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Scramble to the Ramble
What happens
- 00:00:00 Greeting to the "buccaneer buddies"; the DM's long recap of the Sternwood fight, the night at the Gold Gardens, the freeing of Alistair Ash and the decision to go to the Ramble 00:00:15–00:04:22.
- 00:04:22 Dave asks whether the way to the Ramble passes Bowser the Broad's workshop; the party leaves through a tavern in the Gold Gardens; Garthy greets them and Alistair; a messenger reports smoke at the Maelstrom's Maw 00:04:22–00:06:14.
- 00:06:17 Jamina Joy, bosun of the Leviathan, arrives with Marcid's letter; Dave tells her everything; she orders crews out to find the lamps and warns not to smash them; Myrtle shows the bell 00:06:23–00:11:52.
- 00:11:52 Reactions: Sunny on checking something off the list; Marcid's flying jab at Cheese; Sunny and Bob decide to fly ahead 00:11:52–00:13:52.
- 00:13:52 Sunny and Bob fly through the storm up to Crow's Keep; Perception; the view of the Ramble and sounds of fighting; Sunny finds a wanted poster of herself 00:13:52–00:17:07.
- 00:17:14 Bob and Sunny on suggestions kept in the head versus said aloud 00:17:14–00:18:35.
- 00:18:38 The other four ride the elevator gondola with the snail attendant; paying the fare; Marcid pulls the lever and the gondola shoots into the sky 00:21:07–00:21:13; insurance papers (KVX Bank); what the druids want; Myrtle's Religion and Insight 00:18:38–00:29:15.
- 00:29:15 Arrival at Crow's Keep; the attendant Edith recognises Sunny; Marcid goes ahead by stealth; Myrtle casts Warding Bond on him 00:29:15–00:31:28.
- 00:31:36 Approach plans; Sunny and Bob carry Cheese; Bob asks about "presumed dead" 00:31:36–00:34:31.
- 00:34:31 Marcid's natural 20 Stealth; the blocked street, Crescent Moon soldiers, the broken front door; Perception and Investigation on where the lamp is 00:34:31–00:38:56.
- 00:38:56 Climbing the Ramble: Marcid up the wall with a rope; Sunny, Bob and Cheese in the air; Perception with disadvantage; Cheese's Message; Myrtle and Jack under an awning, Stimey as go-between; Jack carries Myrtle up the wall 00:38:56–00:49:30.
- 00:49:30 Sunny, Bob and Cheese land on the balcony; Marcid enters a study and finds the secret stair; initiative; the balcony room with Tulwar, Clive and soldiers is revealed 00:49:49–00:54:46.
- 00:54:46 Round 1: Marcid kills soldiers in the dark room; Bob's Channel Divinity and Sanctuary; Cheese's Locate Object; Stimey passes messages; Alamaria calls the harpies 00:54:46–01:05:58.
- 01:05:58 Soldiers shoot Sunny; Sunny's Command makes Clive walk off; Tulwar speaks; Jack kicks Clive off the balcony with Myrtle's Guidance; Clive falls three quarters of a mile 01:06:12–01:19:43.
- 01:19:43 Myrtle on the roof lip sees Alamaria, skeletons, Langley and the Daughter of the Storm 01:19:55–01:21:46.
- 01:22:20 Marcid forces the elves to open the door; Cathilda the Black enters; Marcid heads for the attic 01:22:20–01:25:49.
- 01:26:10 Bob's crossbow and dagger; Cheese's Shatter on the roof; Alamaria's Cone of Lightning; Myrtle catches Cheese 01:26:10–01:38:29.
- 01:38:45 Langley goes to the lamp; skeletons attack Myrtle; the soldiers below; Tulwar gives Sunny Harrow's hook; Sunny kills two soldiers 01:38:45–01:47:05.
- 01:47:18 Jack climbs to the roof and swings the mast at skeletons; Myrtle heals Cheese; Marcid in the attic; cliffhanger 01:47:18–01:51:29.
Frames

































































Who and what appears
Player characters
NPCs
- Alamaria
- Alistair Ash
- Alycon
- Bill Seacaster's crew
- Bowser the Broad
- Cathilda
- Clive Mardres
- Clive McDoon
- Crescent Moon soldiers
- Edith
- Garthy O'Brien
- Harpies
- Harrow
- Jamina Joy
- Jane Wren
- Langley Sheffield-Harrington
- Messenger
- Pirates of the Ramble
- Rory
- Skeletons of mist and lightning
- Spaulding Stormcrank
- Stimey
- Tulwar Zuhari-Royce
- Umberlee
Locations
- Cannon Court
- Galleyard
- KVX Bank
- Leviathan / Riggaba / Crow's Keep
- Maelstrom's Maw
- Mast Hearth
- Poop City
- The Gold Gardens
- The Ramble
Items and artifacts
- Bob's crossbow of light
- Cheese's yo-yo
- Harrow's hook
- Infernal lamps
- Jack's mast
- Marcid's letter
- Marcid's rope
- The Daughter of Storms
- The Mutineer's Bell
- The map with the insurance papers
- Tulwar's treasure chest
- Wanted poster
Factions and organizations
Creatures
Roll log
| Time | Character (player) | Roll | Result | DC / AC | Outcome |
|---|---|---|---|---|---|
| 00:14:48 | Sunny (Marisha) | Perception | 11 ("rolled a 7") | — | distracted by the poster |
| 00:14:59 | Bob (Krystina) | Perception | 16 | — | sees the Ramble and the elevator |
| 00:26:15 | Myrtle (Aabria) | Religion | 14 | — | — |
| 00:26:15 | Myrtle (Aabria) | Insight | 22 | — | understands the druids want the Daughter of the Storm |
| 00:34:44 | Marcid (B. Dave) | Stealth | natural 20, 27 | — | unseen along the roofs |
| 00:35:58 | Marcid (B. Dave) | Perception | 15 | — | light on the upper balconies |
| 00:36:27 | Marcid (B. Dave) | Investigation | "dirty 20" | — | reads where the lamp is |
| 00:39:16 | Sunny (Marisha) | Stealth | 16 | — | — |
| 00:39:24 | Cheese (Carlos) | Stealth | 17 | — | — |
| 00:39:29 | Bob (Krystina) | Stealth | 22 | — | — |
| 00:39:57 | Sunny (Marisha) | Perception (disadvantage) | 7 total | — | — |
| 00:40:05 | Cheese (Carlos) | Perception (disadvantage) | 4 | — | — |
| 00:40:12 | Bob (Krystina) | Perception (disadvantage) | 14 | — | sees upper balconies |
| 00:46:42 | Jack (Matt) | Stealth (with Guidance) | 17 plus 3 = 20 ("dirty 20") | — | climb unseen |
| 00:48:29 | Jack (Matt) | Athletics (advantage) | natural 20, 27 | — | up to the ninth floor |
| 00:50:18 | Marcid (B. Dave) | Stealth | 24 | — | enters the study |
| 00:52:12 | Myrtle (Aabria) | Initiative | 5 | — | — |
| 00:52:16 | Sunny (Marisha) | Initiative | 8 | — | — |
| 00:52:19 | Marcid (B. Dave) | Initiative | 23 | — | first |
| 00:52:22 | Cheese (Carlos) | Initiative | 19 | — | — |
| 00:52:26 | Bob (Krystina) | Initiative | "Dirty 20" | — | — |
| 00:52:29 | Jack (Matt) | Initiative | 6 | — | — |
| 00:55:25 | Marcid (B. Dave) | Stealth | 25 | — | opens the bookcase unseen |
| 00:56:24 | Marcid (B. Dave) | Attack | "lowest roll was 16" | — | hits (DM) |
| 00:59:32 | Clive (DM) | Charisma save vs Channel Divinity | natural 18 | — | saves |
| 01:06:43 | Soldiers (DM) | Musket attacks on Sunny | both hit | — | 12 damage |
| 01:08:55 | Clive (DM) | Save vs Command | 13 | 14 | fails; walks to the edge |
| 01:16:44 | Clive (DM) | Athletics | 14 (plus 9 = 23) | — | number to beat |
| 01:17:04 | Myrtle's Guidance (Aabria) | d4 | 3 | — | added to Jack's roll |
| 01:17:32 | Jack (Matt) | Athletics shove (advantage) | dice 14 and 2 | 23 | Clive knocked off |
| 01:23:31 | Marcid (B. Dave) | Intimidation (advantage) | 17 | — | the elf obeys |
| 01:27:56 | Bob (Krystina) | Crossbow attack | natural 20, 25 total | — | hits; 21 damage |
| 01:29:03 | Bob (Krystina) | Damage (8d6) | 21 | — | one soldier dies |
| 01:29:59 | Bob (Krystina) | Dagger attack | 15 plus 5 = 20 | — | hits |
| 01:30:05 | Bob (Krystina) | Dagger damage (d4) | 2 | — | face cut |
| 01:31:23 | Cheese (Carlos) | Shatter | DC 15; 15 damage | Con save | Alamaria fails; Langley takes 7 |
| 01:34:02 | Cheese (Carlos) | d20 for the lamp's save (DM request) | 13 | needs 11 | the object saves |
| 01:34:46 | Myrtle (Aabria) | Dexterity save | 10 | — | takes 37 |
| 01:34:51 | Cheese (Carlos) | Dexterity save | 7 | — | takes 37; knocked out |
| 01:36:32 | Cheese (Carlos) | d20 | 2 | needs 11 | blown off the roof |
| 01:37:43 | Myrtle (Aabria) | Attack (Strength plus 5) | 24 (natural 19) | Cheese's AC | catches Cheese |
| 01:39:59 | Skeletons (DM) | six attacks on Myrtle (AC 17) | 3, 6, 4, 5 said | 17 | one hits for 5 |
| 01:43:52 | Sunny (Marisha) | Attack | natural 18 plus 1 = 19, "26" | — | hits |
| 01:44:19 | Sunny (Marisha) | Damage and Divine Smite | 6 plus 2d8 (11) | — | 18 total, soldier dead |
| 01:45:24 | Sunny (Marisha) | Attack | 5 plus 7 = 13 | — | hits |
| 01:45:51 | Sunny (Marisha) | Divine Smite | 6 and 7 = 13 (plus 13 weapon damage at 01:45:32) | — | second soldier dead |
| 01:46:31 | Sunny (Marisha) | Athletics (shield shove) | 22 (rolled 15) | 10 | soldier prone |
| 01:48:49 | Jack (Matt) | Attack (reckless) | 24 | — | hits |
| 01:48:56 | Jack (Matt) | Attack (reckless) | 15 | — | hits |
| 01:49:04 | Jack (Matt) | Damage | 14 and 16 bludgeoning | — | bones fly (DM) |
| 01:51:01 | Myrtle (Aabria) | Cure Wounds | 17 healed | — | Cheese revived |
Natural 20s: Marcid 1 (Stealth), Jack 1 (Athletics), Bob 1 (crossbow attack) · Natural 1s: none said
Transcript
0:00:00 Brennan: Hello one and all, welcome back to another exciting episode of Dimension 20 Pirates of Leviathan. I'm your humble Dungeon Master Brennan Lee Mulligan with me as always are our buccaneer buddies, say hi, buccaneer buddies.

0:00:12 All: [out of sync] Hi, buccaneer buddies.
0:00:15 Brennan: Miraculous, love it, yes, fantastic. Last we left off our incredible heroes. They had a night to remember at The Gold Gardens. After having thwarted a dastardly ritual and being engaged in by a dreadful conspiracy of the storm druid Alamaria with Monsieur Sheffield-Harrington of the Crescent Moon Trading Company and the treacherous Clive McDoon, or as he is now known, Lieutenant Clive Mardres, who were attempting to use the soul-devoid but still living bodies of these captured tieflings to summon a lesser devil and thus lure and pull in the archdevil master of that lesser devil into their dastardly plot to destroy the city of Leviathan and recoup some hefty insurance policies. But! It was never to be! Our heroes stopped them in their tracks and made their way, injured, battered, bruised, but with all the tieflings having been saved, to the Gold Gardens, where we discovered the heartbreaking history of Cheese and his older brother Spaulding. Where we watched Sunny get made up by the completely martini-smashed Myrtle and the delightful Bob. Also had a meeting with Bob, her angelic mother and her heroic father far across the waves. We watched as Captain Jack Brakkow finally let go in more ways than one as his muscles relaxed and his heart eased and he spent a night in the kind and tender company of the proprietor of The Gold Gardens, Garthy O’Brien, and had a nice bath for the first time in a long time. And our friend Marcid the Typhoon sent out some very important missives to Ayda Aguefort and Jamina Joy as well as detecting through the city 15 infernal presences throughout the Leviathan, as well as one celestial somewhere hidden. On the morrow, Myrtle broke the curse on the Mutineer’s Bell stuck to Sunny's hand, freeing her from its grasp. Sunny called to the wind, Myrtle called to the waves and the lesser devil was brought forth within the magic circle in the center of the Gold Gardens and revealed to be none other than Alistair Ash, [speaking as Alistair] a deceased tiefling who had been promoted to the role of lesser devil, but only as an intern on a cursed ship. So, you know, you win some, you lose some. [normal voice] Alistair was the explanation behind these storm druids and this trading company's ability to access all of this infernal magic through a series of astrally-projecting gnomish young mages and other magic users, deep in the roots of the Nightmare Forest, including Cheese's older brother, Spaulding. But, that horror aside, all of that contact had brought them in touch with Alistair to create the first round of enchantment lamps and then the larger infernal lamps in which these tiefling souls are captured, so that when the storm was brought to Leviathan, it could be destroyed once and for all. Our heroes look to each other and strike out to make their way to the Ramble where the uppermost highest altitude infernal lamp awaits. Having prevented these conspirators from summoning Bill Seacaster and binding him to their will, now they gotta go start this Storm God's city infernal bomb off manually, which requires them to be at the Ramble. So our heroes are breaking away from the Gold Gardens to make it there as quick as they can. Yes, Dave?


















