Character sheets
Anastasia Tension
Printable sheet, end of Mentopolis (spoilers): page · PDF
Mentopolis sheet of Anastasia Tension (played by Danielle Radford). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Features
- Self-description — Danielle: a tough scrabble reporter trying to break into bigger headlines than 'we stubbed our toe'; she has a nose for the news and her name is A. Tension because she helps with focus and attention in the brain. MEN E1·00:20:54
- Card background lines — Three lines under the title on her file card: Employee at The Daily Observer; Always eyeing the next big scoop; Tough scrabble reporter out to gain notoriety. MEN E1·00:21:02
- Alias Stacy Fakename — Introduces herself to the switchboard operator as Stacy Fakename. MEN E1·00:26:25
- File stamp VIGILANT — Her file No. 001 is stamped VIGILANT in the transcript caption of the full card with the three features; the frame reading does not carry the stamp. MEN E1·01:25:28
- Connected — Card feature: +3 SAVVY when locating experts or advisors. MEN E1·01:25:27 MEN E1·01:25:28
- Nerves of Steel — Card feature: spend 1 Moxie to treat a Snap Decision as a Planned Action. MEN E1·01:25:27 MEN E1·01:25:28
- Resilient — Card feature: Moxie spent to boost attack against you are worth +2. MEN E1·01:25:27 MEN E1·01:25:28
- Planned Action halves her Snoop — After a natural 1 on her d20 Snoop Brennan reminds her of the halving mechanic for a Planned Action; Danielle: "Let's go ahead and halve that baby." and the Snoop counts as an automatic 10. MEN E1·00:24:49 MEN E1·00:24:55 MEN E1·00:24:59
- Another natural 1 on Snoop — Her Snoop on the evidence cart is another natural 1 (Brennan: "Is that another natural 1?"); the evidence is taken away. MEN E1·00:30:26
- Cousin of Imelda; keys in the freezer — Imelda calls her her cousin, who does not like to admit it; Anastasia says she keeps the keys in the freezer at home. MEN E1·01:48:25 MEN E1·01:48:33
- Slick plus two (not named) — Slick against difficulty 8 for Focus: a nat 1 sound, Brennan asks if it is her third 1 in a row, and Danielle says it gives her a 3; arithmetic, a 1 plus a fixed 2. The source of the 2 is not named. (derived) MEN E1·00:35:43 MEN E1·00:35:39
- Moxie: cannot borrow when alone — Asks to borrow Moxie; Brennan: "Unfortunately, no one else is in the scene with you." MEN E1·00:35:53 MEN E1·00:35:54
- Sneak plus two (not named) — Sneak, nine plus two for 11, against Imelda's disadvantage roll; the source of the 2 is not named. MEN E2·00:21:26
- Slick plus two (named as a plus) — Slick against Max: "I rolled a 6, and then I've got a plus two, so that gets me an 8." The source is not named. MEN E2·01:00:51
- Nerves of Steel used: Snap Decision halved — Danielle: "I have Nerves of Steel, so I'm going to spend one Moxie to treat a Snap decision as a Planned Action." and halves the Sneak. MEN E2·01:05:21 MEN E2·01:05:27
- Nerves of Steel used: the trilby trip — Again uses Nerves of Steel, one Moxie to turn a Snap Decision into a halved Planned Action; she throws her trilby to trip a goon. MEN E2·01:53:33 MEN E2·01:53:40
- Moxie spent: one on the lockpick — At the De'lux Industrial door she counts the Sneak up, five, six, 7, and uses a Moxie; the lock clicks. MEN E2·01:51:02
- Moxie gained: a token for a failed Snoop — Snoop 4 against a 12 fails; Brennan: a Moxie token goes down the track to Danielle. MEN E2·01:07:22 MEN E2·01:07:30
- Moxie pooled for a Savvy 2 — Savvy 2 against 7 under doubled costs: Siobhan spends her four Moxie for +2 (costs doubled); Alex gives two 'from my four'; Hank offers two; Danielle counts up and says she has one more. Whose tokens close the gap is not said. MEN E3·00:33:35 MEN E3·00:33:42 MEN E3·00:33:45 MEN E3·00:33:52 MEN E3·00:33:58
- Moxie spent: two to help Dan — On Dan's Savvy: "I can burn two, so that's one." MEN E4·00:21:55
- Moxie in hand: four on the troopers' Slick — Slick 6 plus 2 is 8, "and then I definitely have the four"; the caption has her gathering four Moxie tokens in her hand. MEN E4·00:32:08
- Moxie put forward on the court roll — Back in the green Brennan says one more Moxie would put her five over; Danielle puts forward a Moxie. MEN E5·01:21:44
- Nerves of Steel: no Moxie left — On a Snap Decision to throw a shoe she wants to halve it and says: "Can't, not enough Moxie." MEN E5·02:26:16 MEN E5·02:26:19
- Heavy injury from a lunging key — After a failed Sturdy 2 against 15 a key lunges at her chest; as a snap reaction she dodges with a Sneak (arithmetic: a Sneak 8, plus 2, plus 4 for one Moxie from Alex, is 14) and 'hits the deck', sustaining a heavy injury (Brennan: a heavy injury is worth two, a light one; three are survivable; a heavy comes from failing by five or more). Keys fly out of the fall. MEN E6·00:39:59 MEN E6·00:40:33 MEN E6·00:41:22 MEN E6·00:41:40
- Family key in the freeze slot — Danielle puts her family key into the freeze slot: "'cause we've got the fight key here", and freeze is the one that is not there; Brennan: Snoop joins the skills the keys affect, and each Moxie then gives plus four on Snoop. MEN E6·00:43:52 MEN E6·00:43:34 MEN E6·00:44:01
- Moxie from Alex on the dodge — Dodging with Sneak: "Nine, 10, and then with this one I get four so that brings me to 14"; Alex: "I give you one." MEN E6·00:41:32 MEN E6·00:41:38
- Moxie borrowed from Hunch for Nerves of Steel — Asks "May I borrow a Moxie?" to use Nerves of Steel on the Snoop (DC 8, halved); Trapp: "I guess I could spare one." MEN E6·01:29:28 MEN E6·01:29:30 MEN E6·01:29:33
Items
- Trilby and trench coat — Goes into Sugah's with her trilby low and the trench coat of a flasher, trying to look like Girl Reporter. MEN E1·01:25:30
