Character sheets
Gertrude (Kelvorda)
Printable sheet, end of Dungeons and Drag Queens (spoilers): page · PDF
Dungeons and Drag Queens sheet of Gertrude (played by Bob the Drag Queen). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Skills
- Arcana: +7 DDQ E3·00:49:50 DDQ E4·01:25:34—
- Deception: +5 DDQ E1·01:54:29 DDQ E2·02:00:30 DDQ E2·02:00:32—
- Herbalism Kit: +7 DDQ E2·01:43:05 DDQ E2·01:43:19—
- Insight: +2 DDQ E1·00:45:01 DDQ E4·00:13:47 DDQ E4·01:59:35—
- Investigation: +4 DDQ E3·01:53:19—
- Perception: +2 DDQ E1·01:20:52—
- Persuasion: +8 DDQ E1·01:04:33 DDQ E2·01:07:50 DDQ E3·00:21:14—
- Stealth: +3 DDQ E1·01:23:49 DDQ E1·01:43:42 DDQ E2·01:36:25—
Saving throws
- Charisma: +8 DDQ E3·01:53:47 DDQ E4·01:49:33—
Features
- Witch of the Frostmoon — Describes herself as a sorceress who has been around for a very long time, a bit sardonic and kinda over it all. Her family cast her aside for being far too powerful and she lived alone in the woods. White hair, dark skin and antlers; the card reads Witch of the Frostmoon, Walks in curse first. DDQ E1·00:17:54 DDQ E1·00:18:52 DDQ E1·00:19:02 DDQ E1·00:20:32
- Johan Trembly and the skull — Flings her door open with Thaumaturgy for the peasant Johan Trembly, who asks for a spell. She says she does not practise magic for money and reads his great-great-grandad's skull inside a circle of light-blue salt. She asks only that his family remember her if she asks for something in return. DDQ E1·00:20:50 DDQ E1·00:21:52 DDQ E1·00:22:59 DDQ E1·00:25:38
- Warned of an inquisitor — Johan warns her that an inquisitor of the Glaring Sun with a garrison has been asking after witches who have lived for many generations and cannot die, seen eleven or twelve days ago. She decides she is no longer safe and flees with her Satchel of Holding. DDQ E1·00:26:07 DDQ E1·00:27:08 DDQ E1·00:27:13
- Her secret at the temple — At the Temple of Wraiths a voice whispers on the wind to her alone. She starts to tell the party she has come but does not intend to leave, then Bob takes it back as her secret. Deception three plus five, 8; she tells Gargrim only that she is there to help her friend find the traitor. Princess senses she is guarded, and Troyánn, on a natural 20, that she is lying and deeply sad. DDQ E1·01:48:43 DDQ E1·01:49:10 DDQ E1·01:49:47 DDQ E1·01:52:33 DDQ E1·01:53:36 DDQ E1·01:54:29 DDQ E1·01:54:35 DDQ E1·01:55:03 DDQ E1·01:55:23 DDQ E1·01:56:12
- Eyes in the Dark — Her Darkness spell pours black fog from her mouth; she can see 120 feet with Eyes in the Dark and sees through magical darkness, which Brennan says lets her use Counterspell in it. DDQ E2·01:17:04 DDQ E2·01:20:13 DDQ E2·01:25:59
- Herbalism tea — Her first Herbalism Kit roll is a three; with Twyla's Help she rolls with advantage a 19, 26 in all, and brews a tea that fills everyone's stomach and speeds healing. Brennan says the party gets the benefit of a full night's sleep. DDQ E2·01:43:31 DDQ E2·01:43:54 DDQ E2·01:44:36 DDQ E2·01:46:23
- Thanara looks back — Casting Detect Thoughts on Shalila she sees the death knights' memory of Roy and Thanara, and Thanara looks at her. She bolts from the memory and, after hesitating, tells Troyánn that Troyánn's father gave his soul. DDQ E2·02:06:21 DDQ E2·02:09:56 DDQ E2·02:10:10 DDQ E2·02:11:25
- Confession to the party — Tells the party she was not completely honest about why she is in the Underworld: she hoped to come down, not leave, and have her soul taken, but now wants to live her life. She says there is a curse on her where she can't die, not invincibility but just immortality, and she wants a natural death like everyone else. DDQ E3·00:12:56 DDQ E3·00:13:17
- The curse of immortality — Monét asks if the curse is her curse of immortality and Bob says yes and that she cannot remove it herself; Monét adds that it has to be lifted by someone, and they name Thanara. DDQ E3·00:31:46 DDQ E3·00:31:51 DDQ E3·00:31:55 DDQ E3·00:31:59
- Open mind before Nyruth — Casts Detect Thoughts on herself so Nyruth hears her thoughts; Persuasion with advantage, first die 13 plus 8, 21, then a natural 20. Nyruth kneels and trades the soul of Oliver Leiber for the corrupted Wraith Clasp, and a flying carpet for carrying a green vial. DDQ E3·00:20:26 DDQ E3·00:21:14 DDQ E3·00:21:26 DDQ E3·00:24:59 DDQ E3·00:26:56 DDQ E3·00:28:22
- Scrying for Wallace — Uses the crystal ball to look for servants in the tower and finds Wallace, whom Troyánn nets. DDQ E3·01:35:10 DDQ E3·01:36:32
- Thanara in her mind — At the Pit of Suffering: Investigation 6 plus 4, 10, and a Charisma saving throw 13 plus 8, 21, as Thanara speaks in her mind. She asks for the curse to be lifted; Thanara asks whether she never wondered who gave her the curse, and Gertrude asks if it was her. DDQ E3·01:53:19 DDQ E3·01:53:47 DDQ E3·01:54:58 DDQ E3·01:55:00 DDQ E3·01:55:13
- Roy's key — A beautiful elven man, Roy of Karkyn, rises out of the pit with a key in his hand; she dashes over and grabs the key. He says to take care of his girl, and vanishes having given her the key of the chamber. DDQ E3·01:55:22 DDQ E3·01:56:21 DDQ E3·01:56:37 DDQ E3·01:56:57
- Tells the party she spoke with Thanara — Realises late that she never told the party she talked with Thanara, and says Thanara wants her curse but will ask a lot. DDQ E3·02:33:21
- Demands her curse released — Runs forward at Thanara and says she is there to have her curse released, and that she knows it was Thanara who put it on her. DDQ E3·02:34:20 DDQ E3·02:37:41
- Sees Thanara's sadness — Insight with advantage, dice 11 and 14, plus two, 16: she sees Thanara's deep sadness. DDQ E4·01:59:35 DDQ E4·01:59:37 DDQ E4·02:00:31
- Twyla's wish and the vial — Twyla asks Thanara to restore the Fae dead and to lift Gertrude's curse as well, and Thanara says the wish is granted. Gertrude stops it, holds up her vial and puts it in Thanara's lap, saying it is the same kindness that was offered to her, and then tells her she can do it. DDQ E4·02:08:50 DDQ E4·02:09:54 DDQ E4·02:10:00 DDQ E4·02:11:14 DDQ E4·02:11:32