0:04:22 B. Dave: To get up to the Ramble, would that take us anywhere even remotely close to where Bowser the Broad's workshop was?
0:04:31 Brennan: Not exactly, it would not take you. You would not be able to move past it. Bowser the Broad's foundry is sort of directly down from here through the decks. In the subterranean neighborhood of Cannon Court. But, you are welcome to venture there if you wish. Additionally, I will say this as all of you suit up, gear up, get your stuff, head out, rain falling over the Leviathan, as you're exiting the Gold Gardens, you leave through one of the many sort of interior taverns. Take your last shots and drinks as you're heading out the door. Garthy O'Brien sitting at the head of the bar, near the door waves to all of you and says,
0:05:17 Garthy: Alright, loveys, off to save the world, well done.
0:05:24 Brennan: Looks and says,
0:05:24 Garthy: My God, Alistair! Are you alive, darling?
0:05:28 Brennan: Alistair says,
0:05:28 Alistair: Yes, alright, they brought me back, I did a mutiny and it was like extraplanar travel, but then the young aarakocra paladin and this merfolk cleric they walloped me pretty good, but then they let me out so I'm here to help.
0:05:45 Brennan: Garthy looks over, a messenger arrives panting through the door. As you guys are ready to head out, going,
0:05:54 Messenger: [panting] Right, Garthy, bad news. Bad news I'm afraid.
0:05:59 Brennan: You see, he says,
0:05:59 Messenger: We were off in Galleyard looking, there's smoke rising from the Maelstrom's Maw, looks like there's been some sort of attack at the front of the Leviathan near where, near Jamina's shop.
0:06:14 Brennan: You hear, [imitates thuds] Garthy looks up and says,
0:06:17 Garthy: [in a hushed tone] Does this mean Jamina might be destroyed?
0:06:23 Brennan: The doors open, a enormous, towering warforged [imitates thudding footsteps] with a blue captain's coat, broad gold epaulettes, pipes, she's got like giant tripod feet, stone, wood, metal, one of the tungsten coils, and one of her light bulb eyes has gone out, but the other one shines like a spotlight.


0:06:58 Jamina: I'm afraid Jamina Joy is not destroyed.
0:07:02 Brennan: And Jamina Joy, the bosun of the Leviathan, the powerful warforged artificer that keeps the city afloat, reaches in with one of her… She has two hands, one of them has just three stone claws that kind of like pincer into a central point, and the other is a rotating four barreled cannon, reaches in, and pulls out a crumpled letter in Marcid's handwriting. You see, she says,


0:07:18 Marcid: Bosun.
0:07:34 Jamina: [tips her hat] Marcid the Typhoon, I'm glad this letter reached me in the nick of time. [whirs] I understand, some now wish to destroy Leviathan.
0:07:55 Marcid: Right, that seems to be the case, although I couldn't have unraveled it without the assistance of this lot here. Sunny waves.
0:08:04 Brennan: You see Jamina looks at all of you, her little iris closes around that light bulb eye.
0:08:14 Jamina: [eye whirs] Well, all of you have my thanks and the thanks of my crew.
0:08:22 Brennan: And she bows to all of you.
0:08:28 Jamina: Enterprising pirates, these. Very few have come to the aid of the city itself.
0:08:36 Brennan: She swivels around looking at the six of you and says,
0:08:39 Jamina: I fear that time is of the essence, what risk does there now lie to Leviathan, and how may I be of service to you?
0:08:49 B. Dave: I tell her everything, the what I sensed to the 15 things, this went up high, we think we’re going up high (laughs) Like, bleh, [mimes spewing words forth] exposition.
0:08:58 Brennan: Cool. You rattle everything off to her. As you, you look through her like bad eye into the center of her head, as you start saying the 15 locations of the lamps, she, you can see a little like, almost like a lie detector test, like a scroll of parchment inside her head that's like writing. [makes a ticking noise] She says,
0:09:27 Jamina: Crews will be dispatched at once.
0:09:29 Brennan: She says,
0:09:29 Jamina: I, uh.
0:09:29 Brennan: And she sort of like moves her massive frame as she says,
0:09:34 Jamina: There are not many ways for me to get up to the Crow's Keep. Most of the elevators are not certified for someone in excess of several thousand pounds, [thudding steps] but these lamps would be discovered.
0:09:51 Brennan: She looks at you and says,
0:09:53 Jamina: All of you, good luck on your quest.
0:09:56 Brennan: And turns to look at you as she begins to start commanding orders out to her people, to go basically find those lamps in the city.
0:10:04 B. Dave: I just say,
0:10:04 Marcid: One question for you, bosun. I was wondering, if we find these things, with your supreme knowledge of machinery, do you have any idea how we shut 'em down? Do we just smash 'em, or hit a switch or-
0:10:22 Brennan: She goes,
0:10:22 Jamina: Do not smash them! Many pirates interacting with magical technology sort of go very quickly for smashing and it rarely works out.
0:10:32 Marcid: Well I feel that my experience has worked out quite well more often than not, if we're being honest with ourselves here.
0:10:38 Myrtle: There's, so, now this does feel different 'cause I'm the one saying it, but there's souls inside, so maybe don't smash them. [shrugs]
0:10:46 Brennan: You see-
0:10:47 Myrtle: Or do, I don't know, whatever.
0:10:48 Brennan: You see that Jamina looks at you and says,
0:10:52 Jamina: If I understand correctly, they are trying to trigger the lamp at the top of the Crow's Keep to set this off.
0:11:02 Brennan: You see, she says,
0:11:04 Jamina: And they're using innocent souls as power for these lamps.
0:11:10 Myrtle: Honestly, it's a good idea.
0:11:12 Brennan: You see, she says,
0:11:14 Jamina: If only there was some way to remove the souls from these lamps. What's that?
0:11:21 Aabria: I hold up the bell and just not quite full ring it. (laughs) But a tiny ring.
0:11:27 B. Dave: [laughs] She goes like, yeah, when she holds the ring up we're all just like, ah! [pantomimes tackling Myrtle] Tackle. (Aabria and Matt laugh)
0:11:33 Brennan: She, Jamina sort of, comes in,
0:11:39 Jamina: Hmm. Congratulations on your nice bell. I'm going to keep thinking about this soul problem.
0:11:48 Brennan: She thunders back out into the rain.
0:11:52 Sunny: Well.
0:11:52 Myrtle: I like her.
0:11:55 Sunny: That was so cool. First off, second off solves that problem, looks like we don't need to go hunt her down and make sure she's fine and so, uh… Check one thing off the list! We're doing great, you guys.
0:12:12 Marcid: Right, I suppose so-
0:12:13 Carlos: Cheese checked one thing off, two things on a list. (cast laughs)
0:12:19 Cheese: All right.
0:12:21 Marcid: Hey, Cheese, you by chance haven't mastered any form of flight-based magic yet, have you lad?
0:12:29 Cheese: Flight-based magic, like?
0:12:30 Marcid: Flight.
0:12:31 B. Dave: And I point at Sunny.
0:12:34 Carlos: Flight?
0:12:34 Marcid: Flight-based magic. Sunny flaps her wings a little.
0:12:37 Cheese: Oh, no, no, I mean, I wish that would be awesome.
0:12:42 Marcid: Oh, I suppose you would have achieved your whole life trajectory by now if that was within the cards for you lad. Sorry to bring up a sore subject there.
0:12:50 Cheese: Thanks for bringing that up at the end of the world. Appreciate it. (Brennan laughs)
0:12:53 Marcid: Well, if not now, when, eh?
0:12:57 Carlos: Running in Cheese's mind, like the idea of like, destiny and fate versus free will of just like, wait, does that mean I have to walk faster? Or does it not matter if I walk it all? Like, apparently if this works out, it's like, how much do I actually have to try? Do I really get to decide if I try?
0:13:11 B. Dave: I pick him up again while he’s having this existential crisis. (laughs)
0:13:16 Aabria: Yeah.
0:13:18 Sunny: I think there are some elevators not far from here that should get us at least pretty close to the upstairs, I think, the Ramble.
0:13:29 Marisha: Right, right?
0:13:32 Brennan: Yeah, for sure.
0:13:32 Marisha: Okay.
0:13:34 Bob: What if me and Sunny get a headstart and we just flew to the top?
0:13:39 Sunny: [gasps] We can meet you guys there.
0:13:42 Marcid: Right, just if something terrible happens, like scream and plummet and we'll know. (Brennan laughs)
0:13:48 Bob: See, it all works out.
0:13:50 Sunny: Yeah.
0:13:52 Brennan: So, Sunny and Bob begin to fly through the storm on wings, lightning striking around. You begin to both, you both have a connection to the celestial divine. You begin to hear groaning from the storm clouds. It sounds like thunder, but the higher you fly it just, [imitates thunder] and the rain is cold and sharp, painful as it's hitting your face. You begin to fly through Riggaba, through different ropes and sails and jibs and booms, and go up, up, up for the Crow's Keep. Both of you land on a perch near Crow's Keep. You begin to hear the noises of gunshot and shouting, like flintlock musket. Both of you make Perception checks for me.
0:14:48 Marisha: 11, rolled a 7.
0:14:50 Brennan: Cool. And for Bob?
0:14:55 Krystina: Just a moment.
0:14:56 Brennan: Sure thing.
0:14:59 Krystina: 16.
0:15:01 Brennan: Bob, you see off in the direction of the Ramble. And again, that's that, you know, Crow's Keep is a neighborhood on top of a massive platform. It is about three-quarters of a mile up above the rest of the central deck of Leviathan. So it's like a neighborhood just towering in the sky over everywhere else. Buildings, taverns, dominated by the giant observatory dome of the Compass Points Library, and there on the edge is the giant towering Ramble, the big 11-multi-story tavern and seat of the Pirate Elders. From there, you can hear the noise of conflict and battle, and you see some wagons and carts nearby one of the elevators that comes up, which, the elevators by the way, are these insane pulley lifeboats. So they're like giant gondolas, it's like huge boats that just like a lever gets pulled and they just rise up on ropes into the sky. You look and see that. As you do so, you can sense powerful magic coming from that direction. Sunny, you don't see any of this because your attention is taken away, because next to you on the mast, you look and see a wanted poster for a missing person. And you see a sketch of yourself saying, "WANTED: Missing! Wonderful Daughter, loves Sol with her whole heart, believes in herself and her family." You see it says “Reward” underneath it and says, “you can move into our house and live with us and we'll feed you. We don't have much money, but we'll give you everything we have."
0:16:58 Sunny: Oh, this is going to be a long story. I'll get to that later.
0:17:07 Marisha: I just take it and kinda hide away the wanted poster.
0:17:14 Sunny: Okay, Bob, I think, they should be right behind us on the pulley in the elevator over there, but what should we do?
0:17:24 Bob: I have actually had a thought.
0:17:26 Sunny: What?
0:17:28 Bob: Do you ever think that sometimes the things that you say out loud should just stay in your head as a suggestion?
0:17:38 Sunny: I don't know if that's ever occurred to me, no.
0:17:42 Bob: I think that's how I feel right now when I was like, we should fly away from everybody else and just go it our own, because we could get here faster, I think that's one of those things that should have just remained a suggestion. (Brennan laughs)
0:17:55 Sunny: Ooh. See, I just got really excited, cause you know, not used to traveling with a bunch of two-leggers so, it's hard, you know, when you can't (laughs) just fly everywhere, so, you're right, I might have-
0:18:15 Carlos: First of all, (laughs) that's OUR word. Sorry.
0:18:27 Bob: I understand completely, I love to fly.
0:18:29 Sunny: Maybe we'll just wait, we'll just wait for them. So, you know, we'll just wait, I guess.
0:18:35 Brennan: Meanwhile-
0:18:35 Bob: Or-- (laughs)
0:18:38 Brennan: We cut down to the Fort: Marcid, Jack, Myrtle, and Cheese. You all pile into a gondola, you see, there is a very old looking pirate. There is some kind of pirate-like ocean creature. It looks like a, a snail centaur. It's like, it looks like an old woman. She's got a little like, pirate’s vest and a shirt, little snail antenna, but like, instead of legs goes into like a snail's shell and body. But you see, she's sort of by the lever and says,