- Family key from the ice — Chips a key out of the ice with an icepick (Sharp DC 4, halved) and grabs it as the second key, then a shot of vodka before running for Oblongata Station. MEN E3·01:00:33 MEN E3·01:00:47 MEN E3·01:00:51
- Oculus received — Hunch gives her the oculus because someone with a longer attention span should have it. MEN E5·00:10:03
- Second copper gun — Trapp: "So I pass the copper gun over to A. Tension." MEN E5·00:50:49 MEN E5·00:50:16
- Fanny Fawnsworth's key — Asks Fanny what it would take to borrow her key; Fanny: "I'll do anything for you!" and gives it. MEN E5·02:13:11 MEN E5·02:13:15
- Family key taken by the thief — lost: a woman walks away with her family key, the key of attention; Brennan: she has yours and you still have Fanny's. MEN E5·02:14:37 MEN E5·02:15:12
- Family key returned — Saved from the fall, the thief hands her family key back. MEN E5·02:27:58
- F keys, all but Freeze's — Anastasia: "I am now in possession of all four of the F keys."; Brennan reminds her that Frank Freeze still has freeze and she corrects herself: except Frank Freeze's. MEN E6·00:14:42 MEN E6·00:14:56 MEN E6·00:15:01
Conrad Schintz
Printable sheet, end of Mentopolis (spoilers): page · PDF
Mentopolis sheet of Conrad Schintz (played by Alex Song-Xia). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Features
- Self-description — Alex: a small boy, kind of too small, with a look in his eyes that he has seen too much, in a newsie cap, a dirty brown jacket and dirty brown pants. Brennan's narration: he plies his trade with a bag of newspapers by his side and a big old basset hound, Justin Fication. MEN E1·01:07:32 MEN E1·01:07:43 MEN E1·01:09:35
- Card background lines — Three lines under the title on his file card: So teeny. Very tiny.; Has a look in his eyes that he's seen too much; Newsie cap with dirty brown pants and dirty brown shoes on. MEN E1·01:08:02
- File stamp HARMLESS — His file No. 794 is stamped HARMLESS in the transcript caption of the full card with the three features. MEN E1·01:28:57
- Escape Artist — Card feature: +3 to checks when finding escape routes or hiding spots. MEN E1·01:28:57 MEN E1·01:29:19
- Hot Shot Driver — Card feature: +3 to all drive checks. MEN E1·01:28:57 MEN E1·01:29:19
- Stealthy — Card feature: spend 1 Moxie to not be seen. Alex reads it aloud: "spend one Moxie to not be seen within reason." with GM's discretion. MEN E1·01:51:37 MEN E1·01:28:57 MEN E1·01:29:19
- Plus two on Sneak (not named) — Alex adds a fixed 2 to Sneak: "That's 19 plus two, 21." The source is not named. MEN E1·01:28:51
- Escape Artist used: slipping away — Snap Decision Sneak: Alex: "6 plus 2 and then Escape Artist plus 3", 11, against The Fix's 2 and Hunch's Sturdy 6; Conrad escapes the argument. MEN E1·01:49:15 MEN E1·01:49:46
- Grabbed by the thug; Sturdy 5 — Trying to hot-wire the car he fails a Snoop (a 6) and a thug grabs his shoulder: Mr. Avaricci wants to meet him. The thug's grapple makes 3 plus 2, a 5, to beat; Conrad's Sturdy is a 3 and he burns two Moxie, so he pulls back as both thugs go for guns. His second Sturdy is a 5; as the gun goes off wide, cocked away from him by the falling highway, an overpass collapses onto the car and kills the two goons; he is inches from the collapse, and the roll is to be resolved at the top of the next episode. MEN E1·01:50:26 MEN E1·01:50:50 MEN E1·01:50:57 MEN E1·01:51:20 MEN E1·01:52:56 MEN E1·01:52:58
- Moxie gained: a token for a failed Snoop — Snoop "That's a 3" for the trinkets: the Moxie ball slides down the track and Alex: it feels right; he finds nothing. MEN E1·01:18:25 MEN E1·01:18:38
- Moxie gained on the failed car Snoop; two burned on Sturdy — Brennan: the Snoop 6 is a failure and a Moxie token slides down the track; on the Sturdy 3 Alex: "Okay, so I'll burn these two." MEN E1·01:51:19 MEN E1·01:50:26 MEN E1·01:50:29 MEN E1·01:51:15
- Plus two on Sneak, again — Sneak rolls with a fixed 2 added: a two plus two for 4, later 14 plus two for 16, then two plus two for 4 and "plus my two"; the source is not named. MEN E2·00:09:08 MEN E2·01:54:49 MEN E3·00:11:57 MEN E3·01:08:59
- Saved by the falling highway (recap) — Brennan's recap: a section of a synaptic highway crumbled and fell, crushing the car underneath just in time to save the life of Conrad Schintz. Then to Conrad: someone just tried to kill you, and something is not adding up; he is, in his own estimation, a street urchin vagabond newsie kid. MEN E2·00:01:30 MEN E2·00:05:57
- Escape Artist used: ducking into the shadow — Sneak "a two plus two, 4"; Alex asks whether he adds Escape Artist every time; Brennan: yes, that can be a 7; he does not get away but ducks into the shadow of the car under the rubble. MEN E2·00:09:03 MEN E2·00:09:08 MEN E2·00:09:14
- Moxie spent: one on a Snoop 3 — Snoop against difficulty 4: "3, but I'll burn a Moxie." MEN E2·00:31:31 MEN E2·00:31:37
- Moxie offered: two; The Fix's one Moxie (Loyal) gives him +2 — Sturdy: "three, but I'll use two Moxie."; The Fix: one for two, a plus two from Loyal; whether Alex also burns his two is not said. MEN E2·01:54:14 MEN E2·01:54:19 MEN E2·01:54:23
- Moxie gained: hugging Justin — Instead of fighting he hugs Justin; Brennan: "Just take a Moxie." MEN E2·01:55:24 MEN E2·01:55:26
- Sturdy and Sharp dice not placed — One engine (AppleVision; Qwen stops at the name): it reads 220, d12, d10, d8 and d4 on his card; the d6 is unread. Of d8 and d6, one belongs to Sturdy and the other to Sharp; neither is read beside its label. MEN E2·00:06:04
- Escape Artist used: caught anyway — Sneak "a one plus two"; "With the Escape Artist, it's still just a 5. 6, sorry."; Brennan: grab the kid; Hunch catches him. MEN E3·00:17:00 MEN E3·00:17:02 MEN E3·00:17:10 MEN E3·00:17:19
