d6 damage to all creatures within 5 feet and pushed back 5 feet, Strength save for half and no push). Zac: "I'm gonna use the Fluffwind Staff". CC E8·00:32:12 CC E8·00:32:23
  • Lapis lazuli eye pendant — Worn on his neck: "Lapis Lazuli eye, hard rock eye. A symbol of the Archmage Lazuli." (Brennan). CC E8·02:16:48
  • Lapis lazuli eye pendant — lost: Zac takes off his necklace and gives it to Ruby. CC E11·00:38:20

King Amethar Rocks

Printable sheet, end of A Crown of Candy (spoilers): page · PDF

A Crown of Candy sheet of King Amethar Rocks (played by Lou Wilson). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.

Race
Pop rock candy man CC E1·00:31:19—
Class
Barbarian 5 / Fighter 5 CC E16·01:04:43Barbarian 5 / Fighter 4 CC E14·00:30:57Barbarian 5 / Fighter 3 CC E12·01:01:12Barbarian 5 / Fighter 2 CC E10·00:18:20Barbarian 5 / Fighter 1 CC E8·00:02:29Barbarian 5 CC E6·00:14:03Barbarian 4 CC E4·00:20:41Barbarian 3 CC E1·00:31:19—
Subclass
Battle Master (Fighter) CC E12·01:01:12Storm Herald (Barbarian) CC E1·00:31:19—

Features

  • Great Weapon Master — Feat shown on the character card; used as a bonus attack after a kill. CC E2·00:17:06 CC E2·00:50:06
  • Rage — Goes into a rage; anyone within 10 feet takes 2 damage. CC E2·00:19:35
  • Reckless Attack — Attacks recklessly (advantage on his attacks, attacks against him have advantage). CC E6·01:00:27 CC E6·01:18:02
  • Great Weapon Master (house rule) — At the table, -5 to hit for +2d6 damage instead of a flat +10. CC E6·01:24:14 CC E6·01:25:07
  • Rage (storm aura damage 3 fire) — Rage aura now hurts everyone within 10 feet for 3 fire damage. CC E8·00:54:20
  • Extra Attack — Takes two attacks on one turn. CC E8·00:55:07
  • Great Weapon Fighting — Fighter fighting style: rerolls 1s and 2s on damage dice. CC E8·00:55:31
  • Second Wind — Uses Second Wind while falling: d10 + 2, rolls 1 for 3. CC E9·02:12:35 CC E9·02:12:56
  • Action Surge — Uses Action Surge for an extra attack. CC E10·01:24:36
  • Riposte — Battle Master maneuver: attacks back when an enemy misses him. CC E12·01:22:04
  • Maneuvering Attack — Expends a superiority die for a Maneuvering Attack so an ally can move without opportunity attacks. CC E12·02:04:12
  • Trip Attack — Turns an attack into a trip attack. CC E17·00:07:51

Items

  • Payment Day — Greatsword carried on his back ("Pay Day, Payment Day"). CC E1·01:20:40
  • Payment Day (card) — Card: Payment Day, the King's Sword; magical greatsword, requires attunement; +2 to attack and damage; +1d6 damage against someone who has attacked you in the last round. CC E2·00:50:34
  • Horn of Candia, cola and pop rocks — Rage ritual: the horn of Candia, a splash of cola and the pop rocks of his body, ending in an aura of flame. CC E2·00:21:37
  • Javelins — Throws javelins at range. CC E14·00:31:17
  • Payment Day (save or die) — On a natural 20 against someone who has killed a member of Amethar's family, the target must save or die (DC 20 Constitution). CC E17·00:08:47 CC E17·01:50:57

Liam Wilhelmina

Printable sheet, end of A Crown of Candy (spoilers): page · PDF

A Crown of Candy sheet of Liam Wilhelmina (played by Ally Beardsley). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.

