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Wallops at Swallop's
What happens
- 00:00:37 Brennan welcomes viewers and recaps (recap): the crew arrived in Baustin, New Texas, met Lamelia Lefarve (caption "Lafarve") and her ten Chesters, Plug of Plug's Butt-Ugly Stuff Hut, Loose Duke and Sheriff Warner Codge, took the 5,000-credit Smash 'n Grab job and delivered the Kublacaine, and the Sheriff asked for a proldier's license; Skip kicked a gun boot onto the Sheriff's shoulder and Initiative began — 00:01:20–00:03:15
- 00:03:15 Skip rolled a 24 Initiative: a surprise round, then a second round in which he acts first again; boot shot on the surprised Sheriff (19 hits, automatic crit, 17 damage with two dice held back), Angle on Perception 19, then hides behind a wall — 00:03:19–00:08:20
- 00:08:22 Round two: Priming Attack (Wisdom save DC 15, Sheriff fails with 16 and 5), then a krystal dagger throw with a natural 20 for 48 damage; 17 + 48, "65 damage"; Skip jet-packs up and his Stealth is a natural 1 — 00:08:35–00:14:23
- 00:14:26 Margaret finds the deputy with the Kublacaine briefcase (backwards hat), vaults the bar; Barry bursts the two lieutenants beside the Sheriff for 17 each (the Sheriff makes his save) and puts himself in front of Gunnie; Riva (Insight 24) turns one lieutenant on the Sheriff with Psychic Confusion — 00:14:31–00:21:22
- 00:21:26 Sidney takes an ion grenade by Disarm and throws stun and plasma grenades at four deputies; Gunnie lands a Tracer Bolt on the Sheriff and gives Riva four shielding — 00:21:33–00:26:29
- 00:26:31 The Sheriff's cold cone: Gunnie's natural 20 save, Barry and Riva take 36; Riva's drone ices over; the Sheriff teleports away calling all deputies to Swallop's — 00:27:14–00:31:02
- 00:31:06 Tech checks show a short-range tactical teleport; five deputy attacks bring Barry to 4 hit points — 00:31:11–00:34:30
- 00:35:01 Skip fails to spot the Sheriff (Perception 17 against 23), sneak-attacks a lieutenant for 19; Margaret uses Critical Analysis on Barry and sends the Jib-Job hot-exit message (Barry's luck check is a 7); after Barry's lightbow hit (13 damage) a laser from Barry's assault blaster kills the lieutenant in sandals; Barry leaps to the rafters — 00:35:04–00:41:51
- 00:42:10 Riva is frozen and does not make death saves; Gunnie would need a DC 30 Mechanics check to revive the drone, fails to lift it, and heals Barry with a med pack — 00:42:32–00:51:38
- 00:44:15 Sidney Disarms the briefcase from the backwards-hat lieutenant (a 7 on his save) and fragmentation-grenades Lt. Deputy One and the deputy beside him ("Both lieutenants down", as Brennan says) — 00:44:15–00:48:25
- 00:51:50 The Sheriff leaps onto the bar and cones Sidney (35) and Margaret (17); Buffer saves Sidney; he teleports again — 00:52:26–00:56:04
- 00:56:51 Margaret pings the Sheriff's phone with "get nasty" messages and the ringing gives him away at the outdoor bar; Margaret's natural 1 shot; Skip bursts through the plate glass and kills him with a laser to the throat — 00:56:58–01:03:42
- 01:03:59 Barry jump-slams two deputies and shoots the floor; Sidney finishes the last two with incendiary grenades; combat pauses — 01:04:02–01:09:48
- 01:09:48 Sirens 10 to 15 rounds away; five-star review for the Sheriff, skeet-shot of his burner, loot, group Stealth with Smuggle; Riva repaired to 1 hit point — 01:10:17–01:15:27