- Driving bonus on the Sneak (feature not named) — Exploding natural-20 Sneak: "Three, and then plus my two, so 25." and then, because he is also driving, "Then we gotta make it 28." MEN E3·01:08:59 MEN E3·01:09:02 MEN E3·01:09:04
- Moxie gained: more on a failed Savvy 5 — Alex's Savvy is a 5 among the failures; Brennan: "More Moxie here." and The Fix gets it and Conrad gets it as well. MEN E3·00:44:30 MEN E3·00:44:35
- Moxie given: two to Anastasia — Alex: "Yeah, I'll give you two also from my four." on Danielle's Savvy. MEN E3·00:33:45
- Moxie: one to lend to Dan — When Freddie asks for a lend, Alex: "I have one also." MEN E3·01:03:17
- Hot Shot Driver used — A drive check to the mayor: "17 plus 2 plus 3, so that's 22." MEN E4·01:29:09
- Moxie gained: a token for the exploded Slick 2 — Slick "Two." on a borrowed d4 after the explosion that went off the table; Brennan: he did not fail by five or more, and a Moxie ball slides down the track. MEN E4·00:35:15 MEN E4·00:35:20
- Sturdy and Sharp dice still not placed — A later frame reads d20, d12, d10, d6, d4, so both d8 and d6 appear on the card across frames, never beside the Sturdy or Sharp label; no roll in play names the die of either stat. MEN E4·00:34:02
- Hot Shot Driver used: the squad car — Sneak for the squad car, difficulty 8: "We got a 7 plus 2 plus 3 for driving. That's a 12."; the squad car goes through. MEN E5·00:08:39 MEN E5·00:08:44
- Taller by an inch or two — Alex: Conrad feels he might be an inch or two taller; Brennan: he has to kick the bricks off the gas pedal because his legs grow a little longer; Conrad: "Gotta adjust this." MEN E5·02:02:42 MEN E5·02:02:59 MEN E5·02:03:06
- Savvy plus two with his key — Savvy at the board with his key: "Four plus two, that's a six"; the source of the two is not named. MEN E6·00:39:20
- Turns his key: a d100 stat — Brennan: turning his key gives a stat of pure Moxie which conscience alone unlocks; as in Kids on Bikes every stat is assigned a different die and the only die left to assign is the d100. MEN E6·01:14:36
- d100 used against Madam Loathing — She rolls a Sturdy 11 to resist; Brennan asks Alex for a d100: 57, "my favorite number"; Madam Loathing diminishes in size and turns away from self-loathing. MEN E6·01:16:34 MEN E6·01:16:52 MEN E6·01:17:19
- Moxie given: one to Anastasia on the dodge — Danielle counts her dodge up to 14 with a Moxie at plus four; Alex: "I give you one." MEN E6·00:41:32 MEN E6·00:41:38
- Taller, said again — Conrad: "Oh, uh, no. I think I might be a little taller." and in the epilogue he says he is a little bit taller now. MEN E6·00:29:48 MEN E6·01:43:25
Items
- Ice skates — His ice skates, which he offers as proof of his death and keeps for a reason he tells The Fix. MEN E2·00:45:08 MEN E2·01:32:41
- Silver key from the skate — Plunging the metal he holds into the white slit, the skate breaks and one of the metal things has become his key, with a small silvery lanyard; Brennan: you can tell this is your key. MEN E5·01:54:43 MEN E5·01:57:27
- Compass meant for him — Madam Loathing, handing The Fix a compass: "You should give this to Conrad."; Brennan says she hands it to The Fix. MEN E6·01:51:33 MEN E6·01:51:37
- Compass swallowed by The Fix — Brennan: she gives The Fix her moral compass and he swallows it, saying it happens sometimes when people give him things; the compass never reaches Conrad. MEN E6·01:52:33 MEN E6·01:52:50
Dan Fucks
Printable sheet, end of Mentopolis (spoilers): page · PDF
Mentopolis sheet of Dan Fucks (played by Freddie Wong). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Features
- Proprietor of Sugah's — Freddie: "the proprietor of the club, the purveyor of all pleasures, earthly and otherwise", Dan Fucks. MEN E1·00:39:55
- Card background lines — Three lines under the title on his file card: Owner of Club Sugah's; Last seen with an open shirt and a big fat stogie; Conscience: None on record. MEN E1·00:39:54
- File stamp DEPRAVED — His file No. 80085-69 is stamped DEPRAVED in the transcript caption of the full card with the three features; the name on the card is spelled differently from frame to frame. MEN E1·01:23:05
- Sage Motivator — Card feature: spend Moxie to help a friend even when you're not present. MEN E1·01:23:05 MEN E1·01:23:11
- Treasure Hunter — Card feature: spend 1 Moxie to find a mundane, useful item nearby. MEN E1·01:23:05 MEN E1·01:23:11
- Trouble Maker — Card feature: spend 1 Moxie to receive help from a criminal network. MEN E1·01:23:05 MEN E1·01:23:11
- Snoop plus two (not named) — Freddie adds a fixed 2 to Snoop: "Seven plus two, 9." at his club; the source is not named. MEN E2·00:04:32 MEN E2·01:51:29
- Trouble Maker used: a criminal network — Freddie: he uses Trouble Maker, "spend a Moxie to locate and receive help within reason" from a criminal network, to learn what is happening in the city. MEN E2·00:39:15
- Sage Motivator used: a Moxie for Hunch — Freddie: "I can give you one, which is Sage Motivator." He burns his one Moxie for a pep talk recalled in a flashback to Dan talking to Hunch about intimidating people. MEN E2·01:59:39 MEN E2·01:59:53 MEN E2·01:59:58
- Moxie: one in hand, one lent — Freddie: "I only have one, so maybe someone can lend me a Moxie here."; Trapp and Alex each can lend one. He spends a Moxie on Trouble Maker for the contact at Sugah's. MEN E3·01:03:10 MEN E3·01:03:16 MEN E3·01:03:17
- Moxie from Danielle and Trapp on a Savvy — Short of a Savvy 5 (three rolled, two Moxie needed to get there), Freddie takes help: Danielle burns two to give him one and Trapp burns another two; he calls it 5. MEN E4·00:21:52 MEN E4·00:21:55 MEN E4·00:21:58 MEN E4·00:21:59
