Character sheets
Adaine Abernant
Printable sheet, end of season 1 (spoilers): page · PDF
Season 1 sheet of Adaine Abernant (played by Siobhan Thompson). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Skills
- Acrobatics: +2 E12·01:31:33 E12·01:31:22—
- Athletics: -2 E10·00:17:42—
- Insight: +4 E5·00:12:26—
Saving throws
- Wisdom: +5 E11·01:22:59 E11·01:23:15+2 E1·00:31:03—
Features
- Panic attacks — A panic attack condition checked with a Wisdom saving throw; a low roll at the library gives her a full panic attack. E1·00:30:51 E1·01:20:38
- Arcane Recovery — After downtime she recovers a first-level spell slot through her arcane recovery ability. E2·00:01:44
- Ritual casting — Ritual casts Comprehend Languages to read the note. E3·01:29:51 E3·01:29:53
- Divination roll (portent) — Gives Johnny her "3 divination" on his save against Bane, then uses her "high roll" on Ray of Sickness. E4·00:16:00 E4·00:23:42
- Languages: Infernal — "I speak Infernal." E4·01:07:37
- Divination roll (portent) — Calls it "My portent?" when giving her 16 to Biz. E5·01:22:34
- Languages — "I speak Elvish, Elven High Arcana, Draconic and Infernal." E7·00:14:54
- Spell Sniper (feat) — Brennan: Adaine has the spell sniper feat, so cover does not bother her; Burning Hands becomes a 30-foot cone with her feat. E8·00:34:29 E8·01:16:59
- Divination ability: regain a spell — Casting Clairvoyance makes her regain her Ray of Sickness spell: "With your new divination ability". E11·01:33:12 E11·01:33:16
- Panic attacks: disadvantage on fear saves — Her panic attack sets in and she rolls the fear save with disadvantage. E16·00:58:47
- No disadvantage on fear checks — With the anxiety meds from Jawbone, "you no longer will roll disadvantage on fear checks". E16·01:16:57
- Elven Oracle — Acts "in my capacity as Elven Oracle" in the epilogue. E17·01:15:20
Spells
- Ray of Sickness — Cast on Aelwyn under the kitchen table. E1·00:26:18
- Tasha's Hideous Laughter — Cast on Aelwyn, who reverses it at her. E1·00:30:10
- Mage Hand — Takes the restricted-section book while the librarian's back is turned; pulls Kristen's Bible from the corn. E1·01:20:01 E1·01:48:21
- Mage Hand — Takes Doreen's ladle (opposed Intelligence plus proficiency, 22). E2·00:35:13 E2·00:35:33
- Witch Bolt — Cast on the corn machine; 1d12 lightning, attack 11 hits. E2·00:16:50 E2·00:17:13
- Friends — Cast on the corn ooze; then a gremlin. E2·01:05:26 E2·01:10:44
- Message — Messages the teacher she has met down the corridor. E2·01:19:35
- Mage Hand — Grabs the crystal and the keys. E3·01:53:11
- Detect Magic — Cast on the corn barrel; finds a trace of her own Mage Hand. E3·00:13:24 E3·00:13:27
- Mending — Casts mend on their clothes. E3·01:25:35
- Comprehend Languages — Ritual cast to read the note. E3·01:29:51
- Identify — Cast on the piece of paper. E3·01:34:27
- Ray of Sickness — On Johnny: 15 damage, he is poisoned. E4·00:23:53 E4·00:24:04
- Identify — Ritual casts Identify on the switchblade. E5·00:15:10
- Illusory Script — "I have illusory script." E5·00:53:21
- Ray of Sickness — On a werewolf: 10 poison damage. E6·00:25:09
- Witch Bolt — Cast as a second level spell (14 to hit). E6·00:48:12 E6·00:48:55
- Ray of Sickness — On Ragh: "Don't fuck with my friend, dude!" E7·00:33:06 E7·00:33:12
- Unseen Servant — "I can cast Unseen Servant" (proposed). E7·00:32:25
- Comprehend Languages — Cast at the factory. E7·01:22:41
- Tasha's Hideous Laughter — On Torek; Wisdom save, her spell save DC 14. E8·00:23:30 E8·00:23:37
- Fire Bolt — Attack 18 at the half pipe, which catches fire. E8·00:08:03 E8·00:08:18
- Web — Improvised into anchor strands (Arcana DC 20). E8·00:59:17 E8·00:59:43
- Burning Hands — 3d6 fire in a 30-foot cone with her feat. E8·01:16:59 E8·01:17:28
- Detect Thoughts — Cast on Shellford to listen to his surface thoughts. E9·01:24:32
- Ray of Sickness — On Coach Daybreak, DC 15 Con save; poisoned. E10·00:46:34
- Burning Hands — Cast as a third level spell. E10·00:59:02
- Fly — Cast on Gorgug. E10·00:05:12
- Ray of Sickness — On Aelwyn; she resists. E11·01:30:01
- Unseen Servant — Cast to make notes for her. E11·00:41:43
- Clairvoyance — Cast where her parents cannot see it. E11·01:32:57
- Dispel Magic — "I cast Dispel Magic on her." Aelwyn is out of sight. E11·01:47:02 E11·01:47:04
- Tasha's Hideous Laughter — On Aelwyn, her DC 15; succeeds and she takes the palimpsest. E12·01:53:38 E12·01:53:52
- Dispel Magic — Cast on her sister; later readied against Aelwyn. E12·00:04:22 E12·00:59:19
- Blink — Vanishes to the Ethereal plane. E12·00:20:02 E12·00:20:03
- Detect Magic — Ritual Detect Magic on Zelda. E13·01:03:03
- Invisibility — Casts it on herself in front of her father. E13·00:18:58
- Mage Hand — Yanks Riz's palimpsest out of the machine (spell attack 15). E14·01:26:10
- Dispel Magic — On the hallucinogenic effect; later on Mr. Biz, ending his Illusory Doubles. E14·00:12:21 E14·01:09:35
- Lightning Bolt — DC 15; 28 damage, Ragh takes it full, Goldenhoard dodges. E16·00:34:12 E16·00:35:14 E16·00:35:41
- Ray of Frost — "It's just a cantrip, it’s 2d8 of frost damage." E16·01:19:23
- Ray of Sickness — On Kristen, who throws up. E17·01:10:14
- Locate Person — Cast on Zayn Darkshadow. E17·01:07:43
Items
- Crystal orb arcane focus — Arcane focus once used by a Fallinel warcaster, given by her father; two foot diameter. E1·00:28:48 E1·00:29:22
- Wards and Watches — Taken from the restricted section with Mage Hand. E1·01:20:01
- Wards and Watches — lost: Goldenhoard has Kristen take the book to Aguefort's office. E1·01:22:14
- Prep school uniform — Brennan: "prep school, private school uniform". E2·00:43:15
- Prep school uniform — lost the sleeves to the gremlins. E2·01:07:12
- Doreen's ladle — Taken with Mage Hand; used as a finesse weapon (1d4 + Dex); left bent. E2·00:35:34 E2·00:43:12 E2·00:55:08
- Crystal palimpsest and keys — Grabs the crystal and the keys with Mage Hand. E3·01:53:11 E3·01:53:12
- Crystal palimpsest — lost: hands it to Biz, who snaps it in. E5·01:21:09 E5·01:21:30
- Warlock switchblade comb — "I do have this warlock switch comb." E5·00:47:39
- Snuff box — Takes the snuff box away from Fig (Bill had told her she could keep it). E7·00:13:15 E7·00:03:30
- Warlock switchblade comb — lost: offered to Gorthalax, who says "let me hang onto it". E8·01:28:04 E8·01:28:14
- 45 gp gift card — Gift card to a high-end clothier boutique; not magical (Arcana 23). E9·01:18:51 E9·01:19:01
- 45 gp gift card — lost: spent at The Gilded Coin. E11·00:49:46 E11·00:49:52
- Elven waybread — Eats it at the Gukgaks'. E11·00:30:51
- Jacket of Useful Things — Bought with the gift card, with jeans and a T-shirt that has minor divinatory and abjurative magic. E11·00:46:33 E11·00:46:19 E11·00:49:52
- The Harpy model — Small wooden model ship found in Aelwyn's closet. E11·01:41:44
- Palimpsest (Ostentatia) — Pulled from Aelwyn's pocket. E12·01:56:29
- Elven waybread — Gives some to Gilear. E13·01:40:26
- The Harpy model — lost: given to Fabian. E13·01:07:15
- Arcade item: +1 to AC and saves — From the arcade prize case; she reads the card: "This is plus one to AC and saves." Which item she keeps is not named. E15·00:11:53
- Arcade item: +1 to saves — She confirms she still has "a plus 1 to saves". E16·00:58:57
- Anxiety meds — From Jawbone; "put anxiety meds in your inventory". E16·01:16:57
- Wand — Pulled from the Jacket of Useful Things; spell attack 25, 13 cold damage to Kalvaxus. E16·01:48:11 E16·01:48:44 E16·01:49:05
- Wand of Ray of Frost — Brennan: "It's a wand of Ray of Frost." E17·00:23:28
- Wand of Ray of Frost — lost: given to Gorthalax, who makes it a guitar pick. E17·00:26:12
- Jacket of Useful Things: sandwiches and ice — Pulls sandwiches, then ice, from the jacket. E17·00:18:13 E17·00:23:07
Printable sheet, end of season 2 (spoilers): page · PDF
Season 2 sheet of Adaine Abernant (played by Siobhan Thompson). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Skills
- Insight: +6 S2E14·01:26:34—
Features
- Elven Oracle — Called "the new elven oracle"; the elven government wants her back. S2E1·00:03:53 S2E1·00:47:36
- Ritual casting — Casts Detect Magic as a ritual (10 minutes). S2E2a·00:22:05
- Familiar Boggy (help action) — Her frog Boggy gives the help action. S2E2b·00:53:37 S2E3a·01:02:13
- Jacket of holding — Pulls a rock turned into a gold piece out of her jacket of holding. S2E5·00:38:51
- Divination Portent — Rolls two divination (portent) dice before the show; here two natural 20s, given to Gorgug and Fig. S2E6·01:46:09 S2E6·01:46:17
- Scrying gained at level 9 — Gains Scrying with the level-up. S2E11·00:43:10
- War Mage — Rolls concentration saves with advantage "with War Mage" (a 17). S2E15·01:43:54
Spells
- Misty Step — Misty Steps into the tower room. S2E1·00:15:43
- Mage Hand — Mage Hands books into a box. S2E1·00:34:34
- Enlarge/Reduce — Asks to cast Enlarge/Reduce to make something a little too small. S2E1·00:35:06
- Mending — Plans to Mend the tower roof. S2E1·00:41:44
- Comprehend Languages — Reads Sylvan text via Comprehend Languages. S2E1·01:08:41
- Water Breathing — "I prep Water-Breathing." S2E1·02:17:23
- Detect Magic — Casts Detect Magic as a ritual (10 minutes). S2E2a·00:22:05
- Find Familiar — Cast Find Familiar the night before. S2E2a·00:22:54
- Dispel Magic — Asks to cast Dispel Magic on the mirror. S2E2a·01:08:19
- Tasha's Hideous Laughter — Casts Tasha's Hideous Laughter on the nightmare creature. S2E2b·00:10:42
- Counterspell — Asks to Counterspell (a reaction). S2E2b·00:17:15
- Locate Creature — Casts Locate Creature on Riz. S2E2b·00:21:36
- Friends — Asks to cast Friends through the phone. S2E2b·00:57:09
- Detect Magic — Drops Comprehend Languages to cast Detect Magic as a ritual. S2E3a·00:29:06
- Dispel Magic — Asks to cast Dispel Magic on the concierge. S2E3a·00:35:31
- Greater Invisibility — Casts Greater Invisibility on herself. S2E3a·00:42:04
- Dispel Magic — Casts it on dominated Fig as her last third-level spell. S2E3a·01:02:06
- Chromatic Orb — Hits a creature with a chromatic orb lightning attack (ranged spell attack). S2E3b·00:26:35
- Identify — Casts Identify on the ruby. S2E3b·00:40:51
- Detect Thoughts — Casts it on Gilear. S2E4·00:22:43
- Illusory Script — Says she can write a letter in illusory script. S2E4·01:33:36
- Ray of Frost — Casts Ray of Frost on a target. S2E4·01:35:30
