Character sheets
Megan Mirror
Printable sheet, end of Shriek Week (spoilers): page · PDF
Shriek Week sheet of Megan Mirror (played by Ally Beardsley). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Features
- Major: Psychology — Major Psychology 4. SWE1·00:07:21
- Minor: Fermentation — Minor Fermentation 2; Fermentation Nation. SWE1·00:07:21 SWE1·00:35:18
- Ghost — Megan floats down through her chair when she drinks. SWE1·00:19:38 SWE1·00:19:48
- Psychology check — Megan rolls four dice for Psychology on Teddy: one, three, four, nine. SWE2·01:19:29 SWE2·01:19:50
- Psychology check: after the killing — She rolls to be a psychologist for Tuti: two, one, five, seven. SWE2·01:26:18 SWE2·01:26:25
- Ghost: walks through a door — She walks through a door as it is broken down. SWE2·01:37:14
- Fermentation check — Megan says her Fermentation is only a two and rolls two fours for the IPA. SWE2·00:58:23 SWE2·00:58:48
- Ghost: blocked by the green door — She collides with a door ghosts cannot pass, and later is told the dorm doors have protection. SWE3·00:12:04 SWE3·01:13:47
- Kevin's tattoo — A cursed photo leaves a tattoo of Kevin's tasteful nude on her right bicep, permanently. SWE3·00:21:48 SWE3·00:21:55 SWE3·00:22:52
- Psychology check: Tuti's feelings — Gabe calls a psychology check; she rolls one, three, six, nine. SWE4·00:35:52 SWE4·00:36:02
Items
- Fermentation Nation letterman jacket — Mothman gives Megan a letterman jacket for the clothing swap. SWE2·01:51:43
Seven
Printable sheet, end of Shriek Week (spoilers): page · PDF
Shriek Week sheet of Seven (played by Dani Fernandez). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Features
- Major: Accounting — Major Accounting 3. SWE1·00:13:38
- Minor: Brujería — Minor Brujería 4; her magic. SWE1·00:13:38 SWE1·01:15:43
- Magic opens the door — Seven uses her magic to open her door; Gabe does not name it Brujería. SWE1·00:14:12
- Vampire bite — She loses control on a critical failure (five, two, one) and bites Ted, who calls her his queen; she tells him he is free and he runs off. SWE1·00:42:09 SWE1·00:42:38 SWE1·00:42:45 SWE1·00:42:48 SWE1·00:42:59
- Brujería check: calming Ted — She rolls eight, seven, nine, eight; a purple aura calms Ted. SWE1·00:56:02 SWE1·00:56:29
- Brujería check: making Tuti stay — She uses her brujería to make Tuti stay and rolls eight, eight, six, five; Tuti stiffens. SWE1·01:15:39 SWE1·01:15:50
- Truth spell — She casts a truth spell, rolling three, two, six, eight. SWE2·00:25:52 SWE2·00:26:15 SWE2·01:18:39 SWE2·01:18:59
- Brujería check: skywriting for Korra — She rolls four, three, four, three; the message goes wrong. SWE2·00:55:49
- Brujería check: animating the plant — She rolls five, one, ten, nine; twelve plants appear. SWE2·01:03:48
- Brujería check: colours and hats — She rolls five, five, three, ten. SWE2·01:09:18
- Brujería check: the lock — She rolls three, eight, one, ten. SWE2·01:34:46
- Brujería check: reopening the ground — She rolls three, three, seven, eight. SWE2·02:07:27
- Vampire bite: Teddy — She bites Teddy, who tastes sour, like unripe fruit. SWE2·01:22:06 SWE2·01:22:26
- Magic surges into her art — Showing off her art, a bit of her magic surges into the pages and the Terry leaps from the pages. SWE3·01:02:48 SWE3·01:02:53
- Mind reading — She reads Teddy Prime's memories, rolling nine, one, three, six. SWE4·00:10:49 SWE4·01:27:13 SWE4·01:27:18
- Brujería check: bubbling pool — She rolls ten, eight, one, four; the pool bubbles. SWE4·01:37:44
Items
- Mirror from her mother — A large mirror with a pair of eyes and a mouth arrives in a package. SWE1·00:15:48 SWE1·00:16:00