Skills

Saving throws

Features

  • Initiative with advantage — Rolls initiative with advantage as a Ranger. CC E1·00:42:53
  • Alert — Feat: he is "alert to danger" in battle; archers shooting at him both miss. CC E2·01:38:45 CC E2·01:38:56
  • Favored Enemy — Adds +6 to his crossbow damage against a favored enemy. CC E2·00:09:21
  • Speaks Ceresian — Speaks Ceresian. CC E2·01:44:25
  • Crossbow Expert — Feat shown on the character card. CC E4·00:14:35
  • Natural Explorer — Says he has Natural Explorer and could run off and meet the party later, with really good stealth on the run. CC E4·01:38:50 CC E4·01:39:00
  • Speaks Fructerano — Speaks Fructerano to Lord Rufus Applebottom. CC E6·00:21:54
  • Dread Ambusher — First turn of each combat: walking speed +10 feet and one extra weapon attack as part of the attack action (a d8 is added to that attack); Brennan reads that the extra attacks that turn roll with advantage against creatures that have not yet acted. CC E8·00:12:07 CC E8·00:13:36
  • Umbral Sight — Ally reads: in darkness he is invisible to any creature that relies on Darkvision to see in that darkness. CC E8·00:16:01
  • Bursting Arrow (crossbow) — Used from the magical crossbow in place of Ice Knife: 2d6 on creatures near the target, plus the attack bonus added. CC E8·01:05:47 CC E8·01:05:56
  • Sneak Attack — Rogue Sneak Attack damage on his shots (33 on the first attack of that turn). CC E9·01:53:32
  • Night vision — "I have night vision" - used to look through the dark attic. CC E9·01:51:24
  • Natural Explorer (group travel) — Remains alert to danger while travelling; difficult terrain does not slow the group and the group cannot become lost except by magic. Brennan rules that only a lone traveller moves stealthily at a normal pace, so the group must do more to move stealthily. CC E10·00:35:16 CC E10·00:35:32
  • Expertise in Stealth — Plus 10 to Stealth (see skill). CC E10·00:38:14 CC E10·00:38:28
  • Bursting Arrow (radius) — Ally notes Bursting Arrow reaches 10 feet, not 5, and Brennan lets her hit more people. CC E10·01:20:40 CC E10·01:20:52
  • Primeval Awareness — Senses pursuers and what the wilderness holds within the edges of his reach; no one specific within 5 miles. CC E11·00:38:57
  • Speaks Bulbosi — Reads and speaks Bulbosi. CC E12·01:12:03 CC E13·01:45:20
  • Greater Favored Enemy: Celestial — Brennan: another Ranger level, greater favored enemy is Celestial (plus damage against it). CC E14·00:17:27
  • Advantage on saves against Celestials — Ally: the Fairy is his Greater Favored Enemy, so Brennan lets him roll the Constitution save against her cold again with advantage (18, still fails). CC E14·01:11:20 CC E14·01:11:33
  • Cunning Action — Bonus action Dash; with Dread Ambusher's +10 his first move is 80 feet. CC E16·01:29:32 CC E16·01:29:36
  • Sharpshooter — Feat shown on the character card. CC E16·00:59:09

Spells

  • Druidcraft — Used to bloom a peppermint flower from a seed. CC E1·01:00:10
  • Hail of Thorns — Bonus action on a ranged weapon attack: the target and creatures within 5 feet make Dexterity saves, 1d10 piercing on a failure. CC E2·00:08:14
  • Detect Poison and Disease — Cast to find where the poison came from; Preston's help gives advantage on his Deception to cover it. CC E4·01:07:23
  • Hunter's Mark — Bonus action: marks Keradin as prey, extra d6 on his attacks against him. CC E4·01:10:07 CC E4·01:10:27
  • Pass Without Trace — Cast on the whole party (all six of them). CC E5·00:49:54 CC E5·00:52:07
  • Hail of Thorns (second level) — Cast at second level for extra d10 damage. CC E8·00:10:42
  • Ice Knife — Thrown "the way it's supposed to be used, as a spell" at one of two Marauders with advantage: d10 piercing, 2d6 to others on a failed Dexterity save. CC E8·02:08:47 CC E8·02:08:56
  • Rope Trick — Cast so the party can climb in; later he takes Jet up into it. CC E9·01:54:51 CC E9·02:03:41
  • Pass Without Trace (plus 10) — Cast on the party (each creature within 30 feet): plus 10 to Stealth; Brennan does not allow Cumulous (out of range). CC E10·01:01:54 CC E10·01:02:14
  • Hunter's Mark (moves to a new target) — Moves it with a bonus action when the marked target drops to zero. CC E12·01:49:28 CC E12·01:49:33
  • Disguise Self — Cast to look like Onionpatch (not concentration). CC E12·00:23:34
  • Pass Without Trace (the army) — Brennan: bending the rules because it works on so many people, plus 10 on the group Stealth check, still with disadvantage. CC E16·00:35:42 CC E16·00:51:25

