Character sheets
Dr. Aleksandr Astrovsky
Printable sheet, end of Coffin Run (spoilers): page · PDF
Coffin Run sheet of Dr. Aleksandr Astrovsky (played by Isabella Roland). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Features
- Flash of Genius — Adds +5 to a roll after seeing it: a 6 on initiative becomes 11 CR E1·01:03:10 CR E1·01:03:16
- Experimental elixirs — Readies a healing elixir and pays for it with a spell slot of his choice (first level here); the first one heals Dracula for 10 (2d4 plus his Intelligence modifier) CR E2·00:18:16 CR E2·00:46:09 CR E2·00:46:36 CR E2·00:46:43 CR E2·00:46:46
- Boldness elixir — Spends a first-level slot to drink it: a d4 added to every attack roll and saving throw for a minute; it tastes like passion fruit CR E2·01:09:29 CR E2·01:09:45 CR E2·01:09:57
- Healing potion for May — Spends a spell slot to give May a healing potion: 2d4 plus his Intelligence modifier, eight CR E3·01:12:11 CR E3·01:12:29
- Forbidden alchemy — An Intelligence check of 22 shows him one sure way to help the Count, the forbidden alchemy using Dracula's own blood CR E3·01:39:02 CR E3·01:39:11
- Elixirs after a long rest — After a long rest he can produce up to two experimental elixirs, each in an empty flask; another player can use a prepared elixir he hands over CR E4·01:27:02
- Flight elixir — Pours a flight elixir into a horse, takes Florina and flies up, tossing a second elixir to Wetzel CR E4·01:26:32 CR E4·01:32:58
- Resurrection research — Tells the others at a check-in that he has been tampering with the ability to bring creatures back to life from death CR E5·01:15:15
Spells
- Energy Redirection — A reaction to redirect incoming energy, lessening its effect and storing it for the next melee attack: the hit does not hurt him and he can deal the same 11 radiant damage on his next turn; he asks whether it works on other people CR E2·00:20:58 CR E2·00:21:07
- Mending — Mending with wood carver's tools fixes the broken bridge completely CR E3·01:25:03 CR E3·01:25:45
- Acid Splash — A cantrip used on a skirted werewolf: Dex save 16 fails, 2d6 plus 5 acid, seven damage CR E4·00:13:18 CR E4·00:13:25 CR E4·00:13:31
- Inflict Wounds — His necrotizing injection is Inflict Wounds, cast at second level because no first-level slots are left CR E5·00:08:37 CR E5·00:10:44
- Alter Self — A transformation potion that casts Alter Self; he looks like buff Squing CR E5·00:30:03 CR E5·00:30:20
Items
- Toy from a Moscow mule cup — Tinkers a Moscow mule cup into a toy with little legs that dances around CR E1·00:19:49
- Fantasmometer — An invention of his that is active and can see anything that is invisible CR E1·00:50:40
- Flame thrower — His favorite invention: 60 feet, 5-foot radius; flames arc over Wetzel onto Razvan (Dex save 16, 11 damage as 6 plus 5, half on a save), he keeps it lit and moves it toward Razvan with a bonus action CR E2·00:16:41 CR E2·00:16:46 CR E2·00:16:58 CR E2·00:17:11 CR E2·00:17:44 CR E2·00:18:02 CR E2·00:43:43
- Elephant bracelet — Daciana's bracelet of the elephant, a symbol of their new bond, goes onto his wrist: +1 armor class while worn (the card AC stays 15) CR E3·00:35:43 CR E3·00:35:53 CR E3·00:38:15
- Contraption detector — One of his most prized inventions; he gives it to Daciana CR E3·00:37:30 CR E3·00:37:33
- Flight potions — Offers flight potions, as many as he has CR E3·01:10:04 CR E3·01:21:17
- Wood carver's tools — Used with Mending to fix the bridge CR E3·01:24:57
- Dracula's letter to Aleksandr — A letter from Dracula to Aleksandr that he reads aloud, beginning "Dearest Aleksandr" CR E3·01:36:56
- Blood grenade — He asks whether the healing aspect of a blood grenade could go into Dracula CR E4·00:41:45 CR E4·00:41:52
- Unstable X-ray — Taken from his bag while the flamethrower is lit: +8 to attack, 2d8 poison plus 5 (13), then a Constitution save or poisoned until his next turn CR E4·01:07:55 CR E4·01:08:16 CR E4·01:08:58