- Beaten unconscious by the troopers — After his Slick 2 fails, Brennan asks a Sturdy and says to try not to fail by more than five; Freddie: "One, one, baby." Brennan: Dan gets about twenty nightsticks in a circle of bruises and is fully unconscious. MEN E4·00:28:01 MEN E4·00:28:07 MEN E4·00:28:10
- Moxie for being knocked out — Siobhan asks whether Dan can get his Moxie for passing out; Brennan: "For getting absolutely wailed on, incredible." and notes Moxie is now quadruple in the red. MEN E4·00:29:36 MEN E4·00:29:43
- Revived with steaks, whiskey and an injection — Hunch's Savvy 9 gets Dan up; Brennan has Dan come to; he comes round with a crown of frozen steaks on his head. MEN E4·01:11:59 MEN E4·01:12:37 MEN E4·01:13:14 MEN E4·01:13:21
- Pep talk for Hunch's Sturdy 11 — Hunch's Sturdy 11 is one short of the DC 12 to heal with cold steaks; Freddie offers the pep talk he gave about healing your friends (Sage Motivator, as defined earlier), with a harp flashback; the words 'friends are a lot like steaks' are Trapp's in Dan's voice. MEN E4·01:26:50 MEN E4·01:26:54 MEN E4·01:27:05 MEN E4·01:27:12
- Kills the chief of police — Chained in the precinct, Freddie tries to bust out the handcuffs; a Sneak 10, rolled 12 and 12 plus 7, is 31 in all; Brennan: the handcuff shoots and impales the chief of police in the brain and he falls down dead. MEN E4·01:52:57 MEN E4·01:53:06 MEN E4·01:53:22 MEN E4·01:54:12
- The chief's death, called inadvertent — Brennan's recap: "Dan Fucks killed the chief of police." Completely inadvertently. MEN E5·00:06:25
- Treasure Hunter used: the snake drawing — Freddie: Snoop "8 plus 2, 10" and he spends a Moxie to find a mundane but useful item; Hank pays for him and tells him to keep his own; he finds the papers. MEN E5·00:18:16 MEN E5·00:21:56
- Disguised in fairy wings — To go into the courthouse Imelda pulls fairy wings from her bag and puts them on Dan. MEN E5·00:49:35
- Nominates himself; emergency powers — In court: He objects and says "I hereby nominate myself!" Judge Fusion: Daniel Fucks is awarded emergency powers; Dan: "Finally!" MEN E5·01:08:47 MEN E5·01:23:06 MEN E5·01:23:10
- Beaten by Avaricci's gangsters — Brennan's die explodes to 12 on the Slick against him; Freddie: "Two!" The Don orders his boys to soften him up and Dan: "Second time today!"; no injury level is given. MEN E5·01:29:50 MEN E5·01:30:07 MEN E5·01:30:12
- Trouble Maker used: phone call to Sugah's — Freddie: "I only have three" Moxie and Hank gives two; "one, two, three, four. I'm gonna spend that." He calls Sugah's. MEN E6·00:27:52 MEN E6·00:28:02 MEN E6·00:28:05
- Bullets glance off him — Asked for a Sturdy 15 against the gangsters' bullets, Freddie rolls a six that explodes, another six, 12, then four on the Box of Doom for a total of 16 (arithmetic); the bullets ricochet. MEN E6·00:47:34 MEN E6·00:47:44 MEN E6·00:47:57 MEN E6·00:48:13
- Shot by the gangsters — His Sturdy is a 1; Freddie considers Moxie but drops it, turns his back and the gangsters unload. Brennan then notes he has sustained a heavy injury before, and Hank points out he has just been shot by a bunch of shots. MEN E6·00:59:52 MEN E6·00:59:56 MEN E6·01:00:03 MEN E6·01:00:57
- Shot by Don Avaricci; last words — Don Avaricci shoots him (Sharp 8 plus 4 is 12 against Dan's Sturdy 5); Dan falls, blood pooling, with a note in his coat reading please reconsider, and tells Conrad to stay hidden, revising his previous statement. Brennan describes his last gasps; no death is declared. MEN E6·01:00:44 MEN E6·01:00:56 MEN E6·01:01:17 MEN E6·01:02:15 MEN E6·01:02:30
- Weak response while being treated — Hunch's Sturdy 3 does not close the gap; Freddie offers a plus one from Sage Motivator; Brennan: Dan has "some weak ability to respond" and says he has no regrets. MEN E6·01:12:14 MEN E6·01:11:45 MEN E6·01:12:17
- Revived by Joie de Vivre — Officer Joie de Vivre slides in next to Dan with a 14 on the Sturdy die; Brennan says Dan comes to; his first words are about his money. MEN E6·01:22:43 MEN E6·01:23:06 MEN E6·01:23:08
Items
- Fairy wings (worn) — Imelda puts her fairy wings on Dan as a disguise. MEN E5·00:49:33 MEN E5·00:49:35
- Note: please reconsider — A little square of paper in his coat soaks up the blood; it reads please reconsider. MEN E6·01:01:17
Hunch Curio
Printable sheet, end of Mentopolis (spoilers): page · PDF
Mentopolis sheet of Hunch Curio (played by Mike Trapp). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Features
- Curiosity itself — Brennan: Hunch is Mentopolis' premiere gumshoe and "also curiosity itself rendered in this form". MEN E1·00:07:22
- Self-description — Trapp: "I'm covered in bruises and cuts.", always nursing wounds and a hangover, a "real lanky, rubbery kind of guy" with a big nose he keeps sticking in where it does not belong. MEN E1·00:07:02
- Card background lines — Three lines under the title on his file card: covered in bruises and cuts; constantly nursing wounds and a hangover; a nose broken as many times as it has been in other people's business. AppleVision reading only. MEN E1·00:07:06
- File stamp GUMSHOE — His file No. 421 is stamped GUMSHOE in the transcript caption of the full card with the three features; neither OCR engine reads the stamp on the frame. MEN E1·01:27:09 MEN E1·01:27:11
- Determined — Card feature: gain 2 Moxie when you fail a check. Named by Brennan after Hunch's failed Snoop: "you are Determined". MEN E1·00:16:46 MEN E1·01:27:09 MEN E1·01:27:11
- Quick Healing — Card feature: recover more quickly and suffer fewer lasting effects. Shown on the card (frame and caption); no use in this episode. MEN E1·01:27:09 MEN E1·01:27:11
- Suspicious — Card feature: +3 SNOOP when trying to determine if someone is lying. Shown on the card (frame and caption); the card gives no other fixed bonus. MEN E1·01:27:09 MEN E1·01:27:11