Items

  • Peppermint Preston (peppermint pig) — His pet pig, who finds rare seeds and gives the help action; an animal companion in play. CC E1·00:40:02 CC E2·00:07:22
  • Primsy's milk silk handkerchief — Little wedge of cheddar and House Cheddar's words "Keep Sharp"; she asks him to fight for her in archery. CC E3·02:03:16 CC E3·02:03:32
  • Heavy crossbow — His weapon, range 100 per Brennan; with Preston's help action at the archery tournament he hits at 23. CC E4·00:14:40 CC E4·00:15:24
  • Peppermint Preston (lost) — lost - Preston's body lies on the cathedral floor after the cathedral fight. CC E7·00:20:55 CC E7·00:32:05
  • Liam's crossbow (magical heavy crossbow) — Card: magical heavy crossbow, requires attunement, +1 to attack and damage, cast Ice Knife once per day. Brennan reads it as once per short rest. Unnamed - "you have to name". CC E8·00:12:47 CC E8·00:13:08
  • Liam's crossbow (Ice Knife not upcast) — Brennan rules the crossbow's Ice Knife is free and is not upcast. CC E8·01:03:07
  • Liam's crossbow (Bursting Arrow added) — Card now also reads: use Arcane Archer's Bursting Arrow once per day; Brennan: "The crossbow gives you Bursting Arrow and Ice Knife." CC E8·01:05:32 CC E8·01:05:37
  • Locket of the Sweetest Heart — Card handed to him; he wears it like a choker. CC E10·00:20:34 CC E10·00:20:51
  • Seed book — His book of seeds; shown to Saccharina. CC E11·01:57:34 CC E11·01:57:41
  • Book taken from Onionpatch's house — Carried wrapped in the enemy's flag. CC E12·01:48:54
  • Heavy crossbow (long range) — Ally: 400 max; Brennan: short range is 100, past it he rolls with disadvantage. CC E14·00:17:11 CC E14·00:17:12
  • Magic seed that made Preston fly — Eaten; Box of Doom Wild Magic Surge (rolled 10) makes everyone within 30 feet invisible. CC E14·00:21:25 CC E14·00:21:56
  • Wish seed (the change one) — Wish wrapped in a seed, holding part of Preston's heart and part of Lapin's soul; kept as a collector's item. CC E15·00:39:35 CC E15·00:40:03
  • Wish seed (eaten) — lost - he eats the seed and wishes for Candia's creativity to burst forth. CC E17·02:10:24

Princess Jet Rocks

Printable sheet, end of A Crown of Candy (spoilers): page · PDF

A Crown of Candy sheet of Princess Jet Rocks (played by Emily Axford). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.

Race
Licorice person (black licorice) CC E1·00:22:10—
Class
Fighter (rogue level retrained to fighter) CC E9·01:05:29Rogue 1 / Fighter 5 CC E8·00:36:11Rogue 1 / Fighter 4 CC E6·00:07:25Rogue 1 / Fighter 2 CC E4·00:18:29Rogue 1 CC E1·00:31:58—
Subclass
Battle Master (Fighter) CC E6·00:07:25—
Initiative

