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Dying Tomorrow, It's a Pleasure
What happens
- 00:00:39 Brennan welcomes viewers and recaps: the stolen Aurora Nebbins, the Smash 'n Grab payment and Hyacinth Khrome's five-star rating for the destruction of her arch rival Myalor Nabthacks at the Carbine Kennel Club Dog Show, the ten Jib-Job workers and Princeps Zortch cooking, the staff meals negotiated by Margaret, the ship re-registered as "The Wurst" with half a tank of fuel, the stop at Krystals 'n Things after losing weaponry in the Emerald Comet House of Fortune, and Gnosis aboard, which showed Barry Nyne in gold plated space armor beating up Hogg Cobb, whose jet pack Skip had stolen (recap) — 00:00:51–00:03:46
- 00:04:45 Recap of the end of the last episode: the ship travelled through real space from the Martini Nebula to Baustin, New Texas, with a billboard saying "Keep Baustin weird" (recap) — 00:04:54–00:05:45
- 00:06:11 Brennan's to-do list: the nature of Gnosis, who is after it, Skip's failing memories and Admiral Gust Weatherall, revolution on Rubian V, the refit, the Griivarr Worlds, Dr. Edwina Castor, the union and the Smash 'n Grab orders — 00:06:11–00:07:39
- 00:07:45 The Wurst lands at a large docking port of the Baustin ship nursery; ten tall "Chester" robots and the mechanic Lamelia Lefarve greet them; Margaret's Persuasion 23; docking 40 credits a day — 00:07:45–00:11:01
- 00:11:07 Insight 8: Lamelia seems fine; the Chesters work for a fee; Investigation 14: the nursery is the only working bay big enough — 00:11:12–00:12:54
- 00:13:04 Sidney interfaces with a Chester ("Get her done"); Chester Four draws a light pistol; fuelling to 15 units — 00:13:15–00:14:51
- 00:15:57 Jib-Jobbers leave the ship for the Skiff festival; contracts: all but Skip hand theirs in at once and get a 2,000-credit bonus each, Skip signs a moment later; Zortch is hired as chef with 2,000 credits too — 00:16:02–00:17:48
- 00:18:01 Raymond Zam asks about security; the crew pass Gnosis off as "a new gun I'm working on" — 00:18:34; Margaret adds "A gun that makes you cum." — 00:18:38
- 00:19:07 Aurora Nebbins slips out; Riva casts Psychic Concealment on Gnosis and on Zortch, gives everyone aquatic rebreathers; Sidney puts a hologram help-dog vest on Aurora — 00:20:08–00:22:40
- 00:22:50 Lamelia recommends Swallop's Slop and Gravy Bucket, tells of Skiff Fest and the dunes, junkyards and Plug's Butt-Ugly Stuff Hut — 00:22:50–00:26:44
- 00:27:08 Skip practises talking (Pilot 18); the group decide on shopping — 00:27:29–00:28:31
- 00:29:05 Pink cacti 40 to 80 feet tall; Margaret receives a Reddit message from "L.R." — 00:29:56, 00:30:28
- 00:31:17 Sidney's Survival 3 finds nothing; Barry finds a dumpster of Bighorn Tortoises and catches four or five with Skip — 00:31:20–00:33:20
- 00:33:58 The walled centre of town; Plug Strutt's Butt-Ugly Stuff Hut; shopping list; half-price rule under 400 credits; fridge magnets for Riva; Persuasion 13 fails to move Plug — 00:34:57–00:41:22
- 00:41:35 Fiber armor (Magneto Boy, 200 credits), gun boots (300 credits), heavy slug pistol (neutron-star material, 400 credits, Strength 19); Brennan explains cerebro-slug gender; Aurora carries the pistol; Barry trades turtles for it — 00:41:45–00:52:28
- 00:52:29 Comms for all, power-cell clip, holo-recorder on Handy Annie (the crew's camera), sponsorship mail to Acme-Ashmun, water lute — 00:52:29–00:54:52
- 00:55:21 Bar Buddy search fails; Griivarr memorabilia search 11; Plug: "Dying tomorrow, it's a pleasure." — 00:55:30–00:58:25
- 00:58:38 Back to the ship with the haul; space junk is a consumable; the crew "leveled up"; U4F union rep Ife Amari-Reyes replies — 00:58:38–01:00:26
