NPCs · first: SO E1
Handy Annie
In the first episode Sidney tells Gunnie she has sent Handy Annie down to the gunner channel with him SOE1·00:45:26. Gunnie says "Handy Annie is here and being very handy" SOE1·00:45:33, and the on-screen illustration shows a mechanical hand with pink painted fingernails and a calculator watch SOE1·00:45:33. Brennan describes a little mechanical cybernetic hand helping out SOE1·00:45:37. Later Sidney says Handy Annie is wearing a calculator watch, and Gunnie has her do an equation SOE1·00:48:20 SOE1·00:48:22.
Handy Annie is Sidney's little mechanical hand with a calculator watch, who helps Gunnie on the gunner channel in the first episode SOE1·00:45:26 SOE1·00:45:33 SOE1·00:48:20. In the fifth episode Brennan says Gunnie and Sidney do a leg-for-hand swap after Gunnie shouts "Take my leg!" SOE5·01:31:41 SOE5·01:31:44.
In the seventh episode Sidney says she will duct tape a holo-recorder to Handy Annie so that she can fly around and be a GoPro for Gunnie SOE7·00:53:03. In the eleventh episode Brennan says Handy Annie scoots up the elevator shaft with the little GoPro, and later streams footage of an unconscious Barry being transported in a vehicle after jumping aboard SOE11·01:05:47 SOE11·01:34:37. He says she is streaming to the Wurst's screens SOE11·01:58:09. In the fourteenth episode Sidney says the holorecorder has been running the whole time SOE14·01:25:03.
In the fifteenth episode Brennan says Sundry Sidney's little Handy Annie skitters over to the other side of the tray lock, and that when Skip ejects from his body craft he feels a familiar android's hand pick him up SOE15·01:32:35. In the sixteenth episode Sidney says she loses contact with Handy Annie beyond 100 feet, and Brennan says Handy Annie crawls into a supervisor's pocket, where he finds her and grabs her SOE16·00:11:57 SOE16·00:34:37 SOE16·00:34:42.
By episode
SO E1: Welcome to the Spacin' Life, Buddy
SO E2: Rolling Up The Hill
- Handy Annie — gives Sidney advantage on a roll — 00:40:28
SO E5: All In the Hot Exit
- Handy Annie — traded for Gunnie's leg — 01:31:44
SO E6: On the Run In the Martini Nebula
- Handy Annie — used by Sidney for the help action — 00:47:17
SO E7: Dying Tomorrow, It's a Pleasure
SO E11: Flee From Fantanimalland
SO E14: The House Always Wins
- Holorecorder / Handy Annie — footage of the nuns — 01:25:03
SO E15: Face to Face
SO E16: Jailbreak!
- Handy Annie — Sidney's hand droid: a calculator watch on it — 00:03:53; stealth with plus six; sleight of hand at plus six; flies; Sidney only sees through her within 100 feet — 00:11:57, 00:34:26, 00:44:40; helps Skip's checks; crawls into the supervisor's pocket and is found — 00:34:35–00:34:42; used for ship calculations — 02:21:17
SO E18: The Luckless, the Abandoned, and the Forsaked (Part 2)
- Handy Annie — help action in the vent — 01:18:08