End of A Starstruck Odyssey — contains spoilers. Only what is said in play or shown on stat cards; italic = derived from spoken rolls; — = never stated. Source: A Starstruck Odyssey wiki (fan project), every value links to its moment on the site.
FULL SHEET
Margaret Encino
Skills
Business +11
Deception +6
Hacker's kit +7
Insight +6
Investigation +11
Saving throws
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Features
Charmer — Character feature on the card. SOE1 01:07:27
Hack Communications (Disruption) — A Disruption she can cast from the ship as an action: expends a power die and picks ships within 600 feet; they make a Wisdom save or take ionic damage equal to her roll plus her Charisma modifier, and on a failure their communications are disabled until they reboot. SOE1 01:09:11
Defiant — Uses Defiant on one of the rolls: "I have Defiant also." Another crew member (Zac) used it just before her; a d4 added to a roll. SOE1 01:31:49, SOE1 01:31:53
Sage Advice — Spends a minute talking to everyone; they gain proficiency and her Intelligence modifier (+5) to a skill of her choice. SOE3 01:31:09, SOE3 01:31:16
Master's Advice — Added to Sage Advice: the first time they make that skill check, they gain a bonus equal to her Intelligence modifier ("the first Persuasion roll will be plus 12"; plus 7 until a long rest). SOE3 01:31:57, SOE3 01:32:17
Charmer: Charisma versus Wisdom — "my Charmer feat, which is my Charisma versus their Wisdom", tried on a concierge. SOE3 02:08:51
Critical Analysis — Bonus action to target a creature: she uses her Intelligence modifier instead of Strength for the grapple against him. SOE4 00:39:48, SOE4 00:39:53
Defiant (later uses) — Still has Defiant and rolls a d4 with it; again to push a failed Strength roll from 10 to 13. SOE4 01:21:15, SOE9 00:32:10
Heads Up — Adds a d4 to the roll of someone she can see (line of sight). SOE5 00:51:13
Critical Analysis: retrained on an ally — As a bonus action she retrains Critical Analysis onto an ally (Barry) for "another plus five". SOE5 01:24:06, SOE5 01:54:36
Targeted Strike — Reaction: expends a d4 and adds it to an ally's attack roll and damage if it hits; rolls 3 on Skip's attack. Read out as "Targeted Attack". SOE8 01:02:08, SOE8 01:02:15
Targeted Strike: later use — Reaction: expends a superiority die and adds it to an ally's attack roll and damage (a d4 on Skip's ram); the same feature as Targeted Attack. SOE9 00:51:27, SOE9 00:51:32
Heads Up: saving throws — Heads Up is for saving throws. SOE9 00:55:55
Enhanced Scopes — Bonus action: expends a power die to increase range by 500 feet. SOE9 01:29:47
Direct — As her action, gives advantage on the roll for the ship's speed to whoever makes it. SOE9 01:31:13
Tech Amateur — A feat: cast a first-level tech power once per long rest, Intelligence as her tech casting ability; she chose Copy. The caption has no speaker label; the player's own words. SOE10 00:24:44, SOE10 00:25:11
Targeted Strike: d6 — Targeted Strike with a d6 superiority die. SOE11 00:41:04
Defiant: shared — Ally asks whether they all have Defiant; Emily (Sid), Murph (Barry) and Brennan say no. Skip and Gunnie use it themselves, so only Margaret, Skip and Gunnie have it. SOE11 00:57:01
Motivating Speech — Motivating Speech together with Sage Advice: 1d6 plus 4 temp HP for the crew (6 this time); Intimidation +3, +8 on the first roll (she corrects the numbers herself; the +3 AC is not part of the speech). SOE13 00:26:44, SOE13 00:26:53
Motivating Diplomat — When she is the target of her own Critical Analysis, allies within 10 feet get a bonus to AC. SOE13 00:27:43
Critical Analysis: second reaction (feat) — she took a feat: when someone is making a saving throw, she can use a reaction to put Critical Analysis on them; she has two reactions per turn. SOE13 00:30:07, SOE13 00:30:13
Observant — Character feature on the card, new beside Charmer. SOE13 01:05:33, SOE14 00:13:53
Call to the Guards — She plans to use Call to the Guards so that Brutus's attack goes at Barry. SOE14 00:17:15
Force of Personality — "I just got Force of Personality, so they roll a wisdom saving throw." SOE15 00:13:39
Academic Memory — Uses Academic Memory for a Lore check of 17 on UFTP prisons. SOE15 00:25:56, SOE15 00:26:08
Sage Advice: persuasion — Her Sage Advice gives everyone a plus on Persuasion (she names Persuasion). SOE16 00:26:52
Defiant: on Gunnie — Calls it Defiant but adds the d4 to Gunnie's roll because she can see him, which is Heads Up's condition (SO_05 00:51:13); Brennan allows it. SOE16 00:49:36
Force of Personality: action — Used as an action while chatting with Jasmine; Brennan: she can still move. SOE16 00:55:45
Critical Analysis: aura — Moves Critical Analysis onto herself: anyone within 10 feet gets +3 to AC. SOE16 01:26:14
Operator: target data — As Operator, a bonus action to learn a target's armor class and current hull points. SOE17 00:22:46
Call to the Guards: superiority die — If an attack misses, an ally immediately makes a weapon attack as part of the same reaction, adding her superiority die (Barry's 15). SOE18 01:49:52, SOE18 01:49:54
Spells
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Items
Hacker's Kit — Hacker's Kit check to unlock a phone. SOE4 01:28:40
Pistol — A pistol she attacks with; on a natural 1 she hurls it across the room. SOE8 00:59:02, SOE8 00:59:11
Heavy shield generator — Bought for 1,500 credits. SOE13 00:18:07
Grenade bands — Wants to trade in her suit for the same suit in black leather and get two bands for all her grenades. SOE13 00:19:52, SOE13 00:20:01
Bulletproof cell phone holder — Bought: a stronger, bulletproof case for her cell phone. SOE13 00:20:06, SOE13 00:20:13