- 01:00:43 Takeout run through Swallop's cantina; Sidney's Mercenary feature spots Sheriff Warner Codge and deputies taking kickbacks; Riva reads minds; Margaret gets bottles; Riva buys Kublacaine (Persuasion 22, 50% markup, 810 credits); the Sheriff sends Skip a whiskey — 01:00:57–01:09:25
- 01:09:40 Slop and gravy in plastic bags with boba straws; Aurora in the water pipes with a loose tortoise — 01:09:52–01:11:27
- 01:11:31 Margaret reads out the Smash 'n Grab offers; most are junk or Plug's; she answers the 5,000-credit courier job — 01:11:57–01:17:06
- 01:17:09 Chat with the anonymous client; Skip gives only ship specs; courier is Loose Duke; research on Loose Duke and Jackalope Ridge; vote to take the job; payoff place is Swallop's — 01:17:38–01:28:46
- 01:29:59 Take-off at night; Gunnie repairs gear in flight; Sidney shoots the sand; Skip kills the lights and glides in silently — 01:30:59–01:38:08
- 01:38:10 Buffs, group Stealth DC 20 passed only with Potent Aptitude; a short rest on the ship; they reach the old desert observatory — 01:38:28–01:41:35
- 01:42:53 A cratered skiff, makeshift turrets and a sentry camera fooled by a minor hologram; three sleepers, Loose Duke handcuffed to a titanium briefcase — 01:43:02–01:45:19
- 01:45:24 Skip's Sleight of Hand nat 1 leaves him spooned by a sleeper; group Intimidation; Loose Duke wakes — 01:46:22–01:48:21
- 01:48:21 Initiative; Barry, Gunnie and Skip grapple the guards; Sidney shoots the chain; Margaret reads the comm log full of the Sheriff's threats; Gunnie kills the alarm — 01:48:25–01:53:15
- 01:53:19 Parley: Loose Duke says the case is Kublacaine worth five figures a run to the Sheriff; Sidney's hack opens it; Riva proposes a plan; Barry changes sides — 01:53:42–02:01:35
- 02:01:37 The crew debate hiding the haul; Loose Duke's own scheme; the Jib-Job pitch; all three decline for lack of a signup fee — 02:01:44–02:05:56
- 02:05:58 Return to Baustin; the crew decide to deliver the case first and mod the ship afterwards — 02:05:58–02:06:56
- 02:06:56 Swallop's by day; the Sheriff and a dozen armed deputies check the case, then ask for a "Proldier's Operating License"; AnarchEra has none; the fee is 5,000 credits; Skip puts his foot on the Sheriff's head and everyone rolls Initiative — 02:07:20–02:11:48
- 02:11:49 Brennan closes the episode; next-episode preview — 02:11:49–02:12:33
Frames
























Key quotes
- “Half a tank of krystals is feeling pretty good.” — Brennan 0:02:52
- “I've never had a job before.” — Zortch 0:17:21
- “it's run by a fella named Plug. It's butt ugly, and it's a hut full of stuff.” — Lamelia 0:26:51
- “I don't have rocket boots, I have gun boots. They only shoot straight down.” — Plug 0:46:18
- “They're varmints. If they get in your cereal, you know it's bad.” — Plug 0:58:01
- “Good crew plus fast vehicle to shake down courier in Jackalope Ridge for ransomed package.” — Margaret 1:14:24
- “We appreciate a woman who won't turn up her nose at some hard negotiation.” — Client 1:28:08
- “We crit in both directions.” — Zac 1:47:32
- “I have a nefarious plan where everybody comes out good.” — Riva 1:56:49
- “Well, hey there, friends. If it isn't the Wurst.” — Sheriff Codge 2:07:20
Who and what appears
Player characters
- Big Barry Syx
- Gunthrie "Gunnie" Miggles-Rashbax
- Margaret Encino
- Norman "The Skipper" Takamori
- Riva
- Sundry Sidney
NPCs
- Aurora Nebbins
- Bar Buddy
- Bartender (Starstruck)
- Baustin Sheriff's department
- Chester
- Client
- Crunch Moon-Jones
- Handy Annie
- Ife Amari-Reyes
- Kublacaine dealer
- L.R.
