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Factions and organizations · first: S2 E12

Tinkerers

The Tinkerers are gnomes of Arborly, and Nuathera says they keep many of the components that artificers and wizards use, though they are not necessarily wizards themselves S2E12·01:37:14. He says they helped the village hollow out the trees without killing them and keep the place hidden and safe S2E12·01:37:14. They work from the Tinkerer's Hall, which Nuathera says is near the Owl and Harp S2E12·01:37:14.

The Tinkerers are the gnomes of Arborly's Tinkerer's Hall, who helped the village hollow out its trees without killing them and keep it hidden and safe S2E12·01:37:14. They hold spell components of the kind artificers and wizards use, and Nuathera guesses that a drunkard wood elf named Killian called on them for that S2E12·01:37:14. Their hall is a laboratory of work tables, drills, gears and presses where Crumpkin offers the Bad Kids a grand tour S2E12·02:18:39 S2E12·02:19:17. In the next episode the Head Tinkerer, Crumpkin Springbill, receives Fabian, Gorgug and Ragh among gnomes in leather aprons chasing a clockwork toy S2E13·00:06:20.

By episode

S2 E12: Crustaceans & Crushes

  • Tinkerers — gnomes who "helped us hollow out the trees without the trees dying" — 01:37:14

S2 E13: Hellbound