- Elephant bracelet (trap) — The bracelet is a trap: when he tries to take it off he fails a Constitution save with 12, it tightens around his wrist and his hand grows heavy, and he asks to have it taken off; later he warns that his new accessory may carry hearing technology CR E5·00:06:34 CR E5·00:07:31 CR E5·00:07:33 CR E5·00:12:18 CR E5·00:20:34 CR E5·00:20:37
- Potion with Dracula's blood — Drunk as a reaction: a d6 picks the effect, he gets a 4, which heals 2d12 (8 HP); it can be taken only once a day CR E5·00:16:44 CR E5·00:16:54 CR E5·00:17:28 CR E5·00:17:55 CR E5·00:18:01
- Thinking Cap — He offers his Thinking Cap to Squing for a Constitution save CR E6·00:39:46 CR E6·00:39:56
May Wong
Printable sheet, end of Coffin Run (spoilers): page · PDF
Coffin Run sheet of May Wong (played by Erika Ishii). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Features
- Fanged bite — Bite attack on a grabbed victim: +5 to hit (17 against 12) and 1d4 + 2 damage; on a hit she can drink and roll a blood-pool die CR E2·00:27:56 CR E2·00:28:05
- Blood pool — The table's blood-point rule: on a melee hit she drinks and rolls 1d4+2 blood points, up to 10; points are spent to heal and recover spell slots; her first roll is 3 CR E2·00:28:27 CR E2·00:29:07
- Quicken Spell — Quickens a spell, here the Vampiric Grasp hand, to a bonus action to grab a union worker CR E2·00:27:26 CR E2·00:27:39
- Spider Climb — A vampire ability, not a spell: she walks up the wall, 35 feet in total CR E2·00:50:52 CR E2·00:51:05
- Spending blood points — Spends two blood points to get 2d6 back (eight) while healing and recovering spells CR E3·00:24:13 CR E3·00:24:55
- Disturbing Cackle — Unlocks a new ability after reading Dracula's letter to Zaria CR E3·01:05:50
- Cackle — A shrill laugh, DC 16: everything near her makes a Constitution save or takes 14 psychic damage and is slowed by 10 feet; the GM calls it a homebrew spell made for May CR E4·00:34:06 CR E4·00:34:38 CR E4·00:35:08 CR E4·00:35:29 CR E4·00:35:49
- Fifi the Pomeranian — She whistles up Fifi, a little Pomeranian with the stats of a dire wolf CR E4·00:11:22 CR E4·00:11:28
- Werewolf blood points — Drinking werewolves gives her a separate counter of werewolf blood points, three so far CR E4·00:58:37 CR E4·00:59:00
- Vampiric Scream — A scream in a 15-foot cube centered on her: creatures make a saving throw CR E4·01:04:19
- Sunlight weakness — At dawn the sun greatly weakens May and Squing; she loses Eyes of Dark, Strength of the Grave, Deathless Nature, Spider Climb and her vampiric bite, keeps her sorcery abilities and has six spell slots CR E5·00:02:28 CR E5·00:09:54 CR E5·00:10:34
Spells
- Detect Thoughts — Cast on the businessman; he makes a Wisdom save CR E1·00:51:24
- Darkness — Cast as the railworker lingers; he disappears and they are left in a dark void with the coffin CR E1·00:56:26
- Vampiric Grasp — A reskinned Mage Hand: a shadowy taloned hand starts the train from the engine car CR E2·00:23:26
- Shadow tendrils — Shadowy tendrils pull Percival 10 feet toward her; he fails a Strength save and takes 1d8 necrotic damage CR E2·00:51:21 CR E2·00:51:35
- Friends — Gives her advantage on the Charisma check against Percival CR E2·01:11:34
- Hold Person — Wisdom save or paralyzed; cast on Wetzel CR E2·01:37:40 CR E2·01:37:49
- Charm Person — Wisdom save, Florina gets a 4 and thinks of them as friends CR E3·00:15:25 CR E3·00:15:36
- Thaumaturgy — Shadowy mist and hand slam the bent wheel back into place (Arcana, a dirty 20) CR E4·00:09:51 CR E4·00:10:19 CR E4·00:10:38
- Silvery Barbs — A reaction used when a creature within 60 feet succeeds on an attack, check or save CR E4·00:15:29
- Shadow Step — Disappears in a booming cloud of mist and teleports to the train CR E4·01:18:55
- Quickened Vampiric Grasp — Quickened Vampiric Grasp conjures a hand that lifts the pin of the coal cart: Strength save, 13 against 12 CR E4·01:21:14 CR E4·01:21:36
Items
- Dracula's letter to May — A letter she reads aloud: "But May, I don't love you. I'm sorry. I tried." CR E5·01:24:22
Squing