- Lamelia Lefarve
- Loose Duke
- Loose Duke's two companions
- Plug Strutt
- Princeps Zortch
- Raymond Zam
- Sheriff Warner Codge
- Swallop's worker
Locations
- Baustin
- Downtown strip
- Jackalope Ridge
- Junkyards of Baustin
- New Dallas
- New Texas
- Plug's Butt-Ugly Stuff Hut
- Ship Nursery
- Skiff Fest
- Swallop's Slop and Gravy Bucket
Items and artifacts
- Aquatic rebreathers
- Comms
- Fiber armor
- Fridge magnets
- Gnosis
- Gun boots
- Heavy slug pistol
- Holo-recorder
- Hyon beam cannon
- Kublacaine
- Magneto Boy fiber armor
- Pleasure Putty
- Power belt
- Power-cell clip
- Proldier's Operating License
- Rec Pol scooter
- Rocket boots
- Slug pistol
- Space junk crate
- Titanium briefcase
Factions and organizations
Creatures
Roll log
| Time | Character (player) | Roll | Result | DC / AC | Outcome |
|---|---|---|---|---|---|
| 00:09:57 | Margaret (Ally) | Persuasion (handshake) | 23 | — | Lamelia friendly |
| 00:11:12 | Sidney (Emily) | Insight (is Lamelia fleecing) | 8 | — | "She seems great." |
| 00:12:33 | Margaret (Ally) | Investigation (where to land) | 14 | — | nursery is the only bay |
| 00:27:31 | Skip (Zac) | Pilot (practising talking) | 18 | — | practice helps |
| 00:31:30 | Sidney (Emily) | Survival (find terrapins) | 2, plus one = 3 | — | no idea where to look |
| 00:31:33 | Barry (Murph) | Survival | 21 | — | finds the turtles |
| 00:32:49 | Barry (Murph) | Athletics (catch tortoises) | 22 | — | catches some |
| 00:32:51 | Skip (Zac) | Athletics | 5 | — | — |
| 00:35:33 | Sidney (Emily) | Performance (campy dance) | 17 | — | Plug asks why |
| 00:41:10 | Riva (Siobhan) | Persuasion (take the shop on the road) | 13 | — | Plug refuses |
| 00:41:45 | Sidney (Emily) | Investigation, with Margaret's help (fiber armor) | "dirty 20" (a total) | — | finds Magneto Boy armor |
| 00:44:09 | Gunnie (Lou) | Tech check (can the armor be fixed) | 27 | — | Repair DC 22, d4 either way |
| 00:45:47 | Sidney (Emily) | Investigation, Gunnie's help (rocket boots) | 19; first d4 1 = 20; then Potent Aptitude, "another d4", 1 = 21 | higher DC | no rocket boots |
| 00:47:20 | Margaret (Ally) | Investigation (Skip's sexuality) | 26 | — | Brennan gives cerebro-slug lore |
| 00:49:37 | Sidney (Emily) | Investigation (slug pistol) | "dirty 20" (a total) | — | finds a slug pistol for 20 |
| 00:51:18 | Gunnie (Lou) | Tech check (the pistol) | 27 | — | Mechanics DC 25, d4 either way |
| 00:55:59 | Gunnie (Lou) | Investigation, Riva helps (Bar Buddy) | 12 | — | — |
| 00:56:01 | Sidney (Emily) | Investigation (Bar Buddy) | 14 | — | — |
| 00:56:11 | Skip (Zac) | Investigation (Bar Buddy) | 19 | — | no robots in the hut |
| 00:57:19 | Margaret (Ally) | Investigation (Griivarr memorabilia) | 11 | — | Plug points to downtown |
| 01:05:24 | Sidney (Emily) | Athletics (bartender's attention) | 19 | — | makes room |
| 01:05:29 | Margaret (Ally) | check not named | 26 | — | bartender serves her |
| 01:06:16 | Riva (Siobhan) | Insight, advantage (who sells drugs) | 24 | — | finds Crunch Moon-Jones |
| 01:08:02 | Riva (Siobhan) | Persuasion, Skip helps (six doses) | 22 | — | 50% markup |
| 01:08:38 | Skip (Zac) | Perception | 22 | — | sees deputies notice him |
| 01:16:08 | Skip (Zac) | Insight (is the ship fast) | 15 | — | standard speed |
| 01:18:08 | Skip (Zac) | Piloting (safe ship specs) | "dirty 20" (a total) | — | gives only engine, model, fuel core |
| 01:23:49 | Gunnie (Lou) | Geography (Jackalope Ridge) | 20 | — | mountainous, no landing |
| 01:23:53 | Sidney (Emily) | Investigation, advantage (Loose Duke) | 24 | — | rap sheet |
| 01:32:34 | Gunnie (Lou) | Repair, fiber armor, help from Sidney | 25 | DC 22 minus 4 = 18 | armor fixed |
| 01:33:07 | Gunnie (Lou) | Repair, power belt | 16 | DC lowered by 4 | fixed |
| 01:33:16 | Sidney (Emily) | Hack an incendiary grenade | 16 (said 17, corrected to 16) | DC 15 | fixed |
