Items and artifacts · first: SO E1
Kublacaine
In the first episode, while Gunnie is being considered for a navigator job, Captain Dan Scrap of the Bad Call asks "you're not on Kublacaine right?" SOE1·00:54:21. He tells Gunnie he has to piss in a cup if he wants to work on the ship, and Gunnie says he is not on Kublacaine SOE1·00:54:42 SOE1·00:54:45.
Kublacaine is first mentioned in the first episode, when Captain Dan Scrap asks Gunnie whether he is on it SOE1·00:54:21. Kublacaine is a drug the crew buy in a bar in the seventh episode, six doses for a total of 810 credits SOE7·01:08:08 SOE7·01:08:27 SOE7·01:08:30. Later in that episode Brennan says a suitcase holds brick after brick of Kublacaine SOE7·01:56:01. In the thirteenth episode Emily reads out the Kublacaine's rules: at the start of each creature's turn it gains 2d4 temporary hit points, and at the end of the high it must succeed on a DC 14 Wisdom saving throw or suffer a low lasting 10 minutes SOE13·00:31:23 SOE13·00:31:34. During the low a d4 is subtracted from Constitution checks and saves, and maximum hit points are reduced by 2d4 SOE13·00:31:34. In the fourteenth episode Brennan asks whether Ally got temporary hit points on her turn from doing Kublacaine, and Murph says the crew is coming down from it SOE14·00:15:13 SOE14·00:46:14.
By episode
SO E1: Welcome to the Spacin' Life, Buddy
- Kublacaine — first said here: "you're not on Kublacaine right?" — 00:54:21