0:19:10 Snail: ‘ello, welcome. And, what stop will you be going to? We have four local stops, in Mast Hearth, Upper Mast Hearth, lower Riggaba, Riggaba Central Station, and then Crow's Keep is final stop.
0:19:29 Jack: Crow's Keep.
0:19:29 Marcid: Crow's Keep.
0:19:31 Jack: We're going to Crow's Keep.
0:19:33 Marcid: All the way up.
0:19:33 Cheese: All the way up.
0:19:34 Brennan: You see, that very well. And you see that she points to a little sign, that says,
0:19:39 Snail: That'll be a three copper each.
0:19:47 B. Dave: Yeah, presumably Marcid was paid well, I mean, I think I have it, right? I mean, I'll pay it if I got it, yeah.
0:19:53 Aabria: I was paid very well, I'm just not giving anyone money.
0:19:56 B. Dave: Yeah, I think Marcid, you probably have a gold piece handy and you hand her a little gold piece. She goes,
0:20:02 Snail: Oh, well...
0:20:04 Marcid: Little something extra for you there, sweetheart, it was just nonstop travel, you see?
0:20:09 Snail: Oh, no, no, no, that's all right. I'll get you your change, sir. One copper--
0:20:17 Cheese: You could just, we could just go and we can change later.
0:20:20 Marcid: You could count on the way that also would work there so-
0:20:24 Snail: I need to keep my eyes on the lever, so.
0:20:30 Cheese: Okay, okay, I mean can't you just, can't you just keep the money? Can't you just, can't we just-
0:20:34 Marcid: Right, no it's, I insist, no the lad's right. You've earned it, your credit to your community.
0:20:36 Cheese: Yeah, just keep it.
0:20:39 Snail: Oh, well, if you insist, very well.
0:20:41 Marcid: I do.
0:20:42 Snail: I will keep the extra.
0:20:43 Myrtle: Can you go fast?
0:20:44 Marcid: Get yourself a nice shell shine, if you know what I mean.
0:20:48 Snail: What's that?
0:20:49 Myrtle: Can you go fast?
0:20:52 Snail: Oh, are you asking if I personally can go faster or if the elevator can go fast?
0:20:59 Myrtle: [head in hands] Either, both.
0:21:01 Snail: Both?
0:21:02 Marcid: Non-stop.
0:21:03 Snail: Well, it's a bit of a long story. I was born--
0:21:07 B. Dave: I hit the switch, I pull the lever. I hit the lever? I pull the lever.
0:21:09 Brennan: You guys shoot into the sky. (B. Dave laughs)
0:21:13 Snail: [yelling] Yes, the elevator can go very fast. (Aabria laughs)
0:21:17 B. Dave: As we're flying up, I just say,
0:21:19 Marcid: Well, Bob's mom didn't say if this was gonna work. But she also didn't say like, “no, my love, turn back now,” so, it's gonna be fine, right, it's gonna be fine, it's gonna be fine, will be fine.
0:21:30 Aabria: Myrtle looks petrified by the way.
0:21:33 Brennan: Yes, Jack, yeah.
0:21:34 Matt: During the kind of momentary awkward silence that usually happens when you're in an elevator ride, that goes a little too long and we're all just kinda standing there as the storm is rocketing around us. I kind of lean over towards Marcid and go,
0:21:45 Jack: All right, so, so if the whole plot here is about collecting all this insurance money or destroying Leviathan, who's paying all the insurance money?
0:22:01 Brennan: Marcid, you can consult the papers.
0:22:04 B. Dave: Mmhmm, and I pull it out, I'm all like, [Marcid voice] what's a depth assessment there sir?
0:22:11 Brennan: The premiums on these insurance policies are outrageous, because they're insuring stuff on a pirate city that floats. There's like, all of these, all these policies they've taken out are like incredibly onerous, and you see, that's why they've been in such a rush and it's happened so overnight. So, Jack as you go over this with Marcid, you get the impression that if these policies don't like pay out soon that the company will be like bankrupted by the premiums they're paying to keep these policies going.
0:22:56 Jack: Right, all right. But, bankrupted to who?
0:22:59 Marcid: Yeah, is it like a central bank or some other kingdom? Like, who's the company they’re paying?
0:23:05 Brennan: It's a series of companies throughout. There is a, hold on one second, there is one central bank they seem to have done most of their business with. And it's called KVX Bank, and it's like, it's a Solisian money organization, like, like, kind of like, high octane finance organization.
0:23:30 Matt: Right, right.
0:23:32 Jack: All right, so I guess they wouldn't be in on anything.
0:23:37 Marcid: What I wasn't clear on, and Cheese, forgive the indelicate nature of my query here. Crescent Moon gets cash, that I understand and probably prestige or whatever, but is the only thing the druids getting out of this a constant stream of young impressionable gnomes?
0:24:02 Cheese: I mean, that's what I think is happening. I can't imagine my people knowing anything about this. They bought some type of lie from somebody.
0:24:12 Jack: Are the druids and like on the payroll as well with the trading company, and they're doing this for cash as well? Or is there some other purpose or trade off, right? It's what you're saying?
0:24:22 Marcid: Remember there was the druids with the forest. Apparently they were sore about having to build that here in the first place. Maybe it's just good old fashioned revenge.
0:24:34 Cheese: Revenge? Hey we said it at the same time.
0:24:37 Marcid: Right, you are a genius, good keeping up with me there, lad, yeah.
0:24:41 Cheese: All right.
0:24:42 Jack: I mean, I'm not saying they don't have like a moral right of way in that sort of situation, but, it seems not going to an excessive level from enslaving a bunch of gnomish children over in a period of time just to get back— [pauses] Actually, I understand vengeance, nevermind. (laughs)
0:25:03 Marcid: Why, but again, yeah.
0:25:06 Matt: The spirits are like kind of swirled out and they're staring at Jack it's like, ooh, no, right.
0:25:12 Marcid: Right, but Jack, it's vengeance on the ones that got it coming. Like, we're not off looking for Clive's mum or his brothers, his sisters, his sons, his daughters and hurting them. We wanna hurt the one who hurt us. Although I guess if you think all of Leviathan hurts you, no, it does in fact come into sharp focus doesn't it, mate? Nevermind. (Brennan laughs)
0:25:36 Carlos: Brennan, can I remember if the Sternwood had one of the 15 lanterns in it?
0:25:45 Brennan: You don't remember one of the 15 lanterns being in the Sternwood. But it's hard to see how the Sternwood would survive without the rest of Leviathan if it sank into the sea. I will say Myrtle, 'cause you mentioned something a moment ago. Give me a Religion check and an Insight check if you'd be so kind.
0:26:15 Aabria: Religion check is a 14 and the Insight check is a 22.
0:26:25 Brennan: As Cheese is, you're saying like, you're like, what are the druids have into it? What are the, like, what could they be getting? You know, Marcid and Jack in the elevator are going over like, okay, here's who would pay out, here's the financial situation and Myrtle, you're kind of watching Cheese ask this occult question while Marcid and Jack are kinda going over the finances. You are the perfect intersection of the work of destructive divinity and economics. (laughs) (Aabria laughs)
0:26:57 Brennan: You're in the middle of that Venn diagram and for a second, you're thinking all about it, and two things happen at once. Your Religion check goes like, what's a druid trying to do? You looked at Alamaria and specifically said that she is like a storm druid particularly--
0:27:15 Aabria: Yeah.
0:27:16 Brennan: She is not a fuzzy little critters druid. You're thinking for a moment and you realize it's one thing for a company to be running this level of insurance fraud on ships. If they pull this thing off with Leviathan, the amount of money they're going to make is going to be bigger than the gross domestic product of entire countries. It's going to be a catastrophic amount of money they're going to make. Also, they will never be able to do it again. No one will ever sell these people insurance. This is such a clear act of fraud that you're like, oh, and immediately you go, this is one and done. They're never going to be able to pull this scam again. And then you look and think of the thing your goddess wants you to be doing here. You think of this storm deity, Kahaerin Storm King. (thunder rumbling) This connection is real. These druids aren't just storm druids generally, these are followers of the Storm King. They want to give what their king has been looking for. And I think on that, what’s it, 22 Insight check, you realize what the trigger of this is going to be. They are gonna give the King his daughter back.
0:28:51 Myrtle: If you wanna know what the druids want, they want what their god wants. They want the Daughter of the Storm. And they're gonna get it. (Brennan laughs)
0:29:10 Marcid: Not if we stop 'em first.
0:29:15 Brennan: And with that, you guys arrive. Bob, Sunny, you see your companion step out of the gondola of the elevator. Snail woman says,
0:29:24 Snail: All right, well thank you for riding-
0:29:27 Carlos: I forgot she was in there. (laughs) She heard that entire conversation.
0:29:32 Brennan: You see she looks up and says,
0:29:33 Snail: This sounds like you're dealing with some very important business. Very happy that public transit could feature into your adventure, it's important to invest in city infrastructure, wherever possible-
0:29:48 Cheese: Okay, gotta go, gotta go. (laughs)
0:29:50 B. Dave: I actually look at 'em like,
0:29:50 Marcid: If you don't mind, love, could you just stay here, unless you get another call, we might have to beat a hasty exit,
0:29:55 B. Dave: As we hear "POW POW!". (laughs)
0:30:02 Brennan: You see, she looks and says,
0:30:04 Snail: All right, all right, I'm not gonna wait long, just-
0:30:10 Marisha: Sunny sees her and goes,
0:30:10 Sunny: Oh, Edith! Edith, hi!
0:30:15 Snail: Sunny Biscotto!
0:30:18 Sunny: How are you?
0:30:19 Snail: I'm very good, you're presumed dead.
0:30:23 Sunny: Oh, wow, that word has really gotten around fast, hasn't it?
0:30:29 Snail: Yes, wow.
0:30:29 Sunny: Wow, yeah.
0:30:32 Snail: My dearie, how are you doing?
0:30:35 Sunny: Oh, I'm just great! I'm a pirate adventurer now.
0:30:39 Snail: Oh, congratulations.
0:30:41 Sunny: Yeah.
0:30:42 Snail: Are you with these four?
0:30:43 Sunny: I am, I am. How are you, how are the kids?
0:30:46 Cheese: You can talk about this later. What's going on here?
0:30:49 Sunny: Okay, okay. (indistinct chatter)
0:30:51 B. Dave: While they're talking, I lean into Myrtle and I say,
0:30:54 Marcid: All right, love, when the screaming starts, come running.
0:30:59 B. Dave: And I stealth and get right ahead into the bar. (laughing)
0:31:04 Aabria: I do want to do something before. I'm gonna go grab Marcid's hand as he's leaving and I'm not gonna explain what I'm doing, but I'm casting Warding Bond.
0:31:14 Brennan: Ooh, Lovely.
0:31:17 B. Dave: I guess when I feel the jolt, I just go,
0:31:18 Marcid: Oh, what? Are you afraid of heights? (Brennan laughs)
0:31:23 Myrtle: Don't die yet.
0:31:26 Marcid: Hadn’t planned on it.
0:31:28 Brennan: Hell yeah, so Marcid, you're gonna like stealth off towards that. You're gonna stop-
0:31:36 B. Dave: I'm expressly looking for the device. Like I'm not gonna attempt to fight anybody or do anything else until I find the device. I know it's around here-ish, [waves one hand] but I mean it's here-ish. [makes wider motions with both arms] [laughs]
0:31:48 Brennan: Yes, absolutely.
0:31:49 Marisha: Are we heading into the Ramble?
0:31:51 Brennan: Yes, you guys are.
0:31:52 Marisha: Okay, let's do it.
0:31:53 Brennan: So Marcid, you take off first. For the other five of you, how are you guys approaching the Ramble? There's a street lined with sort of shops and taverns and buildings and manors and stuff like that going off higgledy-piggledy sort of small wooden streets and then eventually arrive at the Ramble. But because the Ramble’s already to the very edge, it's kind of the street that it's on. There's kind of only two ways to approach. You can go around and come from the West or you can come from the East, 'cause it's right there on the edge of the platform. Or you can fly there. Those who have the gift of flight, I mean. (laughs)
0:32:30 B. Dave: I mean, if you're in-
0:32:31 Aabria: We all fly.
0:32:31 B. Dave: Like whatever like you know.
0:32:34 Sunny: Is there a chance that I could, or maybe me and Bob could carry Cheese, cause Cheese has a Message spell. So if the three of us could get over there, we might be able to help guide the rest of you who are all over on foot.
0:32:52 Brennan: Hell yeah, if you guys wanted to pick up Cheese and go scouting, absolutely go for it. So, you guys approach, I'm gonna say you get closer. You guys it's storm clouds, there's lots of cover, low visibility so there are some people parked around the corner, sort of hiding under an awning, which it seems like Myrtle and Jack would be there. Cheese is getting picked up by Sunny. Bob, are you gonna go airborne with Sunny, or are you going to stay with Jack and Myrtle?
0:33:30 Krystina: I wanna fly with Sunny because I have a question.
0:33:34 Brennan: Yeah, go for it.
0:33:38 Bob: So, I understand we're on a very important mission. It's really great. Cheese, I promise we got you. She drops you, I'll catch you.
0:33:42 Cheese: Okay, thank you.
0:33:46 Bob: The one thing I was concerned, did someone just say that you are presumed dead?
0:33:53 Sunny: Uh, yeah, yeah, you know, that appears to be the case. My parents are very kind of nervous and protective and paranoid, so I guess when I didn't come home last night, they thought I died. (Brennan laughs)
0:34:11 Bob: That seems like a logical conclusion. That-
0:34:14 Sunny: Yeah.
0:34:15 Bob: Or maybe that you ran off to be a pirate. Oh, that’s what I said about Trixie! You actually did run off to be a pirate.
0:34:20 Sunny: Exactly! But like they should have presumed that and we all maybe should have presumed that Trixie might've been dead, 'cause she almost was. Bob is visibly dismayed.
0:34:31 Brennan: (laughs) And that moment of, “she almost was,” you hear more gunshots and Marcid, go ahead and give me your Stealth check.
0:34:44 B. Dave: At the best of all possible times, natural 20. (laughs)
0:34:47 Brennan: Oh my God.
0:34:49 B. Dave: That's a 27, [Marcid voice] I'm motivated to save Leviathan.
0:34:53 Brennan: All right, stop it. (laughs) Marcid, on a natural 20 Stealth check, you can be going over the roofs, you can be going on the street. What you see when you turn the corner and again, storm everywhere, your dappled fur shadows at your command. The street on either side of the ramps of the like sort of that stretch before the two intersections of the street happen. Wagon, wagon, two wagons each, one blocking one segment of intersection, the other blocking the other. So the block that the Ramble is on is blocked off two wagons each across the street. Each one has about a half dozen Crescent Moon soldiers. In the middle of the street, there's about another 10 of those soldiers at the front door, that are stationed and it looks like the bulk of their force has already broken the front door. And the gunshots you're hearing are coming from inside of the Ramble, which again is an enormous structure. Also on a natural 20 Stealth check, all right, go and give me a Perception.
0:35:58 B. Dave: But I think I have both a map and my sense of where this thing was last night. So I don't know if either those things help me now. My passive is 15, and I just rolled 15. So either way, 15’s the number. (laughs)
0:36:17 Brennan: You see light coming from some of the upper balconies of the Ramble. 15-- Give me one Investigation check as well.
0:36:27 B. Dave: Ooh, that's much better. That is going to be… umm… dirty 20.
0:36:36 Brennan: Dirty 20 great, you clock it and you, again, this is like classic bag man stuff. Like get in, get out, what's the structure? How do I do this?
0:36:46 B. Dave: [Marcid voice] Right.
0:36:47 Brennan: You see up at the top of the Ramble, newer construction. You know that the place got burned down a while ago, and it's been rebuilt and you go like, oh damn, how easy would it have been for them to sneak this thing into the actual building structure? Like, I think on a dirty 20 you go, this thing is probably ensconced within the walls. They wouldn't have left it out casting light 'cause it's a very obvious, magical device. But you know that it has to be partially exposed to the uppermost roof of the Ramble. So, you're like, that's where it is. It's ensconced in the actual material of the building itself, you're on the roofs right now but these roofs are about like three stories which leaves about eight stories of climbing up to the Ramble. So the question, sorry, go for it.
0:37:45 B. Dave: No, no pending it, please continue 'cause it might directly affect what I'm about to say.
0:37:50 Brennan: You're looking at it, you know, you've got some flyers up here, but you also know that probably some shit is going down in those upper balconies. There are a couple of ways here, straight up the sides is scary, 'cause you're in a raging storm but-
0:38:05 B. Dave: [Marcid voice] I'm miserable but focused.
0:38:09 Brennan: But, so it's either going up the sides, flying, or going into the interior of the building, which will probably have a lot more danger, but a lot more opportunities for stealth and getting through. Also, this could be a situation where multiple people do multiple things.
0:38:29 B. Dave: [Marcid voice] I pick a third option. Is there like a length of rope about?
0:38:34 Brennan: You've got a rope as part of your equipment-
0:38:37 B. Dave: [Marcid voice] I cast Rope Trick along the side of the building to go up 60 feet. And I climb me rope up the side of the building. (laughs)
0:38:44 Brennan: (claps) Incredible, okay. Okay-
0:38:54 B. Dave: [makes climbing motions] Then I'll climb from wherever high as I can get then, yeah.
0:38:56 Brennan: Awesome, that natural 20 Stealth's got you covered. Sunny and Bob, you guys take off with Cheese circling around, circling around. I'm gonna need Stealth checks first and foremost.
0:39:16 Marisha: Okay. 16.
0:39:22 Brennan: 16, great.
0:39:24 Carlos: 17.
0:39:26 Brennan: Awesome.
0:39:29 Krystina: 22.
0:39:30 Brennan: Oh, my God! You guys-
0:39:35 B. Dave: [Marcid voice] You all have learned well, I'm very proud of you all right now. (chuckling) (storm rumbling)
0:39:39 Brennan: So you guys take off. You're in the storm flying. Lightning, moving around. Not hard to see why you guys aren't being spotted. It is, the cover of rain is so thick. Now what I'll go ahead and need actually is Perception checks from all of you. Go ahead and make these with disadvantage.
0:39:57 Marisha: Okay. Okay, yikes. Two bad rolls, 7 total for me.
0:40:05 Carlos: 4.
0:40:08 Brennan: 4.
0:40:12 Krystina: That's 14. [Marisha sighs in relief]
0:40:14 Brennan: Bob, so Sunny, you're flying, Bob, you kind of peer through you see, first of all, you don't see Marcid and nobody sees Marcid. But you look and see some of the upper balconies, gunshots coming off. Marcid, you can see Sunny and Bob and Cheese circling. You get about 60 feet up, which is about six more stories. So now you're at like the ninth story of an 11 story building, way closer to where you need to be. And you're like, sort of, you know, Quasimodo, like grabbing onto it, like, a gargoyle like hunched under something, just this like monstrous infiltrator. It just, you are the typhoon, baby. I love it. Jack and Myrtle, you guys are back around the corner. Just seeing... are you guys doing any Perception checks? Are you casting any spells? Are you planning to, I'd wanna make sure that you guys are communicating, like Cheese, maybe you're sending messages back to these dudes over.
0:41:30 Carlos: Yeah, if I can, for sure. Just like letting them know.
0:41:32 Brennan: Cool.
0:41:34 Carlos: The weather up here and like what we see.
0:41:36 Marisha: (laughs) Yeah.
0:41:37 Carlos: I guess we were pretty low, so he hasn't like talked to him much, but he's just like, every time he ends it, he's just like, "Over", like really official. (Marisha laughs)
0:41:47 Cheese: it's just like, it seems like Sunny is wanted on a wanted poster! Over. (Brennan laughs)
0:41:56 Cheese: Can't see anything through the storm, over. I mean, I can't see anything. It's not that it's over, over.
0:42:03 Sunny: What should we do? Should we try and land on one of these upper balconies you guys think?
0:42:09 Cheese: Yeah, let's do that, let's try to get through the top they won't be expecting that. There's nothing above the Ramble that they could possibly be expecting.
0:42:18 Sunny: All right, we'll start heading to the top hopefully, hopefully the others find a way up, I don't know, I don't know.
0:42:25 Cheese: I'll let them know where we are. (laughs)
0:42:27 Sunny: Okay.
0:42:28 Cheese: Okay. (laughs)
0:42:31 Matt: Smash cut to, sorry, this information is Myrtle and Jack are sitting there still under the awning and they're (laughs) looking up, it's just like, we get the notification, both kinda glare on the side of, watch the towering structure ahead and turn back and be like,
0:42:45 Jack: So umm… I'm feeling a bit out of my depth here in the moment, are you? (Brennan laughs)
0:42:53 Myrtle: Oh, yeah, we are so far from the water I hate this. (Brennan laughs)
0:43:00 Jack: What do you, what’re you feeling? I think I'm gonna have to go with your instincts on this one, you are in a storm, it's kind of your thing so-
0:43:07 Myrtle: Okay, but you're a captain, that's your thing.
0:43:10 Jack: I was a captain.
0:43:12 Myrtle: Ugh, Okay. Why don't we, oh, hey is Stimey inside you? Do you talk to Stimey?
0:43:21 Jack: Oh, I do.
0:43:24 Myrtle: Okay, hold on, Stimey.
0:43:27 Stimey: All right, hello there, Myrtle! (laughs) Pleased to be reached out to in such a way. (laughs)

