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Items and artifacts · first: SO E1

Kublacaine

In the first episode, while Gunnie is being considered for a navigator job, Captain Dan Scrap of the Bad Call asks "you're not on Kublacaine right?" SOE1·00:54:21. He tells Gunnie he has to piss in a cup if he wants to work on the ship, and Gunnie says he is not on Kublacaine SOE1·00:54:42 SOE1·00:54:45.

Kublacaine is first mentioned in the first episode, when Captain Dan Scrap asks Gunnie whether he is on it SOE1·00:54:21. Kublacaine is a drug the crew buy in a bar in the seventh episode, six doses for a total of 810 credits SOE7·01:08:08 SOE7·01:08:27 SOE7·01:08:30. Later in that episode Brennan says a suitcase holds brick after brick of Kublacaine SOE7·01:56:01. In the thirteenth episode Emily reads out the Kublacaine's rules: at the start of each creature's turn it gains 2d4 temporary hit points, and at the end of the high it must succeed on a DC 14 Wisdom saving throw or suffer a low lasting 10 minutes SOE13·00:31:23 SOE13·00:31:34. During the low a d4 is subtracted from Constitution checks and saves, and maximum hit points are reduced by 2d4 SOE13·00:31:34. In the fourteenth episode Brennan asks whether Ally got temporary hit points on her turn from doing Kublacaine, and Murph says the crew is coming down from it SOE14·00:15:13 SOE14·00:46:14.

By episode

SO E1: Welcome to the Spacin' Life, Buddy

  • Kublacaine — first said here: "you're not on Kublacaine right?" — 00:54:21

SO E7: Dying Tomorrow, It's a Pleasure

  • Kublacaine — drug sold in bar at a 50% markup (135 per dose); a briefcase holds ten bricks — 01:08:08, 01:08:21, 01:56:01

SO E13: Battle of the Brands

  • Kublacaine — Sidney's stock: "At the start of each creature's turn, it gains 2d4 temporary hit points." — 00:31:23; DC 14 Wisdom save at the end or a "low" for 10 minutes with a d4 subtracted from Constitution checks and saves and maximum hit points reduced by 2d4 — 00:31:34

SO E14: The House Always Wins