- 01:15:33 Tip for the waitstaff (a bag of Kublacaine with a hot dog stamp, 500 credits); Skip's Intimidate natural 20 earns fast loot; the crew slip out with 6,000 credits and the case; the Sheriff's department flees town in cruisers — 01:15:39–01:19:17
- 01:19:28 Back to Plug's: he is alive, takes a bag of drugs up his nose and twinkles into light; the crew take friction grip gear and a pair of broken rocket boots — 01:19:49–01:25:47
- 01:25:54 Brennan describes the "strange exhilarating nausea" and a town without its power structure; montage of skiffing — 01:25:59–01:28:11
- 01:28:18 Gunnie pitches a casino on the ship; investments, a Probe Mind check on Gunnie, Barry's maths, Sidney leaves and rejoins, "Barry's Big Win Casino is founded" — 01:28:25–01:34:42
- 01:35:14 Two days of building with the Chesters (200 credits); the ship account has 2,900 and Skip's leftover 4,000 goes toward a stealth mode; the 6,000 is split 857 each plus the ship — 01:35:14–01:39:43
- 01:39:45 At the skiff club Crunch Moon-Jones is talked into buying the Kublacaine: Riva's Insight, Persuasion 25 and 26, price settled at 75,000 for a night's partying — 01:40:20–01:49:45
- 01:49:55 The crew resolve to put a stealth drive on the ship; Margaret reveals the six-way partnership; Investigation checks for the casino and the stealth device — 01:50:01–01:53:00
- 01:53:01 Sidney lingers in the junkyard and finds a poster for the discontinued android line Servo Sam and gathers its krystals — 01:53:09–01:55:07
- 01:55:07 Opening night of Barry's Big Win Casino with Crunch Moon-Jones aboard; Loose Duke vanishes; group Stealth check; first day brings 350 credits; Plug appears as a translucent ghost — 01:55:32–02:00:19
- 02:00:29 Last day of Skiff Fest: Loose Duke search fails; the crew dig under Plug's hut (Perception checks vs 20); Plug steps out of a chest and, offered a place on the crew, says "I'm always gonna be with you no matter where you are" (no outcome stated for the check); Amercadian destroyers and Lone Star Directorate troop carriers arrive; Plug hands over rocket boots and holds down the fort; Roll Initiative — 02:00:46–02:07:33
- 02:07:33 Brennan closes the episode; next-episode card; last gag lines — 02:07:33–02:08:08
Frames







































































Key quotes
- “Kissing those guns, and it's just in time, 'cause it's about to be a showdown.” — Brennan 0:00:49
- “Skip shot first, we love it.” — Brennan 0:14:16
- “I'm gonna wipe the floor with you. We gonna put you in that Slop and Gravy pot.” — Sheriff 0:28:53
- “Everybody's gonna be okay, we can do this.” — Lou 0:33:22
- “Sheriff Warner Codge is dead.” — Brennan 1:03:08
- “Wait, we could hold it up to his decapitated head and do a FaceTime.” — Emily 1:10:45
- “Can our drug stamp be a hot dog?” — Siobhan 1:16:37
- “This is the best day I've ever had.” — Sidney 1:25:47
- “Okay guys Barry's Big Win Casino is founded.” — Gunnie 1:34:42
- “I'm always gonna be with you no matter where you are.” — Plug 2:04:52
Who and what appears
Player characters
- Big Barry Syx
- Gunthrie "Gunnie" Miggles-Rashbax
- Margaret Encino
- Norman "The Skipper" Takamori
- Riva
- Sundry Sidney
NPCs
- Aurora Nebbins
- Baustin Sheriff's department
- Chester
- Crunch Moon-Jones
- Lamelia Lefarve
- Loose Duke
- Lt. Deputy One
- Lt. Deputy Two
- Plug Strutt
- Raymond Zam
- Servo Sam
- Sheriff Warner Codge
- Waitress
Locations
- Barry's Big Win Casino
- Baustin
- Junkyards of Baustin
- Lauret