- Thanara's account of the curse — Thanara says she saw a child with great magic and a pure heart, wished to bless her, and that her blessings are always twisted: she wished the child's life to be kept safe, and that brought the curse of immortality. She says she is sorry and cannot accept the vial, because she is the source of power for the realm. DDQ E4·02:11:50 DDQ E4·02:13:43
- Thanara's curse in the vial — Once Thanara has stepped down from her throne, she blows into the vial the curse that she must ever watch the Underworld, and her golden bracers vanish; she dedicates her adventures to Gertrude. DDQ E4·02:18:11 DDQ E4·02:18:50
- Her curse remains — Nyruth appears with a green bottle and tells her she still has her curse, offering a quest for a curse-breaking talisman in Kelvorda. DDQ E4·02:23:23
Spells
- Thaumaturgy — Cantrip: uses it to fling her hut's door open. DDQ E1·00:20:50
- Prestidigitation — Uses it to seem to drink at the tavern while the drink fades away. DDQ E1·00:49:18 DDQ E1·00:49:29
- Friends — Charms the bouncer Dag; Persuasion with advantage, dice 8 and 10, plus 8, 18. As she exhales, a black dust from her nose wraps around his head and he suddenly trusts her. DDQ E1·01:04:09 DDQ E1·01:04:33 DDQ E1·01:04:47
- Detect Thoughts — Casts it on Twyla without her consent, and Twyla says so. DDQ E1·01:18:15 DDQ E1·01:18:18 DDQ E1·01:18:26
- Message — Casts it to Twyla, then so that all four can talk telepathically. DDQ E1·01:24:32 DDQ E1·01:26:48
- Mage Hand — Uses it to pop Wallace's jerkin strings open and reveal his clasp. DDQ E1·01:30:00 DDQ E1·01:31:02
- Thunder Wave — Casts it with a third-level slot after hiding behind Princess: 4d8 with dice 1, 3, 3 and 8, 15, difficulty 16; six undead roll saves, four are destroyed and two survive. DDQ E2·00:36:43 DDQ E2·00:37:22 DDQ E2·00:37:32 DDQ E2·00:38:45 DDQ E2·00:39:17
- Darkness — Proposes it in Nyruth's shop, then casts it: a pool of black fog rushes from her mouth and keeps coming, she can't stop it, until Nyruth sucks the darkness into his mouth. DDQ E2·01:17:04 DDQ E2·01:20:00 DDQ E2·01:20:13 DDQ E2·01:21:42 DDQ E2·01:24:14 DDQ E2·01:25:20
- Counterspell, known — Brennan lets her use Counterspell in Nyruth's darkness because she can see through it; it is offered, not cast. DDQ E2·01:25:46 DDQ E2·01:25:59
- Detect Thoughts on Shalila — Casts it on Shalila and sees the death knights' memory. DDQ E2·02:06:21
- Detect Thoughts on herself — Casts it on herself so Nyruth hears her thoughts, and Brennan grants advantage on her Persuasion because he cannot but know she is honest. DDQ E3·00:20:26 DDQ E3·00:20:50
- Spells she names — Over the combat she and Brennan name Eldritch Blast, Scorching Ray, Detect Thoughts, Hellish Rebuke, Darkness, Lightning Lure and Thunder Wave, with Careful Spell as a metamagic ability for protecting friends. Eldritch Blast, Hellish Rebuke and Lightning Lure are not cast. DDQ E4·00:37:54 DDQ E4·00:39:19 DDQ E4·00:39:46 DDQ E4·00:40:21 DDQ E4·01:01:44 DDQ E4·01:13:54 DDQ E4·01:14:13
- Scorching Ray — Second-level, three rays. On Morgan: 11 plus 9, 20, and 12 plus 9, 21 hit; six plus 9, 15, misses; the damage dice come to 9. On Keena: 9 plus 9, 18 hits, a 14 on the die hits, 5 plus 9, 14 misses; 13 damage. DDQ E4·00:41:44 DDQ E4·00:41:50 DDQ E4·00:41:56 DDQ E4·00:42:53 DDQ E4·01:39:13 DDQ E4·01:39:19 DDQ E4·01:39:23 DDQ E4·01:40:05
- Fireball — Casts it on Morgan and Keena with eight d6, 3 1 1 5 5 3 2 1, 21 fire damage; Careful Spell goes unused and both fail their saves with 7 and 4. She notes she has only two Fireball slots. DDQ E4·01:14:47 DDQ E4·01:15:39 DDQ E4·01:16:08
- Shield stretched — Tries to widen Shield onto Troyánn, with Brennan's rule bend: Arcana 6 plus 7, 13, against 15, and the shield fades. DDQ E4·01:25:17 DDQ E4·01:25:24 DDQ E4·01:25:34
- Counterspell, cast — Against Morgan's cone a Charisma check against 15 with her plus five: she rolls a two and fails; Brennan allows a re-roll if Troyánn forfeits her next attack, and she rolls a natural 20. The spell is prevented and Morgan takes 16. DDQ E4·01:49:47 DDQ E4·01:50:16 DDQ E4·01:50:58 DDQ E4·01:51:55
Items
- Satchel of Holding — Carries a Satchel of Holding when she leaves her hut. DDQ E1·00:27:51
- Wraith Clasp — One of the five opal clasps found; each of the four party members holds one. DDQ E1·01:12:24 DDQ E1·01:14:41 DDQ E1·01:21:54
- Inventory — Lists a Torch, Tinderbox, Herbalism Kit, Crystal, Dagger, Quarterstaff and Witch's Garb; the crystal is an arcane focus. DDQ E2·01:01:11 DDQ E2·01:05:13
- Green vial — Nyruth gives her an empty vial of deep green bottle glass, with a sigil and rune on the bottom, to carry always; if her curse is ever lifted it enters the vial and returns to Nyruth. DDQ E3·00:29:11 DDQ E3·00:30:02
- Staff of the War Mage — Takes the Staff of the War Mage from Norelle Blaze's treasures, much more powerful than her little quarterstaff; Brennan says it gives plus one to spells that make an attack roll. DDQ E3·01:08:12 DDQ E3·01:09:04 DDQ E3·01:09:10 DDQ E3·01:10:02
- Crystal ball — The treasures include a crystal ball on an ornate silver stand that scries over long distances. DDQ E3·01:07:56 DDQ E3·01:10:02
- Wraith Clasp worn — Puts her Wraith Clasp over one horn and then the other; her body convulses, a maggot crawls from her eye, and she looks undead. DDQ E3·01:13:47 DDQ E3·01:14:08
- Staff, spell attacks plus 9 — Now that she has the new staff, Brennan has her add plus nine to her spell attack rolls in all. DDQ E4·00:41:26 DDQ E4·00:41:37 DDQ E4·01:39:05
- Vial given to Thanara — lost: holds up her vial and puts it in Thanara's lap. DDQ E4·02:11:14 DDQ E4·02:11:29
Princess (Kelvorda)
Printable sheet, end of Dungeons and Drag Queens (spoilers): page · PDF
Dungeons and Drag Queens sheet of Princess (played by Alaska Thunderfuck). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Skills
- Acrobatics: +3 DDQ E3·00:59:22—
- Athletics: +8 DDQ E1·01:34:09—
- Intimidation: +5 DDQ E1·01:02:36 DDQ E1·01:29:32—
- Perception: +5 DDQ E1·00:16:38—
- Stealth: +3 DDQ E2·01:36:30—
Saving throws
- Constitution: +7 DDQ E1·00:51:02—
Features
