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The Belly of the Beast

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What happens

  • 00:00:18 Brennan welcomes everyone to the "penultimate episode" and recaps (recap) episode 8: Sylvester in the oubliette, the doubt about his guilt, Lucretia's body with "I do not need my hands to murder", the fake constables as old Cottonbottom servants, the open questions (Fletcher's ghost versus Daisy's mirrored hologram; the figure at the top of the elevator: Shellcrest, Harding or Armond), "three o'clock" being a position, the key, the knocked-out constable, the shorted stove and Sylvester sprung; the elevator descends — 00:00:36
  • 00:04:37 During the descent Brennan asks where each is looking; Gangie and Lars square up at the two doors, Sylvester steels himself for Fletcher, Daisy makes side-eye at him — 00:04:50, 00:06:11, 00:06:46, 00:07:00
  • 00:07:17 Brennan pauses the elevator ride and asks the table (as characters and players) where the biggest question marks remain; Gangie, then Buckster (insight "Dirty 20") state what they know and miss; Rekha adds the address book detail; Sylvester announces Fletcher Cottonbottom "is the one pulling the strings" — 00:08:54, 00:09:34, 00:11:21, 00:13:57, 00:14:18
  • 00:15:24 Brennan: the one assassination attempt certain tonight is the "character assassination" of Sylvester — 00:15:24
  • 00:17:09 More questions: Rekha's list (gyroscope, the Medal, the "no arms" creature), Sam's and Ally's theories about the war vet and the decoy body, Daisy's insight 10 (the desk breaker hidden in a bathroom; Rosalind and the bust), Daisy's summary of the theory, Lars's projections, Brennan's reminder of the eyes of the bodies — 00:18:20, 00:20:01, 00:20:35, 00:21:36, 00:24:48, 00:26:39, 00:28:51
  • 00:29:20 The doors open on the secret basement wing: junk, a wheelbarrow, a mushroom garden of cyanotoxin fungus glowing with electricity, and a door with an eight-digit padlock — 00:29:25, 00:29:50
  • 00:32:17 Sylvester's investigation (help from Lars) 28: footprints of Harding, Gilfoyle, a large badger man, police and rabbits; the lock reads "mors est in gloria"; after wrong guesses (1885-1905; 12345678) Daisy enters the date, and the lock opens only on the wrong year written on the Barkus Aurelius bust — 00:33:02, 00:33:20, 00:35:49, 00:37:18, 00:38:30, 00:40:29
  • 00:41:09 Treasure room: Gangie perception 28, Buckster "18 up to a 25", Daisy natural 20; contraband from the Schnauzer War and a network linking Squire Badger to the Cottonbottom organisation; some take art objects; the original family painting is in the corner — 00:41:25, 00:41:56, 00:43:36
  • 00:43:36 Sylvester lights his pipe: Roman ruins under Loam Hall, a medical bay that is a morgue — 00:44:30, 00:45:12
  • 00:46:00 Gangie pulls the sheet off the body of Squire William Thornwall Brockhollow — 00:46:24
  • 00:47:07 Skill checks in the morgue: the Vicar blesses the group (d4 on skill checks); Lars insight 27, Gangie perception 29, Daisy and Sylvester investigation 19, the Vicar investigation, several medicine checks; the room is a "Build-A-Bear Workshop" of decoy parts; Gangie finds mouse fur, pond scum and pulls shrapnel out of the squire's chest; the Vicar finds a disguise kit — 00:47:43, 00:49:35, 00:51:54, 00:53:18, 00:59:28, 01:00:07, 01:04:21
  • 01:05:10 The table argues over which Squire is real and whose side Hawkins, Harding and Gilfoyle are on; Brennan: no other decoy bodies, only parts; police have been cleaning the room; Ally asks whether this body has Buckster's fur and the spilled wine from dinner, and Brennan says it does not ("You look and see that it doesn't."); the room works like a refrigerator for the bodies — 01:00:21, 01:00:37, 01:05:24, 01:08:39, 01:09:10
  • 01:11:21 Incense is smelled; investigation re-rolls would need a short rest; Buckster reads the documents (insight 27, Lars helping); Brennan's texts and narration give the squire's debts and the secret of his Bavarian mission; Gangie hears the police upstairs ringing for the elevator — 01:11:53, 01:14:36, 01:16:13, 01:17:20, 01:17:28
  • 01:22:22 Sylvester (24) follows the incense to the elevator; Daisy (18) finds a letter D scratched with a beak; Buckster explains the squire's treason and Fletcher's leverage — 01:23:08, 01:24:33, 01:25:40
  • 01:30:38 In the elevator the table debates why Fletcher would kill the squire; Brennan: Fletcher may have flipped the wrong switch, or lightning overpowered the system, while in the downstairs bathroom; the table speculates that someone at the party is Fletcher in disguise — 01:30:38, 01:32:04, 01:33:37, 01:34:07
  • 01:36:26 The D: Daisy 26 reads it as a beak-scratched letter; the three beaked people at the party; Daisy remembers D stands for docks on the switchboard — 01:37:18, 01:37:23, 01:38:55
  • 01:39:59 The elevator descends to a candlelit ritual chamber with a blood-scrawled message signed with a fox symbol (Sylvester: the penmanship is a perfect match) and the bodies of Jeremy Brockhollow and Osmond Sheffield on the altar — 01:39:59
  • 01:41:22 Checks: Sylvester and Daisy both natural 20 investigation, Vicar 23, Lars perception 22, Gangie medicine 16 (the bodies are decoys), Buckster insight 14; the police shout up the shaft; the Vicar finds unfinished set dressing — 01:41:52, 01:42:09, 01:43:07, 01:43:48, 01:44:02
  • 01:45:04 Two natural 20s: Sylvester takes the "mystery door", Daisy asks "Is Fletcher Cottonbottom Mr. Harding?" — Brennan answers with the footprints and the unhurt turtle (no plain "no"): "You do not think Ambrose Harding is Fletcher Cottonbottom." — 01:46:02, 01:52:30, 01:54:11
  • 01:55:08 Sylvester's secret door leads up a spiral staircase to Gangie's cottage; the guests are cornered in the ballroom by constables — 01:55:37
  • 01:57:02 Buckster proposes to wrap it up and go home, then (Brennan: "the contract on Colonel Hawkins' body and the knife still with the mouse maids") decides to stay: "it's the right thing to do" — 01:57:02, 01:57:13, 01:57:20; Buckster's speech about justice; a constable grabs Mrs. Molesly by the neck; Brennan sums up what the party knows and the goal — 01:57:42, 01:58:06, 01:58:08
  • 01:59:56 Planning: the tower entrance is on the leisure-wing floor; a guard at the boathouse; investigation of the cottage (nothing suggests Gangie used the passage); the party splits — 02:00:28, 02:01:38, 02:03:14, 02:06:59
  • 02:07:44 Lars leaves for the dock; Sylvester, hiding in the cottage, sees a knotted rope hanging from the tallest tower window; end of the episode and "Next time" preview — 02:07:50, 02:08:40

