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Items and artifacts · first: SO E4

Stun grenade

In the fourth episode Emily, as Sidney, throws a stun grenade as a bonus action down past the Skipper SOE4·00:32:38. Emily says there is a DC 14 Constitution saving throw, and Brennan says one target succeeds and one fails SOE4·00:32:59 SOE4·00:33:09. Brennan says two of the people who came up next to Skip are hotel security SOE4·00:33:24.

The stun grenade first appears in the fourth episode, when Emily throws one as a bonus action, with a DC 14 Constitution saving throw SOE4·00:32:38 SOE4·00:32:59. In the fourteenth episode Margaret and Sidney both throw stun grenades, with the difficulty set at DC 14 for Margaret's and DC 16 for Sidney's SOE14·00:14:29 SOE14·00:36:50. In the sixteenth episode Emily reads the grenade's card aloud: as an action you throw a grenade, and each creature within 10 feet must make a DC 14 con save SOE16·01:17:24. She reads that on a failed save a creature is unconscious for one minute until it takes damage or someone uses an action to shake or slap it awake SOE16·01:22:09.

By episode

SO E4: Every Day is Our Wurst Day

  • Stun grenade — first said here: "a stun grenade down past the Skipper" — 00:32:38

SO E14: The House Always Wins

SO E16: Jailbreak!

  • Stun grenade — "Each creature within 10 feet must make a DC 14 con save"; an unconscious creature is woken by a slap — 01:17:24, 01:22:09