- Orc barbarian, last of the Foehammers — Alaska describes her as an orc barbarian about eight feet tall, gigantic even for orcs, who thinks of herself as tiny and petite. The card reads Last of the Foehammers, Barbarian girl living in a barbarian world. DDQ E1·00:12:40 DDQ E1·00:12:48
- Family lost to the fire — As narrated, her father Ronarian (card: King of the Foehammers), her sister Dutchess and her brother Earl were slain the night her ancestral home, Castle Ravenspear, was burned down, and she alone survived. She remembers coming home to the blaze and the servant Karnst grabbing her arm to stop her going in. DDQ E1·00:13:14 DDQ E1·00:14:00 DDQ E1·00:14:43 DDQ E1·00:14:54
- Smell of cedar — Her Perception of 17 picks up burning cedar, the smell she remembers from the night of the fire; she concludes the people who burned her family are near. DDQ E1·00:16:38 DDQ E1·00:17:24
- Commanding Presence — Brennan calls it a special ability of her barbarian noble line: when she confronts someone she rolls Intimidation with an extra six-sided die. Her first try is a 3 and a 1 with a plus five, 9 in all, and the goblin is not scared; which die is which is not said. DDQ E1·01:01:44 DDQ E1·01:02:09 DDQ E1·01:02:38 DDQ E1·01:02:50 DDQ E1·01:03:35
- Suspicion of Bump Williams — She tells Twyla she suspects the goblin murdered her family because he said she looked familiar. This is her own suspicion only. DDQ E1·00:59:24 DDQ E1·01:00:58
- Punch — Her first attack roll of the campaign is a punch at the goblin Bump Williams: 16 plus 8, 24. He is flung through a window. DDQ E1·01:10:57 DDQ E1·01:11:41 DDQ E1·01:12:15
- Grapple — With Buddy Bear's help she rolls Athletics twice: dice 15 and 10, the higher plus eight, 23 on a grapple check. She leaps onto the fleeing Wallace and snaps his spine. DDQ E1·01:34:09 DDQ E1·01:34:22 DDQ E1·01:35:38
- Meets her dead uncle Kerwyn — A dead uncle, Kerwyn Foehammer (card: Duke of the Foehammers), says a woman in red robes, Zaria Hex, killed him with a death spell before the fire reached him. Princess says she came to find out what happened, and promises him she will not fall in the Underworld. DDQ E2·00:41:48 DDQ E2·00:44:05 DDQ E2·00:45:29
- Commanding Presence on Persuasion — Brennan says Commanding Presence also adds a six-sided die to her Persuasion; she says six plus five, with no total and no die named. DDQ E2·01:15:19 DDQ E2·01:15:25 DDQ E2·01:15:34
- Two attacks — Brennan has her make her first attack roll and says she will attack twice. The feature is not named in play. DDQ E2·00:29:46
- Rage — Enters a rage in the fight at the river: first attack 14 plus 8, 22; second attack die 17, which Monét totals as 25; damage 12 plus 7, 19, and 9 plus 7, 16. DDQ E2·00:29:10 DDQ E2·00:29:54 DDQ E2·00:30:02 DDQ E2·00:30:17 DDQ E2·00:30:32
- Gives blood to D'Hamia — D'Hamia says she could comfortably give about a liter; Princess agrees and D'Hamia drinks from her arm. Constitution save 8 plus 7, 15; she says it feels kind of good. The amount drunk is not stated. DDQ E2·01:54:18 DDQ E2·01:56:23 DDQ E2·01:56:40
- Red storm recalls the fire — Brennan says that the crimson storm clouds gathering recall to her the red glow in the sky over the fire that took her family's home. DDQ E2·02:14:22
- Her family in the waterfall — In the waterfall she meets the spirits of her father Ronarian and her mother (the card names her Ronkaria Foehammer, Queen of the Foehammers, Princess' mother; the name is on the card and in the caption, not spoken), with her sister and brother. Her mother calls her my little girl; Princess answers with grunts and says she came to bring them back to life. DDQ E3·02:09:27 DDQ E3·02:10:04 DDQ E3·02:12:23
- Kerwyn's account doubted — She names Zaria Hex as the killer, and her father says Zaria was in the fey realms when they were massacred. Brennan points out that her uncle Kerwyn was the one who told them, and Princess says so. Her father adds that they knew Kerwyn survived and did not die. DDQ E3·02:12:33 DDQ E3·02:12:53 DDQ E3·02:13:16 DDQ E3·02:13:27 DDQ E3·02:13:32
- Her wish at the throne — Tells Thanara she wants her family brought back to life. DDQ E3·02:38:07
- Kerwyn's confession — Kerwyn asks why she ran and says he could have put her to rest with the rest of her family, and that he will put her in her grave. Princess shrugs. DDQ E4·00:47:13
- Leap onto Kerwyn's platform — In a rage she leaps 20 feet onto Kerwyn's platform, Athletics with advantage against DC 15; the die is first said as nine (nine plus eight, 17, totalled by Monét and repeated by Brennan) and then restated as eight plus eight, 16. She lands. DDQ E4·00:44:13 DDQ E4·00:44:26 DDQ E4·00:44:36
- Hurt by Alacranos and Kerwyn — Alacranos stings her for six piercing, halved by rage to three, plus eight poison, 11 in all. Kerwyn's two sword blows deal 26 slashing, halved to 13 by rage, after she wins an opposed Athletics against his kick (her die 18); she says she has 36 hit points, which is her current total, not her maximum. DDQ E4·00:48:55 DDQ E4·01:00:06 DDQ E4·01:01:06 DDQ E4·01:01:57 DDQ E4·01:02:16
- Frenzy and Kerwyn's fall — A bonus-action third attack with a pushing attack: greataxe attacks 19 plus 9, 9 plus 9 and 12 plus 9 all hit Kerwyn, for 17, 9 and 15 damage; the push d6 is one. Kerwyn fails his Strength save with a seven, needing nine, and is pushed into the open void; the DM later says Kerwyn is dead. DDQ E4·01:17:59 DDQ E4·01:18:52 DDQ E4·01:19:07 DDQ E4·01:19:12 DDQ E4·01:19:45 DDQ E4·01:20:58 DDQ E4·01:22:11 DDQ E4·01:35:21
- Kills Keena — Leaps down in front of her friends, Athletics with advantage 14 plus 8, 22, no fall damage. One of her three attacks hits, 7 plus 9, 16, Keena's armor class; damage 9 plus 8, 17 against Keena's 16 hit points left. She asks Troyánn if she is sure first, and Keena of Everdeep falls. DDQ E4·01:41:49 DDQ E4·01:42:17 DDQ E4·01:43:10 DDQ E4·01:43:41 DDQ E4·01:43:56
- Family restored — Wishes that Thanara restore her entire family lineage except for that one guy; Thanara says she can make it happen. Her father Ronarian and her mother embrace her, and Brennan says she is reunited with the Foehammers. DDQ E4·02:03:58 DDQ E4·02:04:29 DDQ E4·02:05:28