Frames

MM E9 · 0:00:03 — DIMENSION 20
MM E9 · 0:00:05
MM E9 · 0:00:07
MM E9 · 0:00:13
MM E9 · 0:00:17 — MICE & MURDER
MM E9 · 0:01:17
MM E9 · 0:09:00 — KATIE MAROVITCH AS · GANGIE GREEN · ROGUE THIEF LEVEL 3 · ARMOR CLASS · 14 · STR · 15 · CON · DEX · WIS · 20 · CHARACT
MM E9 · 0:09:02 — KATIE MAROVITCH AS · GANGIE GREEN · ROGUE THIEF LEVEL 3 · ARMOR CLASS · 14 · STR 15 · CON 16 · DEX 16 · INT 14 · WIS 20
MM E9 · 0:09:34 — SAM REICH AS · BUCKSTER $. BOYD · ROGUE MASTERMIND LEVEL 3 · ARMOR CLASS · 8 · STR · WIS · CHARACTER · E
MM E9 · 0:09:38 — SAM REICH AS · BUCKSTER $. BOYD · ROGUE MASTERMIND LEVEL 3 · ARMOR CLASS · 8 · STR 14 · DEX 7 · WIS 20 · CON 19 · INT 11
MM E9 · 0:13:14 — REKHA SHANKAR AS · DAISY D'UMPSTAIR · ROGUE ASSASSIN LEVEL 3 · ARMOR CLASS · 14 · STR 12 · DEX 16 · WIS 13 · CON 13 · IN
MM E9 · 0:13:39 — ALLY BEARDSLEY A · LARS VAND · FIGHT · BATTLE MAS · LEV · ARMOR CLASS · 17
MM E9 · 0:13:41 — ALLY BEARDSLEY AS · LARS VANDENCHOMP · FIGHTER BATTLE MASTER LEVEL 3 · ARMOR CLASS · 17 · STR 20 · DEX 14 · WIS 14 · C
MM E9 · 0:14:40 — GRANT O'BRIEN AS · DETECTIVE SYLVESTER CROSS · ROGUE INQUISITIVE LEVEL 3 · ARMOR CLASS · 14 · STR 11 · DEX 16 · CON 9 ·
MM E9 · 0:24:16 — RAPHAEL CHESTANG AS · VICAR IAN PRESCOTT · BARD ELOQUENCE LEVEL 3 · ARMOR CLASS · 13 · STR · 14 · DEX · WIS · CHARACTER
MM E9 · 0:24:17 — RAPHAEL CHESTANG AS · VICAR IAN PRESCOTT · BARD ELOQUENCE LEVEL 3 · ARMOR CLASS · 13 · STR 14 · DEX 15 · CON 12 · INT 19
MM E9 · 0:29:13
MM E9 · 0:29:50
MM E9 · 0:29:52
MM E9 · 0:42:07
MM E9 · 0:42:09
MM E9 · 0:42:13
MM E9 · 0:45:20
MM E9 · 0:46:41
MM E9 · 0:52:17
MM E9 · 1:40:13
MM E9 · 1:40:19
MM E9 · 1:40:41
MM E9 · 1:40:45