- Snoop plus four on a lie test — On the Snoop against Imelda's false name Trapp says he rolled a three "but that's plus four", a total of 7; the source of the +4 is not said. MEN E1·00:11:34
- Moxie gained: two on a failed Snoop — Fails a Snoop (a 3) and takes two Moxie: "I take two when I fail"; Brennan confirms he is Determined. MEN E1·00:16:34 MEN E1·00:16:46
- Moxie spent: two on a Savvy roll — Trapp: "I'm gonna go ahead and add two Moxie there." to lift a Savvy 2 against difficulty 4. MEN E1·00:17:42
- Snoop plus one — Trapp adds a fixed 1 to Snoop: "That is an eight plus one for 9." The source is not named. MEN E2·00:05:24 MEN E2·00:21:32 MEN E2·01:52:02
- Sharp plus two — Trapp adds a fixed 2 to Sharp: "I already have a plus two on my Sharp". The source is not named. MEN E2·01:52:49
- Ollie's punch: no injury — Ollie, a librarian, pounds him with a Sharp 14; Trapp rolls Sturdy 7 and counts Moxie up to 14. Brennan: the punch spins his head round; Hunch is not hurt (Ollie: "How are you not dead?"). MEN E2·01:44:41 MEN E2·01:44:55
- Moxie gained: two on a failed Sharp — Brennan sends two Moxie to Trapp after his thrown object fails against The Fix (Sharp 6); Siobhan: "This guy is rich in failure." MEN E2·00:07:09 MEN E2·00:07:13
- Moxie spent: three to dive in front of Conrad — Trapp: "I'm going to burn three Moxie to dive." in front of Conrad. MEN E2·00:07:38
- Moxie spent: three listening at the door — Rolls a 1 on Snoop at the restroom door; Trapp first says "I'm going to burn all four of my Moxie", then corrects to three because the roll carries a plus one. He had four. MEN E2·00:21:32 MEN E2·00:21:46
- Moxie spent: up to 14 against Ollie — Against Ollie's Sharp 14 Trapp rolls Sturdy 7 and counts "Eight, nine, 10, 11, 12, 13, 14." while spending Moxie; the number of tokens is not said. MEN E2·01:44:36
- Moxie: none left, then a gift from Imelda — Trapp: "I got no more Moxie" before a Snoop (difficulty 6); Siobhan offers a couple of Moxie for the roll and Brennan agrees; with his plus one he needs one more, and she gives him one Moxie. MEN E2·01:45:46 MEN E2·01:45:50 MEN E2·01:45:53 MEN E2·01:45:54 MEN E2·01:45:56
- Moxie gained: two on a failed Snoop (prying eyes) — Fails a Snoop with a 1 and takes two Moxie. MEN E2·01:47:55
- Moxie not spent on a Sharp 3 — Says he will use two Moxie for a 5, then remembers the plus two on Sharp makes it 5 and does not have to use the Moxie. MEN E2·01:52:41 MEN E2·01:52:49
- Alias Stacy Fakename — Signs in at the illicit boxing ring under the false name Imelda gave in the first episode, "Stacy Fakename", and is announced under it. MEN E3·01:18:29 MEN E3·01:18:43 MEN E3·01:20:57 MEN E3·01:29:16
- Takes hits well (his claim) — Before the second round of the ring fight Trapp says "I'm good at taking hits."; no injury to Hunch is stated in the fight. MEN E3·01:33:24
- Moxie offered: one to Dan — Trapp offers to lend Freddie's Dan one Moxie. MEN E3·01:03:16
- Moxie spent: two on the ring Sharp — Rolls a natural 1 on Sharp in the Box of Doom; with the plus two it is three, and he burns two Moxie to reach the difficulty 4. MEN E3·01:30:53
- Moxie in hand: six at the ring — Trapp: "I have six Moxie, so I can add up to three more if I want to." (costs are doubled at this pressure). MEN E3·01:33:14
- Moxie spent: all of it on Sturdy 18 — Trapp burns it all to add three to his Sturdy 18; Brennan: "Your score is 21. His is 18." Six tokens by arithmetic from his count of six and the doubled cost, not said as a number of spent tokens. (derived) MEN E3·01:34:01 MEN E3·01:34:04
- Moxie: none left in round two — Trapp: "I got no more Moxie left, so this has just got to be me." and rolls Sturdy 19. MEN E3·01:35:02 MEN E3·01:35:09
- Moxie reward for the fight — Brennan gives the Moxie reward for the pugilism; who gets how many tokens is not said. MEN E3·01:37:35
- Moxie spent: two to help Dan — On Dan's Savvy Trapp says "I can burn through another two." to give him one point, after Danielle burns two. MEN E4·00:21:55 MEN E4·00:21:58
- Moxie: none left, two taken on a failed Snoop — Fails a Snoop (a 4): "I got no more Moxie, but I'll take two more, thank you." MEN E4·00:29:28
- Moxie spent: all four on a Slick — Trapp: "I'll burn my four Moxie to make it a 4." to lift a Slick d4 roll of 3 to the difficulty 4. MEN E4·00:40:40 MEN E4·00:40:27
- Moxie in hand: a ton — Trapp: "Got a ton of Moxie."; whether he gives any away is not said. MEN E4·00:49:35
- Suspicious used: plus 3 against a liar — Trapp: "I get a plus 3 to see if someone is lying to me." and rolls Snoop, "a 9 total"; Brennan says Thalamus seems to be telling the truth. MEN E5·00:29:32 MEN E5·00:29:40
- Moxie: none left (joke) — Trapp calls himself a great slick detective "With no more Moxie left." MEN E5·00:12:46
- Moxie offered: two, doubled — Trapp: "I can give you two Moxie here. We're doubled, right?" and Hank doubles one. MEN E5·00:31:36 MEN E5·00:31:39
- Moxie spent: one on a Sharp in the green — Sharp 3 against 4: "I'm going to use a Moxie, and we're in the green, so only one will be needed."; then he remembers the plus two on Sharp and does not need it. MEN E5·01:46:25 MEN E5·01:46:35
- Moxie not spent on a d4 Slick 1 — Rolls a 1 on Slick: "I don't think that's even worth burning the Moxie on there." and takes the Moxie for the failure. MEN E5·01:51:14
- Heavy hit from Ivana Popov — Ivana, her eyes white, punches him with a Sharp 59 (20, 20, 19); Hunch must roll Sturdy against it and Trapp: "I'll get a heavy hit.", Brennan: two out of three. The die lands a natural 1 (Trapp briefly read it as 7 after it was knocked; the table settles on the 1). Brennan: he is punched out of the building and a quarter of a mile down the rail yard, one point away from dead. MEN E6·00:51:53 MEN E6·00:52:02 MEN E6·00:52:35 MEN E6·00:53:10