- Greater Invisibility — Offers it for Cathilda. S2E5·00:12:41
- Snare — Casts Snare on the back doors of the van boat. S2E5·00:17:19
- Fly — Casts Fly (fourth level) on herself and Fig. S2E5·01:45:24
- Lightning Bolt — Lightning Bolt for 30 damage. S2E5·01:51:01
- Shield — Casts Shield. S2E5·01:52:01
- Locate Creature — "Locate Creature on my mother"; no information. S2E5·02:04:50
- Tasha's Hideous Laughter — Casts it on Ragh. S2E6·01:50:57
- Sending — Pays 150 gold and transcribes Sending (third level) in six hours. S2E7·00:37:30 S2E7·00:38:55
- Blink — Has Blink, which only reaches the ethereal plane. S2E7·01:06:26
- Identify — Casts Identify on the unnamed-god book. S2E7·01:09:43
- Counterspell — Counterspell fails (rolls 12 vs 16); her final third-level spell. S2E8·00:25:20
- Ray of Frost — Casts it inside her orb. S2E9·02:03:02
- Message — Messages Aelwyn: "get ready, we're leaving." S2E10·00:56:01
- Firebolt — Firebolt for 10 on one of the attackers. S2E10·01:10:11
- Chromatic Orb — Chromatic Orb (poison) on Kir for 10. S2E10·01:12:59
- Scrying — Casts Scrying on Aelwyn's memory of Kalina. S2E11·00:43:10
- Enlarge/Reduce — Has Enlarge/Reduce, which needs a long rest. S2E12·00:16:10
- Arcane Hand — Casts it (Forceful Hand) and throws Johnny Spells off the ship. S2E15·00:28:49
- Friends — Casts the Friends cantrip. S2E16·00:07:23
- Adaine's Furious Fist — Learns it from Ayda as a scroll (first level, bonus action, concentration). S2E16·01:33:53
- Illusory Script — Tries Illusory Script to make a spell real (DC 30 Arcana). S2E17·02:20:47
- Web — Casts Web. S2E18·00:13:24
- Unseen Servant — Casts Unseen Servant to carry Aelwyn. S2E20·00:16:34
- Mage Hand — Reads the goddess's spell book with Mage Hand. S2E20·03:22:27
Items
- Razor scooter — Pulled from her jacket of usefulness (Arcana 22). S2E6·01:18:18
- Anxiety medication — Takes her anxiety medication. S2E10·01:46:54
- Spell scroll (first level) — Receives a first-level wizard spell scroll at the Synod of Spyre. S2E13·02:20:10
- Familiar Boggy — lost Boggy (destroyed) S2E15·01:30:44
- Kristen's finger bone — Carries it "so we could Reincarnate". S2E19·00:11:48
- Sword of Sight — Wields the ancestral sword of the oracle of the elves (+1 attack/damage, base AC 12 without armor). S2E19·02:06:43
Printable sheet, end of season 3 (spoilers): page · PDF
Season 3 sheet of Adaine Abernant (played by Siobhan Thompson). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Skills
- Arcana: +9 S3E10·01:04:25+8 S3E7·01:20:53—
Features
- Elven Oracle — Introduces herself as "Adaine Abernant, Elven Oracle, denim jacket-wearing cool kid." S3E1·00:11:15
- Familiar: Boggy the Froggy — Has a familiar, Boggy the Froggy. S3E1·00:11:34
- Portent — "Save my good portent rolls." S3E1·00:38:19
- True Strike via sword — Bonus-action True Strike through the Sword of Sight, gaining advantage on her first attack. S3E1·00:56:03
- Third Eye — After a short rest switches her Third Eye from the Ethereal Plane to seeing invisible creatures and objects within 10 feet. S3E4·00:32:29
- Job: Oodles of Strudel — Applies for a job at Oodles of Strudel: two silver pieces per shift, eight-hour shifts. S3E4·01:49:07
- See Invisibility at all times — Has See Invisibility on at all times because of Divination. S3E5·00:22:03
- Job: Oodles of Strudel (terminated) — Receives a message that her position at Oodles of Strudel is terminated and that she owes the balance. S3E6·00:07:06
- Wizard downtime research — Learns Legend Lore and further 4th- to 7th-level spells in downtime (academics 20, research 22). S3E13·01:38:23 S3E13·01:39:15
- War Caster — "I have War Caster", so she has advantage on concentration. S3E19·00:22:13
Spells
- Mirror Image — "She currently has Mirror Image going, so that's three Adaines." S3E1·00:11:31
- Mordenkainen's Faithful Hound — "I have Mordenkainen's Faithful Hound, so I have an invisible dog called Moggy the Doggy." S3E1·00:11:51
- Conjure Minor Elemental — Her elementals (dust mephits) act on her turn. S3E1·00:56:03
- True Strike — Cast as a bonus action using the Sword of Sight. S3E1·00:56:03
- Chromatic Orb — Cast against the Night Yorb; she picks thunder damage. S3E1·00:56:50
- Bigby's Hand — Casts it as "my second 5th level spell" and uses Grasping Hand. S3E2·00:04:38
- Shield — Casts Shield. S3E2·00:12:48
- Erupting Earth — Casts a 4th-level Erupting Earth over the two Yorbies that are left, because they are next to each other. S3E2·01:09:53
- Fly — Casts Fly on the van. S3E2·01:27:46
- Booming Blade — "I don't have Mending, because I took Booming Blade instead." S3E2·01:38:08
- Friends — Persuades Kristen out of the house using Friends (advantage). S3E3·00:14:50
- Scrying — "I have Scrying. I don't have it right now." (known, not prepared) S3E4·00:42:23
- Dimension Door — Dimension Doors herself and Kristen to Cassandra. S3E5·00:07:04
- Steel Wind Strike — Cast on four shatter-stars after True Strike. S3E5·00:52:45
- Dispel Magic — Casts Dispel Magic on Cassandra. S3E5·01:39:22
- Counterspell — "I also have Counterspell." S3E5·01:41:28
- Ray of Frost — Casts Ray of Frost on the glass / Oisin's drink. S3E6·00:25:51
- Unseen Servant — Ritual-casts Unseen Servant to make breakfast sandwiches. S3E6·01:39:17
- Detect Magic — Casts Detect Magic as a ritual. S3E7·00:20:34
- Nondetection — Casts Nondetection on Kristen. S3E7·00:26:57
- Identify — Casts Identify on Grix's body. S3E9·00:34:10
- Remove Curse — "I learned this Remove Curse spell" in downtime. S3E10·00:42:22
- Raulothim's Psychic Lance — Casts Raulothim's Psychic Lance. S3E12·01:09:38
- Plane Shift — Casts Plane Shift by cutting a door with the sword. S3E13·00:07:21
- Contact Other Plane — "I have Contact Other Plane. Can I use that to talk to Bakur?" S3E13·01:19:52
- Nystul's Magic Aura — Puts an aura on the gem so it looks like an empty palimpsest. S3E13·01:31:14
- Legend Lore — Chooses to learn Legend Lore in downtime. S3E13·01:38:49
- Rary's Telepathic Bond — Ritual-casts it on the party. S3E14·01:30:15
- Sleep — Prepares a Sleep spell (DC 10 Charisma save for the roll). S3E14·01:40:54 S3E14·01:44:57
- Simulacrum — "In this downtime, I took Simulacrum." S3E16·00:44:54
- Detect Thoughts — Casts Detect Thoughts on Porter. S3E16·01:33:42
- Misty Step — Misty Steps to where Fig is. S3E17·02:36:20
- Sickening Radiance — Casts Sickening Radiance across Porter's door. S3E17·02:36:26
- See Invisibility — Casts See Invisibility. S3E18·00:07:38
- Comprehend Languages — Casts it to talk to the vultures. S3E18·00:09:27
- Silvery Barbs — Casts Silvery Barbs. S3E18·00:52:56
- Adaine's Furious Fist — "I'm gonna do a 5th-level Adaine's Furious Fist." S3E18·01:28:39
- Synaptic Static — Casts Synaptic Static (DC 18) from 120 feet, out of Counterspell range. S3E19·01:12:36
Items
- Jacket of Useful Things — A creature ("she") goes into the pocket and disappears into the Jacket of Useful Things. S3E2·01:38:56
- Key to Aelwyn's apartment — Aelwyn leaves her a key to her apartment in Clearbrook. S3E2·02:27:32
- Nemesis Ward — Aelwyn has placed a Nemesis Ward on Adaine's room. S3E2·02:27:51
- Keys of the synod — "I could try to use the keys of the synod." S3E4·01:00:54
- Sword of Sight — Holds the Sword of Sight in her hand. S3E5·00:21:53
- Scooter — "For some reason in my inventory, I have a scooter." S3E11·00:44:26
- Pipes of the Sewers — lost: gives the Pipes of the Sewers to Fabian ("I give you the Pipes of the Sewers") S3E11·02:14:15
- Ear Worm — Receives the Ear Worm (golden box with a wriggling worm) from Fabian. S3E11·02:16:33
- Gun — "Finally, Adaine has gotten a gun." S3E18·00:18:46
- Ballot bag — The duffel bag of ballots lands in Adaine's hands. S3E20·00:50:23
Fabian Seacaster
Printable sheet, end of season 1 (spoilers): page · PDF
Season 1 sheet of Fabian Seacaster (played by Lou Wilson). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Skills
- Acrobatics: +8 E14·00:39:06+7 E8·00:24:47 E8·00:25:28+6 E2·00:14:29—
- Athletics: +8 E17·00:33:42+5 E10·01:05:27—
Features
- Fencer, glassblower, calligrapher — "I'm a fencer by trade, I also know how to glass blow and I'm quite good at calligraphy." E1·00:03:01
- Hit die d10 — Brennan names his hit die on a short rest as a d10. E2·00:02:33
- Second Wind — Heals d10 plus his level: rolled 10, plus level 1, 11. E2·00:40:02 E2·00:40:11
- Language: Halfling — Reads a Halfling message in the prayer chain: "Oh, I do." E3·00:46:46
- Action Surge — First used to fire his hand crossbow twice at Johnny Spells. E4·00:59:25
- Calligraphy proficiency — "I'm also proficient in calligraphy." E5·00:53:24
- Languages: Halfling, Elvish — "I speak Halfling as well as Elvish." E7·00:14:44
- Fey Ancestry — Immune to the Sleep spell through his mother's elven blood. E8·00:30:14
- Extra Attack — "And you have your extra attack ability as well." E10·00:13:51
- Second Wind — At level 6: "Second Wind, I'm six, level six, so then plus 13." (13 is the total regained). E12·00:55:01
- Sentinel (feat) — Reaction attack on a creature that attacks someone within five feet of him; first used in FH_12. E12·00:30:38 E12·00:32:51
- Lucky — Rerolls a natural 1: "I am lucky, I would like to roll again." E15·01:47:26
- Lost eye — The Harvestman in the tux slices out his eye; he later wears Bill's eye patch over it. E15·01:45:25 E15·01:52:51
Spells
- Mending — Cantrip he can cast through the Hangman wax gift once the gifts become magic items. E11·00:40:17
Items
- Owlbears letter jacket — Red and white Aguefort letter jacket from Bill. E1·00:06:56
- Rapier — His rapier, with a basket hilt. E2·00:33:26 E2·00:41:30
- Hand crossbow — First used against Johnny Spells' greasers. E4·00:02:52
- Johnny Spells' motorcycle — Bound hell beast that drives itself; Brennan: "Write “motorcycle” in your inventory, dude!" E4·01:09:13
- Johnny Spells' motorcycle — Plans with Bill to make the bike his own: crossbones, red paint, and the name of Bill's ship, the Hangman. E5·01:06:17 E5·01:06:28 E5·01:06:47
- The Hangman (motorcycle) — Bill shows him the finished bike in the garage: red and white skull-and-crossbones motorcycle (the former Johnny Spells' bike). E7·00:17:16
- Tin of car wax for the Hangman — Gift found for the Hangman. E9·01:19:14
- Daybreak's whistle — Taken from Coach Daybreak's body. E10·01:14:26
- Tin of car wax for the Hangman — The wax now works as a Mending cantrip he can cast. E11·00:40:17