0:43:35 Myrtle: Cool. What's your awareness level inside of all of us? Like, do you only know what we know?
0:43:46 Stimey: Well, I think I know a fair amount. It's interesting, I'm still me in all of your bodies, but also because I'm experiencing different things in each when I project my consciousness into different bodies, I begin to feel different almost as though I'm becoming different people. Sometimes I wonder if I could become something vast and terrible. Maybe I could, but we'll never know, I suppose. What can I help you with?
0:44:16 Myrtle: I was just wondering if you could pass a message to Cheese and tell him to give us a signal when we can catch up with the group.
0:44:26 Brennan: You see Stimey speaks up in your head,
0:44:28 Stimey: Hope I’m not interrupting you at a bad time, Master Cheese, but-
0:44:31 Cheese: Ahhh! What?!
0:44:34 Stimey: Myrtle and Captain Jack were both wondering if there was a time for them to move in or somehow for them to join with the rest of you.
0:44:46 Cheese: Yeah, I mean, I'll keep you up to date. I'll send you some messages when I know a little bit more. Thank you for checking in. Don't use my eyes next time. Just use like your voice. Not inside my eyes, thank you. (laughs)
0:45:01 Stimey: Not inside your eyes? I can grab whichever of your senses you'd like. I could make you taste a message or a feeling on your skin.
0:45:09 Cheese: Oh, Stimey, you're so creepy, man.
0:45:11 Stimey: Why? Oh, I didn't mean to be, what have I done wrong? Remember, I'm only from one room and I have no idea about society or the world.
0:45:23 Cheese: Oh, man, and boundary issues too. Okay, uh, thanks, buddy. Just tuck yourself down deep inside me, I guess. Okay.
0:45:34 Stimey: I already have my friend, I already have. (Brennan laughs)
0:45:42 Aabria: And from there, I wanna look back at Jack and just,
0:45:45 Myrtle: Should we try to go around or do you wanna wait?
0:45:48 Jack: You know, I don't think waiting's gonna come to our advantage at this rate. I will say one thing about us ratfolk, there's one thing we're good at. It's climbing where we're not supposed to be. Can you grab on?
0:46:02 Myrtle: Yeah.
0:46:02 Aabria: (laughs) Piggyback.
0:46:05 Jack: All right.
0:46:06 Matt: I'm gonna go ahead and like have, best I can take a piece of rope that I have kind of wrapped around my mast and sling it to my back alongside Myrtle, and begin to just kind of like scurry up and climb the side of the structure best I can in the rain and wind. Which is not easy.
0:46:25 Brennan: Awesome. Go ahead, Jack, and give me a Stealth check number one.
0:46:34 Aabria: Can I cast Guidance as we start? Just like, thanks for this, by the way.
0:46:38 Brennan: Yes, go ahead and-
0:46:39 Myrtle: Yip yip!
0:46:40 Carlos: “Yip yip.” (laughs)
0:46:42 Matt: Take that d4, hell yeah. Ooh! 17 plus 3, dirty 20.
0:46:49 Brennan: Hell yes! Myrtle, you get on this. You're very like, almost like a figurehead on the prow of a ship of like perched on this mast on Jack's back.
0:47:01 Myrtle: This feels right. (chuckling)
0:47:04 Brennan: Again, Jack is a broad shouldered dude. He like gets up and I think like on all fours, like over the rooftops just, Go ahead, Jack, you get to the edge of the Ramble. Marcid, you don't go into the Rope Trick, dude, you just get 60 feet up.
0:47:22 B. Dave: Yeah, I get a 60 feet up and then make it over to the building. And I either, I'll stay on the outside if I can or I'll go in, if that's the only option.
0:47:31 Brennan: Jack, you get to the Ramble or sort of figure out like the best way to do this. You see a rope waiting for you right at the edge of the Ramble. As you look up, Marcid, you look down and clock Jack and Myrtle down at the base of your rope.
0:47:50 B. Dave: I keep moving though. (laughs) I leave it there, like I don't pull up the rope and I'm like, (laughs) amateurs. (laughs) Do I need to go up the outside of the building? Or can I cut inside?
0:48:01 Brennan: You can cut inside at the ninth floor for sure.
0:48:04 B. Dave: I'll cut in sideways. After all, I'll cut inside.
0:48:09 Brennan: Awesome, very, very cool.
0:48:11 B. Dave: Like I'm still trying to get to the device 'cause as far as I know, they're gonna turn it on imminently, that's why I'm just like, straight there.
0:48:17 Brennan: Cool, you dip in. Go ahead, with the rope present here, go ahead and give me an Athletics with advantage, Jack.
0:48:29 Matt: Athletics with advantage. (laughs) That’s a natural 20, to 27. (Brennan laughs)
0:48:37 Carlos: That scene from Ratatouille.
0:48:39 Matt: Yeah just like- (laughing)
0:48:41 B. Dave: Just like one hand, but then like the mast in one hand. And you're like, [mimes climbing]
0:48:45 Matt: I'm really scared, I've been rolling really well. The last few times I've had to roll. (Brennan laughs)
0:48:51 Aabria: Don't jinx it.
0:48:51 Marisha: I know.
0:48:51 Matt: I know.
0:48:53 B. Dave: The bill comes due, trust me.
0:48:56 Brennan: Myrtle, you see Jack, this dude was a fucking pirate. You see it's like arm, arm. And you see that Jack is just like at second, like absentmindedly coiling the rope behind him as he goes like a pirate would in the rigging, just, Jack, you are like getting up to balconies, kicking off with your feet, swinging up swashbuckling style to the next. In record time, with a full chunk of mast and a mermaid on his back, he makes it to, you make it up to the ninth floor. (Marisha chuckles)
0:49:30 Brennan: I'm also gonna say Sunny, Bob and Cheese, you are landing on one of the upper balconies, right?
0:49:38 Marisha: Yeah, we're kind of like trying to keep eyes on Jack and Myrtle as they come up and then also just on the lookout about to go in.
0:49:49 Brennan: Cool, you land, there are some low stealth rolls here. You land as Jack. So, Bob, Sunny and Cheese land on the balcony, as Jack and Myrtle get to the outside of the ninth story of the building. Marcid, you duck inside, give me one more Stealth check as you enter the building.
0:50:18 B. Dave: That is… not terrible. That is going to be… 24.
0:50:27 Brennan: Hell yeah. Marcid, you dip into the building. You can hear gunshots from below you, but you can also hear some from above, which makes you think that these levels are not cleared, in other words, but that some troops of the Crescent Moon already broke through into these levels and are running loose in this area fighting the pirates of the Ramble that are already here. You dip into a darkened study. In here it's like very Arthur Conan Doyle in here. There's like a globe in a corner, brandy decanter, a desk, pirate books...
0:51:09 Marcid: Oh, don’t mind if I do. [drinks some brandy] (Brennan laughs)
0:51:11 B. Dave: [as Marcid] For luck, you keep the nerves calm you see, yeah.
0:51:14 Brennan: You move through. You smell a little bit of fresh air coming out of the bookcase, you know what that means? Push on it, secret door, spiral staircase going up.
0:51:26 B. Dave: Right.
0:51:28 Brennan: As you move up, you get to the back of another secret staircase. You can hear voices inside this chamber. It sounds like some Crescent Moon soldiers that are holed up in a room with pirates, banging on the door on the other side from what you could hear from the side of your secret door. I am going to need everyone to roll initiative if you would be so kind.
0:52:00 Marisha: Oh, shit.
0:52:02 Brennan: We're doing it, baby.
0:52:04 Matt: There it is.
0:52:06 Marisha: Ugh, my initiative rolls have been poop the last two times.
0:52:10 Brennan: What did we get for Myrtle?
0:52:12 Aabria: 5.
0:52:14 Brennan: 5, great, and Sunny?
0:52:16 Marisha: 8.
0:52:18 Brennan: Ooh! Marcid?
0:52:19 B. Dave: 23.
0:52:21 Brennan: Ooh baby, Cheese?
0:52:22 Carlos: 19.
0:52:24 Brennan: Bob?
0:52:26 Krystina: Dirty 20.
0:52:27 Brennan: Yeah, and Jack?
0:52:29 Matt: That'll be a 6.
0:52:31 Brennan: Hell yeah.
0:52:32 Matt: It's probably good if you’re still on my back, Myrtle, that might work for a while.
0:52:35 B. Dave: Focused on the ropes, focused on the ropes, yeah right.
0:52:36 Aabria: Yeah. (laughs) Sorry bout it.
0:52:37 B. Dave: Mmh, mmh, yeah.
0:52:39 Brennan: Incredible. So here's what we see. Marcid, you know where you are. Jack and Myrtle, you are near the open window that you know Marcid went through although he vanished like a shadow in the night. So you have an open way to get into the Ramble if you want to. But you also, Jack, have more like balconies going up to the upper level where Stimey has just told you Cheese and Sunny and Bob are. Sunny, Bob, Cheese, you land on the balcony. Sunny, you look up, lightning clashes and glitters in the eyes of Jane Wren’s figurehead. This is the same balcony you landed on with Tulwar yesterday morning. Inside this is a sort of like Portico big windows, doors, you look inside at the lightning crashes, you look inside, see that the open rug, fireplace, leather smoking chairs, there's a box of cigars scattered on the ground and pipe tobacco sorts of platter off the walls. There are huge treasure chests in here. And you see, prone on his back bleeding from many different injuries is Tulwar, surrounded by soldiers, along with Lieutenant Clive Mardres. This is where we roll initiative, this is what you all see.