Printable sheet, end of Coffin Run (spoilers): page · PDF
Coffin Run sheet of Squing (played by Zac Oyama). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Skills
- Intimidation: +4 CR E2·00:40:30—
- Perception: -1 CR E2·00:07:07—
Features
- Form of Dread — Bonus action: manifests an aspect of his patron's dread (features elongate); the first use gives 17 extra (temporary) hit points CR E2·00:05:53 CR E2·00:20:14
- Pact of the Talisman — A talisman (a dead, rotting fish): the wearer adds a d4 to a failed ability check, three times per long rest CR E2·00:10:01 CR E2·00:12:41 CR E2·00:14:43 CR E2·01:16:10
- Fanged bite — Bite attack, 1d4 + 4; blood can be drunk from a vampire's victim on a hit CR E2·00:52:16
- Mobile feat — Feat: 10 extra feet of movement and difficult terrain costs no extra movement when dashing CR E2·00:37:34
- Blood pool — The table's blood-point rule: on a melee hit he drinks and rolls 1d4+2 blood points, up to 10; points are spent to heal and recover spell slots CR E2·00:28:27
- Armor of Shadows — His "Mage Armor thing"; always on CR E3·01:13:10 CR E3·01:13:18
- Wings of young bone — Giant bony wings of young bone sprout from his back; the look of his Fly spell, not a separate ability CR E3·01:19:22
- Heal with blood points — Spends blood points to heal: two points for seven HP CR E3·01:25:38
- Dimitri's blessing — Gains 10 blood points and a slightly larger head CR E3·01:33:19
- Fly speed — Fly speed of 60 feet CR E4·01:34:55
- Form of Dread bite — In Form of Dread: bite 1d4+4, target makes a Wisdom save (DC 12) or is frightened until the end of his next turn CR E4·01:12:05
- Werewolf blood points — Drinking a werewolf gives 3 blood points although he is already full at 10 CR E4·01:12:41
- Sunlight weakness — At dawn the sun greatly weakens Squing and May; he cannot use Form of Dread, One with the Shadows or his vampiric bite and loses Devil's Sight and Beast Speech, but Armor of Shadows and his spells stay CR E5·00:02:28 CR E5·00:09:13
- Blood points for 2d6 — Spends two blood points to regain HP (2d6) CR E6·01:14:14
Spells
- Summon Lesser Demon — Brings back his demon Zarb ("utter foul words") CR E2·00:08:47
- Fly — Third-level spell kept available by spending three blood points; cast on himself CR E3·01:13:20 CR E3·01:19:12
- Misty Step — Bonus action, 30 feet away; he teleports up behind the nuns CR E6·01:12:18 CR E6·01:13:46
Items
- Pact of the Talisman (dead fish) — Squing's talisman, tucked in his silk shirt CR E2·00:12:41
- Dracula's letter to Squing — A letter flapping out of the coffin; he reads parts aloud CR E4·00:51:28
- Drago's ballista — Takes it in the fight, +6 to hit, 1d12 + 4 damage, reloads as a bonus action CR E4·00:20:10 CR E4·00:20:49
- Suit-of-armor helm — Puts a helm on Dracula's body and later one on himself CR E5·01:06:33
Wetzel
Printable sheet, end of Coffin Run (spoilers): page · PDF
Coffin Run sheet of Wetzel (played by Carlos Luna). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Skills
- Stealth: +9 CR E4·00:26:52—
Features
- Description — A once-handsome young man with scars on his face that he glues back down every morning because his skin has been flayed; his right arm is metal; big trench coat with a little daisy on the side; very happy and sunny CR E1·00:25:37
- Wish to become a vampire — Wants to become a vampire: "I'm gonna be a vampire. That's what I… I just feel like that's what I've been made for." CR E1·00:27:42
- Pep talk — Tells a crying Drago how he pulls out his mirror and gives himself a little pep talk; Drago tries it (Persuasion 19) CR E1·00:30:31 CR E1·00:31:07
- Hydraulic fluid — Extends his metal hand and projects a stream of hydraulic fluid from the palm at a creature in range: Constitution save against 11, 1d12 poison damage; the target fails the save and takes 5 CR E2·00:32:09 CR E2·00:32:33 CR E2·00:32:56 CR E2·00:33:01
- Extendable metal arm — Makes his metal hand extend 10 feet and attacks with a "slash arm hand type deal": 16 plus 6, 22 hits; the table settles that Aleksandr built the arm CR E4·00:24:26 CR E4·00:24:29 CR E4·00:24:35 CR E4·00:25:18 CR E4·00:26:30
