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Player characters · first: LEV E1

Jack Brakkow

Jack Brakkow is the largest rat man Cheese has seen on the ship, about six and a half, nearly seven feet tall, in tattered deckhand clothes and with a long gray mustache LEV E1·01:48:59. He carries a massive piece of wood like part of a mast over his shoulder LEV E1·01:48:59. He introduces himself as Jack Brakkow, a handyman LEV E1·02:02:00. A ratfolk mother tells her son not to look at him LEV E1·01:56:20.

Jack Brakkow is a ratfolk handyman who lives in a hovel in the Bilge and carries a piece of mast LEV E1·01:58:35 LEV E1·01:48:59 LEV E1·02:02:00. His neighbors shun him LEV E1·01:56:20. Touching the stone gives him a vision of the wreck of his ship two years ago LEV E1·01:51:33. He had bought the ship, The Late Bloomer, from a Crescent Moon merchant, and the papers carried the company's stamp LEV E2·00:48:59. He protects Cheese from Marcid and fights him with Rage and the mast LEV E1·02:18:24 LEV E1·02:20:56 LEV E2·00:11:33. Jack gives the stone to Myrtle LEV E2·01:05:53.

At the lake he sees Clive McDoon, alive and breathing and in naval dress LEV E3·00:34:17. He later makes a soldier say that his name is Clive and attacks him as a proxy LEV E3·01:30:33 LEV E3·01:30:52, saying "You set up this curse to ruin my life" LEV E3·01:31:37. He says that vengeance is what Clive means to him now LEV E3·01:52:20. At the Gold Gardens he is nervous, is bathed and cared for, and has his captain's clothes restored; the DM says it was people and not the gods, and Jack says he has earned this and is worth this LEV E4·00:51:27 LEV E4·01:02:43 LEV E4·01:05:33. He finds the page with the address of the building the group needs LEV E4·02:19:02.

On the Ramble, Jack carries Myrtle up the wall, climbs to the balcony where Clive stands, and with the mast shoves Clive off the balcony; the DM says Clive goes straight to the bottom of the sea LEV E5·00:46:06 LEV E5·01:12:36 LEV E5·01:13:54 LEV E5·01:19:32. In the final fight he saves Myrtle with a natural 20 on a Medicine check LEV E6·00:37:42. He tells his ghostly crew to serve him through the day and pass on when the sun sets, and after Myrtle's Destroy Undead he tells them they are free to pass on LEV E6·00:42:27 LEV E6·01:18:31. The ghosts of his parents come through the door, and he then says there is still a bit left in his story to write LEV E6·01:20:34 LEV E6·01:24:29. He fixes the mast as the ship's bowsprit, receives Garthy's falchion and names it the Garden's Point LEV E6·02:01:55 LEV E6·02:02:55 LEV E6·02:03:22. At the end the DM says he is at the helm of the ship LEV E6·02:03:29.

Character sheet — Pirates of Leviathan

Pirates of Leviathan sheet of Jack Brakkow (played by Matthew Mercer). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.

Race
Ratfolk LEV E2·00:11:44—
Class
Barbarian 5 LEV E2·00:11:44—
Subclass
Ancestral Guardian LEV E2·00:11:44—
HP max
Speed

Skills

Features

  • Ghost crew — The ghosts of Jack's old pirate crew appear around him in the fight ("Stay down! Captain's orders"); they call him captain, fade at his word and say they are tied to his mast. LEV E2·00:15:04 LEV E2·00:34:39
  • Rage — Matt takes a bonus action to rage and attacks recklessly with his mast; while raging he has advantage on his Athletics contest. LEV E2·00:11:33 LEV E2·00:13:44
  • Reckless attacks — Jack attacks recklessly; enemies then attack him with advantage until his next turn. LEV E2·00:11:33
  • Mage Slayer — Matt: Jack has the feat; a creature he damages has disadvantage on concentration checks to hold a spell. LEV E2·00:29:19
  • Ancestral protectors from the mast — When he rages with the mast, mist rises from it and the ancestral protectors and ghostly spirits of his crew swirl around the enemy caster. LEV E3·00:55:34
  • Damage halved while raging — A hit of 23 piercing damage is halved to 11 on Jack while he is raging. LEV E3·01:06:23