- Aelwyn's handcuffs — Taken from Aelwyn's room. E13·00:14:34 E14·01:32:38
- Talking computer — A wall in his room lights up and greets him. E13·00:37:45
- Model of the Harpy — Adaine gives him the model (effigy) of the Harpy. E13·01:07:15 E13·00:16:15
- The Hangman (motorcycle) — Brennan gives the bike a speed of 90. E14·01:21:00
- Ultimate Ninja Sword (Sword of Shadows) — Snatched from the arcade prize case; placard: Ultimate Ninja Sword. E14·00:10:04
- Ultimate Ninja Sword (Sword of Shadows) — Identified as the Sword of Shadows, a black short sword Fabian already grabbed. E15·00:09:02 E15·00:09:27
- Ultimate Ninja Sword (Sword of Shadows) — lost — passed to Riz: "The Sword of Shadows that I got from Fabian" E15·00:46:17
- Bill's eye patch — Bill takes off his eye patch and hands it to him. E15·01:51:45
- Sword of the Seacaster — Bill's magical saber, caught as Bill dies; a basket hilt wrapped gilded sword. E15·01:52:23 E15·01:52:51
- Sneakers of Dunking — Brennan: "you do have Sneakers of Dunking". E16·00:56:30
- Ruby necklace — Ruby necklace around Penelope's neck; he snatches the ruby. E16·00:30:00 E16·01:13:06
- Dayne's hand — Cuts off Dayne's hand and pockets it. E17·00:55:14
Printable sheet, end of season 2 (spoilers): page · PDF
Season 2 sheet of Fabian Seacaster (played by Lou Wilson). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Skills
- Acrobatics: +13 S2E20·02:40:17+8 S2E10·00:40:40—
Saving throws
- Dexterity: +7 S2E6·01:25:34—
Features
- Action Surge — Fabian takes Action Surge for four attacks. S2E2b·00:16:06
- Sentinel — Feat: on a hit the target's speed becomes zero. S2E3a·00:51:35
- Second Wind — Heals 7 + 8 = 15. S2E6·01:06:03
- Lost Champion subclass and class features — Fabian elects to lose the Champion subclass and all class features, keeping proficiency bonus and hit points. S2E8·00:07:52
- Fire mote in his chest — After embracing a fire elemental a mote of fire rests in his chest. S2E10·00:45:14
- Bardic Inspiration — Fabian gives Bardic Inspiration to Riz. S2E12·01:18:40
- Bardic Inspiration d6 — Gives Bardic Inspiration as a d6 to Gorgug. S2E13·00:26:05
- Trip Attack — Maneuver: adds 1d8 to a hit with Fandrangor. S2E15·00:55:27
- Riposte — Maneuver: Riposte attack, 7 + 9 damage. S2E15·01:07:01
- Defensive Flourish — Adds a Bardic die to AC and the attack. S2E15·00:56:47
- Mobile Flourish — Adds Bardic die to damage and pushes the target; College of Swords. S2E15·01:40:47
- Goading Attack — Maneuver: Wisdom save DC 17, the target has disadvantage unless it attacks Fabian. S2E20·03:28:23
Spells
- Heroism — Cast on Kristen; at the start of each of his turns the target gains temporary hit points equal to his spellcasting modifier (plus three), i.e. three per turn, and is immune to being frightened. S2E17·00:23:41
- Faerie Fire — Casts Faerie Fire in the direction of the hat; no creatures are revealed. S2E17·01:52:14 S2E17·01:52:44
- Faerie Fire — Casts Faerie Fire to light up Kalina. S2E20·03:05:39
Items
- The Hangman — Motorcycle; Fabian rides it. S2E1·00:26:58
- Letter jacket — Worn by Fabian. S2E1·00:26:58
- Sword of the Seacaster — Carried at Fabian's side. S2E1·00:26:58
- Eye patch — Worn by Fabian; his father's. S2E5·00:10:37
- Sword of the Seacaster — It belonged to Fabian's father; he took it off his body. S2E5·00:10:37
- The Hangman — lost: the motorcycle is destroyed. S2E7·00:43:06
- Hand crossbow — Fires a hand crossbow, attack bonus plus 8. S2E8·00:10:23
- Singing grape — Grape that sings and flies away when taken out of Kei Lumennura. S2E9·01:43:00
- Elven sheet — Silk sheet that douses fire. S2E10·00:31:24
- Fandrangor — Elven sword, picked up from Telemaine. S2E10·01:48:58
- Fandrangor — Plus two to attack and damage; finesse, one-handed, 1d8 piercing; burn a spell slot on a hit for 1d6 per level. S2E15·01:59:06
- Captain Bill's eye patch — Gives advantage on Intimidate and immunity to fear. S2E15·00:22:05 S2E15·01:11:55
- Sneakers of Dunking — Used for a jump. S2E15·01:39:22
- Gold — lost: gives away all his money. S2E20·00:40:59
Printable sheet, end of season 3 (spoilers): page · PDF
Season 3 sheet of Fabian Seacaster (played by Lou Wilson). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Skills
- Acrobatics: +13 S3E1·00:28:41—
Features
- Second Wind — Fabian uses Second Wind and rolls 16. S3E1·00:35:05
- Superiority dice and Trip attack — Fabian adds a superiority die to make an attack a trip attack. S3E1·01:19:42
- Fandrangor radiant damage — Burning a spell slot adds 2d6 radiant damage to a Fandrangor attack (a 2nd level slot here). S3E1·01:19:47
- Fear immunity — Fabian is immune to being frightened (Brennan rules on Lou's conditional and invites him to describe it). S3E1·01:39:12
- Protection — Uses his reaction for Protection to impose disadvantage on an attack against Fig. S3E2·00:15:12
- Bard multiclass paperwork — Terpsichore gives Fabian the paperwork to multiclass into bard. S3E3·01:17:16
- Bardic Inspiration — Lou asks to give Riz Bardic Inspiration (d6). S3E4·00:40:05 S3E4·01:18:47
- Ms. Jones signs the multiclass paperwork — Ms. Jones signs Fabian's bard paperwork; he is told he will still do 75% of the fighting track. S3E4·00:57:48
- Goading Attack — A Goading Attack: DC 17 Wisdom saving throw. S3E5·00:17:23
- Defensive Flourish — A Bardic die from a Defensive Flourish attack is added to his AC. S3E5·00:17:23
- Action Surge — Fabian takes Action Surge. S3E5·01:10:54
- Bardic Inspiration die d8 — Fabian's Bardic Inspiration is now a d8 instead of a d6. S3E8·01:16:44
- Gold curse immunity — The solid gold tattoo is magical: immune to any curses attached to gold, including Dragon Madness. S3E13·00:30:09
- Riposte — Fabian uses Riposte against a tendril. S3E15·00:29:50
- Charm immunity — Fabian has immunity to being Charmed. S3E15·01:09:46
- Second Wind d10 plus 6 — Second Wind rolls a d10 plus six. S3E15·01:42:29
- Ghost Step attunement — Fabian is attuned to his Ghost Step tattoo. S3E19·00:29:43
Spells
- Faerie Fire — Cast with the battle silk. S3E1·00:28:20
- Kinetic Jaunt — Cast on himself; Lou says it was the bonus action. S3E5·00:16:25 S3E5·00:21:08
- Feather Fall — Cast with his battle sheet. S3E8·01:28:54
- Pyrotechnics — Cast through the battle sheet using the smoke feature. S3E11·02:51:56
- Dispel Magic — Cast at 4th level as a touch spell on Mazey. S3E20·01:10:41
Items
- The Hangman — Fabian's infernal motorcycle; he has it ride out in front. S3E1·00:15:59
- Elven battle silk — Formerly the elven battle sheet; a longer cloth fluttering out of the window, used to cast spells. S3E1·00:14:07
- Fandrangor — Fabian's sword, the Sword of the Elven Kings. S3E1·01:19:21
- Hand crossbow — Fabian shoots it twice. S3E2·00:26:35
- Trust fund — Mr. Hughes: 20 million gold pieces in Fabian's trust. S3E4·00:23:35
- Maximum Legend neck tattoo — Fabian gets a gilded tattoo reading "Maximum Legend" on either side of his neck. S3E10·01:59:41
- Pipes of the Sewers — Pan pipes from Adaine; rats will not attack him unless he lets them, and they can be called. S3E11·02:14:15
- Ear Worm — Fabian gives it to Adaine in a golden box: 15 charges, Detect Thoughts and Dissonant Whispers. S3E11·02:16:33 S3E11·02:17:42
- Solid gold neck tattoo — A solid gold magical tattoo (gold-curse immunity). S3E13·00:30:09
- Bakur's Soul Gem — Fabian holds it in his inventory. S3E13·01:30:31
- Talon of the Vulture King — Attached to Fandrangor. S3E18·00:08:34
- Ghost tattoo — A grandfather clock among wildflowers on the inside of his left forearm. S3E18·00:24:02
Fig Faeth
Printable sheet, end of season 1 (spoilers): page · PDF
Season 1 sheet of Fig Faeth (played by Emily Axford). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Skills
- Deception: +11 E10·00:08:36 E13·00:24:00—
- Perception: +2 E12·00:51:22—
Saving throws
- Dexterity: +4 E17·00:40:04—
Features
- Bardic Inspiration — Given secretly to Gorgug. E3·01:01:09 E3·01:01:14
- Song of Rest — Brennan: plus one d6 on a short rest, usable as many times as you want. E3·01:48:57
- Song of Rest (played) — Plays a Song of Rest to Longview; anyone spending hit dice adds a d6. E4·01:06:12 E4·01:06:42
- Jack of All Trades — Adds to a raw Intelligence check. E4·00:36:33
- Infernal (learning) — Has been trying to learn Infernal since finding out she is a tiefling; knows a couple of words. E4·01:09:25
- Elvish — Fig says she speaks Elvish. E6·01:02:55
- Bardic Inspiration (d6) — Emily: the Bardic Inspiration she gave is a d6; she gives it with a wink. E8·00:56:24
- Disguise kit — Uses her regular disguise kit with a Performance check to pass as a hospital resident. E9·00:57:53
- Whispers of Terror — Speak to a humanoid for one minute to seed paranoia; Wisdom save or frightened for one hour (Emily's description). E10·01:20:07
- Mantle of Whispers — Fig asks to use it on a day-old corpse; Brennan: not allowed. E11·00:22:48 E11·00:22:55
- Actor (feat) — Advantage on Deception when sneaking into the hospital in disguise. E11·01:13:25 E13·00:23:51
- Fire resistance — Has resistance to fire damage. E12·00:53:06 E16·01:29:16
- Bardic Inspiration (last one spent) — Winks at Gorgug: My last Bardic. E13·00:56:08
- Font of Inspiration — Fig asks how it works. E13·00:51:49
- Darkvision — Answers "Me too." when Biz is asked about Darkvision. E13·01:50:18
- Mantle of Whispers (memories) — Emily: she gets their memories while she inhabits them; Brennan: only surface memories, no deep secrets. E14·01:32:05 E14·01:32:10
- Countercharm — Plays a bass line and Countercharms herself, Kristen and Adaine. E14·00:56:33
- Countercharm (advantage) — Plays Countercharm as the party runs in, so all have advantage against being frightened or charmed. E15·01:07:52
- Steal a shadow (reaction) — Uses a reaction to steal his shadow; the ability is not named here. E16·00:22:44 E16·00:23:24
- Reckless Shred — Gives the target disadvantage on its saving throw; used with a 3rd-level Dissonant Whispers. E16·00:19:58
- Reckless Shred (any damaging spell) — Disadvantage on all saving throws against damage-dealing spells, anyone's; Fig calls it a barbarian thing. E17·00:26:41 E17·00:40:12
Spells
- Disguise Self — Makes herself look like her mother; duration one hour. E1·00:49:12 E1·00:50:33
- Dissonant Whispers — 3d6 psychic on a failed save; cast through her bass guitar. E2·00:11:08 E2·00:12:18