| 01:35:11 | Sidney (Emily) | Survival, Margaret helps (sand worms) | 17 | — | no life |
| 01:35:44 | Skip (Zac) | Stealth, own stats with disadvantage, expertise | 20 and 19 on the dice, plus nine = 28 | — | silent dark flight |
| 01:37:56 | Gunnie (Lou) | Repair (scooter, 7 damage) | 11 | — | fixed |
| 01:40:10 | Riva (Siobhan) | group Stealth | 28 | DC 20 | pass |
| 01:40:14 | Barry (Murph) | group Stealth | 16 | DC 20 | — |
| 01:40:14 | Margaret (Ally) | group Stealth | 18 | DC 20 | — |
| 01:40:20 | Skip (Zac) | group Stealth (plus 19) | natural 1 | DC 20 | — |
| 01:40:23 | Gunnie (Lou) | group Stealth | natural 1 | DC 20 | — |
| 01:40:29 | Sidney (Emily) | group Stealth with Smuggle (plus 16) | 33 | DC 20 | — |
| 01:40:51 | Margaret (Ally) | Defiant (must roll a 2 or higher) | not said, Ally groans (a 1 only implied) | — | Potent Aptitude is then used |
| 01:41:01 | Gunnie (Lou) | Potent Aptitude d4 on Margaret | Ally rolls the d4 ("Zero?!") | — | group passes |
| 01:46:09 | Skip (Zac) | Stealth | 30 | — | enters silently |
| 01:46:22 | Skip (Zac) | Sleight of Hand | natural 1 | — | pinned by a sleeper |
| 01:47:23 | Barry (Murph) | group Intimidation | natural 1 ("A 5 is what a nat 1 is for me") | — | — |
| 01:47:25 | Riva (Siobhan) | group Intimidation | 22 | — | — |
| 01:47:28 | Sidney (Emily) | group Intimidation | natural 20 | — | — |
| 01:47:30 | Margaret (Ally) | group Intimidation | 17 | — | lower of top three |
| 01:47:32 | Skip (Zac) | group Intimidation | 10 | — | — |
| 01:47:35 | Gunnie (Lou) | group Intimidation | 13 | — | — |
| 01:48:12 | Brennan (DM) | morale check of the guards (plus 2) | 16 | 15 or higher (guards hold) | Loose Duke wakes and shouts |
| 01:48:25 | Sidney (Emily) | Initiative | natural 1 ("Five for me") | — | — |
| 01:48:29 | Barry (Murph) | Initiative | 13 | above 12 acts first | Barry, Gunnie, Skip go first |
| 01:49:16 | Barry (Murph) | Athletics, grapple | natural 20 | beat 6 | pins a guard |
| 01:49:47 | Skip (Zac) | Athletics, grapple | 19 on the die | beat 10 | holds the spooner |
| 01:50:09 | Gunnie (Lou) | Athletics, grapple (minus 2) | 10 | beat 17 | fails |
| 01:50:29 | Gunnie (Lou) | Acrobatics (evade the guard's grapple) | "dirty 20" (a total) | — | evades |
| 01:50:50 | Barry (Murph) | Athletics (hold on) | 24 | — | holds |
| 01:50:52 | Skip (Zac) | Athletics (hold on) | 11 | — | holds |
| 01:51:09 | Sidney (Emily) | attack on the chain, advantage | 24 | hit | chain shot |
| 01:51:23 | Sidney (Emily) | damage | 7 on the die plus kinetic die, "11 plus four, 15 damage" | hardness 10, 5 hp | briefcase freed |
| 01:52:08 | Margaret (Ally) | Investigation, advantage (comm log) | 28 (19 on the die) | — | finds the Sheriff's threats |
| 01:53:38 | Barry (Murph) | Intimidation | 21 | — | last guard relaxes |
| 01:55:59 | Sidney (Emily) | Hacking, Handy Annie advantage | 26 (Ally calls "4 and a 19") | — | case opens |
| 01:56:43 | Margaret (Ally) | Finance, advantage (value of the haul) | 13 on the die | plus 9 expertise, total not said | six figures at retail |
| 02:00:36 | Sidney (Emily) | Hacking, Handy Annie (client's account) | 14 | — | burner account |
| 02:04:55 | Skip (Zac) | Perception | 11 | — | sun rising |
| 02:07:33 | Margaret (Ally) | Persuasion (handshake) | 11 | — | Sheriff greets them |
| 02:07:36 | Sidney (Emily) | Perception (weapons) | natural 20 | — | heavy blasters, grenades |
| 02:11:48 | Margaret (Ally) | Initiative | natural 20 (shouted) | — | — |
Natural 20s: Sidney 2 (Intimidation, Perception), Barry 1 (grapple), Margaret 1 (Initiative) · Natural 1s: Skip 2 (group Stealth, Sleight of Hand), Gunnie 1 (group Stealth), Barry 1 (Intimidation), Sidney 1 (Initiative) · "Dirty 20" totals: Sidney 2, Skip 1, Gunnie 1 · Skip's Stealth with disadvantage shows a 20 on one die, but the 19 counts · d4s on the rocket-boot roll: 1 and 1; the d4 on Margaret's stealth is called "Zero?!" (no value said).