- Quick Healing invoked — Facing Ivana's punch, Trapp asks whether it helps that he recovers from injuries more quickly and does not suffer lasting effects from most of them; Brennan does not rule on it and goes straight to the punch. MEN E6·00:52:29
- Adrenaline overload — Finds adrenaline on the train (Snoop 12) and injects it into his own thigh; Sturdy 3 to metabolize it. Brennan: failure means his system is overwhelmed, not a hulk-out; he is filled with Moxie. MEN E6·01:07:48 MEN E6·01:08:03 MEN E6·01:08:46
- Moxie spent: two on a Sharp 4 — Flinging Max out of the booth: a four with his plus two and "I'll cash in two, five."; Brennan: "You cash in two for five." MEN E6·00:20:06 MEN E6·00:20:13
- Moxie too dear in the red — Trapp: "We're still in the red so Moxie ain't gonna help me much here." and leaves a Snoop 7 as it is. MEN E6·00:37:58
- Moxie gained: two more on a failure — After a failed blind swing Brennan: "Here's two more Moxie."; Trapp: "I'll rack up the Moxie." MEN E6·00:45:03 MEN E6·00:45:06
- Moxie in hand: so much — Trapp: "I've got so much Moxie" ; The Fix takes two of his Moxie (and one of his own) to reach the Snoop 14. MEN E6·00:49:56 MEN E6·00:50:04 MEN E6·00:50:15
- Moxie gained: filled by the adrenaline — After the failed Sturdy 3 on the adrenaline Brennan says he starts to be filled with Moxie; the number is not said. MEN E6·01:08:46
- Moxie spent on the dive at Avaricci — Sharp 4; with Ivana's key turned to fight, Moxie on Sharp gets the bonus; Trapp counts 'four, eight', says he has a ton and reaches 16 against Avaricci's Sturdy 11; the number of tokens is not said. MEN E6·01:25:37 MEN E6·01:25:38 MEN E6·01:25:48
- Moxie spent: all of it on the epilogue Snoop — Trapp: "And I want to use all my Moxie" before a Snoop for leads on Foot Stuff; the roll explodes (12, then 15 with the bonus, plus another 12). MEN E6·01:41:29 MEN E6·01:41:45 MEN E6·01:41:52
Items
- Mini portable oculus (party) — After the memory book is sealed Brennan says the party now has a mini portable oculus, a way to stay tapped in to what the eyes see; no one is named as its holder. MEN E3·00:32:13 MEN E3·00:32:39
- Oculus on Hunch's belt — Brennan: the oculus on Hunch's belt beeps as people run; on Imelda's Savvy 7 an impulse goes through it and the big guy fires the grappling hook. MEN E4·00:20:06 MEN E4·00:30:18 MEN E4·00:30:27
- Office first aid — Trapp's own description of Hunch's office: a freezer of frozen steaks, a bottle of whiskey and a trunk like a full pharmacy; used to patch up Dan. MEN E4·01:11:59
- Oculus given away — lost: Trapp gives the oculus to Anastasia: "I keep forgetting I have this.", because someone with a longer attention span should have it. MEN E5·00:10:03
- Copper pipe — Snoop 21 (12 plus 9): Brennan places a copper pipe in the wall right next to him; he swings it and breaks Madam Loathing's forearm (Sharp 6 with the plus two). MEN E5·01:45:11 MEN E5·01:45:16 MEN E5·01:46:47
- Copper pipe kept — Trapp: "I take the ice skates with me, and also the copper pipe." MEN E5·01:57:55 MEN E5·01:57:57
- Broken ice skates — Takes the broken ice skates with him; Brennan: they meld and change back into a book in his hand, and Hunch jokes about late fees. MEN E5·01:57:55 MEN E5·01:57:57 MEN E5·01:58:30
- Copper pipe swung in the mist — Swings the copper pipe blindly at the gangsters' mist (Sharp 7) and hits nothing; Ivana later grabs it. MEN E6·00:44:59 MEN E6·00:50:20
- Adrenaline and cold steaks found — Snoop 12 on the train turns up adrenaline; later Brennan has him find cold steaks, which he lays on Dan's bullet wounds. MEN E6·01:07:40 MEN E6·01:10:39 MEN E6·01:10:45
Imelda Pulse
Printable sheet, end of Mentopolis (spoilers): page · PDF
Mentopolis sheet of Imelda Pulse (played by Siobhan Thompson). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Features
- Self-description — Siobhan: "an impeccably dressed, mysterious woman in a dark velvet cloak" who reeks of old money. MEN E1·00:10:31
- Card background lines — Three lines under the title on her file card: Mysterious woman in dark velvet cloak; Reeks of old money; Impulsively reckless. MEN E1·00:10:34
- Real name and family — After the false name Stacy Fakename, she gives her real name, Imelda Pulse, and her family: "We've been in this town since before the brain existed." MEN E1·00:12:44 MEN E1·00:11:11 MEN E1·00:12:40
- Reckless and impulsive (her own words) — "I'm reckless. I'm impulsive. I'm a little crazy." she tells Hunch. MEN E1·00:15:53
- File stamp RECKLESS — Her file (number shown as '??') is stamped RECKLESS in the transcript caption of the full card; the frame reading does not carry the stamp. MEN E1·01:22:20
- Beloved — Card feature: +3 SLICK with people who love your work. MEN E1·01:22:20 MEN E1·01:22:26
- Overachiever — Card feature: +3 SLICK when interacting with authority figures. MEN E1·01:22:20 MEN E1·01:22:26
- Wealthy — Card feature: spend 1 Moxie to ease bad situations with cash. MEN E1·01:22:20 MEN E1·01:22:26
- Slick plus two (not named) — On the Slick contest against Hunch's lie test Siobhan says: "I rolled a 2 but I got a 4." A fixed 2 is added; its source is not said. MEN E1·00:11:32
- Moxie gained: one for a failed Slick contest — Brennan: "One Moxie token for Siobhan." after her Slick loses to Hunch's Snoop. MEN E1·00:11:42
- Overachiever used: authority figures — Brennan lets her treat the librarians as authority figures on a Snap Decision: "So you get the plus three, but you do have to roll." She says 13 plus 5, an 18, against Ollie's punch. MEN E2·01:40:04 MEN E2·01:40:09 MEN E2·01:40:11