Skills

Saving throws

Features

  • Twin-speak — A private language Jet and Ruby share (Siobhan: "We said that in twin-speak."). CC E1·00:27:17
  • Expertise — Passive Perception 25 (Liam 15, Lapin 13); Emily: "That's my expertise, baby." (skill not stated) CC E1·01:42:35
  • Martial Adept — Feat on her card; superiority dice (Emily: "I'm Martial Adept"), first used for a feinting attack. CC E2·00:10:13 CC E2·00:43:19
  • Feinting Attack — Spends a superiority die on a feinting attack to give herself advantage on the attack. CC E2·00:43:19
  • Sneak Attack — Adds Sneak Attack when the target is within 5 feet of an ally (attack 23, 17 with sneak attack counted). CC E2·00:43:35
  • Disarming Attack — Adds a superiority die: the target makes a DC 14 Strength saving throw or drops his weapon (he rolled 13, +2). CC E2·01:07:09
  • Second Wind — Bonus-action self-heal: 5 plus 2, 7 hit points back. CC E4·00:45:37 CC E4·00:45:48
  • Action Surge — Takes an extra attack with Action Surge (first attack missed, the surge attack was a 1). CC E4·01:11:36
  • Sentinel — Feat on her card (Martial Adept and Sentinel). CC E6·00:07:25
  • Ambidextrous (ruling) — Brennan rules she is ambidextrous: Flickerish in one hand and the dagger in the other, which is why Flickerish's Shield ability worked while she attacked with the dagger. CC E6·00:12:37
  • Pushing Attack — Superiority die: pushes the target 15 feet from her. CC E6·00:56:04
  • Maneuvering Attack — Superiority die: a friendly creature who can see or hear her uses its reaction to move half its speed without provoking opportunity attacks. CC E6·01:21:15
  • Sentinel use — Emily: a priest cannot disengage from her because she has Sentinel; she kills him as he steps away. CC E6·01:26:17
  • Riposte — Emily: "Then I can riposte." Brennan lets her riposte although she is surprised. CC E9·01:58:56 CC E9·01:59:00

Spells

Items

  • Whittled candy cane — A candy cane she whittled down to use as a weapon (with white chocolate war paint on her cheeks). CC E1·00:17:39
  • Whittled candy cane — lost: Amethar snaps it over his knee. CC E1·01:04:53
  • Book strap of illegal tomes — Strap of banned books about other places in Calorum, used as a ball and chain. CC E1·00:18:33
  • Twizzling Blade — Gift from Amethar: General Rococoa's long, thin, very bendy licorice blade. CC E1·01:05:15
  • Flickerish, the Twizzling Blade — Her sword named Flickerish ('my Flickerish Blade'); gives a once-a-day Shield. CC E2·01:07:42 CC E2·01:30:03
  • Locket of the Sweetest Heart — Friendship locket between Jet and Ruby (Jet's half is a red lollipop heart that fits Ruby's); both glow and Ruby gets advantage on her next saving throw. CC E2·00:11:30 CC E2·00:11:57
  • Locket of the Sweetest Heart — lost: she puts it around Amethar's neck for the battle (Brennan allows it once; the locket is attuned to her). CC E2·01:29:00 CC E2·01:29:30
  • Locket of the Sweetest Heart — Amethar takes off the locket Jet gave him and gives it back to her. CC E3·00:57:28
  • Burnt Ends — A Carnish shield found at the farmhouse, named by Jet. CC E3·00:17:16
  • Poison water-steel dagger — Three DC 15 Constitution saves (silence, poisoned, 8d6 damage to Candians, 4d6 to everyone else); a single-use dagger, Sneak Attack damage separate. Jet takes it into the fight. CC E6·00:03:44 CC E6·00:11:00
  • Poison water-steel dagger — lost: used up on the Pontifex (the blade is the poison). CC E6·00:13:40
  • Hidden dagger (thrown) — Throws a dagger at a falling enemy (Brennan: she pulls a hidden dagger from her back). CC E8·00:38:04 CC E8·00:39:47

Princess Ruby Rocks

Printable sheet, end of A Crown of Candy (spoilers): page · PDF

A Crown of Candy sheet of Princess Ruby Rocks (played by Siobhan Thompson). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.