Items

  • Jack's mast — A massive thick piece of a ship's mast that Jack carries over his shoulder; he fights with it and sits on it like a bench. LEV E1·01:48:59 LEV E1·02:01:47
  • Daughter of Storms stone — Cheese lets go of the stone and Jack holds on to it (the DM: "Jack's holding on to the stone"). LEV E2·00:17:29
  • Daughter of Storms stone (taken by Marcid) — Marcid grapples the stone away from Jack and shoves it down the top of his jerkin, then sprints off with it ("yanked this away from him"); Jack's opportunity attack hits him. LEV E2·00:26:42 LEV E2·00:26:59 LEV E2·00:28:14
  • Daughter of Storms stone (regained) — Marcid is knocked out and the stone hits the ground (00:32:23); Jack stands with one foot on it, and later Marcid asks Jack to hand it over, so Jack has it again. LEV E2·00:32:23 LEV E2·00:32:48 LEV E2·01:05:18
  • Daughter of Storms stone (passed to Myrtle) — Jack shoves the stone toward Myrtle: "I trust her with this thing"; Myrtle is now in possession of it. LEV E2·01:05:53 LEV E2·01:06:15
  • Captain's clothes — His old shirt and pants, restored and cleaned (Mending) at the Gold Gardens: "These are your captain's clothes." LEV E4·01:02:43
  • Grappling hook — A grappling hook on a 50 foot hempen rope; Jack throws it onto the roof to climb. LEV E5·01:12:06
  • Healer's kit — Matt says he has a healer's kit; he uses it to try to stabilize Myrtle (Medicine check). LEV E6·00:35:57 LEV E6·00:36:50
  • Captain's coat with buttons — Jack is fitted out with a captain's coat with buttons before the Leviathan sails. LEV E6·02:02:32
  • Golden-hilted double-handed falchion — A gleaming golden-hilted double-handed falchion left in a case by Garthy; Jack wields it and calls it the Garden's Point. LEV E6·02:02:55 LEV E6·02:03:22
  • Jack's mast (bowsprit) — Jack affixes the mast piece to the prow of the ship as the bowsprit. LEV E6·02:01:55

By episode

LEV E1: A Heaping Helping of Trouble

  • Ratfolk, "about a six and a half nearly seven foot tall", a handyman; carries a mast piece — 01:48:59, 02:02:00
  • "Name's Jack Brakkow, I’m a handyman." — 02:02:00
  • Is shunned by neighbours: the rat mother tells her son "Don't look at him boy" — 01:56:20
  • Touching the stone gives him a vision of his ship's wreck "Two years ago" with the face in stone in a chest — 01:51:33
  • Protects the boy: "Sorry, child, I don't have friends. Stand back." — 02:18:24
  • In the final fight he attacks Marcid: "I ain't gonna ask, but I'm certainly gonna return." — 02:20:56; Alycon says the man "is cursed to be virtually unkillable" — 02:21:18

LEV E2: The Daughter of Storms

  • Initiative 12 (Matt) — 00:03:36
  • Uses Rage and Reckless Attack with the mast — 00:11:33
  • "Oh, you bastard. I can't afford a new wall!" — 00:11:28
  • Has the feat Mage Slayer (Matt): Marcid has disadvantage on concentration checks — 00:29:19
  • Divine wind and the stone remind him of his ship; he rolls History 18 with advantage and the DM says the stone was not part of the cargo of The Late Bloomer and would have come aboard only if someone brought it without his knowledge — 00:37:22, 00:37:36
  • Believes Myrtle (Insight 4) — 00:36:52, 00:39:21
  • Tells the group about The Late Bloomer and the stone: "I think it was actually on The Late Bloomer" — 00:43:08
  • Bought The Late Bloomer from a Crescent Moon merchant: "It was stamped on the papers I bought that ill destined ship from." — 00:48:59
  • Warns that if the stone reaches anyone who does not understand it, "every freaking soul on this entire God-forsaken bilge is gonna sink to the bottom of this ocean" — 01:00:53
  • Gives the stone to Myrtle: "I trust her with this thing" — 01:05:53
  • After the visit to Crescent Moon: "I feel confident that you all could take care of this then." and walks off — 01:40:52
  • Finds a page signed a week ago with the mark of his old witness "Clive M." — 01:44:14
  • Smitten with Bob (DM and Matt): "That was my inside voice." — 01:50:04

LEV E3: Into The Sternwood

  • Walks in the caboose with passive Perception 9 — 00:20:13
  • Group Investigation 21 (Matt says he "rolled a natural 17") — 00:16:40
  • Group Stealth 14; group Deception 8 — 00:19:43, 00:27:17
  • Initiative 16 — 00:40:07
  • Sees Clive McDoon, "alive and breathing", dressed in naval clothes (DM) — 00:34:17
  • "Stay put. You're next." — 00:53:13
  • Rages and charges: 24 to hit on Alamaria (advantage, restrained), 18 bludgeoning; natural 20 on Langley, 23 bludgeoning — 00:53:16, 00:54:01, 00:54:06, 00:54:33, 00:54:37
  • Ghostly crew rises from the mast and swarms the mage; Clive "fully screams" at the ghosts (DM) — 00:55:34, 00:55:54
  • Clive hits him for 23 halved to 11: "Neither were you." — 01:06:23, 01:07:16
  • Holds his reaction as Clive closes on Alamaria — 01:07:38
  • Kills the soldier who shot Bob (attacks 21 and 24, damage 14 and 13): "You should learn how best to aim that piece, you son of a bitch." — 01:13:24, 01:13:42, 01:13:56
  • Takes 7 damage from three soldiers 01:11:34, then 5 and 14 halved (2 and 7) from two; says he is at 33 hit points — 01:29:39, 01:29:51
  • Forces soldiers to say their name is Clive: "Say your name is Clive." — 01:30:33
  • "You set up this curse to ruin my life." — 01:31:37
  • On Clive: "He was a good friend of mine for a long time." and "So what he means to me right now? Is vengeance." — 01:52:20, 01:52:50
  • "You don't carry guilt this long and have it evaporate like that. It stays as long as he lives." — 01:53:07
  • At the Gold Gardens he stammers before Garthy: "Whatever you offer, I'll take it." — 02:13:43