- Wealthy used: eases a goon with cash — Siobhan: "I'm going to use one of my Moxies to buy to ease a bad situation with cash." and palms the goon some money; Brennan confirms she uses a Moxie. MEN E2·01:56:50 MEN E2·01:56:55
- Moxie given: one to Hunch — Offers Hunch a couple of Moxie on his Snoop; then "I'll give you one Moxie." MEN E2·01:45:50 MEN E2·01:45:56
- Moxie gained: collecting after a failed Savvy — Fails a Savvy (a 4); Brennan: "Time to start collecting some Moxie, anyway." The number of tokens is not said. MEN E3·00:13:03
- Moxie spent: four for +2 to Anastasia — Siobhan: "I'll use my four Moxie to give you two." She spends her four Moxie for +2 on Danielle's roll (costs doubled at this pressure). MEN E3·00:33:41 MEN E3·00:33:42
- Moxie gained: more on a failed Savvy 3 — Her Savvy 3 is among the failures; Brennan: "More Moxie here." The number of tokens is not said. MEN E3·00:44:35
- Slick plus two (named as a plus) — Siobhan on the Joanne Fakename Slick against Max: "I rolled a 2 and I have a plus 2." for exactly the difficulty 4; later she repeats it on a Slick 16 as "16 plus 2". The source is not named. MEN E4·00:09:12 MEN E4·00:39:10
- Alias Joanne Fakename — To Max, who is suspicious of the name Stacy Fakename: "Oh no, that's a fake name. My name is Joanne Fakename." MEN E4·00:08:54
- Slick plus five (not explained) — On a Slick of 1 with Thalamus: "That's a 1, but I do add 5 to it." The source of the 5 is not named. MEN E5·00:18:41
- Wealthy used: the purse pistol costs no Moxie — Brennan on the purchase at Thalamus's shop: "You have wealth. I won't even make you spend a Moxie for it." MEN E5·00:19:30
- Moxie lent on a Savvy 7 — Siobhan asks: "Can somebody lend me a Moxie?" on a Savvy 7; Trapp offers two (costs doubled), Hank offers one doubled; who pays is not said. MEN E5·00:31:29 MEN E5·00:31:36 MEN E5·00:31:39
- Slick plus five on the crit — After her 19 on the rerolled Slick she adds "a plus five"; the source is not named. MEN E6·01:30:48
- Beloved in play: a fraction love her work — Flashing the gangsters, Siobhan asks whether they love her creative and charitable work; Brennan: a fraction of them do. She gets a 16 for those and 13 for the rest. MEN E6·00:45:47 MEN E6·00:45:56 MEN E6·00:45:58
- Moxie gained: a failure token for the rest — After the Slick 16 that turns some of the gangsters, Brennan: "here's a failure token" for those she does not get. MEN E6·00:46:04
Items
- Gold key on a chain — Pulls a very shiny gold key on a chain from under her shirt; Brennan: it is one of the keys that let members of the Pulse Family speak directly to the big guy. MEN E1·01:44:54 MEN E1·01:44:57 MEN E1·01:45:24
- Endorphins vodka — Siobhan: "I grab a bottle of vodka for the road."; Brennan: a big bottle that says Endorphins across the top. MEN E3·01:01:03 MEN E3·01:01:12
- Frozen vodka — Siobhan: "I take the frozen vodka that I still have and hit him across the face with it." (the mayor). MEN E4·01:39:15
- Pearl-handled purse pistol — Asks Thalamus for a purse pistol with a pearl handle and he goes to get one; Brennan: Wealthy, no Moxie needed. MEN E5·00:19:13 MEN E5·00:19:30
- Pearl-handled purse pistol given away — lost: "I think I might give my gun to Ivana."; Brennan: she gives it to Ivana. MEN E5·00:50:19 MEN E5·00:50:25
- Key into the four-F console — Imelda: "Screw elected government officials! I'm old money!" and puts her key into the machine, a 16 on an exploding roll against Max's 12; the key turns the center slot and the PA boots up. MEN E6·00:15:30 MEN E6·00:15:37 MEN E6·00:15:55
The Fix
Printable sheet, end of Mentopolis (spoilers): page · PDF
Mentopolis sheet of The Fix (played by Hank Green). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Features
- Self-description — Hank: "a manifestation of the system that allows for hyperfixation"; anything that might distract you from something important he silences, with his arms and, if necessary, with a special gun. MEN E1·00:48:42 MEN E1·00:49:24
- Card background lines — Three lines under the title on his file card: VERY big, arms bigger than legs; Silences anything that comes in to distract; Had custom gun made for his giant fingers. MEN E1·00:48:46
- File stamp FOCUSED — His file No. 404 is stamped FOCUSED in the transcript caption of the full card with the three features. MEN E1·01:30:57
- Loyal — Card feature: each Moxie you spend helping a friend gives them a +2. MEN E1·01:30:57 MEN E1·01:31:05
- Menacing — Card feature: use SHARP instead of SLICK when intimidating an NPC. MEN E1·01:30:57 MEN E1·01:31:05
- Protector — Card feature: +3 bonus when defending your friends. MEN E1·01:30:57 MEN E1·01:31:05
- Menacing used: Sharp instead of Slick — Hank: "I can use Sharp instead of Slick" because he is Menacing; his Sharp 11 beats Donny's Sturdy roll of 6 by five, an extraordinary success, and the gang flees. MEN E1·01:00:17 MEN E1·01:00:57 MEN E1·01:00:59
- Moxie owed — Brennan: "I actually owe you a Moxie token from before" after Hank's Snoop of 2 plus zero. MEN E1·01:28:57
- Protector used: plus three on a Savvy — To convince the DA he has killed the child without killing him (Savvy, DC 8) Hank asks for his plus three because he is defending a friend; Brennan: he has the Protector feature; Hank: "Still not great. Ooh I did it! 9." (the total with the plus three). MEN E2·00:44:28 MEN E2·00:43:52 MEN E2·00:43:56
- Loyal used: one Moxie counts for two — On Conrad's Sturdy 3 Hank: "I can use one for two. I have Loyalty."; Brennan: burn one and it counts for two, a plus two; The Fix swats the guy's arm out of the air. MEN E2·01:54:19 MEN E2·01:54:23 MEN E2·01:54:28