Skills

Features

  • Magic Initiate — Feat shown on the character card. CC E2·00:46:00
  • Grasping Arrow — Once a day, Siobhan shoots her Grasping Arrow at the boss of the brigands; the hit does 2d6 poison damage. Bonds of syrupy sugar wrap the arrow; the target's speed drops by 10 feet and it takes 2d6 slashing damage the first time each turn it moves. Brennan: she did not know she could do this before the fight; the grasping effect is applied after a hit. CC E2·00:46:23 CC E2·01:09:52 CC E2·01:10:08
  • Squat Nimbleness — Feat added on the character card. CC E6·00:40:06
  • Cunning Action — Uses Cunning Action to Disengage and reach the stage. CC E6·00:40:22
  • Uncanny Dodge — Halves damage after being hit (7 halved to 3). CC E6·01:36:42
  • Melf's Acid Arrow (once a day with the bow) — Siobhan: she gets Melf's Acid Arrow once a day with her bow; Brennan rules its damage separate from the regular arrow. CC E6·01:31:32
  • Sneak Attack — Sneak Attack dice added to a shot: Brennan says 6d6 on a critical hit (extra dice multiplied). CC E8·01:00:31
  • Darkvision — Siobhan: "I can also because I have Darkvision." CC E12·00:14:46
  • Hide and shoot — In the battles she hides with Cunning Action first (Stealth 21) and attacks with advantage. CC E16·01:10:15

Spells

  • Prestidigitation — Cantrip, learned from the circus master; cast to clean herself and Jet up before the queen. CC E1·00:57:37
  • Mage Hand — Cantrip: she reaches for the other trapeze with it in the dark. CC E2·00:14:49
  • Fog Cloud — Cast over the brigands: 20-foot radius, to protect Amethar. CC E2·01:33:01
  • Find Familiar — Learned in the nights on the road; cast on the balcony before dawn, a butterscotch falcon arrives and she names it Yak. CC E3·00:49:18
  • Hex — Cast on Sir Keradin before trying to take the daggers. CC E4·01:24:39
  • Sleep — Cast on Thad's servants (their combined hit points 18). CC E7·00:37:44
  • Disguise Self — Cast on herself to look like Thad. CC E7·00:38:03
  • Message — Cast to message Sir Morris Brie that Manta Ray is captured and the House of Rocks has fallen; Morris asks where Manta Ray is held (Persuasion 20). CC E7·01:07:56 CC E7·01:08:24
  • Invisibility — Cast on herself; she runs to Theobald. CC E9·02:03:08
  • Jump — Siobhan: "I do have Jump, I do have the Jump spell." (the Athletics check, CC_11). CC E11·00:51:52
  • Feather Fall — Siobhan: "I also have the Feather Fall spell" when the party considers climbing a cliff. CC E11·00:52:05
  • Chill Touch — Siobhan says she would cast it on the Fairy, then drops it because casting would end her invisibility. CC E14·00:24:29 CC E14·00:24:46
  • Misty Step — Siobhan says that if she cast Misty Step she would become visible again, but she has Feather Fall; she only states the intention. CC E14·00:26:19
  • Green-Flame Blade — Cast on Flickerish, the Twizzling Blade; Siobhan first adds her spellcasting modifier (5) to the damage, then retracts it: Brennan agrees it is just +6, the +5 goes to the other target. CC E14·01:33:30 CC E14·01:36:49

Items

  • Sourscratch (Lazuli's bow) — Amethar gives Ruby her aunt Lazuli's bow, Sourscratch: "very powerful. Very magical." CC E1·01:06:22
  • Rapier — Siobhan: she has a rapier she is "not as good at" as the bow. CC E2·01:49:33
  • Yak (familiar) — Butterscotch falcon, shown on a card as her familiar; gives her the Help action. CC E3·00:50:16
  • Water steel poison daggers (two) — Ruby pulls the two daggers (Sleight of Hand 13) from Sir Keradin at the tournament. CC E4·01:25:54
  • Water steel poison daggers (two) — One of the two daggers goes to Jet. CC E5·00:01:24
  • Milk silk banner — Ties the milk silk banner that Primsy made onto her collar. CC E9·00:15:54
  • Flickerish, the Twizzling Blade — Jet's sword; Brennan hands Siobhan its card after Jet's death. CC E10·00:20:45
  • Amulet of Lazuli's eye — Held in her pocket and in her hand; it glows warm and casts her shadow on the wall. CC E11·00:44:51 CC E11·00:46:45
  • Flickerish, the Twizzling Blade (Battle Master maneuver) — Brennan: "you're doing a Battle Master thing from Flickerish, right?" Siobhan: "Yep." CC E14·01:36:32
  • Water steel dagger — Unsheathed against Ciabatta: 18 plus 9 = 27. CC E17·01:43:28

Queen Saccharina Frostwhip

Printable sheet, end of A Crown of Candy (spoilers): page · PDF

A Crown of Candy sheet of Queen Saccharina Frostwhip (played by Emily Axford). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.

