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Locations · first: S2 E12

Tinkerer's Hall

Tinkerer's Hall is a gnome workshop built into a giant moss-covered boulder, with a chimney and little windows glowing bright yellow S2E12·02:11:43 S2E12·02:12:54. The group that arrives sees a crowd of gnomes barrel out of the door, led by a round, bald gnome with a push-broom mustache S2E12·02:12:54.

Tinkerer's Hall is the gnomes' workshop in Arborly, built into a huge moss-covered boulder with a chimney and two turning gears S2E12·02:11:43. Inside are gears, bubbling beakers, accordion flaps and brass pipes, and Crumpkin Springbill is its Head Tinkerer S2E13·00:06:20.

Its gnomes include chemists, a lead metallurgist and an electrician S2E17·00:42:48 S2E17·00:50:50 S2E17·00:51:56. Brennan says, answering a player's question, "they're way behind Solace technology here" S2E17·01:26:17. As an experiment, Gorgug visits it and offers the gnomes 25,000 gold for no reason S2E16·02:03:20 S2E16·02:03:28.

By episode

S2 E12: Crustaceans & Crushes

  • Tinkerer's Hall — built into a huge moss-covered boulder with a chimney and two turning gears — 02:11:43

S2 E13: Hellbound

  • Tinkerer's Hall — gears, bubbling beakers, accordion flaps, brass pipes — 00:06:20

S2 E16: My Green Heaven

S2 E17: The Forest of the Nightmare King

  • Tinkerer's Hall — gnomes' workshop; "they're way behind Solace technology here" — 01:26:17
  • Tinkerer's Hall gnomes — chemists, artificers, metallurgist, electrician — 00:42:48, 00:50:50