Items
- Double-bladed greataxe — Carries a mighty double-bladed greataxe, an armored brassiere, a scrunchie and a pink tutu. DDQ E1·00:13:14
- Wraith Clasps — The goblin Bump Williams drops five Wraith Clasps and Twyla identifies them; Princess carries two of them because she found them, and each of the others holds one. DDQ E1·01:12:24 DDQ E1·01:14:41 DDQ E1·01:21:49 DDQ E1·01:21:54
- Signet Ring — Carries a Signet Ring with her family crest, one of the last heirlooms of her family, and will not trade it. DDQ E2·01:01:33 DDQ E2·01:01:49
- Greataxe of the Mighty — Among Norelle Blaze's treasures a Greataxe of the Mighty, called a powerful magical axe; Brennan hands it out and she thanks him. Brennan later says each player's new weapon gives plus one to attack and damage, including her axe. DDQ E3·01:07:00 DDQ E3·01:07:15 DDQ E3·01:09:01 DDQ E3·01:10:02
- Boots — Takes the magical boots and reads them aloud: a bonus action to click the heels together doubles walking speed and gives disadvantage to opportunity attacks against her, for ten minutes in all until a long rest. Brennan calls them the Boots of Speed. DDQ E3·01:09:14 DDQ E3·01:09:33 DDQ E3·01:09:46 DDQ E3·01:10:02
- Greataxe, attack plus 9 — Her greataxe attacks are 19 plus 9, 9 plus 9 and 12 plus 9, with d12 plus eight damage on each hit. DDQ E4·01:18:52 DDQ E4·01:19:24
Troyánn
Printable sheet, end of Dungeons and Drag Queens (spoilers): page · PDF
Dungeons and Drag Queens sheet of Troyánn (played by Monét X Change). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Skills
- Acrobatics: +8 DDQ E3·00:59:02 DDQ E3·01:00:10—
- Perception: +7 DDQ E3·02:14:54—
- Persuasion: +2 DDQ E2·00:14:44—
Saving throws
- Constitution: +6 DDQ E1·00:50:49—
- Wisdom: +4 DDQ E2·00:17:12—
Features
- Everdeep assassin — Introduces herself as an assassin of the merfolk; the on-screen card reads Everdeep assassin, Bounty hunty of souls. She says she has long sought death without finding it and carries a fresh kill in her satchel. DDQ E1·00:05:10 DDQ E1·00:05:17
- Father, a warrior of the land — In the flashback her mother Queen Inira describes Troyánn's father as a warrior of the land, of whom very few have ever reached Everdeep. DDQ E1·00:08:25
- Everdeep's soul debt — As narrated in the flashback, Queen Inira says Everdeep is dying, admits to a terrible bargain made with dark beings, and sends Troyánn to pay it in souls: seven souls with each season. DDQ E1·00:09:10 DDQ E1·00:10:52
- Marked target at the tavern — Says she needs one more kill to meet her quota for the month and names Mark Ronson, a mark at the Hero's Hall tavern. She finds him already dead in a closet, so she is left without his soul. DDQ E1·00:42:30 DDQ E1·00:54:24 DDQ E1·00:55:19
- Legs full time — She says her half-human side lets her keep legs full time, while a leg charm from Everdeep lasts only twelve hours; she recognises the charm they hear of as one of her mother's. DDQ E1·01:07:44 DDQ E1·01:08:44
- Cousin Keena named — The undead Wallace says her cousin Keena says hello, and describes a white-eyed woman with a Sun God symbol who came in with her; Troyánn says she knew it was Keena. DDQ E1·01:37:55 DDQ E1·01:38:06
- Emissary of the Sea — Speaks to aquatic creatures and calls a dead sperm whale to ferry the party across the River of Sorrow: Persuasion with advantage, 14 plus 2 is 16. Two whales answer and she sends one back. DDQ E2·00:14:13 DDQ E2·00:16:05
- River of Sorrow vision — Diving into the River of Sorrow she makes a Wisdom saving throw, 4 plus 4 is 8, sees the reflected face of her father, an elven man who says they lied to her, and takes 3 points of damage, which the DM calls spiritual and not fatal. DDQ E2·00:17:23 DDQ E2·00:19:41
- Arcane Shot with Grasping Arrows — Fires her longbow with Arcane Shot: restraining and poisoning Grasping Arrows. She has two such shots, which come back after an hour. Both are headshots on the undead. DDQ E2·00:32:47 DDQ E2·00:34:23
- Two attacks with the bow — Brennan has her roll the d20 twice with her bow, adding 10 each time. The feature is not named in play. DDQ E2·00:31:34
- Bioluminescent skin — Her skin turns bioluminescent so that she can see about 60 feet in the dark. DDQ E2·01:20:13
- Mother's deal and father's job — Shalila tells her the deal was struck with the goddess Thanara, 28 souls a year, and that her father held the soul-collecting job before her. Troyánn says she did not know of the deal and defends her mother. DDQ E2·02:03:35 DDQ E2·02:03:49 DDQ E2·02:05:20
- Father gave his soul — Gertrude casts Detect Thoughts on Shalila and sees the death knights' memory of Roy of Karkyn (card: sylvan ranger, Troyánn's father) before Thanara; she tells Troyánn he was not killed in battle but gave his soul to free the souls he had collected. DDQ E2·02:07:57 DDQ E2·02:11:25
- Wraith Clasp disguise — Wearing her Wraith Clasp she looks like a bloated drowning victim. DDQ E3·01:15:03
- Pool of Morning Light — She undresses, fires a seeking arrow that hits the key and dives; her Wisdom saving throw is 8 and the spirits of those she hunted for her mother grip her until Kerwyn pulls her out. Afterwards she says she now sees why her father did what he did. DDQ E3·01:49:16 DDQ E3·01:49:51 DDQ E3·01:51:12
- Father's ghost at the Pit — At the Pit of Suffering Roy of Karkyn rises as a pale ghostly elven man with a key and says to take care of his girl; he speaks to Gertrude, not to Troyánn, who says she should have gone to the pit. DDQ E3·01:55:22 DDQ E3·01:56:37
- Wounded by Kerwyn — Alone at the Pool, in the Box of Doom, she is hit by Kerwyn's sword for 28 damage and drops to 21 of 49 with two ribs fractured; Twyla's healing later brings her to 45. DDQ E3·02:25:47 DDQ E3·02:26:26 DDQ E3·02:29:20
- One Arcane Shot per turn — Brennan says she can do only one Arcane Shot per turn but attacks twice with the bow each time, and only one of the two can be a magical shot; she has one shot left for next turn. DDQ E4·01:10:06
