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Character sheets

Spoilers ahead. This page covers many episodes. I have watched up to: — later details will be hidden, and the choice is remembered on this device.Showing up to: ·

Dr. Aleksandr Astrovsky

Printable sheet, end of Coffin Run (spoilers): page · PDF

Coffin Run sheet of Dr. Aleksandr Astrovsky (played by Isabella Roland). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.

Race
Class
Artificer CR E1·00:19:35—
Subclass
Alchemist CR E1·00:19:35—
Level
Spell attack

Features

  • Flash of Genius — Adds +5 to a roll after seeing it: a 6 on initiative becomes 11 CR E1·01:03:10 CR E1·01:03:16
  • Experimental elixirs — Readies a healing elixir and pays for it with a spell slot of his choice (first level here); the first one heals Dracula for 10 (2d4 plus his Intelligence modifier) CR E2·00:18:16 CR E2·00:46:09 CR E2·00:46:36 CR E2·00:46:43 CR E2·00:46:46
  • Boldness elixir — Spends a first-level slot to drink it: a d4 added to every attack roll and saving throw for a minute; it tastes like passion fruit CR E2·01:09:29 CR E2·01:09:45 CR E2·01:09:57
  • Healing potion for May — Spends a spell slot to give May a healing potion: 2d4 plus his Intelligence modifier, eight CR E3·01:12:11 CR E3·01:12:29
  • Forbidden alchemy — An Intelligence check of 22 shows him one sure way to help the Count, the forbidden alchemy using Dracula's own blood CR E3·01:39:02 CR E3·01:39:11
  • Elixirs after a long rest — After a long rest he can produce up to two experimental elixirs, each in an empty flask; another player can use a prepared elixir he hands over CR E4·01:27:02
  • Flight elixir — Pours a flight elixir into a horse, takes Florina and flies up, tossing a second elixir to Wetzel CR E4·01:26:32 CR E4·01:32:58
  • Resurrection research — Tells the others at a check-in that he has been tampering with the ability to bring creatures back to life from death CR E5·01:15:15

Spells

Items

May Wong

Printable sheet, end of Coffin Run (spoilers): page · PDF

Coffin Run sheet of May Wong (played by Erika Ishii). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.

Race
Vampire CR E1·00:14:16—
Class
Sorcerer CR E1·00:14:16—
Subclass
Shadow Magic CR E1·00:14:16—
Level
Spell save DC

Features

Spells

  • Detect Thoughts — Cast on the businessman; he makes a Wisdom save CR E1·00:51:24
  • Darkness — Cast as the railworker lingers; he disappears and they are left in a dark void with the coffin CR E1·00:56:26
  • Vampiric Grasp — A reskinned Mage Hand: a shadowy taloned hand starts the train from the engine car CR E2·00:23:26
  • Shadow tendrils — Shadowy tendrils pull Percival 10 feet toward her; he fails a Strength save and takes 1d8 necrotic damage CR E2·00:51:21 CR E2·00:51:35
  • Friends — Gives her advantage on the Charisma check against Percival CR E2·01:11:34
  • Hold Person — Wisdom save or paralyzed; cast on Wetzel CR E2·01:37:40 CR E2·01:37:49
  • Charm Person — Wisdom save, Florina gets a 4 and thinks of them as friends CR E3·00:15:25 CR E3·00:15:36
  • Thaumaturgy — Shadowy mist and hand slam the bent wheel back into place (Arcana, a dirty 20) CR E4·00:09:51 CR E4·00:10:19 CR E4·00:10:38
  • Silvery Barbs — A reaction used when a creature within 60 feet succeeds on an attack, check or save CR E4·00:15:29
  • Shadow Step — Disappears in a booming cloud of mist and teleports to the train CR E4·01:18:55
  • Quickened Vampiric Grasp — Quickened Vampiric Grasp conjures a hand that lifts the pin of the coal cart: Strength save, 13 against 12 CR E4·01:21:14 CR E4·01:21:36

Items

  • Dracula's letter to May — A letter she reads aloud: "But May, I don't love you. I'm sorry. I tried." CR E5·01:24:22

Squing

Printable sheet, end of Coffin Run (spoilers): page · PDF

Coffin Run sheet of Squing (played by Zac Oyama). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.

Race
Vampire CR E1·00:05:26—
Class
Warlock CR E1·00:05:26—
Subclass
The Undead CR E1·00:05:26—
Level
Speed
Spell save DC