0:54:15 Marisha: And we've all kind of gathered? We're all here, more or less?
0:54:19 Matt: Or just the three of you right?
0:54:20 B. Dave: The three of you.
0:54:20 Brennan: The three of you are up there, Clive-
0:54:23 Marisha: I reach over my hand and I just grip Bob's hand so tightly to try and just keep from screaming and blowing our cover.
0:54:35 Brennan: As you do so, the lightning flashes Clive turns and goes,

0:54:40 Clive: There they are! Men, kill them!
0:54:46 Brennan: And Jack, you hear the voice of Clive coming from that upper balcony. (laughs) Marcid, you are first to act in the initiative order, go for it.
0:55:01 Marcid: Mmh, looks like reinforcements have arrived.
0:55:04 B. Dave: I'd like to quietly open the bookshelf 'cause I'm going to erupt and murder these people. (laughs) But it's important that they not know I'm there 'cause it's kind of my thing. (laughs)
0:55:19 Brennan: Hell yeah, go ahead and give me one last stealth check for this.
0:55:25 B. Dave: That is a 25.
0:55:27 Brennan: Yeah, that'll do it.
0:55:29 B. Dave: Once I can see in there, what do I see now that I have eyes on them? ‘Cause it's going to affect who's about to get it.
0:55:35 Brennan: What you see in here is there are five Crescent Moon soldiers in here who have stuck a chair and moved a desk in front of the door. You can hear pirates of the Ramble banging on the door. It looks like they got separated from the rest of their troop, trying to take the Ramble over, and have barricaded themselves in here. It is pitch dark, we haven't lit anything in this room. So-
0:56:03 B. Dave: Because I'm a gloom stalker, any creature that relies on darkvision cannot see me right now.
0:56:10 Brennan: (laughs) All of these elves are currently relying on darkvision.
0:56:15 B. Dave: Well, they’re about- First question. My lowest roll was 16, is 16 enough to hit?
0:56:24 Brennan: 16 is enough to hit.
0:56:26 B. Dave: Right, so I'm gonna come out. Hunter's Mark, stab. (Brennan laughs)

0:56:37 B. Dave: So that's-

0:56:39 Carlos: They just see like a book, like slide across the room. The guy picks it up, What To Expect When Expecting. (cast laughs)

0:56:47 Carlos: Wait a second, stare up. (laughs)
0:56:49 B. Dave: That's like 20 points on the first one. But I try to do it quietly, believe it or not. I try to come out and I'm like. [pantomimes grabbing someone and slitting their throat]
0:56:58 Brennan: One of the most cowardly dudes is a way from the other four near the back of the room, letting them like reinforce the door. Without a noise, the bookcase opens, you grab this dude around the mouth and-
0:57:14 B. Dave: Does 20 points roll them up?
0:57:16 Brennan: That they have exactly 20 hit points.
0:57:17 B. Dave: Excellent. I have yet to see a window in this place, right?
0:57:23 Brennan: This is an interior room, so no windows here, a lot of the rooms in the Ramble do have windows.
0:57:28 B. Dave: No problem. That is 10. And for my next two attacks, I do exactly 20 on the next guy. So I just like drop him down and come forward and like [pretends to stab someone as he covers someone mouth] (laughs)
0:57:46 Brennan: All these elves with darkvision in here are screaming because something is happening that they literally can't see. As they stumble backwards over each other and just feel the presence of some murderous entity in the room with them.
0:58:00 B. Dave: Actually for my movement after I stabbed the second guy, I just don't let him go, I just move back towards the bookshelf [moves backwards] (Brennan laughs)
0:58:07 B. Dave: Just right there, holding this guy and then that's it for me.
0:58:15 Brennan: Marcid, that is your turn. Bob, you are next to act. The room in here looks like it had about 15 soldiers in it. That number is down to six. The rest have all been horrifically mangled by this ancient Minotaur. And there's about six living ones left, various states of injury and Clive McDoon is here as well, Lieutenant Mardres A.K.A. They are all about 30 feet away from you. You guys are standing on the balcony, and then they are 15 feet into the carpeted room through those open like bay window doors.
0:58:59 Bob: ♪ They stay, if it ain't broke don't fix it ♪ ♪ And I bet this gets the mention ♪ ♪ No point in using it sparingly ♪ ♪ Have another taste of Channel Divinity ♪ (Marisha laughs)
0:59:12 Krystina: And I, once again, cast Channel Divinity, tune in to all of those people, those hostile little dudes need to succeed on a Charisma saving throw.
0:59:27 Brennan: God, Charisma saving throw is so rough.
0:59:31 Matt: Yep.
0:59:31 Aabria: Yeah.
0:59:31 Marisha: Yeah, love it.
0:59:32 Brennan: It's so rough, Clive rolls a natural 18.
0:59:36 Krystina: Motherfucker.
0:59:40 Brennan: Motherfucker. (Matt laughs)
0:59:44 Marisha: Clive is so, that guy.
0:59:47 Krystina: He's charming, but he's really a dick.
0:59:49 B. Dave: [crosstalk] Well, he’s got a name, you see. Yeah, that's why he fights so much harder, we named him.
0:59:53 Aabria: Clive's a fuckboy, and I love it. (Marisha laughs)
0:59:57 Brennan: Only two of the pirates managed to avoid it before that are over Tulwar’s body with bayonets ready to finish the job. All of these like daggers and cutlasses and rapiers that are up on the wall, as you sing, all of them vibrate like tuning forks to the sound of your voice and shoom! Go and literally pin the clothes of these guys to the ground, as they are like animated objects, four of them completely prone and at your mercy.
1:00:33 Krystina: But I've got a bonus action, if you don't want it.
1:00:36 Brennan: Woo, let's see it.
1:00:38 Krystina: Well, as a bonus action, I would like to cast Sanctuary on Cheese, because he's just a little guy and I need to make sure he stays safe. So I'd like to cast Sanctuary.
1:00:53 Brennan: Incredible. Cheese, you feel the warm glow of Bob's radiance surround you and it's very fitting because it is now your turn.
1:01:06 Carlos: Oh, yeah, awesome. Okay. And like Cheese is like hyping himself up this time. Like, I'm not gonna go dark, I'm not gonna run.
1:01:16 Cheese: Yeah, I'm not gonna, I'm gonna do it, I’mma Cheese it up.
1:01:21 Carlos: Do we see, are we in the presence of this device? Or do we see it or?
1:01:26 Brennan: You do not see it right here in front of you.
1:01:29 Carlos: Okay. I wanna cast the Waldo and try to locate it.
1:01:35 Brennan: Hell yes. You cast Locate Object. This is on like sort of 11th solid floor of the building. The infernal lamp is in the attic, ensconced in wood. But the very top of it has become, remember how the tops of them were almost like minarets, right? The top of it is at the crest of the roof. The roof of this place though is a steep 45 degree angle like full of shingles covered in rain water. So, it will be hard to get to, but you can either get to the attic. You're like sort of traveling there in your mind. There is an attic covered with rafters, with what you know, very sort of like freshly made and built. You could get there and you’d get access to the full object, but you'd have to tear the wood away to actually get to the object proper. Or you could climb up onto the extremely dangerous roof under an open storm and get to it that way. Cheese sees that on his turn and can also, I believe as a free action, communicate that to Stimey if you want to.
1:02:48 Carlos: Yeah, that's what I'm doing. Just like,
1:02:50 Cheese: Stimey, Stimey, listen up.
1:02:53 Stimey: All right, yes.
1:02:54 Cheese: Okay, I need you to get this like perfect telephone, okay. Are you ready?
1:02:57 Stimey: Okay.
1:02:59 Cheese: Okay, there is the device, okay. Say it with me, say it, the device.
1:03:03 Stimey: The device.
1:03:04 Cheese: Okay, is on the roof.
1:03:06 Stimey: Is on the roof.
1:03:08 Cheese: You can get to it through the top.
1:03:10 Stimey: You can get to it through the top.
1:03:12 Cheese: Or through the attic.
1:03:13 Stimey: Or through the attic.
1:03:14 Cheese: I'm going up there now.
1:03:16 Stimey: I'm going up there now.
1:03:18 Cheese: [brief pause] Avenge my death if I fall and die. Okay, gotta go.
1:03:21 Stimey: Wait, what? [Marisha laughs]
1:03:22 Brennan: (laughs) So Myrtle and Jack, you both receive that message verbatim from Stimey. And Marcid, as you're in this room, gleefully murdering these soldiers, you hear a little voice in your head. Go,
1:03:43 Stimey: So sorry to pop in. While I was holding onto you, I think some of my water may have leaked into your bloodstream.
1:03:51 Marcid: Oh, am I having a stroke? Not now.
1:03:53 Brennan: You hear Alycon in your head be like,
1:03:55 Alycon: Sire, there's someone else in here. I don't know what's happening.
1:03:58 Marcid: That's a bit late, yes, that's Stimey I think you were, right?
1:04:04 Stimey: That's Stimey's, right? Oh, your ladyship, I am so sorry to have—
1:04:08 Carlos: Oh my god. (cast laughs)
1:04:10 Marcid: I have died, I'm in Avernus, this is what Hell is like yeah.
1:04:14 Brennan: (laughs) Yeah, you see Alycon says,
1:04:20 Alycon: I'm sorry, I'm somewhat flustered. It's a pleasure to meet you, what’s, uh, to what to I owe the pleasure?
1:04:25 B. Dave: I'm here with this dead elf and my knife at his throat. I'm like,
1:04:28 Marcid: Could you not right now, please.
1:04:30 Brennan: Yeah, you are having a immobile sentiment object meet-cute in your brain.
1:04:37 Marisha: Yeah. (laughs)
1:04:38 Brennan: You are in this murder-fest. Incredible, Cheese, that is your turn.
1:04:51 B. Dave: Sorry, it's the implication there that Stimey passes the message to me too.
1:04:55 Brennan: Yes.
1:04:55 B. Dave: Okay. (laughs)

1:04:58 Brennan: Stimey passes the message to you as well. You guys hear a voice from the roof call out going,
1:05:06 Alamaria: Sisters of the storm, come to my aid, heed my call! (lightning roaring)

1:05:17 Brennan: You guys begin to see shapes emerging from the clouds. Sunny, Bob, Cheese and Myrtle and Jack are also outside. You begin to see. (screaming) Screeching, corrupted druids, you see, in the shape of women that are partially these feral birds, harpies begin to descend from the storm. (screaming) Flapping down as the first component as a ritual begins on the roof. Soldiers are going to go. There are six inside of the balcony. Dave, your three spend their round coming out of the surprised condition. So that's what they're doing.
1:06:12 B. Dave: Yay.
1:06:13 Brennan: Yay. The six inside are going to, well, sorry, only two of them are free, so four are gonna spend their turns trying to escape. Only one of them escapes on that round. The others are still pinned by daggers and stuff to the floor. Two of them are gonna take shots on Sunny, however. Those are both going to hit.
1:06:42 Marisha: Boo.
1:06:43 Brennan: Boo. Sunny, you take 12 points of damage from two hits as they fire on you with their muskets. So you take these shots, you're in it now, right? Sunny, your turn, you take those shots and it's you.