- Action Surge — Uses Action Surge to re-roll a failed Acrobatics leap across the chasm (5, then 10, clearing it) and to act twice: a Lightning Javelin throw and two longbow attacks, one an Arcane Shot. DDQ E4·01:04:14 DDQ E4·01:04:33
- Dropped to zero — Alacranos hits her for 9 and then a critical for 24, 33 in all, taking her from 45 to 12; Keena's attack for 14 then drops her to zero hit points. Twyla's Cure Wounds restores 12. DDQ E4·01:24:46 DDQ E4·01:25:55 DDQ E4·01:30:03 DDQ E4·01:31:20
- Keena killed by Princess — Princess asks Troyánn whether she is sure and then kills her cousin Keena with her axe; the DM says Keena of Everdeep falls. DDQ E4·01:43:41 DDQ E4·01:43:56
- Wish: her father back — Wishes for Thanara to bring her father back; Thanara agrees, Roy of Karkyn appears, and the two agree to take on her mother Inira. DDQ E4·02:06:03 DDQ E4·02:06:28 DDQ E4·02:06:48
Spells
- Fog Cloud — Casts it by opening her gills to escape the Janari: a deep bank of concealing fog, with advantage on Stealth. DDQ E2·01:35:08 DDQ E2·01:35:20
- Waterwalk — Admits she had Waterwalk, which would let her and up to ten allies cross the river, and could have used it instead of calling the whale. Not cast. DDQ E2·00:46:56 DDQ E2·00:47:28
- Prestidigitation — Uses it on the pool room's pumped-in water, freezing it into icicles as a distraction, with a roll against the DM's thresholds of 10 and 15. DDQ E3·02:22:02
- Gust of Wind — Casts it in the pool room to blast Kerwyn and Keena back and stun them so she can take the key; Acrobatics 3 plus 8 is 11. DDQ E3·02:22:12 DDQ E3·02:23:59
- Gust of Wind on the stairs — Casts it automatically with a 60 foot line set diagonally through Keena, Morgan and Zaria; Morgan resists, Zaria is knocked down the stairs about 15 feet and the wind takes Keena off her feet. DDQ E4·00:32:07 DDQ E4·00:32:49 DDQ E4·00:33:38 DDQ E4·00:35:11
Items
- Spear and net — Has her spear in her hand and a net slung over her shoulder when she checks the closet at the tavern. DDQ E1·00:54:08
- Soul Keeper Amulet — In the flashback her mother gives her the ancestral Soul Keeper Amulet, gems tied in dark ocean grass, empty at first, for the task of paying Everdeep's debt in souls. At the temple a light gleams from her satchel and the DM says that is the Soul Keeper. DDQ E1·00:07:53 DDQ E1·01:50:42 DDQ E1·01:51:19
- Wraith Clasp — One of the five clasps dropped by the goblin Bump Williams; each of the four party members holds one and Princess two. DDQ E1·01:12:24 DDQ E1·01:21:54
- Wallace's corrupted Wraith Clasp — Pulls the glowing red clasp off the undead Wallace and puts it in her satchel, so that she now holds two. DDQ E1·01:30:40 DDQ E1·01:38:50 DDQ E1·01:40:26 DDQ E1·01:40:37
- Longbow — Fires a longbow at the shambling dead; her first attack is 4 plus 10, 14, against AC 13. DDQ E2·00:31:37 DDQ E2·00:31:42
- Soul of Oliver Leiber — Nyruth shows a pulsing red gem, the soul of Oliver Leiber, and she puts it in her satchel. DDQ E2·01:19:11 DDQ E2·01:19:15 DDQ E2·01:20:00
- Soul of Oliver Leiber, lost — lost: Brennan calls a Dexterity save of difficulty 20, needing 15 or higher on the die; her die is 5, the soul pops out of her bag and a Janari demon grabs it. Her total is not said. DDQ E2·01:30:45 DDQ E2·01:30:59 DDQ E2·01:31:02 DDQ E2·01:31:23
- Soul Keeper Amulet filled — The amulet is filled with the soul of a Free Hugs man, which D'Hamia gives for Princess's blood and which the DM says is not worthy; Troyánn then has her full amulet. DDQ E2·01:53:38 DDQ E2·01:55:32 DDQ E2·01:57:53
- Soul Keeper Amulet, handed over — lost: unties her satchel and hands the full amulet to Shalila of the Half Mask, who counts seven souls and drops it in a bag. DDQ E2·02:00:36 DDQ E2·02:01:05
- Soul Keeper Amulet returned — Shalila returns the amulet, which Brennan calls the Amulet of Souls, so that Troyánn can take the souls to Thanara herself; Brennan says she has it back. DDQ E3·00:42:55 DDQ E3·00:43:24 DDQ E3·00:44:45
- Wallace's Wraith Clasp, given up — lost: the corrupted Wraith Clasp from Wallace is handed to Nyruth in the trade for Oliver Leiber's soul. DDQ E3·00:26:56 DDQ E3·00:55:00
- Javelin of Lightning — Among Norelle Blaze's treasures Brennan hands her the golden Javelin of Lightning and she thanks him; Monét describes it as shrinking and growing back at a tap. It makes a line of lightning damage on the battlefield. DDQ E3·01:07:15 DDQ E3·01:08:58 DDQ E3·01:10:02
- Potion of healing — Takes one of the four potions of healing from Norelle Blaze's treasures. DDQ E3·01:09:14
- Net thrown at Wallace — Throws her net at Wallace; the attack is 9 plus 10, 19. The net deals no damage but restrains. DDQ E3·01:38:48 DDQ E3·01:39:08
- Magic longbow — Norelle Blaze's treasures include two plus one magical longbows, and Brennan says every player has gained a weapon with plus one to attack and damage, including their bows. Which bow she takes is not said. Her longbow attacks were plus 10 before, which is consistent with the plus one. DDQ E3·01:07:00 DDQ E3·01:10:02
- Javelin of Lightning thrown — Brennan reminds her she has it and gives the throw a plus 11; she throws it through the scorpion's legs at Keena and Morgan and calls out 14, which hits. Lightning is 4, 2, 4, 2, 12 to Keena and Morgan, and the piercing damage to Keena is 3 plus 6, 9. The DM gives it a 120 foot range and a 60 foot line, and the big lightning effect is a one-time thing. DDQ E4·01:05:32 DDQ E4·01:05:51 DDQ E4·01:06:35 DDQ E4·01:07:01 DDQ E4·01:07:24 DDQ E4·01:08:15 DDQ E4·01:08:44
- Magic bow, plus 11 — Brennan says plus 11 with the magic bow and she calls 18: a longbow attack of 7 plus 11 is 18, and the Arcane Shot attack 8 plus 11 is 19. DDQ E4·01:10:32 DDQ E4·01:10:52
- Potion of healing, drunk — used: drinks the potion, four d4 plus four, 4 plus 2 plus 4 plus 2 plus 4 is 16, taking her from 12 to 28. DDQ E4·01:36:41 DDQ E4·01:37:15
Twyla
Printable sheet, end of Dungeons and Drag Queens (spoilers): page · PDF
Dungeons and Drag Queens sheet of Twyla (played by Jujubee). Only what is said in play or shown on the on-screen stat cards; dotted values are derived from spoken rolls. Values shown are the latest up to your chosen episode.
