Locations · first: SO E14
Myrmidon Station
In the fourteenth episode Auma says she will meet the crew at a station that is fully Acme-Ashmun-equipped for medium-tier ships and larger SOE14·02:06:10. Brennan says the crew docks at Myrmidon Station, in orbit over the blue, mountainous planet Onolo Dos, where Acme-Ashmun staff meet them at the ship with shield generators SOE14·02:06:26. He says the station is similar to Madrugada Station, with little irises and metal ports SOE14·02:07:47.
Myrmidon Station is in orbit over Onolo Dos, and in the fourteenth episode Auma describes it as equipped by Acme-Ashmun for medium-tier ships and larger SOE14·02:06:10 SOE14·02:06:26. Brennan says that as the crew heads out to meet Auma Liu, a pair of double doors opens on 60 UFTP shock troopers, Barry Nyne and Lucienne Rex SOE14·02:07:47.
In the fifteenth episode Lucienne says Myrmidon Station is a UFTP outpost, so everyone there is always committing a crime by trespassing and UFTP retains the right to selectively arrest anyone at any time SOE15·00:09:25. Brennan calls it a classic, drab corporate space station SOE15·00:11:42. He says the station turns in orbit over Onolo Dos while the crew is separated into holding facilities, and that they are still within a very short distance of the hangar bay of their ship SOE15·00:24:37 SOE15·00:26:12.
In the sixteenth episode Brennan describes a guard post with a larger comms station and a security station, with closets and sleeping areas nearby SOE16·00:30:05. When the crew leaves the prison block, he says the difference between public and private spaces on the station is a misnomer because it is all private spaces, and that parts of it are made to look like a city SOE16·01:51:01.
By episode
SO E14: The House Always Wins
- Myrmidon Station — in orbit over Onolo Dos; fully Acme-Ashmun equipped for medium ships and larger, like Madrugada Station in its irises and ports — 02:06:19–02:07:47
SO E15: Face to Face
SO E16: Jailbreak!
- Myrmidon Station — UFTP outpost; the brig has an inner blast door, a guard post with a comms station, a barracks (shared sleeping area, lockers and an armory of blaster rifles), vaults with a supervisor's keycard, cell blocks; beyond it the exit with shock troopers and a Vercadian, then halls that look like a city but are "all private spaces" — 00:12:01, 00:30:05–00:31:13, 01:51:01