1:07:02 Marisha: Okay. So I see Tulwar laying on the ground.
1:07:06 Brennan: Yes.
1:07:08 Marisha: Standing by this dudes, yeah, Captain Clive Fuckface is there.
1:07:11 Brennan: Correct.
1:07:12 Marisha: Is he clearly the commanding officer here?
1:07:16 Brennan: He's clearly the commanding officer here. That is correct.
1:07:19 Marisha: Okay, and I don't see Cheese. Or do I see Marcid? Probably not-
1:07:24 Brennan: You do not see Marcid. Right now it's just you, Bob and Cheese on the balcony, Tulwar inside.
1:07:31 Marisha: Okay, I… seeing Tulwar, seeing my mentor on the ground who introduced me to this entire lifestyle just start imminenting rage. You can see this kind of divine heat waves almost start coming off of Sunny but it almost looks a little bit like musket smoke, like from the essence of Jane and Sunny walks or flies over and says,
1:08:02 Sunny: You are all a disgrace to Leviathan! Terrible pirates! YOU!
1:08:10 Marisha: And I point at Clive and I'm going to use the Command spell. And I say,
1:08:17 Sunny: All of you, walk the plank.
1:08:24 Marisha: And it's kind of my slight tweak on getting them to flee, but I'm gonna do it towards Clive to see if I can get them all to fuck off.
1:08:33 Brennan: Hell yes. We are going to roll right now for Clive's resistance to this spell. You are casting Command.
1:08:44 Marisha: Correct.
1:08:52 Brennan: Your DC is 14?
1:08:54 Marisha: Correct.
1:08:55 Brennan: Our boy Clive gets a nice 13 on his saving throw.
1:09:00 Marisha: Oh, shit.
1:09:03 Brennan: And not only was he about to unload on you because he is literally next in the initiative, you watch as you command this, you guys see out in the storm cloud way at the edges, the whole sky filled with storms. The clouds break on the distant horizon, as the goddess of the horizon clears and a bolt of sunlight streams in. Illuminating the far edge of the ocean and the storm at the edge becomes the face of a beautiful woman. Long hair whose scowl matches the scowl of her champion. You see Clive, who was born in Leviathan, was a pirate and turned his back on his captain. A mutineer breaking the Pirate's Code. You watch him go [gasping] and he spends his round sprinting to leap off the edge of the Ramble, he just goes to the nearest thing that is like a plank and it's his turn next. He makes his way, I will say this, he follows the exact wording of the command. So he walks, which means he only takes a movement.



1:10:16 Marisha: [nods] Okay.
1:10:17 Brennan: Gets to the edge and does not attack anybody. Anyone that wants to can take an attack of opportunity on him as he is passing through your threatened area but maybe that might feel a little unsporting as he's magically commanded right now-
1:10:35 B. Dave: Also, uh, shove is an attack action. [clears his throat]
1:10:38 Brennan: (laughs) Cool, that is Command. You have moved Clive outside, Clive loses his entire turn just following your order. Oh my god-
1:10:52 Marisha: I then just take whatever movement, whatever action I have left and I just throw myself over top of Tulwar and begin to try and shake and see if I can wake him up. That's my turn.
1:11:08 Brennan: You move over Tulwar. Tulwar looks up at you and says,
1:11:13 Tulwar: Oh, my champion, you are a true pirate.
1:11:24 Sunny: I'm gonna get you better, Captain. Just hang in.
1:11:29 Brennan: I am not lying, this is the initiative order. It could not be more poetic. Staggered by the rebuke of his wicked life, Clive moves to the edge of the balcony. Jack, it's your turn.
1:11:46 Matt: So, here's my question. So, the balcony is higher than where we currently are, like a little bit higher, correct?
1:11:50 Brennan: Correct.
1:11:51 Matt: And the roof is higher than that. Like how like 15, 20 feet, how high up is the roof?
1:11:55 Brennan: It's about 20 feet up to the balcony above where Clive is and then probably another 10 feet past that to the roof.
1:12:06 Matt: Okay. Here's what I'm gonna do. So the reason my initiative is so low is because looking up there, I could climb, but it's slick and it's dangerous. So I'm gonna use part of my action to take my grappling hook attached to the rope that I have. I kinda sort of throw it over my shoulders as I was climbing up the side of the building, swing it and toss it on to the top of the roof with 50 foot hempen rope.
1:12:29 Brennan: Awesome.
1:12:30 Matt: Get it caught, looking back on my shoulder at Myrtle, and be like,
1:12:33 Jack: Hold on, I'm going to get you up there.
1:12:36 Matt: And with a swing back, I began to run up the side as I climb and kind of jump off, pulling myself up. And that was when I noticed Clive is now at the balcony. So, my walking speed is 40 feet. So that gives me 20 feet of climbing movement. So with that, so with the first attack of me essentially like throwing the grappling hook up there and then jumping off at the swing and climbing, that gets me up to where Clive is. As soon as I see that, the spirits kind of begin to emerge from the mast behind me and swirl and as I look down into his eyes is all the momentum of us swinging in his direction, I go,
1:13:16 Jack: Well, walk the plank you shall, you fucking bastard.
1:13:21 Matt: I'm gonna attempt to just kick him off the rest of the balcony.
1:13:25 Brennan: (laughs) You guys see Jack Brakkow full swashbuckler come up the side of the wall, running along a split. You guys just all like Sunny, you collapsed there, Bob and Cheese, you see a little, [whistling noise] through the storm, a grappling hook that goes taut, move move move- HOO! And Jack appears, boom! on the balcony. You, I believe yeah, you had your second attack.
1:13:54 Matt: I'm gonna bonus action rage. (laughs) because I am furious right now, but I have the rope still there for Myrtle to utilize if she wants to try and get all the way to the roof. And with that, kind of dropping Myrtle off onto the balcony and using that momentum, as she swings off, to grab the mast. And with a full on back swing full arc, bring it to make a shove attack against Clive and basically, baseball bat swing him off of the balcony into the open storm.
1:14:26 Aabria: (laughs) Yes.
1:14:28 Matt: Reckless.
1:14:29 Brennan: (laughs) Okay.
1:14:34 Matt: Well I guess stuff like this, I'd reckless, wouldn't matter for this one. It's more of an Athletics check, but...
1:14:38 Brennan: Copy that. Okay, this is so cinematic. Here's the issue: as I have said numerous times, and we've established numerous times, the Ramble is on the very edge of the neighborhood of Crow's Keep. Now, we need to make a roll here for a couple of things as a result of that.
1:15:03 Matt: [nods] Mmh.
1:15:04 Brennan: There is a very hefty chance- No, wait a minute. I've already established that this balcony is the one with Jane Wren. This is the one looking out over Leviathan. It doesn't look out over Crow's Keep. It looks out over the full city. So this is not like you're kicking him to fall 11 stories. This is not an 11 story drop to the street in Crow's Keep. This is a three-quarter of a mile drop to the neighborhood of Mast Hearth below. (laughs) [Matt laughs]




1:15:40 Marisha: Dive.
1:15:41 Aabria: I will burn my entire turn just to help with Guidance for this please.
1:15:43 B. Dave: Help action, help action.
1:15:45 Carlos: And I will give my entire turn if it can be Poop City. (cast laughs)
1:15:52 Matt: If I roll far enough and the winds are with us. (Carlos laughs)
1:15:55 Brennan: Okay, okay. Myrtle, you are next in the initiative order. I will let you jump your turn to go at the same time. I will let you Jack go simultaneously if you want to throw Guidance on top of this.
1:16:08 Aabria: Yeah, a Guidance or help action, either one. I just-
1:16:12 Brennan: Jack's already got advantage from being in a rage.
1:16:13 Matt: In a rage.
1:16:13 Aabria: Okay then yeah, Guidance.
1:16:16 Matt: Guidance, all right.
1:16:17 Aabria: I just would like to lean into his ear as we both sort of see Clive at same time. And you hear like rumbling low water. And like her voice turns into Umberlee's voice and she says,
1:16:29 Aabria: Destroy him.
1:16:32 Brennan: (laughs) Okay, I'm gonna give you the number to beat, Matt.
1:16:36 Matt: Yes.
1:16:37 Brennan: I'm gonna roll right now. Hold on. (dice rattling) That is a 14. Clive has a plus 9 to Athletics. He's a powerful warrior, so that is a 23 Athletics. What- Let's go ahead and roll Guidance first so we know the number you're trying to beat on the D20.
1:17:04 Matt: Nope, the correct side, all right, that's a 3. Showing here. [holds up picture of roll on his phone] (cast laughs)
1:17:10 Matt: Keeping it real, keeping it real.
1:17:14 Brennan: Okay.
1:17:14 Matt: Alright.
1:17:15 Brennan: So with your Athletics, what you need to roll plus it, you need to roll a 13 or higher on one of these two dice.
1:17:26 Matt: First one- (dice rattling)
1:17:27 Krystina: Can I give Bardic Inspiration? (laughs) (dice rattling)
1:17:32 Matt: The second one. Second roll was a 2, but the first one was a 14. [holds up photo]


1:17:43 Brennan: [laughs victoriously] Yes! [cheering]
1:17:45 Marisha: Oh, my God.
1:17:46 Matt: As Myrtle whispers that dark Umberlee command into my ear and that one brief moment as time slows, kind of glancing off to the side, Jack says,
1:17:51 Jack: As you wish.
1:17:56 Matt: And then with an immediate ramp up in speed and just slams him with all the strength of the vengeance of every spirit that swirls around the mast to break at that point of impact. It's not just me hitting him. It's me and every member of that crew that lost their life, hitting him in the back. (Marisha chuckles)
1:18:16 Brennan: Hey. He's walking the fucking plank. [Clive yells as he falls]
1:18:23 Brennan: He falls into endless storm.
1:18:29 Aabria: Oh my god.
1:18:30 Brennan: As Clive vanishes into the darkness, Jack, you hit him so hard he takes a chunk of railing out with him. (Marisha laughs)
1:18:38 Brennan: You see, Tulwar even looks and goes,
1:18:40 Tulwar: We just got that railing. [Matt laughs]
1:18:47 Brennan: You watch the rain form into your triumphant crew following behind him, (yelling) pushing him further and further.
1:18:57 Clive: [arms akimbo] Jack, Jack!
1:18:59 Brennan: He hits the neighborhood of Mast Hearth, three quarters of a mile below. And that little extra Guidance takes him through the first deck, [wood splintering] the deck beneath that, [wood splintering] the deck beneath that, [wood splintering] all the way down. And the second visage of a goddess we've seen smiling from afar. (laughs) Myrtle, you hear,
1:19:24 Umberlee: Oh, child, you've done so well. [gobbling noises]


1:19:32 Brennan: And Clive goes straight to the bottom of the briney deep. (cast cheers)
1:19:39 Aabria: Yes! Oh my god.
1:19:40 Brennan: It just works out, baby.
1:19:43 Matt: Love it, I love it when it does. That's my turn, Myrtle-
1:19:47 B. Dave: Thank you all for tuning in. Like some other stuff happens, it's fine. Fuck Clive though, right? That's what we can all agree on, fuck Clive. (laughs)
1:19:51 Marisha: Fuck Clive.
1:19:55 Matt: Myrtle, you still have your movement, you've only done your action, so.
1:19:58 Brennan: Yeah, Myrtle if you can-
1:19:59 Krystina: Uh, Spaulding.
1:20:00 Aabria: Yeah, let's do our best to get up to the top. I wanna try to get as close to this, like where the big receiver is.
1:20:11 Brennan: Awesome.
1:20:11 Aabria: As I can.
1:20:12 Brennan: It's only 10 feet. I think at this point Myrtle, like your little like, water bubble chariot has like, kind of, it's not serving you anymore. And it's all slick with rainwater here so you're even kind of still feeling alive and vibrant. It's 10 feet of rope, so, but so like even with half movement for difficult terrain, you can get to the lip of the roof, to see what's going on at the top.
1:20:40 Aabria: Yeah, let's get a peeky peek.
1:20:43 Brennan: So you see Myrtle like almost serpentine, like slithers up to the roof. You're up there looking, you see the storm druid, Alamaria, is at the top. She is surrounded by misty, crackling with electricity skeletons, these sort of undead storm warriors that surround her on all sides. You see that she, there are a couple other soldiers up here. You also see, in the rain, is Langley up here on the roof, looking a little bit, it's like,