Skills
- Acrobatics: +5 DDQ E3·01:00:01 DDQ E3·01:00:48—
- Arcana: +2 DDQ E1·01:13:45 DDQ E1·01:13:47 DDQ E3·00:49:56—
- Deception: +3 DDQ E2·00:13:12 DDQ E2·00:13:13—
- Insight: +4 DDQ E1·01:54:15 DDQ E3·00:53:04—
- Perception: +7 DDQ E3·00:45:44 DDQ E3·00:45:51—
- Stealth: +5 DDQ E1·01:44:11 DDQ E1·01:44:16 DDQ E1·01:44:35 DDQ E2·01:36:04—
Saving throws
- Constitution: +2 DDQ E3·01:30:23 DDQ E4·01:47:58—
- Dexterity: +8 DDQ E3·01:03:11 DDQ E3·01:03:20 DDQ E4·00:51:31—
Features
- Fey ranger and soldier — Describes Twyla as a ranger, a soldier and a fey who can fly and carries a longbow, a petite 4 foot 11. Her family is all gone and she is trying to fix what she was not there to help. The card reads Soldier of the lost fae. Walking with her companions she keeps her butterfly wings folded. DDQ E1·00:28:36 DDQ E1·00:29:15 DDQ E1·00:29:23 DDQ E1·00:30:00 DDQ E1·00:30:50
- The last stand at the All-Blossom — In a memory she stands with General Isadora, Captain Martha the dryad and Lieutenant Alvin the chipmunk as Zaria Hex's army of the dead defeats Queen Titania's armies. The dying Alvin gives her the seed of the All-Blossom and tells her to keep hope for her people; she puts it in her mouth and spits it out. DDQ E1·00:31:48 DDQ E1·00:33:18 DDQ E1·00:33:58 DDQ E1·00:35:51 DDQ E1·00:36:16 DDQ E1·00:37:04
- No true invisibility — She thought she could make herself and her friends invisible; Brennan says she has Disguise Self and Pass Without Trace but not true invisibility, and Pass Without Trace gives a great advantage on Stealth if she keeps trying to hide. DDQ E1·00:41:17 DDQ E1·00:41:29 DDQ E1·00:41:45
- Knows the Wraith Clasps — Her Arcana roll of 11 plus 2, 13, beats a DC 10, and Brennan tells her that spies of Queen Titania's forces used to wear these clasps, which are illusions that make a living wearer look like one of the dead. DDQ E1·01:13:31 DDQ E1·01:14:25 DDQ E1·01:14:41 DDQ E1·01:14:53
- Natural Explorer and scouting — Her Natural Explorer ability keeps the party from being slowed on difficult terrain, and she flies ahead to find the best hidden paths up the cliffs. DDQ E1·01:46:16 DDQ E1·01:46:56
- Bluffs the dead man — Tells the dead key-collector she is not dead; Deception 13 plus 3, 16, and he is fooled. DDQ E2·00:12:23 DDQ E2·00:13:12 DDQ E2·00:13:19
- Longbow volley at the river — Initiative 15 plus 14, 29, so she acts first. Because it is the first turn of combat she gets a third attack as a Ranger: 17 plus 10, 27, 10 plus 10, 20, and 9 plus 10, 19, all hit. Damage is a d8 plus five: 1 plus 5, 6; a six said as six plus 10, 16, which Brennan does not correct; and 4 and 7 plus 5, 16. Two undead are destroyed, and one says it served in Zaria Hex's armies. DDQ E2·00:24:09 DDQ E2·00:24:15 DDQ E2·00:25:51 DDQ E2·00:26:00 DDQ E2·00:26:04 DDQ E2·00:26:22 DDQ E2·00:27:04 DDQ E2·00:27:17 DDQ E2·00:27:51 DDQ E2·00:28:03 DDQ E2·00:28:34
- Disguises in Nyruth's shop — Says she disguises herself as the water and becomes a pool of deep water in front of Nyruth; later in the dark she disguises herself as Gertrude's hair, the tip of her ponytail. No spell is named. DDQ E2·01:10:13 DDQ E2·01:10:17 DDQ E2·01:20:46 DDQ E2·01:21:01
- Keeps her memories — Nyruth wants the memories of friendship attached to her playing cards for the damned souls; she will not give up her memories, since that would make the point of her being down here make no sense. She offers one card for one memory instead. DDQ E2·01:11:50 DDQ E2·01:12:57 DDQ E2·01:13:01 DDQ E2·01:13:32
- Second initiative, natural 20 — Rolls a natural 20 plus 14, 34, on the second initiative, and Princess also rolls a natural 20. DDQ E2·01:21:30 DDQ E2·01:21:42 DDQ E2·01:21:56
- Sees in the darkness — As a Gloom Stalker Ranger she can see in Gertrude's magical darkness and so can lead her friends to the door safely. DDQ E2·01:22:01 DDQ E2·01:22:14 DDQ E2·01:22:46
- Pass Without Trace, her last big spell — To escape the Janari, Brennan says casting Pass Without Trace will be her last powerful spell until a full rest, and she does it; her Stealth roll is a natural 1. DDQ E2·01:28:35 DDQ E2·01:28:50 DDQ E2·01:29:03 DDQ E2·01:29:14
- Druidcraft on the herbs — Helps Gertrude's Herbalism roll: with a bit of her druidcraft she breathes life back into the rotting leaves in the kit. DDQ E2·01:43:32 DDQ E2·01:43:58
- Recognises Zaria's storm — Brennan tells her she has seen the crimson storm clouds once before, and Jujubee says this is Zaria. DDQ E2·02:14:22 DDQ E2·02:14:54
- Why she goes to Thanara — Says she is going down because the only being who could restore the dead to life is Thanara. DDQ E3·00:14:48
- Declines a healing potion — Says she can heal, so the others should keep the potions. DDQ E3·01:09:21 DDQ E3·01:09:24
- Field of swords and the Will-o'-Wisps — Princess points out a field of swords of fallen fairy warriors; Twyla says it is her people. Lights rising from the field bump into her playing cards and are named Will-o'-Wisps, the souls of fairies; her Arcana roll is 17 plus 2, 19. On the ground she finds Captain Martha's ax and Alvin's sewing needle and button shield. DDQ E3·00:47:37 DDQ E3·00:47:49 DDQ E3·00:48:18 DDQ E3·00:49:56 DDQ E3·00:50:00 DDQ E3·00:51:41 DDQ E3·00:51:59