Skills

Features

  • Form of Dread — Bonus action: manifests an aspect of his patron's dread (features elongate); the first use gives 17 extra (temporary) hit points CR E2·00:05:53 CR E2·00:20:14
  • Pact of the Talisman — A talisman (a dead, rotting fish): the wearer adds a d4 to a failed ability check, three times per long rest CR E2·00:10:01 CR E2·00:12:41 CR E2·00:14:43 CR E2·01:16:10
  • Fanged bite — Bite attack, 1d4 + 4; blood can be drunk from a vampire's victim on a hit CR E2·00:52:16
  • Mobile feat — Feat: 10 extra feet of movement and difficult terrain costs no extra movement when dashing CR E2·00:37:34
  • Blood pool — The table's blood-point rule: on a melee hit he drinks and rolls 1d4+2 blood points, up to 10; points are spent to heal and recover spell slots CR E2·00:28:27
  • Armor of Shadows — His "Mage Armor thing"; always on CR E3·01:13:10 CR E3·01:13:18
  • Wings of young bone — Giant bony wings of young bone sprout from his back; the look of his Fly spell, not a separate ability CR E3·01:19:22
  • Heal with blood points — Spends blood points to heal: two points for seven HP CR E3·01:25:38
  • Dimitri's blessing — Gains 10 blood points and a slightly larger head CR E3·01:33:19
  • Fly speed — Fly speed of 60 feet CR E4·01:34:55
  • Form of Dread bite — In Form of Dread: bite 1d4+4, target makes a Wisdom save (DC 12) or is frightened until the end of his next turn CR E4·01:12:05
  • Werewolf blood points — Drinking a werewolf gives 3 blood points although he is already full at 10 CR E4·01:12:41
  • Sunlight weakness — At dawn the sun greatly weakens Squing and May; he cannot use Form of Dread, One with the Shadows or his vampiric bite and loses Devil's Sight and Beast Speech, but Armor of Shadows and his spells stay CR E5·00:02:28 CR E5·00:09:13
  • Blood points for 2d6 — Spends two blood points to regain HP (2d6) CR E6·01:14:14

Spells

Items

  • Pact of the Talisman (dead fish) — Squing's talisman, tucked in his silk shirt CR E2·00:12:41
  • Dracula's letter to Squing — A letter flapping out of the coffin; he reads parts aloud CR E4·00:51:28
  • Drago's ballista — Takes it in the fight, +6 to hit, 1d12 + 4 damage, reloads as a bonus action CR E4·00:20:10 CR E4·00:20:49
  • Suit-of-armor helm — Puts a helm on Dracula's body and later one on himself CR E5·01:06:33

Wetzel

Printable sheet, end of Coffin Run (spoilers): page · PDF

Coffin Run sheet of Wetzel (played by Carlos Luna). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.

Race
Class
Subclass
Mastermind CR E1·00:25:53—
Level
Speed
Spell save DC
Spell attack

Skills

Features

  • Description — A once-handsome young man with scars on his face that he glues back down every morning because his skin has been flayed; his right arm is metal; big trench coat with a little daisy on the side; very happy and sunny CR E1·00:25:37
  • Wish to become a vampire — Wants to become a vampire: "I'm gonna be a vampire. That's what I… I just feel like that's what I've been made for." CR E1·00:27:42
  • Pep talk — Tells a crying Drago how he pulls out his mirror and gives himself a little pep talk; Drago tries it (Persuasion 19) CR E1·00:30:31 CR E1·00:31:07
  • Hydraulic fluid — Extends his metal hand and projects a stream of hydraulic fluid from the palm at a creature in range: Constitution save against 11, 1d12 poison damage; the target fails the save and takes 5 CR E2·00:32:09 CR E2·00:32:33 CR E2·00:32:56 CR E2·00:33:01
  • Extendable metal arm — Makes his metal hand extend 10 feet and attacks with a "slash arm hand type deal": 16 plus 6, 22 hits; the table settles that Aleksandr built the arm CR E4·00:24:26 CR E4·00:24:29 CR E4·00:24:35 CR E4·00:25:18 CR E4·00:26:30
  • Sneak attack — Asks to use his sneak attack on a werewolf and gets it from a Stealth check of 25 (+9) from inside the carriage: the werewolf has no clue he is there; 19 plus 3, 22 damage CR E4·00:26:30 CR E4·00:26:52 CR E4·00:27:16
  • Metal arm raised for AC — Reaction: raises his metal arm for +5 to AC against a bite CR E4·01:00:10
  • Enraged Frenzy — Unlocked when he fails a Wisdom save (8) after spitting on a werewolf; a sheet of paper is handed over: advantage on Strength checks and saving throws, two extra damage dice on melee attacks, no spells or concentration, resistance to slashing, bludgeoning and piercing; after three rounds he is drained, his speed is halved and he has disadvantage on Dex checks and saves CR E4·01:01:02 CR E4·01:01:20 CR E4·01:01:23
  • Pretzel Bender — Ability that comes with the frenzy: a grapple check against the target; on a success it is incapacitated and takes 3d8 bludgeoning damage, and it must succeed on a DC 13 saving throw to escape CR E4·01:01:23
  • Turns down becoming a vampire — In CR_06 he decides against being turned and leaves the castle with Drago: "If this is the price... I don't know, I don't know if this is really for me." CR E6·01:26:47 CR E6·01:28:10 CR E6·01:35:22 CR E6·01:37:42
  • Striking Ground — Strikes the ground with his metal arm: a tremor in a 10-foot radius, a Dexterity save; on a failure 1d6 bludgeoning damage and knocked prone, and the area becomes difficult terrain CR E6·00:20:52 CR E6·00:21:24 CR E6·00:21:34
  • Roguish Scanning — Uses his Roguish Scanning ability, a Perception check, to look over the room CR E6·00:22:19 CR E6·00:22:20
  • Uncanny Dodge — Uses Uncanny Dodge as a reaction to reduce the damage of a hit CR E6·00:37:26 CR E6·00:37:27 CR E6·00:37:35
  • Sneak attack dice — Sneak attack in a frenzy: two extra dice from Enraged Frenzy, four from his sneak attack and one regular CR E6·00:53:40

Items