1:21:25 Langley: You know, even I know that I'm gonna make a lot of money, but this does feel like out of my element a little bit. (cast laughs)
1:21:32 Langley: I mean, when I heard the occult stuff could make me a pretty piece of coin I was into it. But this, this is wild.
1:21:38 Carlos: I picture him in a yellow rain jacket with galoshes on (laughs) just like on the roof.
1:21:44 Aabria: Like what a cutie.
1:21:45 Marisha: Georgie! Oh no.
1:21:46 Brennan: You see these skeletons, Alamaria is holding the Daughter of the Storm in her hands. She is holding the stone tablet in her hand and over the very top of the roof, you see the minaret, you see the exposed top of this first thing here. Awesome. Bum, bum, that's your movement, but you are certainly spotted in this moment. Incredible. Jack, Myrtle, uh, what a turn. Marcid, that is you.
1:22:20 B. Dave: So in this room, if I were to use my two attack actions to basically grapple the furniture, could I move it so the pirates could get in?
1:22:33 Brennan: Yeah, that's just gonna be two athletics checks. I think, we're just gonna call. Yeah, this is a-
1:22:42 B. Dave: Actually, being who I am, I would like to do this slightly differently. (laughs) I come out of the darkness, is it three or two left?
1:22:56 Brennan: There are-
1:22:58 B. Dave: I think there's three.
1:22:59 Brennan: There are three left in the room, yes.
1:23:01 B. Dave: Right. I come out. I've already rolled, slavishly murder a third bloke, (laughs) for 22 points of damage. And then I come up behind the third one and put the sword to his neck too but in his ear I whisper,
1:23:18 Marcid: Move the furniture. Let. Them. In.
1:23:26 Brennan: Go ahead and give me Intimidate with advantage.
1:23:31 B. Dave: 17.
1:23:32 Brennan: 17?
1:23:33 B. Dave: Mmh.
1:23:34 Brennan: You hear the elven voice say,
1:23:37 Elf: Very well, is there a specific place in the room, you would like the furniture against the wall, flush to the bookshelf by the fireplace?
1:23:44 Marcid: Out of the way of the door.
1:23:45 Elf: Very good. Heath, chop, chop, the gentleman who we can't see would like the furniture away from the door.
1:23:52 Brennan: And then you see these two elves rush, scatter the furniture away. The door opens and-
1:24:01 B. Dave: I’m going to use my movement to move back towards the bookshelf in case it's just bullets (laughs) as soon as the door opens.
1:24:07 Brennan: Yeah, a couple of bullets firing. You see a tiny little halfling woman dressed in like, a black Victorian widow's gown, like high white collar, all black dress, black tricorn, has two bloodsoaked scimitars but it's like a tiny little round-faced halfling woman. You see, she walks in and says,


1:24:33 Cathilda: [yelling] All right enough mucking about in here! [much more pleasantly] Oh, Marcid the Typhoon, hello.
1:24:39 Brennan: You recognize this as Cathilda the Black who's been temporarily in Leviathan helping restore the Ramble. She was part of Bill Seacaster's crew and has recently been inducted into the new Ramble, as a new elder of like the pirate council. She goes,

1:24:57 Cathilda: Oh, Marcid, did you get them to move the furniture in here, my love?
1:25:02 Marcid: I did, I had to negotiate aggressively.
1:25:05 B. Dave: Motioning towards the dead people (laughs) on the floor. I'm like,
1:25:08 Marcid: I need your help, mum. I need to get into the attic.
1:25:13 Brennan: She looks and says,
1:25:13 Cathilda: Down your left, two doors past the smoking room, it's a pull down staircase, a pull down staircase.
1:25:20 B. Dave: I realized they're fighting on the roof, but I'm heading into the attic.
1:25:24 Brennan: Copy that. You see, yeah, she laughs and goes (laughs) looking at the three she says,
1:25:32 Cathilda: You always did drive a hard bargain, Marcid.
1:25:34 Marcid: Thanks, mum.
1:25:37 Brennan: The two elves go like,
1:25:39 Elves: All right, good, we surrender.
1:25:41 Brennan: And she says,
1:25:41 Cathilda: You surrender? We're pirates!
1:25:43 Brennan: And just stabs them in the stomach. (B. Dave laughs)
1:25:47 Marcid: The hardest bargain, mum.
1:25:49 Brennan: (laughs) You dip out with the rest of your movement for that turn and shoot down the hallway, awesome. Coming up next. That goes back to Bob's turn.
1:26:10 Krystina: Not bum, bum, bum bum bum. So, is everyone down on the inside, all of those guys?
1:26:22 Brennan: Yes, the people in your party that are down. So, Clive is gone, the soldiers look horrified. There are-
1:26:28 Krystina: Who's that guy?
1:26:30 Brennan: There are still six soldiers. Three of them are still restrained by those animated swords and daggers. Another three are up and firing. Sunny is injured, Tulwar is very injured, but yes, so that's sort of the lay of the land right now. And the soldiers are uninjured at the moment.
1:26:51 Krystina: Well, I can't figure out how to work it, but I'd like to take out my crossbow. And so are the three gentlemen connected together?
1:26:59 Brennan: The three gentlemen are sort of all contiguous. They're all next to each other, yeah.
1:27:04 Krystina: So I'd like to make sure that the arrow connects the three of them. (Brennan laughs)
1:27:09 Carlos: It's called the shish kebab, have you heard of it? (laughs)
1:27:14 Brennan: Hell yes.
1:27:15 Carlos: That's what Cheese is gonna call it.
1:27:16 Krystina: Shish kebab?
1:27:17 Marisha: Newest single from Bob, "The Shish Kebob."
1:27:21 Brennan: Okay.
1:27:22 Krystina: ♪ You put those baddies on a stick ♪ ♪ Just make it go through ♪ ♪ Stab, stab, stab, stab, stab, stab ♪ (Marisha laughs)
1:27:31 Brennan: Cool, let me know, is this an attack? Are you attacking with a crossbow or are you using any spells or magical abilities here?
1:27:46 Krystina: I just wanna use the crossbow.
1:27:47 Brennan: Go for it, give me an attack roll.
1:27:49 Krystina: Love me. Krystina rolls, then smiles into the camera.
1:27:54 Brennan: What'd you get?
1:27:56 Krystina: That's plus 5, that is a 27.
1:28:01 Brennan: Wait, plus 5 is a 27?
1:28:04 Krystina: No, 25.
1:28:10 Brennan: Wait, did you roll a nat 20?
1:28:11 Krystina: Yes I did.
1:28:12 Brennan: Incredible.
1:28:12 Krystina: That was the smirk.
1:28:15 Brennan: I truly cannot believe that, I was gonna say, I was like, man, if you rolled a 22 on a 20 sided dice. (laughs)
1:28:26 B. Dave: It's Schroedinger's dice, it's not a 22, just don't look at it.
1:28:29 Krystina: No. [holds up her die] It’s my lucky baby.
1:28:29 Marisha: Bob could. Bob could.
1:28:34 Brennan: I'm gonna go ahead and actually say that, we'll just do the damage from your Guiding Bolt on this, which on a nat 20 becomes 8d6.
1:28:40 Marisha: Yeah.
1:28:47 Brennan: Yes.
1:28:50 Marisha: Get it. (dice rattling)
1:29:03 Krystina: That is 21.
1:29:05 Brennan: 21 damage. You see the three soldiers that are up firing. Look at you, you pull a crossbow made of pure scintillating light into your hand. You see, they go,
1:29:17 Soldiers: Where was she keeping a crossbow? She's wearing a gown.
1:29:21 Brennan: And then that guy through the eye, just like sparkles and stars, making twee little musical notes explode with chunks of gore and blood out of the back of his skull, boom. One of the three is dead as a doornail. You still have a bonus action.
1:29:40 Krystina: Then I'm gonna go after the next one with my little stabbin' rapier. With my dagger.
1:29:48 Brennan: Hell yeah, cool. You rush in, go to church with the dagger. Go ahead and roll an attack roll. (dice rattling)
1:29:59 Krystina: 15 plus 5, 20, dirty.
1:30:02 Brennan: Dirty 20, cool. This is just gonna be a flat 1d4.
1:30:05 Krystina: 2.
1:30:09 Brennan: Two, you slash across his face for two. Bob is now in the room. Next in the order is Cheese.
1:30:15 Carlos: Cheese here, I'm gonna try, like at first he thought he was gonna go up through the attic, but after they cast Sanctuary on him, he's feeling pretty good. And he's gonna try to scale that roof and try to get up there to grab the device.
1:30:35 Brennan: Hell yeah. Cheese, you rush up there, use half movement. Myrtle, as you like get to the edge of the roof, you see Cheese, comes up the rope behind you. Cheese, you've used your movement and you can see the gathered people up at the top of the roof.
1:30:52 Carlos: Do they see me or are their backs to me or are they facing me?
1:30:56 Brennan: They're facing you so that they see that people are joining them up here on the roof. They're, they're looking at you and Myrtle directly.
1:31:01 Carlos: Okay, how close are they to the device? Are they like right under it or?
1:31:05 Brennan: They're around it, doing this ritual.
1:31:08 Carlos: Okay. I want to cast Shatter on them. [Brennan’s jaw drops] Cheese calls it "The Bad Ear." (cast laughs)
1:31:21 Brennan: Hell yes.
1:31:23 Carlos: So let's see. And it is a 15 with a, does it have a Con? Yeah. A Con of 15.
1:31:34 Brennan: A Con of, Con save of 15.
1:31:36 Carlos: Con save of 15, yeah, and then the damage will be 15.
1:31:44 Brennan: Wow, okay. Alamaria fails her Constitution save, succeeds on the concentration, she is holding onto this ritual. Langley succeeds, he takes half damage which is gonna be 7. And then these sort of skeletons all around them they've got about like 12 of these skeletons up here. (dice rattling) One, two, three. (dice rattling) What does this spell look like, as Cheese casts it?
1:32:31 Carlos: Yeah, so Cheese has used his like yo-yo to kind of climb up, like watching Jack go up with like his grappling hook. He's just like,
1:32:39 Cheese: Where does he get those wonderful toys?
1:32:42 Carlos: And then he throws his yo-yo up and he like starts pulling himself up. He gets up there, he like walks the dog, like cat's cradle it and then like zips it out. And then all you hear is the sound of the spinning, just go like, it just gets louder and louder until it like pops in their head.
1:33:04 Brennan: You see the six, half the skeletons fully shatter, their bones are rent asunder by the sonic vibrations of your yo-yo. Both Alamaria and Langley step back, clutching their ears. The other six skeletons look totally like mangled, a bunch of ribs and stuff fall out. One's like hopping on one leg, sort of lightning skeleton. And I also am going to make a roll, actually, Cheese, go ahead, and I want you to make a saving throw for something. And I'll tell you what it is, if it fails, so go ahead. This thing is trying to get for 15, it's trying to get an 11 or higher. Let me know if you roll an 11 or higher.
1:33:57 Carlos: On what type of save?
1:33:59 Brennan: Just on a D20, roll a flat D20, let me know if you get an 11 or higher.
1:34:02 Carlos: Okay, gotcha. Roll. 13.
1:34:09 Brennan: Okay, this object saved. You see, but you can tell that the spell has a potential to weaken the architectural structure of the building underneath it and you see some of the reinforcements protecting the lamp come undone under the Shatter. That is Cheese’s turn, any bonus actions from you?
1:34:30 Carlos: No.
1:34:31 Brennan: Cool. Oh boy, here's the big one. I am going to need Myrtle and Cheese to give me Dexterity saving throws.
1:34:46 Aabria: Cool, okay. 10.
1:34:51 Carlos: 7.
1:34:54 Aabria: Oh no.
1:34:57 Marisha: Oops. (dice rattling)
1:35:01 Brennan: 10 and 7, huh?
1:35:05 Aabria: I don't like the way you say that.
1:35:06 Marisha: (laughs) I know.
1:35:08 Aabria: Not enjoying it, sir. (dice rattling)
1:35:11 Marisha: Nope.
1:35:13 Aabria: That's so many dice. (laughs)
1:35:15 Marisha: Nope. Brennan rolls a lot of dice and begins quietly counting them up.
1:35:20 B. Dave: Roll to disbelieve.
1:35:22 Aabria: It's all of them, he rolled all of them.
1:35:25 Brennan: 13, 14.
1:35:28 B. Dave: [as Marcid] It’s too bad the Warding Bond don't go both ways, love.
1:35:31 Aabria: Even if it doesn't, you're about to feel this fucker drop off in a sec. (Carlos laughs)
1:35:37 Krystina: Has anybody noticed he's counting ominously?
1:35:39 Brennan: You see Alamaria, turns to you and says,
1:35:43 Alamaria: Your presence at the reunion of our King with his daughter is unwelcomed.
1:35:52 Brennan: She breathes a Cone of Lightning. And each of you takes 37 points of lightning damage.
1:36:02 Carlos: Oh my God, yeah. Cheese is knocked the hell out.
1:36:06 Aabria: No, buddy… Myrtle’s still up though.
1:36:12 Brennan: Awesome (laughs) Myrtle, you take a full load of lightning damage and Cheese, I'm gonna go ahead and say, Cheese, roll another flat luck check for me. Just a D20, you want an 11 or higher here.
1:36:32 Carlos: Okay. And… Oh! 2. 2, 2, 2.
1:36:38 Brennan: Myrtle? you see Cheese is blown off the roof, sailing over the balcony from the force of this lightning. Let me ask Myrtle something, seeing Cheese take off over the edge, he's been struck by this lightning, he's sailing off into the storm, what, is in Myrtle's heart, as she sees this?
1:37:08 Aabria: She wants to get to that stupid- She has everything she needs and she's not scared of Alamaria at all, but Cheese is, reminds her so much of Rory and the secret part of her heart that she will never ever show anyone. So what can I do? I immediately turn to make sure he doesn't get hurt.
1:37:34 Brennan: Go ahead and just give me an attack roll. This is just Strength plus proficiency. So just, you're just adding plus 5. You're trying to hit Cheese's armor class.
1:37:43 Aabria: Okay, a 24. (laughs) A natural 19.
1:37:48 Brennan: Alamaria means to destroy you. Cheese, you're hit. And Cheese as you fly into unconsciousness, all you can think to yourself is, “I couldn't get it done and Spaulding is still out there." And a clawed hand grabs the front of your coat. Myrtle is extending herself a full, like, 12 feet into the air with just the tip of her fin wrapped around the figurehead of Jane Wren, reaching into the storm and grabs Cheese, and hup, and still alive you're holding Cheese against you.