- Thaumaturgy — Opens a barrel at a distance; flames on the Prayer Chain; fake thrown fire. E3·00:13:10 E3·00:46:20 E3·01:20:53
- Friends — Cast on the liquor in her flask. E3·01:12:55
- Disguise Self (only herself) — Fig thinks Disguise Self only works on herself. E4·01:10:30
- Sleep — 22 hit points' worth of greasers. E4·00:09:40 E4·00:10:26
- Vicious Mockery — Cantrip, cast from the rearview mirror. E4·00:26:02
- Healing Word — Bonus action heal on Adaine. E4·00:48:47 E4·00:49:09
- Shatter — "Shatter aka shred" with a low bass note; 20 damage. E6·00:41:20 E6·00:43:10
- Minor Illusion — A fedora for Gilear, a sexy rat, a skateboard on her shoulder. E7·00:23:44 E7·00:44:19 E7·01:24:57
- Detect Thoughts — Cast on Gilear. E7·00:21:29
- Sleep (2nd level) — Cast at second level, 7d8. E8·00:30:50
- Suggestion — Sung at the stone golem; no effect. E8·00:15:26
- Friends (on Skrank) — Cast on Skrank. E9·01:23:36
- Dissonant Whispers (3rd level) — Cast at third level on Coach Daybreak. E10·00:35:28
- Fear — Cone of Fear on four foes; DC 16 Wisdom save. E10·00:19:18 E10·00:19:38
- Charm Person — Cast on Madam Silvaine. E11·00:44:43
- Protection from Fire (ruby guitar pick) — Once a day from the ruby guitar pick, which also offers Burning Hands or Charm Person. E11·00:40:37 E12·01:26:49
- Healing Word (3rd level) — Third-level Healing Word on Fabian, 15. E12·01:26:27
- Shatter (3rd level) — Cast at third level, 4d8. E12·01:50:51
- Dimension Door — Brennan: she must know where she is going. E14·00:15:34 E14·00:15:37
- Hellish Rebuke — Reaction when hit; 16 fire damage on Biz. E14·01:00:23 E14·01:00:51
- Darkness — Cast around the party at the arrest; counterspelled. E15·00:15:11
- Healing Word (2nd level) — Second-level Healing Word on Riz, 14. E16·01:24:05
- Dissonant Whispers (4th level) — Cast at fourth level on Kalvaxus, 22 damage. E17·00:26:41 E17·00:27:15
- Polymorph — Fig considers casting it on Kalvaxus, then casts Fear instead. E17·00:42:24
Items
- Red guitar — In the corner of her attic room. E1·00:42:02
- Horn cream — In her room, for her horns coming in. E1·00:42:02
- Bass guitar — Fig: she has a bass guitar. E1·00:42:26
- Drumsticks — Fig says she has drumsticks. E1·00:42:26
- Cigarettes — Lights up a cigarette. E1·00:45:35
- Fishnet tights — Made from Doreen's hairnet. E3·00:11:24
- Flask — Peppermint schnapps with Friends cast on it. E3·01:12:55
- Cloves — Has time to light up a clove while driving. E4·00:29:37
- Leather jacket — Steals a greaser's leather jacket to infiltrate the gang. E4·01:13:05 E4·01:13:09
- Drumsticks — lost: gives the drumsticks to Gorgug. E5·00:22:07
- Silver jewelry — She is wearing silver jewelry. E6·00:55:14
- Bill's snuff box — Bill lets her keep the box. E7·00:03:30
- Bill's snuff box — lost: Adaine takes the snuff box away from her. E7·00:13:15
- Pearl of Life — Takes the pearl from Sylvester and pockets it. E7·00:56:34
- Leather jacket (Johnny Spells') — Wears Johnny Spells' jacket, taken as a spoil of war. E9·00:16:49
- Disguise kit — Her regular disguise kit. E9·00:57:53
- Hospital liquor — Dwarven vodka, gnomish whiskey, elven wine from the hospital liquor cabinet. E9·01:11:55 E13·00:35:24
- Ruby guitar pick — Locker gift reading Gorthalax's Girl. E9·01:18:10
- Ruby guitar pick (magical) — Now casts Protection from Fire, Burning Hands or Charm Person once per day. E11·00:40:37
- Pet oyster — Little Gilear; it dies and she keeps it. E11·00:49:22 E11·00:55:25
- Crystal — Her crystal; records Percival's confession. E13·00:03:10
- Johnny Spells' burner phone — She takes it out and reads its messages. E14·01:39:48
- Skateboard of Sickness — Arcade loot identified: crafted by dwarves, grants swiftness and abilities to impress one's peers; who takes it is not shown. E15·00:09:27
- Crystal polaroid book — Sandra Lynn hands her a picture book of old crystal polaroids. E15·00:28:49
- Crystal palimpsest — Pulled from Bill Seacaster's pocket (Sleight of Hand 19). E15·00:33:58
- Dwarven skateboard — Kickflips away on her dwarven skateboard; drops it when frightened and rides it again. E16·00:04:16 E16·00:47:04
- Penelope's crown — Puts on Penelope's crown. E17·00:19:03
Printable sheet, end of season 2 (spoilers): page · PDF
Season 2 sheet of Fig Faeth (played by Emily Axford). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Skills
- Arcana: +2 S2E7·00:41:41—
- Perception: +2 S2E10·01:18:40—
- Performance: +14 S2E17·01:10:33—
- Persuasion: +13 S2E14·02:04:00+11 S2E6·01:14:14—
Features
- Actor (feat) — Disguised as Skrank, Deception 26 with the Actor feat. S2E1·02:05:41
- Hexblade's Curse — "I'm gonna Hexblade Curse him, and attack him." S2E3b·00:29:52
- Bardic Inspiration — Gives Bardic Inspiration to Gorgug, Kristen and Adaine before their second-night watch. S2E4·02:06:12
- Countercharm — Casts Countercharm before the Row & Ruction. S2E7·02:01:44
- Hexblade shield (warlock level) — Took a level of Hexblade warlock for a shield; AC 16. S2E8·00:16:24
- Hexblade curse: hit points on kill — Having Hexblade cursed Whitclaw, she gains hit points when he is killed and captures his soul. S2E8·01:47:53 S2E8·01:48:01
- Bardic Inspiration (d8) — Gives Gilear Bardic Inspiration (1d8). S2E9·00:11:27
- Luck points — "I don't wanna freaking use my third luck point." S2E11·01:41:51
- Luck points (last used) — Burns luck points on a Deception roll: "My last luck point." S2E12·01:49:54 S2E12·01:49:57
- Luck points (three) — "I still have three." S2E14·02:07:58
- Archdevil of the Bottomless Pit — Becomes an archdevil: a burning inverted pentagram appears on her forehead; her fire resistance becomes full immunity and she gains poison resistance. S2E14·02:06:05 S2E14·02:06:33 S2E14·02:06:51
- Psionic Blast — Fights with Psionic Blast (Dex save, 5d8 force, pushes 20 feet) off her bass. S2E15·00:40:05 S2E15·00:40:38
- Briar wall passage emblem — The emblem burns into existence on her forehead at the briar wall; she can open the passage. S2E16·02:17:04
- Cutting Words — Brennan: "Fig, you gain the Cutting Words ability." Her previous class feature vanishes (dream scene). S2E17·01:38:58
- Countershred (Infaethable bass) — Reads the magic item card: when she rolls a nat 20 on a saving throw against a spell targeting her she may redirect the effect back on its caster. S2E17·00:54:22
- Hellish Shred (Infaethable bass) — Reads the magic item card: when dealt 10 or more energy damage she may add 1d6 damage of the same type to attacks with the instrument. S2E17·00:54:45 S2E17·00:54:52
- Reckless Shred (Infaethable bass) — Reads the card: when targeted by a spell with a saving throw she can roll the save with disadvantage; she had given it up when she took the warlock level. S2E17·00:55:26
- Archdevil glyph reshaped — "your new archdevil glyph comes into being", a punk anarchy symbol. S2E18·01:13:49
- Revive by shredding a ruby — In the gem she shreds the rubies; the gem explodes and she revives Riz with the ruby. S2E20·02:18:24 S2E20·02:19:06
Spells
- Disguise Self — Disguises as Skrank to confront Danielle. S2E1·02:05:41
- Dimension Door — Casts Dimension Door into the best room. S2E1·00:15:42
- Fear — Casts Fear on the three guys in front of her. S2E3b·00:17:55
- Suggestion — Casts Suggestion on the maître d' and is rebuffed. S2E4·00:03:57
- Message — Eavesdrops via Message. S2E4·00:53:18
- Hellish Rebuke — Casts Hellish Rebuke and lights it back up. S2E4·01:35:34
- Prestidigitation — Prestidigitation to make a loud dog barking sound outside. S2E4·00:30:57
- Dimension Door — Casts Dimension Door with Gorgug to the Hangman. S2E6·00:43:21
- Healing Word — Casts Healing Word repeatedly on a party member. S2E6·01:29:08
- Blade Ward — Casts Blade Ward to halve the rope damage. S2E6·00:54:50
- Shatter — Shatters the ground under the elves; the Globe of Invulnerability repels it. S2E8·00:14:43
- Shield — Uses Shield as a reaction. S2E8·00:16:42
- Hellish Rebuke — Hellish Rebuke "on my way out" for 14 fire damage. S2E8·00:51:37
- Booming Blade — Hits Whitclaw with Booming Blade among others for 28. S2E8·01:43:14
- Healing Word — Healing Word (third level) on Gorgug, 15 HP. S2E8·01:29:53
- Bestow Curse — Casts Bestow Curse to deafen Gilear (bubble of silence). S2E8·02:20:42
- Message — Tries to Message Adaine in every direction. S2E9·00:06:38
- Prestidigitation — Prestidigitation to improve Gilear's look. S2E9·00:11:27
- Phantasmal Force — Phantasmal Force at second level hides Gilear's stain. S2E9·01:01:51
- Burning Hands — Burning Hands, 6 damage on a 15-foot cone. S2E10·01:03:21
- Hex — Hex on Aelwyn, disadvantage on Strength checks. S2E11·01:32:52
- Greater Invisibility — Casts Greater Invisibility on the party. S2E12·01:01:41
- Protection from Fire — Casts Protection from Fire on Riz. S2E13·01:32:18
- Psionic Blast — Psionic Blast, 5d8 force (Dex save), pushes 20 feet. S2E15·00:40:05
- Greater Invisibility — Casts Greater Invisibility again. S2E16·01:28:20
- Fear — Suggests casting Fear on the party. S2E18·00:30:27
- Revivify — Uses a perfect diamond from Prestidigitation to Revivify her father. S2E19·01:56:18
- Thorn Whip — Thorn Whip as part of one combat action: "Leap off, Thorn Whip, Misty Step back." S2E20·01:37:31
- Misty Step — Misty Steps back after the Thorn Whip. S2E20·01:37:31
- Thaumaturgy — Uses Thaumaturgy on herself to call to her mother. S2E20·00:35:51
- Plane Shift — Plane Shifts with Ayda into Killian's gem. S2E20·01:53:32
Items
- Skateboard — "Skateboard that lets me dash as a bonus." S2E3b·00:15:51
- Speaking stone — Plans a Sleight of Hand to put her speaking stone near the music. S2E3b·00:41:53
- Gold (10,000) — Gives Gilear 10,000 gold. S2E3b·00:47:50
- Phone — Throws her phone into the river - lost. S2E4·00:33:49
- Brick phone — Gets a brick phone with her number from Adaine's Jacket of Many Things. S2E4·01:40:42
- Disguise kit — Disguises Cathilda with her disguise kit. S2E5·00:12:18
- Bass guitar — Plugs her instrument into an amp and plays (Performance 23). S2E5·00:16:03
- Ruby gem (Gorthalax) — Reveals the ruby gem holding her father. S2E5·01:27:00
- Breaking the Evil Eye — Steals the tome disguised as the front-desk wizard. S2E7·00:54:07
- Crown of the Pirate King — Snatches the crown out of the air and hides it under her shirt. S2E8·01:47:29
- Crown of the Pirate King (returned) — Agrees to give the crown up: lost. S2E8·02:13:13
- Whitclaw's sword — Takes the sword: "Yeah, I'll use the sword." S2E8·01:57:08