- Cards take in the lights — Insight with advantage, 9 and 8, plus 4, 13, finds no arcane answer, so she lays her cards out on the ground and the Will-o'-Wisps enter the deck, which glows warm. She says afterwards that her people are with her now. DDQ E3·00:52:53 DDQ E3·00:53:04 DDQ E3·00:53:27 DDQ E3·00:53:53 DDQ E3·00:55:16
- Soul storm — In the group Acrobatics rounds she rolls 14 plus 5, 19, and slips off the carpet until Troyánn catches her by her longbow; then 15 plus 5, 20, then a natural 1 plus 5, 6. Her Dexterity save is 13 plus 8, 21, and she recognises the Rope Trick that saves the party. DDQ E3·01:00:01 DDQ E3·01:00:30 DDQ E3·01:00:48 DDQ E3·01:01:46 DDQ E3·01:02:57 DDQ E3·01:03:20
- Cannot carry her sisters invisibly — Wearing her Ring of Invisibility she asks if she can carry her sisters; Brennan says he does not believe she can carry them all, but Pass Without Trace still helps. She also asks if Druidcraft could open her Seed of the All-Blossom, and Brennan says it is about her timing. DDQ E3·01:28:06 DDQ E3·01:28:17 DDQ E3·01:28:20 DDQ E3·01:28:47 DDQ E3·01:29:11
- The tower's breath — At the base of the Tower of Tombs she makes a Constitution save, 16 plus 2, 18, and none of them take damage. DDQ E3·01:29:49 DDQ E3·01:30:23
- Umbrella and the lift — Turns into an umbrella so she and Princess can pass through the waterfall. In the next room she proposes carrying the key invisibly and tries to lift Princess: a Strength check, plus one, of 15 plus 1, 16, against a stated DC 20. Brennan gives no pass or fail and no invisibility is shown. DDQ E3·01:58:17 DDQ E3·01:58:29 DDQ E3·02:00:20 DDQ E3·02:00:39 DDQ E3·02:01:05 DDQ E3·02:01:53
- Meets Titania — Titania, bound in a tapestry, asks if Twyla is alive; Twyla calls her QT. Titania warns of a charm on the key, says a Seed of the All Blossom escaped and she hopes Twyla will plant it, and that nothing living will grow while Thanara reigns. DDQ E3·02:03:37 DDQ E3·02:03:52 DDQ E3·02:04:16 DDQ E3·02:04:25 DDQ E3·02:05:39 DDQ E3·02:05:53
- Buddy Bear knocks the key off — Summons a beast and Buddy Bear, the cat tree creature, bursts out of the tapestry's vines; being neither living nor dead he bypasses the test and swats the key off the table. DDQ E3·02:06:27 DDQ E3·02:06:41 DDQ E3·02:07:05
- Heals Troyánn — With her healing spell, a d8 plus four each time, she heals Troyánn 2 plus 4, 6, then 7 plus 4, 11, and after a die falls out of the box and is rerolled 3 plus 4, 7: Troyánn is at 45 of 49. DDQ E3·02:28:00 DDQ E3·02:28:23 DDQ E3·02:28:47 DDQ E3·02:29:10 DDQ E3·02:29:20
- Her request to Thanara — Tells Thanara she has come to ask her to restore the dead of her fey people to life and bring light back into their world. DDQ E3·02:36:29
- First turn against Zaria Hex — On her first turn of combat her movement increases by 10 and she gains an extra attack; her speed is 40 and she can fly, and she hovers at 33 and a half feet. She casts Hunter's Mark, a bonus action, on Zaria Hex, who raises her armor class by five with Shield. Her three longbow attacks are 13 plus 11, 24, 12 plus 11, 23 and 7 plus 11, 18, which exactly hits Zaria's armor class; damage is 31 plus 18, 49. DDQ E4·00:11:28 DDQ E4·00:11:34 DDQ E4·00:14:58 DDQ E4·00:15:51 DDQ E4·00:16:57 DDQ E4·00:18:54 DDQ E4·00:19:20 DDQ E4·00:19:56 DDQ E4·00:20:01 DDQ E4·00:21:53
- Zaria's lightning — Zaria smells the seed on her and fires a lightning bolt; Twyla makes a Dexterity save, plus eight, against 15, and her die is a four. Zaria deals 28 lightning damage, taking her from 44 to 16. DDQ E4·00:51:01 DDQ E4·00:51:31 DDQ E4·00:52:05 DDQ E4·00:52:29 DDQ E4·00:52:51 DDQ E4·00:52:57
- Buddy Bear shoves Zaria off — Summons Buddy Bear to shove Zaria into the abyss. Zaria's Strength check is 16 with nothing added; Buddy Bear, plus four with advantage from Pack Tactics, rolls 16 and 17. Zaria falls. DDQ E4·00:54:01 DDQ E4·00:56:18 DDQ E4·00:57:24 DDQ E4·00:57:50 DDQ E4·00:58:04 DDQ E4·00:58:58
- Cure Wounds on Troyánn — Troyánn is at zero. She thinks she can heal only allies, not herself, and Brennan says she can heal whoever she wants. She has four first-level slots, three used, and casts Cure Wounds at touch range, a d8 plus four: eight, 12 hit points restored. Buddy Bear is still up through her concentration. DDQ E4·01:30:26 DDQ E4·01:30:43 DDQ E4·01:31:00 DDQ E4·01:31:19 DDQ E4·01:31:37 DDQ E4·01:31:57
- Morgan's cone — Morgan's Cone of Searing Light calls for Constitution saves; Twyla rolls 7 plus 2, 9, and fails. The 33 radiant damage would drop her from 16 hit points to zero, but Gertrude's Counterspell cancels the spell. DDQ E4·01:47:30 DDQ E4·01:47:58 DDQ E4·01:48:06 DDQ E4·01:48:30 DDQ E4·01:53:11
- Arrows at Morgan — With Buddy Bear's help action she attacks Morgan twice with advantage: dice 3 then 4, plus 11, 15, miss; then a natural 20 hits. Damage is two d8, 8 and 5, plus six, 19, against Morgan's remaining 13, and Morgan bursts into light and vanishes. DDQ E4·01:53:32 DDQ E4·01:54:19 DDQ E4·01:54:53 DDQ E4·01:55:07 DDQ E4·01:55:17 DDQ E4·01:55:27 DDQ E4·01:56:29 DDQ E4·01:57:26
- Her wish for Gertrude — Tells Thanara she still wants the Fae dead restored, and asks that she help remove Gertrude's curse as well, a kind gesture for her new sister. Thanara calls it a truly selfless act and says the wish is granted and snaps her fingers; Gertrude then cuts in, asking her to wait before she does. DDQ E4·02:08:50 DDQ E4·02:09:45 DDQ E4·02:09:54 DDQ E4·02:10:00