- Plug's Butt-Ugly Stuff Hut
- Skiff club downtown
- Swallop's Slop and Gravy Bucket
- The Wurst
Items and artifacts
Factions and organizations
Roll log
| Time | Character (player) | Roll | Result | DC / AC | Outcome |
|---|---|---|---|---|---|
| 00:03:19 | Skip (Zac) | Initiative | 24 | — | acts twice |
| 00:04:36 | Skip (Zac) | boot attack (advantage) | 19 | — | hits, automatic crit |
| 00:06:02 | Skip (Zac) | damage (4d6) | 17 | — | priming attack held |
| 00:06:50 | Skip (Zac) | Perception (Angle) | 19 | Sheriff Dex | beats it |
| 00:09:04 | Sheriff (Brennan) | Wisdom save, disadvantage | 16 and 5 | DC 15 | fails |
| 00:09:26 | Skip (Zac) | dagger throw | 11 (18), then natural 20 | — | crit |
| 00:11:30 | Skip (Zac) | damage | 48 | — | total 65 |
| 00:12:54 | Skip (Zac) | Stealth | natural 1 | — | seen |
| 00:15:26 | Margaret (Ally) | Athletics | 14 on the die | DC 5 | over the bar |
| 00:17:14 | Barry (Murph) | burst (attack +7), Dex saves | DC 15 | — | Sheriff makes his save; both lieutenants fail, 17 damage each |
| 00:19:17 | Riva (Siobhan) | Insight | 24 | — | gauges deputies |
| 00:20:15 | Lt. Deputy Two | Wisdom save, disadvantage | natural 2 | DC 15 | charmed |
| 00:21:04 | deputy (Brennan) | Disarm save (Riva's Quicken Spell) | — | — | succeeds |
| 00:21:52 | Lt. Deputy Two | Disarm save (Sidney) | — | — | fails; Sidney gets an ion grenade |
| 00:22:34 | four deputies | Con saves (stun grenade) | — | 14 | two stunned |
| 00:23:16 | four deputies | Dex saves (plasma) | — | — | 14 damage on a fail |
| 00:24:07 | Sidney (Emily) | Athletics | die 3, total 7 | DC 5 | over the bar |
| 00:24:56 | Gunnie (Lou) | Tracer Bolt attack | 23 | — | hits, 12 damage |
| 00:27:29 | Barry (Murph) | Con save | die 4, total 9 | cone | 36 cold |
| 00:27:30 | Gunnie (Lou) | Con save | natural 20 | cone | 0 damage |
| 00:27:34 | Riva (Siobhan) | Con save | 9 | cone | 36 cold, frozen |
| 00:29:45 | Barry (Murph) | reaction heal | heals to 22 hit points | — | — |
| 00:30:26 | Sheriff (Brennan) | attack on Barry | damage dice nine plus four, 13 | — | halved to 6 |
| 00:31:34 | Gunnie (Lou) | Tech check | 10 (tracer) | — | — |
| 00:31:52 | Sidney (Emily) | Tech check, disadvantage | 25 (two 18s plus 7) | — | tactical teleport |
| 00:34:20 | deputies (Brennan) | five attacks on Barry | two numbers called, 14 and 10 | — | halved to 7 and 5; Barry takes 12 |
| 00:35:38 | Skip (Zac) | Perception | 17 | 23 | fails |
| 00:36:32 | Skip (Zac) | Stealth | natural 20 | — | hidden |
| 00:36:55 | Skip (Zac) | attack, advantage | 8, then 13 plus 7 = 20 | — | 19 damage (d8 plus 2d6: 6, 5, 3, plus 5) |
| 00:38:55 | Barry (Murph) | luck check | 7 | — | hot exit |
| 00:39:29 | Barry (Murph) | Perception (smell), advantage | no hit | 23 | fails |
| 00:40:34 | Barry (Murph) | lightbow attack | 17 | — | 13 damage; a laser from Barry's assault blaster then kills Lt. Deputy Two (00:40:59) |
| 00:45:29 | Lt. Deputy One (Box of Doom) | Disarm save | 7 | DC 15, 14 or higher holds on | loses the briefcase |
| 00:46:34 | two deputies | Dex saves vs fragmentation | — | — | 16 damage each |
| 00:47:04 | Sidney (Emily) | second fragmentation damage | 10 | — | "Both lieutenants down" (Brennan) |
| 00:50:12 | Gunnie (Lou) | Athletics (lift drone) | die 8, total 6 (minus two) | DC 10 | fails |
| 00:53:12 | Sidney (Emily) | Con save | 6 | cone | 35 damage; Buffer absorbs |
| 00:53:19 | Margaret (Ally) | Con save | 18 | cone | 17 damage |
