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Creatures · first: BK E3

Dire bats

There are dire bats in the aerie of the Bloodkeep, among other creatures that were not strong enough to break out and were kept under ordinary lock and key BK E3·01:41:18. Brennan says they are flying steeds, since the wyverns have vanished BK E3·01:41:18. Leiland asks whether bats are all right for riding and searching, and Brennan says the group could grab the bats and go BK E3·01:41:34 BK E3·01:42:34. Sokhbarr releases the bats and casts Beast Sense to see what they see BK E3·01:42:48 BK E3·01:43:21.

Dire bats are flying steeds kept in the aerie of the Bloodkeep after the wyverns have vanished, and Sokhbarr uses them as scouts with Beast Sense BK E3·01:41:18 BK E3·01:42:48 BK E3·01:43:21. In the airship battle the three remaining Vinguri arrive riding dire bats BK E4·01:13:36 BK E4·01:13:39. One bat leaps to the Crow's Nest to fight Lilith, and Efink's Spirit Guardians kill another, with the bat dying from 21 necrotic damage BK E4·01:13:55 BK E4·01:15:44 BK E4·01:15:50. Later a Vinguri leaps onto his dire bat and flies away after Anne stabs him in the back BK E4·01:46:24 BK E4·01:46:44.

By episode

BK E3: The Caged Elf and the Crown

BK E4: Airship Ambush