- Clove cigarettes — Leaves a clove cigarette as an offering to the stag. S2E9·00:07:39
- Whitclaw's sword (returned) — Says she gave the sword back to the city: lost. S2E10·00:50:35
- Gem shard (pick) — Has a shard of the gem that brought the tower down; will use it as a pick. S2E11·00:40:29
- Ayda's fiery feather — Ayda pulls a fiery feather from her wing and hands it to her. S2E12·01:15:20
- Scroll from Vraz — Holds a scroll she stole from Vraz the Mean (Sleight of Hand 23). S2E15·02:21:32
- Money (all) — Gives away all her money. S2E16·02:07:57
- Devilish bass (from Gorthalax) — Unwraps a present from Gorthalax: a bass guitar with devil horns and ruby-red strings. S2E16·01:18:31
- The Infaethable bass — Magic item card: +1 to attack and damage, +5 Performance while wielding it. S2E17·00:54:22
- Scrying pool water — Collects pool water. S2E18·01:15:34
- Diamond (Prestidigitation) — Creates a perfect diamond with Prestidigitation (Performance 27) and uses it to Revivify her father. S2E19·01:55:03
Printable sheet, end of season 3 (spoilers): page · PDF
Season 3 sheet of Fig Faeth (played by Emily Axford). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Saving throws
- Wisdom: +1 S3E14·01:10:41—
Features
- Hexblade's Curse — Crits on a 19 with the curse; combined with Hex on the same target. S3E1·00:50:06 S3E1·00:50:09
- Bardic Inspiration (d8) — Gives a d8 Bardic Inspiration die to an ally. S3E1·00:47:30 S3E5·00:35:59
- Lucky — Spends a Luck point to reroll a poor roll. S3E1·01:03:42 S3E1·01:35:29
- Cutting Words — Spends it on a roll to subtract from it (minus 6 on Gorgug's lasso roll). S3E2·00:07:47
- Eldritch Mind — Advantage on a Concentration save (natural 20 on the roll). S3E2·00:16:20 S3E2·00:48:38
- Actor feat — Advantage on Persuasion while performing as Wanda Childa. S3E3·01:42:29
- Divine Sense — Her first Divine Sense, as a paladin: "I know anything within 60 feet." S3E10·01:29:27
- Divine Smite — Wants to learn Smite from Porter in downtime; Porter says her Divine Smites are very powerful. S3E10·01:39:57 S3E10·01:45:15
- Lay on Hands — Uses Lay on Hands as a paladin. S3E12·00:33:36
- Bardic Inspiration (d10) — Her Bardic Inspiration die is now a d10. S3E14·01:17:05
- Steed: Daymare — A flaming chariot horse from Find Greater Steed, called a Daymare; anything she casts on herself also affects it. S3E14·01:00:27 S3E14·01:02:52 S3E14·01:29:36
- Steed name: Gerard Neigh — Her Daymare steed is named Gerard Neigh; Fig rides off with it into the clouds. S3E17·03:09:02
- Sacred Weapon — Buffs herself with Sacred Weapon at the doors. S3E19·00:27:56
Spells
- Eldritch Blast — Shoots it from her bass. S3E1·00:49:35 S3E1·00:51:06
- Hex — Cast on the Night Yorb. S3E1·00:47:43 S3E1·00:50:09
- Healing Word — Bonus action Healing Word on Fabian, 2nd level, for 12. S3E1·00:51:29
- Armor of Ayda — Attackers who hit her take 15 fire damage. S3E2·00:15:47
- Fireball — 4th-level Fireball over her shoulder. S3E2·01:08:23
- Minor Illusion — Used to make an illusory Ecaf. S3E2·01:17:51
- Prestidigitation — Adds sound to the illusion. S3E2·01:18:25
- Disguise Self — Casts it on herself as an emo girl. S3E3·01:02:39
- Darkness — Casts Darkness on herself so she is hidden in darkness. S3E4·01:54:56
- Counterspell — Wants to counter Hold Monster; has no 5th-level spell, so casts at 3rd level. S3E5·00:09:28
- Suggestion — Cast on a mage chosen for low Wisdom. S3E5·00:34:22
- Shatter — Strums her guitar and shatters the windows in front of Porter. S3E7·01:34:29
- Dream — Took the Dream spell; sends dreams of Wanda to Ruben. S3E7·01:53:01
- Fear — Casts Fear, creating an image of a huge nefarious spiderweb. S3E7·00:27:14
- Dimension Door — Offers to Dimension Door Gorgug up to Grix. S3E8·01:27:23
- Mislead — Casts Mislead on herself and sends the double off. S3E11·02:58:19
- Searing Smite — Bonus action Searing Smite. S3E12·00:58:02
- Find Greater Steed — Takes it as a new spell and creates a flaming horse. S3E14·01:00:27 S3E14·01:02:56
- Spirit Guardians — Running as dancing, moshing red shards. S3E14·01:29:36
- Booming Blade — Uses it as a reaction attack. S3E14·01:49:13
- Hellish Rebuke — 3rd level Hellish Rebuke for 24 damage. S3E15·00:58:27
- Green-Flame Blade — Uses it with her battleaxe. S3E15·02:08:59
- Ceremony / Atonement — Casts the paladin spell Ceremony to do Atonement. S3E17·00:21:52
- Feign Death — Casts Feign Death on herself. S3E17·00:32:50
- See Invisibility — Has it prepared in place of Silvery Barbs. S3E19·00:17:01
- Atonement — Casts Atonement on Mary Ann; needs a 20 Wisdom check and has a plus one. S3E20·02:18:32
Items
- Double-necked bass — Her double-necked bass; the Eldritch Blast shoots from it. S3E1·00:07:50
- Squeem pedal — Squeem is a pedal on her bass. S3E1·00:51:22
- Skateboard — A skateboard glued to her combat boots. S3E1·00:08:26
- Astral surveillance earpiece — Added to her inventory when she Counterspells; her security detail earpiece. S3E5·00:09:50
- MCAT (Zara) — Her MCAT is signed by Zara for the warlock class. S3E7·01:02:45
- MCAT (Porter) — Her MCAT is signed by Porter. S3E7·01:35:29
- Mask of Beasts — An old wooden orangutan mask; casts Animal Friendship on an animal. S3E11·02:22:14
- Yak Bak — Takes Telemaine's Yak Bak. S3E11·01:19:01
- Warlock agreement (gold-ink) — Bill offers a fake agreement for 40 gold pieces; the agreement is written for Fig as an archdevil, for her magic to reign in Avernus. S3E13·00:26:38 S3E13·00:27:12 S3E13·00:30:33
- Battleaxe — Uses a battleaxe for damage. S3E15·02:09:37
- Incredibly sick bass — Takes it from Ayda's geocache. S3E17·01:09:11
- Feather of the Vulture King — Eats the Feather and puts on the orangutan mask so the vultures are nice to her. S3E18·00:08:59
- Skull of the Vulture King — Wears it for advantage on Deception, Persuasion and Intimidation. S3E19·00:18:44
- Plus-two weapon — Has a plus-two weapon now. S3E20·01:40:07
Gorgug Thistlespring
Printable sheet, end of season 1 (spoilers): page · PDF
Season 1 sheet of Gorgug Thistlespring (played by Zac Oyama). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Skills
- Arcana: -1 E15·00:58:55—
- Athletics: +6 E8·00:40:15—
- Investigation: -1 E15·00:56:57-1 E11·00:19:37—
- Sleight of Hand: +1 E5·00:25:15—
Features
- Rage — Goes into a rage and punches Fabian E1·00:54:45
- Hit die d12 — Rolls a d12 hit die on a short rest E2·00:02:33 E2·00:02:53
- Rage: damage resistance — Takes half damage from certain types of attacks while raging E4·00:12:59
- Reckless Attack — Takes reckless attacks for advantage E4·00:33:00 E10·00:53:09 E17·00:28:04
- Frenzy — Bonus frenzy attack while raging E6·00:11:14 E8·00:21:42 E10·00:27:46
- Languages — Gnomish and Common, and a little Orcish E7·00:14:42
- Three attacks per turn — Asks "Can I do all three of my attacks?" and Brennan allows all three (the last is his frenzy attack) E10·00:26:50 E10·00:27:46
- Savage Attacks — Critical hit rolls an extra damage die (3d12 instead of 2d12) E10·00:54:01
- Drum proficiency — New tool proficiency: playing a basic drum beat E11·01:43:19 E16·01:09:02
- Darkvision — Has Darkvision ("I do too.") E13·01:50:18
- Mindless Rage — Immune to fear and charm while raging E14·00:50:12 E14·01:12:18
- Feral Instinct — Asks whether his Feral Instinct helps; Brennan: it helps with initiative E14·01:12:14 E14·01:12:19
- Relentless Endurance — Uses Relentless Endurance to stay up at 1 hit point E16·01:44:14
Items
- Gray hoodie — Wears a gray hoodie E1·00:17:52
- Headphones — Wears headphones, listening to music E1·00:17:52
- Tin flower — Little tin flower from his mom Wilma E1·00:21:13
- Great axe — Main weapon ("the tall, lanky, loner kid behind you with the great axe") E2·00:18:40
- Hand axe — Throwing axe E2·00:45:37
- Leather jacket — Takes a leather jacket from the greasers E4·01:13:16
- Drumsticks — Gift from Fig E5·00:21:48
- Crystal palimpsest — Adaine slips it into his pocket E5·00:37:22
- Crystal palimpsest — lost: back with Adaine, who gives it to Biz E5·01:21:09
- Leather ax holster — Gift: leather ax holster with a tin flower emblem E9·01:18:10
- +1 great axe — The holster rubs off on his ax: it becomes a +1 weapon E11·00:40:37
- Headphones — Puts his headphones on to get past the arcade games' call E14·01:03:36
- Crystal — Calls his parents on his crystal E14·00:35:11
- Bombs — Takes bombs from his parents' bomb chest E15·01:37:39
- Zelda's playlist — Playlist made for him by Zelda E15·01:54:02
- Bombs — Has four bombs (6d6 damage, 10 radius), including a fire bomb E16·00:05:18 E16·00:06:47 E16·01:27:27
- Penelope's crown — Yanks the crown away from Penelope E16·00:05:04
- Penelope's crown — lost: snatched by Goldenhoard and thrown to Penelope E16·00:18:49
Printable sheet, end of season 2 (spoilers): page · PDF
Season 2 sheet of Gorgug Thistlespring (played by Zac Oyama). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Skills
- Athletics: +9 S2E16·00:05:59 S2E16·00:06:01+8 S2E2a·00:57:09 S2E2a·00:57:11—
- Investigation: -1 S2E13·00:11:37—
- Tinker's tools: +5 S2E11·02:19:41—
Features
- Savage Attacks — Half-orc critical hit: Brennan calls a Savage Critical on a natural 20, rolling 3d12. S2E3a·00:59:28
- Reckless Attack — Attacks recklessly for advantage; Zac weighs whether to use it against the cambion. S2E3a·00:59:23
- Initiative advantage not yet — Brennan: advantage on initiative as a barbarian is "a 9th level ability"; Gorgug has none at this point. S2E3a·00:37:19
- Mindless Rage — Zac asks whether Mindless Rage helps while poisoned; Brennan says no. S2E3b·00:23:53
- Frenzy — Berserker Frenzy gives one extra attack: "that gives me just one more attack, right?" S2E3b·00:10:34
- Relentless Endurance — Dropped to 0, goes to 1 hit point instead: "I'm down but I have Relentless Endurance so that I'm at 1." S2E8·01:18:52
- Tinker's tools — Makes tinker's tool checks (plus 5) while mending the Hangman; Adaine gives the help action. S2E11·02:19:19 S2E11·02:19:41
- Gnomish — "I speak gnomish." S2E12·01:35:09
- Artificer level — Adaine: "Well, we have an artificer now." S2E12·00:08:13
- Survival proficiency — "I have Survival for some reason." S2E17·00:13:36
- Danger Sense — Advantage on Dexterity saves: "I have Danger Sense, so I can do this with two." S2E19·01:57:49
Spells
- Mending — Brennan has him "doing mending" during the research week. S2E11·02:19:19
