End of A Starstruck Odyssey — contains spoilers. Only what is said in play or shown on stat cards; italic = derived from spoken rolls; — = never stated. Source: A Starstruck Odyssey wiki (fan project), every value links to its moment on the site.
FULL SHEET
Riva
Skills
Medicine +8
Persuasion +6
Saving throws
Wisdom +8
Features
Empathic — Character feature on the card. SOE1 00:07:12
Psychic Push-Pull — Probes a clamping pilot's mind and pushes his buttons to unclamp the ship. SOE1 01:20:53, SOE1 01:21:50
Probe Mind — Reads the surface thoughts of the pilot inside a clamped ship; no saving throw for upper-level thoughts. SOE1 01:20:53
Psychic Adept — Background: instinctively knows where or from whom to obtain something. SOE3 01:06:47
Subtle Control — Used on Hyacinth; she rolls with disadvantage. SOE3 01:53:22
Battle Precognition — Raises AC to 15. SOE3 01:40:23
Telemetry — Reads the history of an object; tracks a truck. SOE3 02:01:14
Disarm — Strength or Dexterity save, target chooses (used on Jan de la Vega). SOE5 01:44:40
Psychic Concealment — Cast on Gnosis and on Zortch. SOE7 00:20:08
Spell points — Six of 26 spell points go on daily Psychic Concealment. SOE8 01:50:50
Psychic Confusion — Heightened Psychic Confusion on the lieutenant; Quickened Disarm on a deputy. SOE8 00:19:59, SOE8 00:20:46
Inspiring Display — Five temporary hull points and a d6 to two people. SOE9 01:05:39
Link to Skip — Riva keeps the minds linked through the drone; "Riva, you feel something". SOE10 01:08:43
Improved Feedback — 8 damage to Barry Nyne, who must run. SOE11 00:38:51
Uplifting Directive — Plus five hull points and Inspiring Display dice for the ship. SOE11 01:43:01
Phase walk — Phasewalks to a different room of the ship. SOE11 00:38:06
Probe Mind range — Reads minds within 30 feet for up to a minute; not androids or constructs. SOE16 01:59:20
Spells
Affect Mind — Cast on Autumn to make her like the coffee more. SOE2 00:05:41
Calm Emotions — Makes a target indifferent about chosen creatures. SOE3 00:17:56
Affect Mind (RecPol) — Cast on a RecPol; the save succeeds (DC 14). SOE3 01:35:32
Affliction — Con save against the blonde UFTP man. SOE4 00:41:06
Mage Hand — Used on a dead man's phone. SOE4 01:17:45
Hallucination — Cast on a dog from within 60 feet. SOE4 02:42:05
Hallucination (Heightened) — Heightened Power, ready for the Sheriff. SOE7 02:09:34
Psychic Repulse — Third-level spell: creatures within 20 feet make a Dexterity save or take 8d6 force damage and are pushed back five feet. SOE18 00:31:11, SOE18 00:31:25
Items
Psychodrone — Riva's psychic prosthesis: a drone body Riva operates. SOE3 00:57:54, SOE5 00:04:11
Psychodrone (water bulb) — Card: a drone body that carries Riva while the Aguatunisian stays in a water bulb. SOE5 00:04:11
Fridge magnets — Riva collects them and covers the drone in them. SOE6 01:13:26
Rocket boots — For the psychodrone. SOE10 00:03:16
Psychodrone shattered — The drone body is shattered by Brutus; a spare psychodrone wakes up. SOE13 01:19:38