- Opens and plants the seed — When Thanara says nothing living can grow in the Underworld, Twyla says she can open the seed with Druidcraft and Brennan says it creates life. She takes out the last seed of the All Blossom and wants to plant it. Buddy Bear sits on the throne and Thanara steps down free. Brennan asks if Twyla plants the seed; she says Ladies, we did it, and the first-person line that follows, I plant it, is her telling, mislabelled in the captions as Brennan. DDQ E4·02:15:13 DDQ E4·02:15:28 DDQ E4·02:16:07 DDQ E4·02:17:19 DDQ E4·02:17:39 DDQ E4·02:17:46 DDQ E4·02:17:50 DDQ E4·02:21:07
- The Fae return — As the All Blossom blooms, Alvin the chipmunk charges forward saying they live again in the Fairy Realms, and General Isadora and Martha are named; Queen Titania floats out of the tapestry and smiles at Twyla. The Underworld gives way to Fairie. DDQ E4·02:20:28 DDQ E4·02:20:33 DDQ E4·02:20:47 DDQ E4·02:21:07
Spells
- Pass Without Trace — Calls on the shadows for the group: a +10 to everyone's Stealth, an orb of smoke and shadow, and the grass and earth whisper to her in Sylvan that they will not betray her steps. She has to keep trying to hide. DDQ E1·00:41:17 DDQ E1·01:44:16 DDQ E1·01:44:38 DDQ E1·01:45:01 DDQ E1·01:45:38
- Disguise Self — Named by Brennan as one of the two spells she has instead of invisibility. DDQ E1·00:41:45
- Summon Beast — Summons a beast to help: a Cat Tree, a snarl of limbs, briars and jasmine shaped like a saber-toothed tiger, a panther of thorns who flops at her feet. DDQ E1·01:31:35 DDQ E1·01:32:03 DDQ E1·01:32:21 DDQ E1·01:32:35 DDQ E1·01:40:11
- Rope Trick and Pass Without Trace named — Names Pass Without a Trace and the Rope Trick as her group spells, though she casts neither in this fight. DDQ E2·00:25:24
- Enlarge/Reduce — Names Enlarge/Reduce, shrinking or growing an enemy or ally, and says she could have used it on Nyruth; not cast. DDQ E2·01:24:26 DDQ E2·01:24:31
- Hunter's Mark — She says she has Hunter's Mark and Brennan explains that it is a power you put on someone to deal more damage when you strike them; not cast. DDQ E2·01:49:38 DDQ E2·01:49:43
- Druidcraft — Brennan describes a bit of her druidcraft as breathing life back into the rotting herbs. DDQ E2·01:43:58
- Cure Wounds — Bob tells her she has Cure Wounds when she wonders whether she could help Wallace, and says to read her healing; not cast. DDQ E2·00:49:51 DDQ E2·00:49:56 DDQ E2·00:50:01
- Cure Wounds on Troyánn — Heals Troyánn a d8 plus four per casting (the call to cure wounds is captioned as Monét but answers Princess's question to Twyla); Brennan recommends lower-level slots and she heals 6, 11 and 7. DDQ E3·02:27:36 DDQ E3·02:28:00 DDQ E3·02:28:33 DDQ E3·02:28:23 DDQ E3·02:29:20
- Hunter's Mark, cast — Casts it as a bonus action on Zaria Hex at 90 feet range: every hit adds one d6; Zaria's attempt to Counterspell it is out of range. DDQ E4·00:13:21 DDQ E4·00:16:57 DDQ E4·00:18:54
- Cure Wounds, last slot — A first-level, touch range spell; her one remaining slot heals Troyánn d8 plus four. DDQ E4·01:30:43 DDQ E4·01:31:37
Items
- Longbow — Carries a longbow. DDQ E1·00:29:15 DDQ E1·00:29:17
- Seed of the All-Blossom — Brennan has her write down the Seed of the All-Blossom in her equipment after Alvin gives it to her. DDQ E1·00:36:16 DDQ E1·00:37:13
- Playing cards — Brennan says she may just have some Uno cards; Nyruth sees a soldier's set of playing cards and wants the memories attached. She will not trade her memories. DDQ E2·01:01:57 DDQ E2·01:02:06 DDQ E2·01:07:31 DDQ E2·01:11:50
- Gear listed for trade — Says she has fae armor, a longbow, two short swords, playing cards and medals of valor; the cards and the medals she will trade, but not the armor, longbow or swords. She suggests the Seed of the All Blossom too, then says she needs it. DDQ E2·01:02:27 DDQ E2·01:05:59 DDQ E2·01:06:10
- Longbow attacks plus 10 — Her sheet gives two strikes with the longbow, her best weapon; Brennan says she is adding plus 10 to her longbow attacks, and the damage dice take a plus five. DDQ E2·00:25:37 DDQ E2·00:25:51 DDQ E2·00:26:45
- Playing cards glow — The Will-o'-Wisps enter her deck of cards, which glows as bright as the sun and feels warm. DDQ E3·00:53:35 DDQ E3·00:53:53
- Magical longbow — Norelle Blaze's treasures include a hunter's bow and a Bow of the Seelie, both plus one magical longbows; Twyla and Troyánn both have bows, and Brennan says every player has gained a weapon with plus one to attack and damage, including their bows. Which bow she takes is not said. DDQ E3·01:07:00 DDQ E3·01:07:33 DDQ E3·01:10:02
- Ring of Invisibility — Among Norelle Blaze's treasures she claims the Ring of Invisibility; attacking or casting ends the invisibility, and anything she wears or carries goes invisible with her. DDQ E3·01:08:37 DDQ E3·01:08:44 DDQ E3·01:10:02 DDQ E3·01:28:11
- Longbow, plus 11 — Brennan says her longbow attacks are plus 11 each time, a ranged attack for her strongest weapon. DDQ E4·00:18:32 DDQ E4·00:18:44 DDQ E4·01:53:32 DDQ E4·01:55:14
- Seed planted — lost: opens the last seed with Druidcraft and plants it, and the All Blossom grows; her playing cards shimmer and the Will O'Wisps pull them into the air. DDQ E4·02:15:28 DDQ E4·02:17:19 DDQ E4·02:17:50 DDQ E4·02:21:07