LEV E4: I'm Worth This

  • Nervous at the Gold Gardens; asks Stimey "Hey, Stimey, how do I clean up?" — 00:51:27, 00:51:49
  • Investigation natural 20 (24 total) to find an attendant; Garthy finds him — 00:52:32
  • In the bath: "I apologize. I'm not used to such niceties." and "Will my mold be okay?" — 00:55:28, 00:55:48
  • Names five attendants the "Fab Five" — 01:00:56
  • Matt narrates Jack's memories: the runt of his litter, then bigger than the others and picked on for other reasons; "it's the first moment of real serenity that's come to him" (Matt) — 01:01:11
  • Finds his captain's clothes restored; the DM: "It wasn't the gods. It was people." — 01:02:43
  • "I've earned this. I'm worth this." — 01:05:33
  • Declines to stay with Garthy's friends but accepts "an open heart" — 01:07:32, 01:09:11
  • When Garthy says the mast is coming along, Jack's hand reaches for it and stops: "Or I can pick it up in the morning." — 01:10:16
  • Next morning: "Never quite imagined myself a deft little spoon, but here we are." — 01:23:54
  • "Before you go... thank you." — 01:26:45
  • Tells Myrtle about the circle room, in a whisper — 01:30:06, 01:30:24
  • Jack's Investigation with advantage on the map: 16; finds the page with the address of the building — 02:18:44, 02:19:02
  • "I'd say we have to do both at some point" — 02:20:42

LEV E5: Scramble to the Ramble

  • Asks Marcid in the elevator: "who's paying all the insurance money?" — 00:21:45
  • "Actually, I understand vengeance, nevermind." — 00:24:42
  • "I'm feeling a bit out of my depth here in the moment, are you?" — 00:42:45
  • Carries Myrtle up the wall with rope; Stealth "17 plus 3, dirty 20"; Athletics with advantage natural 20, 27 — 00:46:06, 00:46:42, 00:48:29
  • Uses a grappling hook with a 50-foot hempen rope, climbs, reaches the balcony where Clive stands — 01:12:06, 01:12:36
  • "Well, walk the plank you shall, you fucking bastard." — 01:13:16
  • Rage as a bonus action; shoves Clive with the mast; the DM's number to beat is Clive's Athletics 23 (rolled 14 plus 9); Jack's two dice 14 and 2, so the 14 is used — 01:13:54, 01:16:32, 01:17:32
  • "As you wish." — 01:17:51
  • Climbs to the roof, swings the mast at two skeletons in one swing (24 and 15 to hit, 14 and 16 bludgeoning) — 01:47:53, 01:48:49, 01:49:04, 01:49:32
  • "Right, there's still more to do." — 01:47:50

LEV E6: The Horizon Beyond the Squall

  • Skeletons hit him with advantage because he was reckless; 10 damage in all (DM) — 00:29:26–00:29:53
  • Takes the blows on his mast while he rips off a piece of gauze and wraps it over Myrtle's chest; the DM describes his eyes flickering with mist, his connection to the dead calling her back (DM) — 00:38:17
  • Pushes past a skeleton to give Myrtle first aid with a Medicine check; the DM sets DC 10 to stabilize and DC 15 for a chance to come back; Matt's die (shown by phone photo) is a natural 20 — 00:35:01, 00:37:29, 00:37:42
  • "So my dice, that is a natural fucking 20, I'm not even joking." — 00:37:42
  • Tells the ghost crew — 00:42:27
  • "Serve me the rest of this day. Perhaps when this sun sets past the storm, you pass on, as you were meant to." — 00:42:27
  • Wishes his crew free, then meets his parents — 01:18:31, 01:20:34
  • "I think there's still a bit left in this old story to write." — 01:24:29
  • On Cheese's boat offer — 01:28:24
  • "Strangely, for the first time I'm seeing myself as a gambling man." — 01:28:24
  • Fixes his mast as the bowsprit and stands on the prow; receives Garthy's falchion — 02:01:55, 02:02:55
  • "I'm gonna call this the Garden's Point." — 02:03:22