End of season 3 — contains spoilers. Only what is said in play or shown on stat cards; italic = derived from spoken rolls; — = never stated. Source: Fantasy High wiki (fan project), every value links to its moment on the site.
FULL SHEET
Riz Gukgak
Skills
Investigation +13
Thieves' tools +14
Saving throws
—
Features
Arcane Trickster — Murph says Riz is now an arcane trickster; he drives the Hangvan with a Mage Hand. S3E1 00:19:09
Alert — Murph: "I have Alert." S3E1 00:21:55
Sneak Attack — Adds sneak attack to a Sun Gun shot. S3E1 00:25:48
Fury of the Small — Once a day, an extra 10 damage. S3E1 00:25:48
Reliable Talent — At level 11: a roll of 9 or lower on a proficient check counts as 10. S3E6 01:01:46
Mage Hand Legerdemain — Uses the improved Mage Hand: invisible spectral hand that can use thieves' tools at range. S3E7 00:13:18
Fury of the Ball — Adds an extra 11 damage to a shot (28 becomes 39). S3E8 01:43:19
Uncanny Dodge — Reaction to take 10 off an incoming hit. S3E8 01:46:56
Blindsense — Aware of hidden or invisible creatures that can be heard within 10 feet. S3E16 00:52:06
Magical Ambush — Hidden when casting a spell: the target has disadvantage on its save against it. S3E19 00:39:15
Ice Feast — Maximum and current HP of everyone rise by 15. S3E19 00:25:35
Ice Feast — Riz says he is at 105 HP because of Ice Feast. S3E19 01:39:04
Spells
Mage Hand — Controls the Hangvan with a Mage Hand. S3E1 00:19:09
Booming Blade — Declares Booming Blade, then notes it needs a sword and shoots with his gun instead. S3E1 00:23:31
Silvery Barbs — Gives an ally advantage on their next roll. S3E1 00:36:59, S3E1 00:37:38
Silent Image — Casts it through the Arcadian Watch, an imitation of a folder. S3E3 01:22:01
Detect Magic — Casts it with his necktie. S3E4 01:24:28
Tasha's Hideous Laughter — Cast while hidden; as an Arcane Trickster the target has disadvantage on the save. S3E5 00:23:07
Compelled Duel — Cast on Kalina. S3E5 01:17:20
Invisibility — Casts it on Kristen. S3E5 01:52:59
Remote Access — Simulates a device's functions; the target makes a Wisdom save against his DC. S3E8 01:18:57
Detect Good and Evil — Murph: "I've got See Invisibility and Detect Evil and Good." S3E12 00:21:07
See Invisibility — Murph: "I've got See Invisibility and Detect Evil and Good." S3E12 00:21:07
Misty Step (Sword of Shadows) — Uses the Sword of Shadows to Misty Step out of a room. S3E12 01:21:41
Haste — Concentrates on Haste on himself. S3E14 01:29:14
Slow — Casts Slow on four enemies after hiding (Magical Ambush). S3E19 00:39:29
Hold Person — Plans to cast it on an attacker over the lava. S3E20 00:24:19
Items
Gukgak Gun (Sun Gun) — The Gukgak Gun modified with Gorgug to have essentially sun powers, radiant damage. S3E1 00:19:51
Arcadian Watch — Projects a Silent Image of a folder. S3E3 01:22:01
Briefcase — Backup tie kept in his briefcase. S3E3 01:36:26
Necktie — Used to scan for Detect Magic. S3E4 01:24:28
Gregorian Necktie — Murph names it: it can do Detect Evil and Good. S3E8 00:18:56
Bracers of Defense — Received from Kristen; +2 AC with no armor or shield. S3E11 02:19:44
Potion of Fire Giant Strength — Gives Gorgug a Potion of Fire Giant Strength. S3E11 02:20:52
Potion of Fire Giant Strength — lost: handed to Gorgug. S3E11 02:20:52
Sword of Shadows — Used for Booming Blade, a melee attack with the sword. S3E12 00:54:41
Gregorian Necktie — Used to record everything that is happening. S3E15 02:19:50
Eye of the Vulture King — Riz says there are two eyes and he has the other one. S3E15 02:28:14
Gizzard of the Vulture King — Gives it to Fig for 3d10 hit points. S3E20 00:52:29