- Contract on Conrad — The Fix says he has done work for people at the table and was given a contract by the DA on Conrad; it worries him for the first time in his career. MEN E2·00:29:30 MEN E2·00:30:38
- Ichabod (Hank's own explanation) — Studying the ice skates The Fix says quietly 'Ichabod.' Hank then explains the line himself, out of character: he is thinking of a little kid in the Hall of Interests who is not there anymore. MEN E2·01:24:19 MEN E2·01:24:24
- Fun facts that disarm — Disables a goon by talking, opening with "Did you know that more than half the bones in your body are in your hands and feet?"; his Sharp grab is 12, with Protector 15. MEN E2·01:58:00 MEN E2·01:57:43 MEN E2·01:57:50
- Protector used: a grab at 15 — Hank: Sharp "going to be a 12"; Brennan: "Oh yeah, Protector. This is absolutely a 15." MEN E2·01:57:43 MEN E2·01:57:50
- Menacing used: a Sharp 12, then another check — Brennan asks for a Sharp check; Hank: a 12; the target rolls a Sturdy 9 to resist the intimidation and Brennan asks for another Menacing check; the second roll is not said. MEN E3·01:47:46 MEN E3·01:48:04 MEN E3·01:48:13 MEN E3·01:48:50
- Moxie: none left — At the pressure of 100 Hank says he has no Moxie. MEN E3·01:44:50
- Menacing used: the casino employee — Hank's Menacing check is a 5 against a man with a d8 Sturdy; Brennan rolls a 1 for him and the man soils himself. MEN E4·00:54:54 MEN E4·00:55:01 MEN E4·00:55:05 MEN E4·00:55:13
- Broken shin from the window dive — Sharp 19 on the dive through the window, but not with the grace needed to protect himself; he lands on the pavement below and realises he has fractured his shin bone, a bad fracture he can muscle through to move. Brennan: the difficulty of all his Sneak checks goes up from now on, and he finds blood and a scar from an injury on his scalp. MEN E4·00:49:45 MEN E4·00:49:57 MEN E4·00:50:51 MEN E4·00:52:16
- Steaks for the leg — Hank asks how fast a steak can fix a broken leg; Brennan calls for a Sturdy check from Hunch at DC 12 for healing your friends with cold steaks. Hunch's Sturdy is a flat 11, and with Dan's pep talk Brennan has the bones knit back together. MEN E4·01:26:18 MEN E4·01:26:25 MEN E4·01:26:37 MEN E4·01:27:25
- Steaks wrapped on the leg; the head gash — Brennan has him hobbling up the stairs on his badly broken leg; Trapp wraps frozen steaks around The Fix's leg; The Fix asks to have the gash on his head stitched. MEN E4·01:13:56 MEN E4·01:14:54 MEN E4·01:14:58
- Moxie in hand: four in the red — Facing the white key's figure: "I have four Moxie, so now I can't fail." with the body in the red; Brennan: you may spend Moxie. MEN E4·00:46:49 MEN E4·00:46:52
- Moxie short for the Sneak — Hank: "I'm hard to see. I don't have enough Moxie." and then, for the Sharp, "Now I have enough."; Trapp says he has a ton of Moxie and whether he gives any is not said. MEN E4·00:49:35 MEN E4·00:49:45
- Menacing used: Sharp 15 on Frank — Squeezing Frank for the keyholes, Hank asks to roll Sharp instead (Brennan: yes) and rolls 15. MEN E5·00:43:38 MEN E5·00:43:42 MEN E5·00:43:51
- Moxie taken for a Snoop — Hank asks for a Snoop "just so I can get some Moxie" and takes it; later he pays the Moxie for Dan's Treasure Hunter. MEN E5·00:17:56 MEN E5·00:18:10 MEN E5·00:21:56
- Moxie cannot be given apart — Hank: "I can't give you Moxie if we're not together." MEN E5·00:48:48
- Moxie spent: two on a Sharp 6 — Restraining Justin with a Sharp 6: "I guess I'll burn two Moxie."; Brennan confirms the restraint; no total is stated. MEN E5·01:51:04
- Plus two on a strike — Hank adds a fixed 2 to a roll that is the same check for menacing and punching: he rolled a one, "But I got plus two.", so three; the source is not named. MEN E6·01:27:11 MEN E6·01:27:15 MEN E6·01:27:16
- Swallows the white key — After a Snap Decision hit (a 4) on Loathing he holds the white key: "Hm, that's not my job." and swallows it; Brennan: it deposits in his craw. MEN E6·01:06:31 MEN E6·01:05:12 MEN E6·01:06:34
- Shot tanked in the arm — Brennan asks for a Sturdy 10 against Avaricci's shot; Hank: "I can do it if I spend four Moxie." Brennan: he spends the four, the bullet pierces one of his massive arms and he tanks it. MEN E6·01:23:51 MEN E6·01:24:01 MEN E6·01:24:04
- Heavy injury from the gangsters' fire — Right after the tanked shot the gangsters open fire: an 18 on their check against his 8; Brennan: he sustains a heavy injury, peppered with bullets. MEN E6·01:24:12 MEN E6·01:24:29 MEN E6·01:24:30
- Swallows the moral compass — Madam Loathing hands him a compass, which Brennan calls her moral compass, and Hank swallows it; The Fix: "it happens sometimes when people give me things." MEN E6·01:52:50 MEN E6·01:51:37 MEN E6·01:52:33
- Moxie spent: three on the Snoop for Loathing — Hank rolls a four on Snoop and says there is an advantage with Moxie; he spends one of his own and Trapp two at four per Moxie, to reach the 14 Brennan sets. MEN E6·00:49:26 MEN E6·00:50:04 MEN E6·00:50:15
- Moxie offered: four for Dan — To Hunch's Sturdy for Dan: "I can create four Moxie for you. Would that help?" MEN E6·01:11:49
Items
- Custom gun — A special gun designed to fit his finger under the trigger guard without pulling the trigger, so he cannot easily use other people's guns. MEN E1·00:49:24
- Copper pipe pulled from the wall — Snoop 12, exploded twice, then 13; Brennan: an eight-foot length of copper pipe comes out of the wall in his hands. MEN E6·00:18:12 MEN E6·00:18:19
- White key swallowed — The white key, held after hitting Loathing, goes into his craw rather than the switchboard. MEN E6·01:06:31 MEN E6·01:06:34
- Moral compass swallowed — A compass on a chain from Madam Loathing, called her moral compass; he swallows it. MEN E6·01:51:25 MEN E6·01:52:33