- Jump — "I cast Jump on myself to avoid the terrain" (concentration). S2E17·00:13:01
- Mending (shattered stone) — Zac tries Mending on the shattered stone; Brennan: it can't be mended because it's not one face. S2E18·00:23:17 S2E18·00:24:56
- Cure Wounds — Heals Baxter: rolled 1 plus 2, three hit points. S2E19·01:03:56
- Spare the Dying — Zac: "I shoulda cast Spare the Dying on him"; he has one other spell slot left. S2E19·01:05:02
Items
- Van — Buys the van from his parents for 35 gold. S2E2b·00:39:17
- Crystal (phone) — Calls Zelda on it. S2E4·00:08:28
- Tin flower tattoo — Gets "a huge tin flower on your shoulder" with Zajiri runes. S2E5·02:06:16
- Hand axe — Throws a hand axe to cut the rope ahead (natural 1). S2E6·01:15:32 S2E6·01:15:52
- Compass Points library card — Takes it out and it points to the book "Cheer Up Me Hearties", which he picks up. S2E7·01:01:35 S2E7·01:01:46
- Headphones — Puts them on in the fight; metal music starts and Gorgug calls it a pretty sick playlist. S2E8·00:22:18 S2E8·00:22:36
- Captain Whitclaw's sword — Grabs it and plants it in the planks in front of Fabian. S2E8·01:56:35
- Crystal (phone) pulled out — At the Tinkerer's Hall a gnome follows the headphone wire and pulls the crystal out. S2E12·02:16:38
- Crystal upgrade — Works all night with the gnomes: a new crystal pack on the back of the phone with satellite access. S2E13·02:07:05
- Boots — His boots come off and wrap around Fig's feet (Jump); Brennan: size 19. S2E15·02:19:37
- Owlbear pin — Daybreak spots the Owlbear pin on his hoodie. S2E15·01:49:10
- Heavy metal ax — Receives the adamantium gravity ax (120 pounds, needs 17 Strength); Zac rolls 20 to lift it. S2E17·00:56:48 S2E17·00:57:19
Printable sheet, end of season 3 (spoilers): page · PDF
Season 3 sheet of Gorgug Thistlespring (played by Zac Oyama). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Skills
- Athletics: +8 S3E6·00:33:42—
Features
- Reckless Attack — Zac says he will attack recklessly in the fight against the Night Yorb. S3E1·00:58:11
- Rage — Fighting while raging; Zac says he is already raging and Acid is not part of rage. S3E2·00:54:36 S3E2·01:04:44
- Frenzy — Zac makes a frenzy attack after his rage attack: "And then frenzy. Nat 20." S3E2·00:55:32 S3E2·01:11:48
- Homunculus servant (Cloaca) — Artificer homunculus servant, a mechanical bird; Gorgug rejects the name "Cloaca" ("No"), the bird introduces itself as Cloaca, and Gorgug insists on "Chloe". S3E3·00:23:47 S3E3·00:27:43
- Frenzy (with Reckless Attack) — Frenzy attack taken together with Reckless Attack: "I'm gonna Frenzy and be in a Reckless." S3E5·00:41:54
- Steel Defender (Clobica) — Artificer steel defender, a gecko named Clobica. S3E8·01:30:08
- Artificer infusion — Gives Riz the magic item Medal of Wit as an artificer infusion. S3E10·01:58:18
- Mindless Rage — While raging he cannot be charmed or frightened: "I have Mindless Rage, so I can't be charmed or frightened while raging." S3E12·01:06:18
- Flash of Genius — Adds his Intelligence bonus to a roll: "Flash of Genius, give you three." S3E13·01:24:04 S3E13·01:20:29
- Barbificer subclass — Brennan: "we formally unlock the barbificer subclass"; Gorgug combines barbarian and artificer in a Batman-style vest of gadgets with Cloaca's brain in it. S3E14·00:30:44 S3E14·00:31:08
- Scanner — Barbificer bonus-action gadget: discovers all information in one category (resistances, immunities, vulnerabilities, condition immunities or creature type). S3E14·00:31:54
- Primal Focus — Cannot cast spells while raging but can concentrate on them and drop rage as a free action to cast a reaction spell. S3E14·00:32:57
- Hologram Displacement — Uses his reaction to make an attack roll against him at disadvantage. S3E15·01:56:53
- Elemental Rage — New barbificer feature, announced by Brennan. S3E18·00:54:30
- Relentless Endurance — Zac: after a hit left him at 6 HP, the next would have dropped him "except that I have Relentless Endurance, and so I stay up at one." S3E18·01:08:52
Spells
- Jump — "I still have Jump"; jumps 30 feet in the air to swing his axe. S3E2·01:11:23
- Mending — "I have Mending." Used to mend Ecaf. S3E2·01:38:12
- Heroism — Casts Heroism on Gertie. S3E6·01:26:41
- Warding Bond — Casts it on Fig: +1 AC and saving throws and resistance to damage. S3E11·02:53:11
- Branding Smite — "I will cast Branding Smite now." 4d6 radiant. S3E12·00:50:10 S3E12·00:50:25
- Cure Wounds — "I Cure Wounds." S3E14·00:42:34
- Enhance Ability — Casts it on himself (Bull's Strength), together with Jump. S3E14·01:31:35
- Absorb Elements — Drops rage and casts Absorb Elements against elemental damage. S3E15·00:50:51
- Haste — "I'm Hasting", holding concentration on it. S3E19·00:30:29
- Fly — "I have Fly and I have Haste. So I have 120 movement." S3E19·01:23:35
Items
- Solar lasso — Built by Gorgug over four months; Brennan: "Astride the solar lasso that you have spent the last four months constructing". S3E1·00:10:04
- Bandolier of gadgets — "A little bandolier of stuff, little gadgets and things"; the solar lasso on the van is something he built. S3E1·00:09:40
- Heavy Metal Axe — His axe; on a natural 20 it knocks the target prone (tied to "Zelda's mixtape"). S3E5·01:29:36
- Medal of Wit — Magic item Zac uses: "I'm gonna use this Medal of Wit". S3E9·00:59:32
- Potion of Fire Giant Strength — Handed to him by Riz: for one hour his Strength becomes 25. S3E11·02:20:52
- Mask of Beasts — His secret-Sylvan gift to Fig: lets the wearer cast Animal Friendship on an animal. S3E11·02:22:14
- Mask of Beasts — lost: given to Fig as a gift S3E11·02:22:41
- Lantern of Revealing — Pulls it out: 30 feet of dim light. S3E11·02:56:41
- Heart of the Vulture King — Eats it: "I'm eating the Heart of the Vulture King with no milk or blended." S3E18·00:08:46
- Potion of Fire Giant Strength — lost: drunk before going in; "Makes my Strength 25." S3E19·00:28:22
Kristen Applebees
Printable sheet, end of season 1 (spoilers): page · PDF
Season 1 sheet of Kristen Applebees (played by Ally Beardsley). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Skills
- Acrobatics: -3 E6·00:14:49 E8·00:55:35 E16·00:11:03—
- Athletics: +2 E12·01:24:23—
- Insight: +7 E8·00:54:00 E8·00:19:42—
- Religion: +2 E2·01:12:19—
- Stealth: -3 E15·01:19:10—
Saving throws
- Charisma: +6 E14·00:28:55—
- Dexterity: -3 E14·01:22:49 E16·01:03:05—
Features
- Disciple of Life — Life domain adds healing: Brennan adds "an additional two" to her Cure Wounds (1d8 plus 6). E2·00:31:13
- Inspiring Speech — Her speech and prayer give everyone five temporary hit points. E3·01:46:02 E3·01:48:41
- Disciple of Life — Brennan rules it is spell level plus 2 (3 for a first-level Healing Word). E4·00:58:39
- Channel Divinity: Preserve Life — Heals creatures below half hit points; 10 hit points spread among them. E4·00:56:52 E4·00:58:11
- Channel Divinity: Turn Undead — Used reading from her bible against the vampires; Brennan: "Oh, your Turn Undead action." E6·00:35:27
- Inspiring Speech — Brennan: temporary hit points equal to level plus Charisma modifier; 7 at this point. E7·01:16:33 E7·01:16:43
- Destroy Undead — "I have Turn Undead and Destroy Undead." Happens automatically with Turn Undead. E10·00:22:05
- Blessed Healer — She also regains hit points when healing others ("You also get six hit points because of Blessed Healer."). E12·01:07:21 E12·00:47:40
- Inspiring Speech — Ally: everyone adds 11 hit points. E15·01:12:31
- Channel Divinity: Preserve Life — Brennan: heals up to half; "I think it's five times level, so you can heal up to 40". E16·00:36:32
- Channel Divinity, two uses — "I get two Channel Divinities." Uses Preserve Life a second time. E16·01:01:07
- Human Determination — Takes advantage on a Dexterity save after the roll: "I get Human Determination, I can do one advantage?" E16·01:03:05
Spells
- Light — Cast on Adaine's orb. E1·01:21:03
- Bless — Cast on three creatures. E2·00:21:12
- Spare the Dying — "I have as many Spare the Dying as I need." E2·00:26:11
- Cure Wounds — 1d8 + 6 with the life domain; Adaine regains 7. E2·00:31:08 E2·00:31:13
- Thaumaturgy — Brennan rules the Prayer Chain vision falls under her Thaumaturgy. E3·00:45:59
- Bane — On Johnny and two greasers; Charisma save, DC 14. E4·00:15:38
- Healing Word — Bonus-action heal; cast on Fabian. E4·00:56:45 E4·00:58:05
- Detect Evil and Good — Cast on the palimpsest; detects neither alignment. E5·00:08:51
- Spiritual Weapon — Takes the shape of a giant holy corn. E6·00:15:58 E6·00:16:04
- Hold Person — Asks whether she can use it on the golem. E8·00:38:37
- Hold Person — Cast on Ragh; DC 16. E10·00:52:35
- Revivify — Revives Ragh with her last third-level slot. E10·01:16:29 E10·01:18:21
- Augury — Cast with moonstones about her home life. E11·01:03:31
- Spirit Guardians — Phantasmal academic religious authors. E12·00:11:58 E12·00:15:36
- Mass Healing Word — Cast as a third-level spell: 1d4 + 10 with Disciple of Life. E12·00:47:21 E12·00:47:40
- Guardian of Faith — Cast at a point in the arcade; lasts eight hours. E13·01:52:26 E13·01:52:36
- Beacon of Hope — Cast on Fabian and Adaine. E14·00:40:55
- Banishment — Fourth-level, Charisma save; cast on Penelope, who saves. E16·00:16:15 E16·00:17:01
- Bless — With the teddy bear she can Bless six people; she blesses everyone. E17·00:25:21
- Spiritual Weapon — Now a big, floating, block-letter yes with an exclamation point. E17·00:24:36
- Revivify — Revives Kalvaxus for the maidens. E17·00:54:24
- Spirit Guardians — Cast at fourth level inside Kalvaxus. E17·00:39:12
Items
- Leather Bible — Engraved with her name; always holding it. Ragh throws it into creamed corn, Adaine fishes it out. E1·00:10:34 E1·01:48:23
- Staff — "I'm holding a large staff." E2·00:09:46
- Halo — Glows with holy light when attacks miss her. E2·00:29:50
- Staff — Her holy staff: melee attack +4 (13 plus 4, 17), damage d6 + 2. E4·00:39:45 E4·00:39:58
- Prayer bracelet — "remember to pray and the fire is inside you" E7·00:40:09
- Prayer bracelet — lost — given to Coach Daybreak. E7·00:40:05
- On the Subject of World Religions — Locker gift; giant encyclopedic tome. E9·01:19:14
- A Theory of the Divine — Book the hospital librarian hands her. E9·01:31:39
- On the Subject of World Religions — Brennan: gives advantage on Religion and Nature checks. E11·00:40:30
- Moonstones — Used to cast Augury. E11·01:03:43