1:38:29 Aabria: Sweet.
1:38:29 Brennan: ...standing. [Carlos and Brennan make relieved noises] That is the right call there.
1:38:37 Carlos: Just pictured Cheese floating like that scene in Spider-Verse.
1:38:38 Aabria: No!
1:38:40 Carlos: Like "What's Up, Danger?" playing in the background. (laughs)
1:38:43 Matt: Yeah.
1:38:45 Brennan: As you grab him and settle there, you watch Langley… looks at Alamaria, she looks at him. He hears something, or looks down and says,
1:39:02 Langley: I'm going to check on the lamp, if that's all right.
1:39:04 Brennan: And you see Langley dips down like through a little, like goes on this side, dips down into the attic. And the skeletons charge you, Myrtle. There are six left.
1:39:18 Aabria: Cool, tight tight tight.
1:39:19 Brennan: Tight.
1:39:19 Aabria: Tight.
1:39:20 Carlos: Oh, that’s pretty tight.
1:39:22 Aabria: Me just vibing with my 6 hit points.
1:39:24 Brennan: Let's go.

1:39:27 Brennan: There's six of them, Myrtle's armor class is 17, right?

1:39:30 Aabria: Yeah. Also with that Warding Bond, like, please don't trip and fall Marcid, I will die. (laughs)

1:39:40 Brennan: I just actually-
1:39:42 B. Dave: Am kind of about to fight a dude, so. (laughs)
1:39:44 Brennan: I actually, I just need to show, [Brennan starts to move his camera then puts his arms down] I don't wanna mess up my camera. Hold on, I'm going to take a picture with my phone. (Aabria and Carlos laugh)
1:39:52 Brennan: I just rolled these attacks.
1:39:54 B. Dave: Is it all ones? Be all ones.
1:39:56 Matt: All twenties. (Aabria laughs)
1:39:59 Brennan: It's a 3, a 6, a 4, a 5, and only one hits. I'm gonna roll damage now.



1:40:04 Carlos: They were all emojis, like. (cast laughs)
1:40:07 Carlos: I don't know how that happened.
1:40:08 B. Dave: That the wind keeps whipping up and blowing their swords.
1:40:12 Brennan: Only one of these sort of lightning skeletons gets to you, slashes you for 5 points of damage.
1:40:16 Aabria: Jesus!
1:40:19 Carlos: Ohhhh!!
1:40:22 Aabria: The only hit point that matters is the last one, let's go! (Brennan laughs)
1:40:29 B. Dave: I appreciate, I am super gonna get hit and be like, “it's just a scratch,” and you’ll be like, ah! (laughs)
1:40:37 Brennan: Incredible, the soldiers that are left in the deck, soldiers that are left inside. Three of them are gonna make attempts to escape. They all do. Now there's five standing but only two of them have attacks to make. One's going to attack Bob, hits, the other is going to attack Sunny with advantage because Sunny is prone. And actually misses, Sunny you get your shield up in time to protect Tulwar. Bob, you take 9 points of damage from one of them slashing at you. You see the first two harpies descend and clutch the top of the minaret. There are still others higher above and more certainly around closer. Some of them begin to just sort of like attack Crow's Keep itself. More of them are descending faster and faster. Sunny, that's gonna be you.
1:41:43 Marisha: Okay, so you said three of the soldiers ran out the door. They just peaced out, so-
1:41:47 Brennan: No, they got out of the like swords and daggers holding them to the floor. So now there's one dead soldier in here, five more active and alive.
1:41:58 Marisha: Oh, man. I wish I had something to wipe these guys out quicker, faster.
1:42:06 B. Dave: [Marcid voice] You do, it's called a sword.
1:42:09 Marisha: (laughs) Okay. How is Tulwar looking by the way? Is he looking like he's gonna start rolling death saves or is he still a little conscious?
1:42:20 Brennan: He looks like he is prone, but conscious.
1:42:25 Marisha: Okay. Okay, I'm gonna go ahead and get up and just, extremely pissed off, start going to town on these soldiers.
1:42:37 Brennan: You see as right before you get up, Tulwar is actually gonna insert himself into the initiative order here. He takes a turn, you see, he goes,
1:42:45 Tulwar: Looks like you've made some good friends.
1:42:48 Brennan: He, again, very old and infirm, grabs a treasure chest and picks it up in one hand, smashes it to splinters against the wall and just a bunch of treasure is scattered over the floor. Magical objects, bunch of potions and crazy shit. He goes,
1:43:03 Tulwar: We keep these stuff around, just in case of rainy days. (laughs) Ow, my ribs.
1:43:10 Sunny: You're the best.
1:43:12 Brennan: He grabs your weapon, rips the hook off, slaps a ruby encrusted silver hook on the top of it and says,
1:43:21 Tulwar: I feel, uh, is that Harrow's hook or Harron's hook? There's two magic hooks in here somewhere. It's a magic hook.
1:43:31 Brennan: You have Harrow's hook on the end of your stick. It is plus 1 to attack and damage. And, as Harrow was a servant of Jane Wren, allows you to re-roll 1’s and 2’s on your smite dice.
1:43:40 Marisha: Ooh!
1:43:50 Brennan: Hell yeah, go for it.
1:43:52 Marisha: Okay. Let's go. I go for the guy… I go for the guy that Bob has already sliced his face open. That is a natural 18 plus my, now plus 1, so natural 19… 26.
1:44:17 Brennan: 26 gets the job done, absolutely.
1:44:19 Marisha: Okay. Rolling damage for this guy. Well, that was 2, wait, well I hit. Divine Smite, let's do this. Hell yes. That was a 5, sorry 6 damage initially. And then let me do 2D8 here... where are my D8s hiding? Okay. Ooh, I could re-roll 2’s. Ah! This is the best. 11!
1:44:55 Brennan: 11, okay, you, and also plus 1 because of the hook gets you to exactly 18. You just get behind this guy's throat and pull it out. Dead. That's your first attack, you have one more. (Sunny screams)
1:45:12 Marisha: I go for the other guy.
1:45:14 Brennan: Yeah, Tulwar is like on the ground going,
1:45:17 Tulwar: Yes! Get crazy! This is exactly right. Let the bloodlust flow!
1:45:22 Sunny: Stupid pirates!
1:45:24 Marisha: Oh man, let's see that's not great, that's not great. 5 plus 7 is 13.
1:45:31 Brennan: That does hit.
1:45:32 Marisha: Okay, thank God these guys are weaklings. Okay, that is another 8 on the damage die plus 4, which is 12 plus 1 for the damage, so 13 damage. And I'm going to Divine Smite him again.
1:45:49 Brennan: Hell yeah.
1:45:51 Marisha: That was a 6 and a 7, so 13 damage.
1:45:56 Brennan: Sunny leaps off of Tulwar. You grab another guy. A hook on a stick gives you surprising amount of leverage. You like, slide it into a guy's rib and twist and flip them upside down, dead into the ground. That is your turn, any bonus action from Sunny?
1:46:16 Marisha: No, no. I'm gonna hold- Actually no, I can bonus action shield attack the other guy and try and shove the other guy down.
1:46:26 Brennan: Yeah, go for it, make an opposed Athletics. All you have to beat is a 10.
1:46:31 Marisha: Okay then, my Athletics is pretty good. Yep, 22 total. Rolled a 15.
1:46:37 Brennan: Incredible. Five guys goes to three guys and one of those three guys get smashed with a rum barrel lid and goes sprawling prone on the ground. Sunny is a whirlwind. You can see the treasure in here, glittering and coming to life. You are in front of a roaring fireplace, surrounded by treasure, on an island made of ships, fighting soldiers of a merchant company. You are a fucking pirate!
1:47:02 Sunny: I'm a pirate! (Carlos laughs)
1:47:05 Brennan: We will end our round here with the last two people to go. Normally Clive would go, but Clive is way dead, baby.
1:47:14 B. Dave: [Marcid voice] He can't go, because he's gone. (Marisha laughs)
1:47:18 Brennan: Jack, that's gonna be you.
1:47:21 Matt: Okay, after watching him vanish in impact in the distance, there's that kind of, that wash of reverie and kind of closure that hits him. And in that moment, everything else kind of disappears for a second. And that all can hear is the storm and the cracking of thunder. And then suddenly he hears, looks up and sees the blast of lightning coming from the roof. Watches Cheese, go flying and Myrtle barely catching him and bringing him back. And that moment goes like,
1:47:50 Jack: Right, there's still more to do.
1:47:53 Matt: Takes the mast in one hand, grabs the rope and uses half of his movement to go the extra 10 feet climbing up to get onto the rooftop. And what does he see up there?
1:48:02 Brennan: Myrtle surrounded by six skeletons.
1:48:06 Matt: That's all it's up there? okay.
1:48:07 Brennan: Yep. Oh, and sorry, Alamaria with two harpies up at the top of the roof.
1:48:13 B. Dave: Yeah, also that (laughs)
1:48:15 Brennan: Also that.
1:48:16 Matt: How far is she away from me?
1:48:18 Brennan: I would say that she's about 30 feet of extremely difficult terrain up above you.
1:48:25 Matt: Yeah, I'm not getting there. Then I'm gonna say,
1:48:27 Jack: All right, looks like you need a little bit of help here.
1:48:30 Matt: And he's gonna go ahead and just do a giant and then a, if you consider the two attacks be one big swing to catch two of the skeletons in one go.
1:48:38 Brennan: (laughs) Hell yeah.
1:48:39 Matt: Still raging, and he's gonna go reckless with this, so.
1:48:42 Brennan: Hell yeah.
1:48:43 Matt: The first one is gonna be.
1:48:44 Carlos: I hope it sounds like a xylophone. (cast laughs)
1:48:49 Matt: [laughs] [makes a xylophone noise] That is gonna be 24 on the first attack.
1:48:54 Brennan: That'll do it.
1:48:56 Matt: Thank god I have reckless. There'll be 15 on the second attack.
1:49:03 Brennan: Both attacks hit.
1:49:04 Matt: Okay, so the first one is, not too bad. That was 2 plus rage. That's 14 points of bludgeoning damage on the first hit. And does he survive?
1:49:20 Brennan: Nope, all of these people survived saves for half against Cheese. So you see, they're like hopping on one leg, missing some ribs, you go through this guy like butter, baby.
1:49:32 Matt: Yeah, and the second one is 16 points of bludgeoning damage.
1:49:36 Brennan: Myrtle, Jack joins you on the steep, slick, rain-soaked roof. (whooshing) And swings the mast by, it sounds like a strike in bowling. Just a bunch of bones go flying everywhere. (laughs) And Jack, that is your turn.
1:49:54 Matt: That is my turn.
1:49:55 Brennan: Myrtle, there's still four skeletons and you have unconscious Cheese making death saves in your arms.
1:50:01 Aabria: Yeah. I think there's this moment of like, after she grabbed him, everything kind of goes into bullet time for her and she sees Jack, jump up and join her. And then she looks down at Cheese and looks up at the skeletons, and she can feel through the Warding Bond that like, not to like. She can feel the heartbeat of Marcid increase like he's about to get into another fight, and she has one action and can't deal with all three of these things. So, she looks down and realizes that the wisest thing to do right now is get this little genius to the object. So I'm gonna use my action to cast Cure Wounds. At third level-- second level, just in case. (chuckles)
1:50:53 B. Dave: [as Marcid] Don't worry, I don't plan on getting hit, love. It's gonna be fine.
1:50:56 Aabria: None of us ever do, but thank you so much. (laughs)
1:51:01 Aabria: Yeah, go ahead and take back 17 points.
1:51:05 Carlos: Woo!
1:51:09 Brennan: Cheese, you vomit salt, water and blood.
1:51:13 Aabria: And I think she wants like, the moment, he like kind of comes to, she like puts them on his feet and pushes him in the direction of like where the area was clear. And then looks at Jack and says,
1:51:23 Myrtle: Get him to it. Keep him safe.
1:51:26 Jack: Right, right.

1:51:29 Brennan: Awesome. Jack, you stand over Cheese, thunder strikes. (thunder rumbling) Cheese you're awake again, standing you see the object, the harpies, Alamaria. You look, Myrtle, at the skeletons surrounding you. You're badly injured, back below in the room with Tulwar, Bob and Sunny stand with these one prone and another two soldiers left in here. And Marcid, you crawl up the ladder into the darkness as you hear someone else joining you in the attic. The fate of Leviathan hangs in the balance, and that's where we have to leave off for this. (laughs) The penultimate episode, The Pirates of Leviathan, tune in next week for the thrilling conclusion. (laughs) [NEXT EPISODE : Episode 6: The Horizon Beyond the Squall]
1:51:29 Edited by: gluegunshots, solsys