Key quotes

Who and what appears

Player characters

NPCs

Locations

Items and artifacts

Factions and organizations

Roll log

TimeCharacter (player)RollResultDC / ACOutcome
00:11:21Buckster (Sam)Insight"Dirty 20"—"assassinate" comes to mind; secrecy and openness both critical
00:20:35Daisy (Rekha)Insight10—Brennan: reminder of breaker in bathroom and bust returned to the library
00:33:02Sylvester (Grant)Investigation, advantage (help from Lars)18 and 28clues on 25tracks; the lock inscription
00:37:31Buckster (Sam)Insight22—the code must be easy for criminals to remember
00:41:22Sylvester (Grant)Investigationnumber not said——
00:41:25Buckster (Sam)Perception"18 up to a 25"——
00:41:30Gangie (Katie)Perception28——
00:41:39Daisy (Rekha)Investigationnatural 20—network linking the squire to the Cottonbottom organisation
00:48:17Lars (Ally)Insight (Bless)27—looking for the war wound
00:49:35Gangie (Katie)Perception, Bless26 plus d4 3 = 29—all the bodies came here; Harding's tracks
00:49:54Daisy (Rekha)Investigation, Bless16 plus d4 3 = 19——
00:51:18Sylvester (Grant)Investigation, Bless, advantage19—carved bodies, ram fur, crow feathers
00:56:09Vicar (Raph)Investigation, Bless22 plus d4; "25" at 00:57:41—incense; disguise kit
00:58:23Sylvester (Grant)Medicine21 (20 plus 1d4)——
01:02:32Daisy (Rekha)Medicine21——
01:02:51Gangie (Katie)Medicine25—shrapnel; the body is the decoy
01:03:17Vicar (Raph)skill not stated20——
01:14:36Gangie (Katie)Investigation / Perception12 / 11—nothing hidden; hears shouting
01:16:13Buckster (Sam)Insight, advantage (help), Bless d427—squire's debts and secret
01:22:46Sylvester (Grant)Investigation, Bless, advantage16 first; 23 plus d4 = 24—follows the incense
01:22:51Daisy (Rekha)Investigation, Bless, advantage18 on both—the D scratched in the baseboard
01:37:18Buckster (Sam)Insight / investigation on the D22——
01:37:19Daisy (Rekha)Investigation or insight (skill not stated; Brennan offered both at 01:37:01) on the D26—beak scratch; three beaked guests
01:41:52Sylvester (Grant)Investigationnatural 20—mystery door
01:42:09Daisy (Rekha)Investigationnatural 20—one yes/no question
01:42:43Vicar (Raph)Investigation23—painter's cloth, containers of blood
01:42:43Lars (Ally)Perception (perimeter)22—police heard up the shaft
01:43:03Gangie (Katie)Medicine16—Jeremy and Osmond are decoys
01:43:07Buckster (Sam)Insight14——
02:01:38Sylvester (Grant)Investigation22—nothing shows Gangie used the passage
02:01:50Lars (Ally)? / Daisy (Rekha)Investigation (not stated)19 (speaker uncertain: Ally says "I got a 19." but never says she is rolling; her "Okay, 22." repeats Grant) / 15——
02:03:14Buckster (Sam)Perception26—guard at the boathouse
02:06:57Sylvester (Grant)Perception (Lars helps)21—the knotted rope

Natural 20s: Daisy 2 (investigation: treasure room, ritual chamber), Sylvester 1 (investigation) · Natural 1s: none