| 00:59:02 | Margaret (Ally) | pistol attack | natural 1 | — | misses |
| 01:00:29 | Skip (Zac) | Acrobatics | 13 | — | 4 damage through glass |
| 01:01:24 | Skip (Zac) | blaster attack, advantage | die 17, total 24 (no crit, damage not doubled) | — | hit, 18 damage |
| 01:02:27 | Margaret (Ally) | Targeted Attack d4 | 3 | — | 21 damage, Sheriff dead |
| 01:06:27 | Barry (Murph) | floor shot, Dex saves | DC 15 | — | 15 each |
| 01:07:50 | Sidney (Emily) | attack | 19 | — | hits, 6 damage |
| 01:09:13 | Sidney (Emily) | incendiary damage | 8, then 8+8 = 16 | — | down |
| 01:10:36 | party | Perception | 12 (Emily), 16 (Ally), 14 (Murph), dirty 20 (Zac) | — | sirens |
| 01:11:58 | Margaret (Ally) | Performance | 21 | — | five stars |
| 01:13:41 | Sidney (Emily) | group Stealth (Smuggle) | natural 1, reroll 16 = 32 | — | fine |
| 01:13:58 | Barry (Murph) | group Stealth | "Dirty 20" = his own total 20 | — | — |
| 01:14:01 | Gunnie (Lou) | group Stealth | 32 | — | two 32s |
| 01:14:06 | Skip (Zac) | group Stealth | 24 total | — | — |
| 01:14:09 | Margaret (Ally) | group Stealth | 13 (23 withdrawn) | — | — |
| 01:16:50 | Skip (Zac) | Intimidate, advantage | natural 20 | — | loot faster |
| 01:23:43 | Gunnie (Lou) | Investigation | 23 | — | friction grip |
| 01:25:17 | Sidney (Emily) | Investigation | 21 | — | luck check |
| 01:25:37 | Skip (Zac) | Defiant added to Sidney's luck check | 4 | luck check, 8 or higher | broken rocket boots found |
| 01:37:27 | Gunnie (Lou) | Mechanics | 26 | — | casino built |
| 01:42:34 | Riva (Siobhan) | Insight vs Crunch | dirty 20 | Brennan natural 1 | advantage |
| 01:43:42 | Riva (Siobhan) | Persuasion, advantage | 25 | — | 1.25 times |
| 01:47:00 | Skip (Zac) | Insight | 17 | — | Crunch is respected |
| 01:48:20 | Margaret (Ally) | Business | 10 (natural 1) | 25 | 30–40,000 |
| 01:49:05 | Riva (Siobhan) | Persuasion, advantage | 26 | — | 75,000 |
| 01:52:10 | Gunnie (Lou) | Investigation | 22 | — | casino parts |
| 01:52:27 | Sidney (Emily) | Investigation | 26 | — | stealth cloaker |
| 01:53:00 | Gunnie (Lou) | Mechanics | 18 | — | installed |
| 01:53:30 | Sidney (Emily) | Investigation | 21 | — | Servo Sam poster |
| 01:56:55 | party | group Stealth | Sidney 14, Gunnie 12, Barry 17, Riva 18, Skip 26, Margaret 17 | — | hunting Loose Duke |
| 01:58:03 | Gunnie (Lou) | casino daily d20 | 15 | — | 350 credits |
| 01:58:31 | Riva (Siobhan) | luck check | 13 | — | 120 credits |
| 02:01:00 | party | Investigation (find Loose Duke) | Riva 12, Sidney 19, Skip natural 1, Margaret 16 | — | not found |
| 02:01:44 | Barry (Murph) | Perception (smell) | 19 | — | Duke off the ship |
| 02:02:28 | party | Perception while digging | Riva 12, Barry 17, Sidney 15, Margaret 18, Skip natural 1 | 20 | none beats 20 |
| 02:02:57 | party | Potent Aptitude d4 (Gunnie) | Margaret 18 + 1 = 19; Barry 17 + 1 = 18 | — | — |
| 02:03:20 | Margaret (Ally) | Perception, Defiance | 20 (19, Defiance takes her to 20) | 20 | sees the destroyers |
| 02:04:36 | Riva (Siobhan) | Persuasion (Plug joins) | 21 | — | Plug stays behind, no outcome stated |
| 02:06:25 | Margaret (Ally) | Insight | 11 | — | Plug not Amercadian |
Natural 20s: Skip 3 (dagger throw, Stealth, Intimidate die), Gunnie 1 (cone save) · Natural 1s: Skip 3 (Stealth, Investigation, Perception), Margaret 2 (pistol attack, Business), Sidney 1 (Stealth, rerolled to 16), Brennan 1 (Crunch's contested roll, 01:42:59).