- Military dog tags — Worn around her neck; she hangs the stopwatch on them. E12·01:48:39
- Aguefort's stopwatch — Taken from Gorgug and hung on her dog tags. E12·01:48:39
- Gem — lost — given to Rodolfo the Uber driver. E15·01:21:15
- Family car — Takes her parents' car after saving them. E15·01:39:12
- Teddy Bear of Helpfulness — Holds concentration on a spell; she has it ("I wish you had this teddy bear"). E16·00:33:43
- Aguefort's stopwatch — A chronomancy watch: freezes time, and she picks 12 hours. E17·00:13:01 E17·00:17:25
- Teddy Bear of Helpfulness — Lets her Bless six people; she blesses everyone. E17·00:25:21
Printable sheet, end of season 2 (spoilers): page · PDF
Season 2 sheet of Kristen Applebees (played by Ally Beardsley). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Skills
- Medicine: +9 S2E13·01:06:22—
Saving throws
- Wisdom: +8 S2E6·01:44:47—
Features
- Channel Divinity: Destroy Undead — Slams her staff down and casts it through Channel Divinity. S2E2b·00:07:41
- Human Determination — Uses it to reroll with advantage on a Wisdom saving throw. S2E4·02:14:36
- Inspiring Speech — Asks for her speech to count as an inspiring speech giving the party temporary hit points. S2E4·02:08:58
- Inspiring Speech — Gives another speech; the table adds level plus Charisma and she gets 11 temporary hit points. S2E9·01:41:35 S2E9·01:42:09
- Inspiring Speech — Everyone gets 16 temporary hit points. S2E12·02:03:07
- Lost cleric magic — Sol: "You are cut off!"; she has no more spells. S2E19·00:45:34
- Twilight Domain — Brennan: "Your spells return, Kristen is a Twilight Domain cleric." S2E19·02:17:39
- Twilight aura abilities — Ally: new aura abilities to heal and protect people if they stack together. S2E19·02:33:44
- Channel Divinity: Turn Undead — Uses it on the last of the elders; the Wisdom DC is 17. S2E20·01:48:18 S2E20·01:49:56
- Vigilant Blessing — Cast on herself, with a bonus action Step of the Brave to fly. S2E20·00:27:18
- Steps of the Brave — Bonus action, silvery starlight ribbon that lets her fly; she renews it each turn. S2E20·00:27:18 S2E20·01:18:23
- Twilight Sanctuary — Cast together with Mass Healing Word. S2E20·02:51:45
Spells
- Bless — Cast on three allies. S2E2a·01:08:26
- Bane — Casts it on Gilear. S2E2b·01:01:51
- Banishment — Tries it on a creature instead of attacking. S2E2b·00:18:23
- Sanctuary — Cast on Gilear; a bonus action. S2E3a·00:44:57 S2E3a·00:46:19
- Revivify — Casts it, burning a diamond. S2E3a·01:12:49
- Spare the Dying — Runs to Gilear and casts it. S2E3b·00:19:44
- Spirit Guardians — Cast at fourth level, exempting the party. S2E3b·00:31:03
- Lesser Restoration — Cures poison. S2E3b·00:37:47
- Remove Curse — Has it prepared. S2E4·00:19:32
- Glyph of Warding — Exploding runes on a bag of gems. S2E4·01:45:51
- Light — Cast on her tie-dye shirt so it glows. S2E5·00:58:12
- Clairvoyance — Sends an orb into the forest. S2E5·00:51:34
- Warding Bond — Cast on Gilear. S2E5·01:59:36
- Protection from Evil and Good — Cast on Riz. S2E6·00:07:30
- Zone of Truth — Casts it (needs ten minutes of conversation). S2E6·00:14:43
- Prayer of Healing — Ten-minute casting for the party. S2E6·01:29:10
- Resistance — Cast on Fabian. S2E7·02:01:04
- Detect Evil and Good — Cast in Kei Lumennura. S2E9·00:33:47
- Blindness — Cast on Kir. S2E10·01:05:45
- Mass Healing Word — Cast on herself; she gets another 12. S2E10·01:35:59
- Cure Wounds — On unconscious Aelwyn. S2E11·00:38:35
- Hallow — Casts it on the van (24 hours). S2E11·01:57:34
- Guidance — Cast secretly on Fig. S2E12·01:22:53
- Dimension Door — Takes herself away from Daybreak. S2E15·02:07:00
- Destructive Wave — Slams her staff down; 15 thunder and 13 radiant, 28 to everyone. S2E15·01:13:57
- Mass Healing Word — Cast as a bonus action right after the Dimension Door. S2E15·02:07:22
- Shield of Faith — "Shield of Faith." S2E15·01:33:28
- Greater Restoration — Cast on Riz. S2E16·02:31:26
- Deafness — Casts Deafness on herself. S2E17·00:41:37
- Raise Dead — Casts it on herself. S2E19·02:29:48
- Dispel Magic — Cast through the Staff of Doubt. S2E20·01:15:09
- Aura of Life — Considers casting it: 30 feet, zero-HP creatures go to 1. S2E20·01:47:09
Items
- Staff — A shepherd's crook staff that she slams down for Channel Divinity. S2E2b·00:07:41
- Gems in a bag — Gems in a glyphed fake bag, which she keeps in her jacket. S2E4·01:45:51 S2E4·01:46:27
- Tie-dye shirt — Glows when she casts Light on it. S2E5·00:58:12
- Teddy bear — Holds her concentration on a spell. S2E10·01:06:02
- Book of World Religions — Reads it during combat. S2E10·01:05:16
- Crystal — Used to take a photo of the mural. S2E13·00:51:04
- Riz's tie — Worn over her tie-dye shirt. S2E17·01:45:55
- Staff of Doubt — Her staff becomes a silvery elongated question mark with starlight within. S2E19·00:47:43
- Staff of Doubt: Dispel Magic — Five charges for a higher-level Dispel Magic (check 22 against DC 15). S2E20·01:15:09 S2E20·01:15:48
- IDK shirt — A star-blasted tie-dye shirt with the letters IDK. S2E20·03:54:00
- Moon Haven flag — She makes Tracker a flag with many stars. S2E20·04:53:22
Printable sheet, end of season 3 (spoilers): page · PDF
Season 3 sheet of Kristen Applebees (played by Ally Beardsley). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Skills
- Perception: +10 S3E16·00:06:10—
- Persuasion: +7 S3E6·00:48:11—
Features
- Twilight Eyes of Night — Asks whether her cleric Twilight Eyes of Night lets her see through magical darkness. S3E1·00:41:34
- Divine Intervention — Cassandra says she can now be called on for Divine Intervention. S3E1·00:46:45
- Human Determination — Her feat: reroll one ability check or saving throw. S3E2·00:44:28
- Staff of Doubt — Has the Staff of Doubt. S3E3·01:30:54
- Staff of Doubt (goddess's gift) — The staff has charges and spells; it is the staff her goddess gave her. S3E5·01:33:42 S3E5·01:36:06
- Familiar Winnie the Pooh — Says she has a familiar, Winnie the Pooh, who gives her the Help action. S3E14·01:27:03
- Channel Divinity — Uses Channel Divinity to get a 3rd-level spell slot back. S3E19·00:12:44
- Twilight Sanctuary — Activates a 30-foot radius of dim light around herself. S3E19·00:28:59
- Steps of Night — Uses it as a bonus action to fly. S3E19·00:29:04
- Luck — Spends a Luck point on a roll. S3E20·00:16:25
Spells
- Circle of Power — Spell giving advantage on saves vs magical effects; she keeps it up in the Hangvan. S3E1·00:30:13
- Cure Wounds — Casts it on herself while at 14 hit points. S3E1·01:00:46
- Toll the Dead — Casts it for 2d12 necrotic damage on a wounded target. S3E2·00:09:07
- Mass Healing Word — Heals everyone for 11. S3E2·00:10:59
- Bless — Holds Bless in concentration; it is lost when Circle of Power fails. S3E2·00:30:44
- Mass Cure Wounds — Heals everyone 19. S3E2·00:57:35
- Thaumaturgy — Uses it to ruffle feathers impressively. S3E3·00:30:24
- See Invisibility — Casts it on herself. S3E4·00:31:12
- Leomund's Tiny Hut — Casts it daily as the campaign war room. S3E4·02:19:57
- Dispel Magic — Tries it through the Staff of Doubt on Cassandra. S3E5·01:35:29
- Shield of Faith — Casts it as a bonus action on Gertie for +2 AC. S3E6·01:26:53
- Spare the Dying — Says she has Spare the Dying to try on the cursed Yolanda and Lucy. S3E9·01:05:23
- Guidance — Casts it on Riz. S3E10·00:36:40
- Banishment — Casts it on the red sand; no roll needed. S3E11·00:27:39
- Healing Word — Heals herself and one more target. S3E11·00:42:30
- Death Ward — Casts it on Aelwyn. S3E11·02:56:32
- Resistance — Gives it to Fabian for a save. S3E13·00:29:07
- Word of Radiance — Casts it for 3d6 on two butter gummies. S3E15·02:17:30
- Plane Shift — Casts it to take the group to Spyre. S3E15·02:30:11
- Sending — Sends a message to Jawbone about Porter. S3E17·02:10:38
- True Seeing — Has cast it on Gorgug. S3E18·00:10:18
- Freedom of Movement — Has cast it on Riz. S3E18·00:10:18
- Spirit Guardians — Concentrating on it at 4th level for the first time. S3E18·00:10:18
- Heal — Casts a 6th-level heal on Gorgug. S3E18·01:17:59
- Ice Feast — Casts the homebrew spell for the first time. S3E19·00:19:08
- Aura of Vitality — Casts it on herself. S3E19·00:55:07
- Silvery Barbs — Uses it to turn Porter's crit into a hit. S3E19·01:44:51
Items
- Pouch of Endless Ice Cream — Produces an ice cream sandwich from it. S3E2·01:13:58
- Staff of Doubt — Wears a new tracksuit and has the Staff of Doubt. S3E3·01:30:54
- Shards of Cassandra — Glowing purple twilight shards are all she has left of Cassandra. S3E6·00:02:59
- Immovable Rod — Gets it from Fig and uses it for pull-ups. S3E11·02:18:20
- Bracers of Defense — Has Bracers of Defense to give as a gift. S3E11·02:19:10
- Bracers of Defense — lost: gives them to Riz as a gift. S3E11·02:19:10
- Eye of the Vulture King — Eats it as a bonus action. S3E15·01:25:45
- Revivify gems — Keeps her Revivify gems in her pocket. S3E15·01:52:15
- Revivify gems — lost: finds them gone, pickpocketed. S3E15·01:52:15
- Mind Sharpener — Burns a charge for a Concentration save. S3E18·01:10:04
- Handcuffs — Handcuffs the vote duffel bag to Mazey's wrist. S3E19·00:31:03
Riz Gukgak
Printable sheet, end of season 1 (spoilers): page · PDF
Season 1 sheet of Riz Gukgak (played by Brian Murphy). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Skills
- Acrobatics: +4 E2·00:47:38 E2·01:11:59—
- Arcana: +5 E14·01:13:52—
- Insight: +8 E11·00:09:46 E12·00:03:22—
- Investigation: +8 E14·00:34:01+6 E4·01:05:43 E5·01:42:17—
- Medicine: +1 E2·01:20:18 E7·01:12:23—
Saving throws
- Constitution: +1 E6·00:44:50—
- Dexterity: +7 E10·00:24:32 E10·00:24:44—
- Wisdom: +1 E2·00:57:45 E16·00:41:01—
Features
- Sneak Attack — Rogue sneak attack: "I get sneak attack, and my d8". E2·00:07:54 E2·00:28:11
- Hit dice d8 — Spends a d8 hit die on a short rest. E3·01:49:03
- Fury of the Small — Goblin ability: "I can do my level damage to anybody who's bigger than me". E4·00:44:51 E10·01:00:07
- Sneak Attack (2d6) — Sneak attack damage "2d6 and a d8" with the rapier. E6·00:27:31
- Insightful Fighting — Insight vs Deception to gain Sneak Attack on a target. E6·00:09:22 E14·00:02:29
- Language: Elvish — "I speak Elvish too." E6·01:02:57
- Languages: Elvish, Orcish, Goblin — Speaks Elvish, Orcish and Goblin; the party settles on Elvish as its secret language. E7·00:14:38 E7·00:15:22
- Thieves' Tools proficiency — Picks Zayn's lock with Thieves' Tools. E7·00:59:15 E15·00:54:17