Race
Class
Sorcerer 8 / Cleric 2 CC E16·01:16:11 CC E17·00:26:10Sorcerer 7 / Cleric 2 CC E14·00:36:07Sorcerer 6 / Cleric 2 CC E12·00:48:04—
Subclass
Storm (Sorcerer); Tempest Domain (Cleric) CC E12·00:48:04—
Spell save DC

Features

  • War Caster — Feat on her card. CC E12·00:48:04
  • Tempestuous Magic — Emily: "before I cast a first level or higher spell, I can fly 10 feet" (used as a bonus action). CC E12·00:47:52
  • Channel Divinity: Destructive Wrath — Emily: "I'm just doing max damage" on a lightning/thunder spell (Thunder Step), 40 points of damage. CC E12·00:48:48
  • Storm aura — Emily: everyone still takes 3 damage "'cause that's my sort of stormy aura". CC E12·00:52:12
  • Quicken Spell — Metamagic; Emily uses it to turn a spell into a bonus action (Spare the Dying on Joren). CC E12·00:48:48
  • Empower Spell — Metamagic; Emily rerolls four of her damage dice on Lightning Bolt (39 damage). CC E12·01:24:26
  • Sorcery points — Emily: "I can't use two sorcery points on one spell, but can I use two sorcery points in a turn?"; Brennan: yes. CC E12·01:26:52
  • Lucky — Feat on her card. CC E16·01:16:11
  • Wind control — Emily reads from her sheet: if it is windy, she can use her bonus action each round to choose the direction of the wind in a 100-foot radius sphere centered on her. CC E16·00:42:31
  • Lucky (Luck point) — Emily spends a "Luck point" to make an enemy reroll a saving throw. CC E17·00:33:07

Spells

Items

Sir Theobald Gumbar

Printable sheet, end of A Crown of Candy (spoilers): page · PDF

A Crown of Candy sheet of Sir Theobald Gumbar (played by Brian Murphy). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.

Features

  • Heavy Armor Master — Feat shown on the character card. CC E2·00:33:53
  • Action Surge — Used in the fight on the road. CC E2·00:36:34
  • Second Wind — Used to heal. CC E2·01:03:43
  • Protection — Fighting style: imposes disadvantage on an attack against an ally (reaction with the shield). CC E2·01:30:24
  • Shield reaction (take damage for an ally) — Uses the shield to take damage meant for the king. CC E2·00:56:23
  • Tough — Feat added on the character card. CC E4·00:32:02
  • Heavy armor (stealth disadvantage) — Plate gives disadvantage on Stealth. CC E7·01:03:07
  • War Magic — Eldritch Knight: casts a cantrip and attacks (Green Flame Blade) in one turn. CC E10·00:01:24
  • Alert — Feat added on the character card; initiative 24 with Alert is said in CC_12. CC E12·00:31:10

Spells

Items

  • Sprinkle — Familiar shown on a card; gives advantage and help actions. CC E1·01:14:54
  • Battlepop the Broadsicle — Sword wielded in the right arm; glows with freezing orange energy; lets him cast Compelled Duel as a bonus action. CC E2·00:36:13 CC E2·00:37:56
  • Swirlwarden the Suckershield — Shield wielded in the left arm; blocks blows. CC E2·00:37:56
  • Swirlwarden the Suckershield (reaction leap) — Its reaction leap catches a thrown circlet. CC E3·01:04:52
  • Sprinkle (animated) — Theobald animates Sprinkle; he learned how from Lazuli. CC E3·00:35:32
  • Sprinkle — sent away with Jet for a while and dismissed. CC E11·00:18:10
  • Princess — Licorice snake familiar gained through Find Familiar; gives advantage. CC E11·00:19:27
  • Hand axes — Two hand axes thrown. CC E14·01:08:33