- Sneak attack — Asks to use his sneak attack on a werewolf and gets it from a Stealth check of 25 (+9) from inside the carriage: the werewolf has no clue he is there; 19 plus 3, 22 damage CR E4·00:26:30 CR E4·00:26:52 CR E4·00:27:16
- Metal arm raised for AC — Reaction: raises his metal arm for +5 to AC against a bite CR E4·01:00:10
- Enraged Frenzy — Unlocked when he fails a Wisdom save (8) after spitting on a werewolf; a sheet of paper is handed over: advantage on Strength checks and saving throws, two extra damage dice on melee attacks, no spells or concentration, resistance to slashing, bludgeoning and piercing; after three rounds he is drained, his speed is halved and he has disadvantage on Dex checks and saves CR E4·01:01:02 CR E4·01:01:20 CR E4·01:01:23
- Pretzel Bender — Ability that comes with the frenzy: a grapple check against the target; on a success it is incapacitated and takes 3d8 bludgeoning damage, and it must succeed on a DC 13 saving throw to escape CR E4·01:01:23
- Turns down becoming a vampire — In CR_06 he decides against being turned and leaves the castle with Drago: "If this is the price... I don't know, I don't know if this is really for me." CR E6·01:26:47 CR E6·01:28:10 CR E6·01:35:22 CR E6·01:37:42
- Striking Ground — Strikes the ground with his metal arm: a tremor in a 10-foot radius, a Dexterity save; on a failure 1d6 bludgeoning damage and knocked prone, and the area becomes difficult terrain CR E6·00:20:52 CR E6·00:21:24 CR E6·00:21:34
- Roguish Scanning — Uses his Roguish Scanning ability, a Perception check, to look over the room CR E6·00:22:19 CR E6·00:22:20
- Uncanny Dodge — Uses Uncanny Dodge as a reaction to reduce the damage of a hit CR E6·00:37:26 CR E6·00:37:27 CR E6·00:37:35
- Sneak attack dice — Sneak attack in a frenzy: two extra dice from Enraged Frenzy, four from his sneak attack and one regular CR E6·00:53:40
Items
- Notebook — Pulls out a notebook and writes down Drago's story about the nickname CR E1·00:27:26
- Mirror — A really cool mirror he pulls out to give himself a pep talk CR E1·00:30:31
- Aftercare Ice Pack — A throwable he reads off: a ranged spell attack against a target for 1d10 piercing damage, then the pack explodes and everything within five feet makes a Dexterity save; thrown at the hatchet man (Razvan): the attack misses (10 against 16), the pack still explodes against the crates and barrels, and Razvan beats the DC 11 save with a 16, unhurt CR E2·00:02:17 CR E2·00:02:45 CR E2·00:03:16 CR E2·00:03:24 CR E2·00:04:02 CR E2·00:04:29
- Talisman fish — Squing's dead, rotting fish talisman is put around his neck by Zarb; he adds it to an Acrobatics check CR E2·00:12:41 CR E2·00:12:54 CR E2·01:16:20
- Dracula's letter to Wetzel — A letter and candle from the castle, addressed to him; he almost doesn't want to break the seal CR E2·01:31:31 CR E2·01:31:42
- Talisman fish back with Squing — Squing offers his talisman again and later uses it on himself, saying he hasn't given it to anyone; nobody says when Wetzel gave it back CR E3·01:16:19 CR E4·00:20:26
- Teacup pig — His teacup pig; May drinks from it CR E3·00:12:18 CR E3·00:13:11
- Union worker's wallet — Pulls a wallet out of the dead union worker he carried and finds a library card CR E3·01:12:27 CR E3·01:12:45
- Flight potion — Tossed to him by Aleksandr; he downs his energy drink, a flight drink, and extends his hand to Drago CR E4·01:32:58 CR E4·01:37:36
- Bridge seal — Frees Drago from a spectral ribbon (Sleight of Hand 21); Drago calls the bridge scroll old protective magic, removes its seal and hands it to him; Investigation 5 tells him nothing; Drago believes it will protect him if his heart is true CR E5·00:23:50 CR E5·00:22:08 CR E5·00:23:00 CR E5·00:24:12 CR E5·00:24:25 CR E6·00:22:40
- Dracula's letter found in the plant — Cuts open the plant and finds a letter addressed to him and reads it aloud CR E5·00:44:52 CR E5·00:45:45