- Healer feat — "I've got the Healer feat". E7·01:12:23 E15·00:43:27
- Nimble Escape — Bonus-action Disengage. E8·00:34:04 E12·00:40:39
- Inquisitive Archetype — Uses Investigate with his Inquisitive Archetype to read where the quarterback will throw. E10·00:06:19
- Uncanny Dodge — Halves an attack's damage as a reaction. E10·00:33:41 E11·00:05:48 E12·00:05:18
- Insightful Fighting (duration) — Murph: it lasts "for like several minutes or until I pick another target". E12·01:00:12
- Unnamed Insight floor — Says of an Insight roll: "I can't get lower than an eight, 'cause of my thing", then reports "like a 10". E13·00:07:32
- Healer feat: healer's kit — Uses his healer kit to bring Biz back with one HP, then heals him d6 + 4. E14·01:35:20 E14·01:37:24
- Sneak Attack (4d6) — "4d6 and then my weapon damage". E17·00:31:51
Items
- Briefcase — His signature briefcase ("Briefcase Kid"); opens it to hand out literature. E1·01:02:43 E3·01:04:27
- Business cards — Made business cards instead of giving out a phone number; card says "licensed private investigator" with "un-" in small print. E1·00:40:23 E1·00:38:00
- Case board — Board of the missing girls, all pointed at the school. E1·00:36:12
- Aguefort's tea — Steals Principal Aguefort's tea from under Goldenhoard's nose. E1·01:41:23
- Rapier — Melee weapon. E2·00:07:33 E12·00:22:58
- Magic gun (arquebus) — Gun "like an arquebus", range 80; "It's a magic gun!" E2·00:20:07 E2·00:19:30 E2·00:20:15
- Burner crystal — Johnny's unopened cheap crystal; Riz takes it. E4·01:12:17
- Flashlight — "I have a little flashlight in my mouth." E4·01:14:08
- Sketch of boot prints — Sketch of the shoe make and model at Johnny Spells' grave. E5·01:24:57
- First aid kit — Stolen from the cafeteria wall. E7·00:34:00
- Body temperature pills and Johnny Spells' soul contract — Found in Zayn's apartment. E7·01:01:51 E7·01:03:14
- Magic gun (statted as a shortbow) — Asked the range, Murph: "it's shortbow, so it should be like 80 feet". E8·00:02:24
- Briefcase — lost — flies off into the wreckage after he rides it on the half pipe. E8·01:12:04 E11·00:41:01
- Business cards — lost — scattered into the wreckage with the briefcase. E8·01:12:06
- Edgar the rat — Zayn's rat, handed to Riz by Gorthalax; Riz identifies it as Edgar. E9·00:05:26 E9·00:21:03 E9·00:53:23 E11·01:11:57
- T.B. leather briefcase and gilded business cards — Locker gift: leather-bound briefcase with initials T.B., gilded cards "Riz 'The Ball' Gukgak", tiny "un", "licensed investigator". E9·01:19:14
- Magnifying glass — Pops out his magnifying glass to find van skid marks. E9·01:40:44
- Rune chest — Carries the chest from the Bloodrush game. E10·01:14:54
- Briefcase of holding — The new leather briefcase becomes magical: "doesn't seem to have an amount of stuff you can't put in it." E11·00:41:09 E14·01:15:17 E15·01:23:00
- Mr. Hughes' business card — Lifted with Sleight of Hand. E13·00:32:46
- Father's arquebus and bandolier of 20 magical bullets — Pok's "midnight black arquebus with a silencer on it and a bandolier of 20 magical bullets". E13·01:33:09 E17·00:32:17
- Magic gun (magical weapon) — Brennan: "Your cool gun is a magical weapon." E14·00:02:21
- Healer's kit — Uses his healer kit on Biz. E14·01:35:20 E16·01:06:10
- KVX bank slips — Found in Biz's pockets. E15·00:38:50
- Sword of Shadows — Arcade magic item "that I got from Fabian"; has a teleport as a disengage. E15·00:46:17 E17·00:45:26
- Magnifying glass (lent) — Gives his magnifying glass to a friend for advantage. E16·00:12:10
- Short bow — Shoots a "Short bow" with range 80. E16·01:31:22
- Father's bandolier — lost — hung over his father's grave. E17·01:10:31
- Investigator license — "They made an exception. Here's your license." E17·01:12:57
- Business cards in Fabian's calligraphy — A stack thrown to him by his mom with the license. E17·01:12:52
Printable sheet, end of season 2 (spoilers): page · PDF
Season 2 sheet of Riz Gukgak (played by Brian Murphy). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Skills
- Investigation: +10 S2E17·02:08:47+8 S2E10·00:17:20—
- Persuasion: +7 S2E6·01:17:21 S2E6·01:17:27—
- Sleight of Hand: +5 S2E8·01:03:35 S2E8·01:03:56—
- Survival: +1 S2E17·00:12:41—
Features
- Hide as a bonus action — Hides as a bonus action. S2E3a·01:08:24
- Sneak Attack — Rogue Sneak Attack; Tracker's help gives him the condition. S2E3b·00:14:10
- Fury of the Small — Adds extra damage to an attack; Murph adds 8 (level 8). S2E8·00:36:10 S2E8·00:36:48
- Evasion — Takes no damage from a successful Dexterity save. S2E8·00:49:09 S2E8·00:49:25
- Uncanny Dodge — Reaction to halve an attack's damage. S2E8·01:37:12 S2E8·01:37:39
- Steady Eye — Investigation checks made with advantage. S2E11·01:20:23
- Healer feat — Has the Healer feat and uses a healer's kit. S2E13·01:32:55
Spells
- Misty Step — Murph: "I can't Misty Step anymore." S2E3b·00:12:30
- Misty Step (Sword of Shadows) — Uses his Sword of Shadows to Misty Step out the window. S2E6·02:07:11
- Misty Step — Misty Steps up to the platform to try to steal the crown. S2E8·01:02:48
- Misty Step — Misty Steps into the room. S2E15·02:27:13
- Misty Step (once a day) — Murph: "my once-a-day Misty Step with my sword". S2E20·01:37:53
Items
- Gold — Receives 20,000 gold pieces from Aguefort. S2E1·00:18:27
- Necklace — Wears a necklace; he says it is just a regular necklace. S2E1·00:57:06 S2E1·00:57:08
- Photograph of his father — Photo of his father and a Tabaxi woman; only the woman looks unaged. S2E3a·00:07:40 S2E3a·00:09:21
- Gun — Owns a gun. S2E3b·00:12:29
- Sword of Shadows — Magic sword drawn from his waist; once plunged into the head of Kalvaxus. S2E3b·00:12:42
- Healer's kit — Uses a healer's kit to wake Fabian. S2E6·01:29:05
- Crystal — Takes a picture of the Shadow Cat photo on his crystal. S2E7·01:10:43
- Briefcase of Holding — Packs books into it. S2E11·00:59:55
- Coup law books — Takes the books on coup law in the Nine Hells. S2E14·00:19:25
- Mirror sliver — Finds a tiny sliver of broken mirror that works with his photo. S2E14·00:52:05
- Gold — lost: Riz gives all his money away. S2E16·02:08:00
- Arcadian Watch — Given by Pok. S2E16·01:48:01
- Seraphim Vest — Given by Pok. S2E16·01:48:01
- Gregori Necktie — Given by Pok; records audio and video. S2E16·01:48:01
- Grappling gun — Fires a grappling gun at Tracker. S2E16·02:26:13
- Signal flare gun — His gun loaded with a signal flare; he hands it to Kristen. S2E17·00:12:24
- Net gun — Net bullet from his gun entangles Fabian. S2E17·01:49:24
- Necktie camera — Necktie camera has Detect Magic. S2E20·00:47:54
- Tranquilizer dart — Has one tranquilizer dart. S2E20·00:56:01
- Grappling canister — Grants him a fly speed. S2E20·01:34:41
Printable sheet, end of season 3 (spoilers): page · PDF
Season 3 sheet of Riz Gukgak (played by Brian Murphy). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Skills
- Investigation: +13 S3E16·00:21:56+11 S3E3·00:07:05 S3E3·00:07:12—
- Thieves' tools: +14 S3E1·01:31:37—
Features
- Arcane Trickster — Murph says Riz is now an arcane trickster; he drives the Hangvan with a Mage Hand. S3E1·00:19:09
- Alert — Murph: "I have Alert." S3E1·00:21:55
- Sneak Attack — Adds sneak attack to a Sun Gun shot. S3E1·00:25:48
- Fury of the Small — Once a day, an extra 10 damage. S3E1·00:25:48
- Reliable Talent — At level 11: a roll of 9 or lower on a proficient check counts as 10. S3E6·01:01:46
- Mage Hand Legerdemain — Uses the improved Mage Hand: invisible spectral hand that can use thieves' tools at range. S3E7·00:13:18
- Fury of the Ball — Adds an extra 11 damage to a shot (28 becomes 39). S3E8·01:43:19
- Uncanny Dodge — Reaction to take 10 off an incoming hit. S3E8·01:46:56
- Blindsense — Aware of hidden or invisible creatures that can be heard within 10 feet. S3E16·00:52:06
- Magical Ambush — Hidden when casting a spell: the target has disadvantage on its save against it. S3E19·00:39:15
- Ice Feast — Maximum and current HP of everyone rise by 15. S3E19·00:25:35
- Ice Feast — Riz says he is at 105 HP because of Ice Feast. S3E19·01:39:04
Spells
- Mage Hand — Controls the Hangvan with a Mage Hand. S3E1·00:19:09
- Booming Blade — Declares Booming Blade, then notes it needs a sword and shoots with his gun instead. S3E1·00:23:31
- Silvery Barbs — Gives an ally advantage on their next roll. S3E1·00:36:59 S3E1·00:37:38
- Silent Image — Casts it through the Arcadian Watch, an imitation of a folder. S3E3·01:22:01
- Detect Magic — Casts it with his necktie. S3E4·01:24:28
- Tasha's Hideous Laughter — Cast while hidden; as an Arcane Trickster the target has disadvantage on the save. S3E5·00:23:07
- Compelled Duel — Cast on Kalina. S3E5·01:17:20
- Invisibility — Casts it on Kristen. S3E5·01:52:59
- Remote Access — Simulates a device's functions; the target makes a Wisdom save against his DC. S3E8·01:18:57
- Detect Good and Evil — Has it and See Invisibility prepared. S3E12·00:21:07
- See Invisibility — Has it and Detect Evil and Good prepared. S3E12·00:21:07
- Misty Step (Sword of Shadows) — Uses the Sword of Shadows to Misty Step out of a room. S3E12·01:21:41
- Haste — Concentrates on Haste on himself. S3E14·01:29:14
- Slow — Casts Slow on four enemies after hiding (Magical Ambush). S3E19·00:39:29
- Hold Person — Plans to cast it on an attacker over the lava. S3E20·00:24:19
Items
- Gukgak Gun (Sun Gun) — The Gukgak Gun modified with Gorgug to have essentially sun powers, radiant damage. S3E1·00:19:51
- Arcadian Watch — Projects a Silent Image of a folder. S3E3·01:22:01
- Briefcase — Backup tie kept in his briefcase. S3E3·01:36:26
- Necktie — Used to scan for Detect Magic. S3E4·01:24:28
- Gregorian Necktie — Murph names it: it can do Detect Evil and Good. S3E8·00:18:56
- Bracers of Defense — Received from Kristen; +2 AC with no armor or shield. S3E11·02:19:44
- Potion of Fire Giant Strength — Gives Gorgug a Potion of Fire Giant Strength. S3E11·02:20:52
- Potion of Fire Giant Strength — lost: handed to Gorgug. S3E11·02:20:52
- Sword of Shadows — Used for Booming Blade, a melee attack with the sword. S3E12·00:54:41
- Gregorian Necktie — Used to record everything that is happening. S3E15·02:19:50
- Eye of the Vulture King — Riz says there are two eyes and he has the other one. S3E15·02:28:14
- Gizzard of the Vulture King — Gives it to Fig for 3d10 hit points. S3E20·00:52:29