- Korra's note — A note from Korra: "Want to grab a bloody mary?" SWE1·01:39:05
- Human-skin letterman — Seven's letterman jacket is human skin. SWE4·01:09:35
Terry Talbo
Printable sheet, end of Shriek Week (spoilers): page · PDF
Shriek Week sheet of Terry Talbo (played by Ify Nwadiwe). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Features
- Major: Business — Major Business 4. SWE1·00:03:44
- Minor: Drama — Minor Drama 2; Drama Club, his play As I Like It. SWE1·00:03:44 SWE3·02:02:35
- Business check — Terry calls Business his strongest and rolls four dice for it (nine, six, two, three). SWE2·00:30:15 SWE2·00:30:21
- Wolf nose — Terry sniffs out rooms and people, rolled as physical checks. SWE2·00:20:27
- Golden eye — A golden eye gets into Terry's right pupil in the basement. SWE2·01:43:45
- Golden eye spreads — More of the eye is golden than before. SWE3·00:13:13
- Golden eye turns touch to gold — Things that touch the golden eye turn to gold: Seven's vanity against it, and a sapling touched later. SWE3·01:16:24 SWE3·01:31:23
- Golden eye removed — Teddy Prime takes the golden eye back; the right eye is normal again. SWE4·00:09:30
- Favour from Teddy Prime — A favour Terry can cash in wherever he needs it. SWE4·00:09:15
Tuti IV
Printable sheet, end of Shriek Week (spoilers): page · PDF
Shriek Week sheet of Tuti IV (played by Lily Du). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Features
- Major: Photography — Photography 4, rolled with four dice. She calls herself a photography major. SWE1·00:45:50 SWE1·00:11:44
- Minor: Structural Engineering — Structural Engineering 3; she calls it her minor. SWE1·01:16:33 SWE1·00:11:44
- Ancient mummy strength — Tuti is over a thousand years old with ancient powers and rolls physical to hold a heavy ball: five, one, one, nine, then ten, three, nine, five. SWE1·00:59:09 SWE1·00:59:13 SWE1·00:59:44
- Structural engineering check — She talks structural engineering to Cleets and rolls three dice: seven, four, two. SWE1·01:16:38 SWE1·01:16:47
- Both subjects as majors — Lily: "photography and structural engineering are my majors but I am also an ancient." SWE2·01:07:27
- Photography check — Tuti photographs Cleets and rolls four dice: six, two, five, ten. SWE2·01:02:35 SWE2·01:02:39
- Photography check: Teddy — Gabe has her make a photography check while Teddy is questioned: nine, ten, seven, five. SWE2·01:18:46 SWE2·01:18:57
- Bandage choke — She uses a bandage to choke Teddy out and rolls physical: five, six, three, nine, three. SWE2·01:24:42 SWE2·01:24:56
- Swarm of locusts — Tuti calls a minor swarm of locusts with a physical roll of four dice (nine, five, eight, seven) and gets seven locusts; she controls them a little and senses through them. SWE2·02:02:12 SWE2·02:02:55 SWE2·02:03:02 SWE2·02:04:10 SWE2·02:05:07
- Structural engineering check: the lock — Tuti analyses the door and lock with her bandage and rolls seven, two, three. SWE2·01:33:00 SWE2·01:33:07 SWE2·01:34:49
- Photography check: cursed paper — Tuti identifies the cursed photo paper with a photography check: nine, one, five, nine. SWE3·00:22:12 SWE3·00:22:18
- Hot-tub re-roll — Gabe rules that for taking someone to the hot-tub prize she may re-roll one of her dice once during the session. SWE3·00:43:24 SWE3·00:43:36
- Social check: presenting her photos — She presents her photos at the art walk and rolls two dice: nine and six. SWE3·00:58:00 SWE3·00:58:02
- Social check: the art walk re-roll — Helped by Megan with an extra die, she rolls six, six, two, re-rolls one die and gets a nine. SWE3·00:59:23 SWE3·00:59:38
Items
- Girish's note — A note from Girish: he has a friend crush on her and asks her to the Carnival. SWE1·01:36:40